Contributors
A
Birds of a Feather Khronos Group and Metaverse Standards Forum Networking Reception
Germany
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Technical Paper Sketch-guided Text-to-image Diffusion Models
Exhibitor Session Introducing Eddy, featuring Ronnie Menahem
Birds of a Feather Deep Compositing in Production - lessons learned
Technical Paper Meso-facets for Goniochromatic 3D Printing
Affiliated Session Affective Learning Objectives for Communicative Visualizations
Exhibitor Session Autodesk | Capturing Emotion for Avatar: The Way of Water
VR Theater Shadow (14 mins)
Technical Paper Eventfulness for Interactive Video Alignment
Technical Paper Neural Progressive Meshes
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Technical Paper Random-access Neural Compression of Material Textures
Exhibitor Session Autodesk | Borderless Creativity in the Cloud
Real-Time Live! Suit Up: AI MoCap
Exhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Technical Paper Efficient Embeddings in Exact Arithmetic
Technical Paper A Realistic Surface-based Cloth Rendering Model
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Technical Paper MoiréTag: Angular Measurement and Tracking With a Passive Marker
Exhibitor Session Introducing Wētā Tools’s Deep Compositing toolset
Exhibitor Session Houdini MLOPs - Data, Training and Generative AI
Exhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
VR Theater Lustration (10 minutes)
Exhibitor Session Enhancing the animated character workflow with Ziva VFX and Ziva RT
Exhibitor Session Unreal Engine/Epic Games: 20 UE Tips in 20 Minutes
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Technical Paper Constraint-based Simulation of Passive Suction Cups
Technical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Electronic Theater Period Drama
Technical Paper GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
ACM SIGGRAPH Village In-Person Meet the Partners
Technical Paper Towards Material Digitization With a Dual-scale Optical System
Singapore
Art Gallery Talking With Neurons
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Technical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Art Gallery Hyborg Agency
VR Theater Les pieds en haut : Lou (13-24 mins)
Exhibitor Session Unreal Engine/Epic Games: Procedural Worldbuilding with Smart Assets
Electronic Theater Boom
Electronic Theater Boom
Exhibitor Session Real-time remote collaboration using Parsec and SyncSketch
Technical Paper Blended Latent Diffusion
Course OpenVDB
Real-Time Live! Roblox Generative AI in Action
Technical Paper An Elastic Basis for Spectral Shape Correspondence
B
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Art Gallery Time to Snow
ACM SIGGRAPH Village In-Person The Art of Inclusion: How Representation Shapes the Future
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Course OpenVDB
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Electronic Theater La Diplomatie de L'éclipse
Technical Paper Deep Appearance Prefiltering
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Art Gallery The Reminiscence — The Monologues of Being Seen
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Art Gallery Retrospective of Female Digital Art Pioneers
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Technical Paper Movement Quality Visualization for Wheelchair Dance
Technical Paper Generative Design of Sheet Metal Structures
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Production Session Fortiche : Crafting the Bridge
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Immersive Pavilion Social VR
Exhibitor Session Meet & Greet: Animation Production
Exhibitor Session Meet & Greet: Animation Technology
Birds of a Feather Generative AI for Graphics and 3D
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Exhibitor Session Autodesk | At the End of the Time Tunnel: Shaping the Future of Media and Entertainment
Birds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Technical Paper Thin and Thinner: Modeling Shells and Hair
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Fabricating Appearance
Technical Paper Forming Terrains by Glacial Erosion
Birds of a Feather Graphical Models Journal Editorial Board Meeting
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Germany
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Birds of a Feather WOSC Series: It’s not Confidence You Need...
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper Word-as-image for Semantic Typography
Technical Paper All About Meshes
Technical Paper Generative Design of Sheet Metal Structures
Technical Paper Making Faces With Neural Avatars
Technical Paper Unsupervised Learning of Robust Spectral Shape Matching
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging in the industry
Technical Paper Constraint-based Simulation of Passive Suction Cups
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Exhibitor Session Beyond Visible Light: Generating Synthetic Data in Unique Spectrums
Electronic Theater A Calling. From the Desert. To the Sea
Technical Paper Contours, Conformality, Coarsening, and Coordinates
Technical Paper Differential Operators on Sketches via Alpha Contours
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Electronic Theater Tear Off
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Production Session Road to Knowhere: The VFX Behind Guardians of the Galaxy Vol 3
Exhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Technical Paper Gloss-aware Color Correction for 3D Printing
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Stealth Shaper: Reflectivity Optimization as Surface Stylization
Technical Paper Single Image Neural Material Relighting
History AR SIGGRAPH T-shirt Magic Mirror
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
History SnapChat AR T-Shirt Lens
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper Synthesizing Physical Character-scene Interactions
Birds of a Feather Ray Tracing in One Weekend
United States of America
Birds of a Feather Real-Time Content: Generation, Optimization & Quality
Technical Paper Efficient Embeddings in Exact Arithmetic
Technical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Technical Paper Geometric Optimization
Technical Paper Locally Meshable Frame Fields
Technical Paper Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Electronic Theater Swing to the Moon
Birds of a Feather Colorful Insights: Unleashing the Impact of Color in Visualization
VR Theater Shadow (14 mins)
Electronic Theater Malacabra
Birds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Birds of a Feather Global CG Pipelines
Birds of a Feather Going Cloud Native
Birds of a Feather Rust Lang Forum
Production Session Visual Style of Puss In Boots: The Last Wish
Technical Paper A Material World
Technical Paper MesoGen: Designing Procedural On-surface Stranded Mesostructures
Technical Paper The Visual Language of Fabrics
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Electronic Theater Swing to the Moon
Electronic Theater Tear Off
Immersive Pavilion Stay Alive, My Son Chapter 1 & 2
Exhibitor Session Unreal Engine/Epic Games: Adding Complexity to Animations
Retrospective The Evolution of SIGGRAPH Experience Venues
Exhibitor Session Art Directing Explosions
Germany
Technical Paper Forming Terrains by Glacial Erosion
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
Exhibitor Session Office Hours - OpenUSD at NVIDIA and NVIDIA Omniverse
Immersive Pavilion VR Retrospective
Birds of a Feather .AI and Massively Collaborative Creativity (An AI Salon)
Birds of a Feather Open RV Community BoF
Birds of a Feather Open Review Initiative Discussion
ACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
Retrospective The Evolution of SIGGRAPH Experience Venues
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Technical Paper Meso-facets for Goniochromatic 3D Printing
Technical Paper Seeing Photons in Color
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging in the industry
Course OpenVDB
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Immersive Pavilion Gumball Dreams: Live Theater in VR
Birds of a Feather XR in Live Theatre
C
Birds of a Feather RGBW and LED panels as a lighting source
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
United States of America
Technical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Technical Paper Forming Terrains by Glacial Erosion
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Technical Paper Unsupervised Learning of Robust Spectral Shape Matching
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Technical Paper Algebraic Smooth Occluding Contours
Affiliated Session KiriPhys: Exploring New Data Physicalization Opportunities
Technical Paper Neural Light Transport
Real-Time Live! Intermediated Reality With an AI 3D Printed Character
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Exhibitor Session Harnessing OpenUSD: Iteratively Building a Pipeline in Production
Technical Paper Diffusion Image Analogies
VR Theater Rock, Paper, Scissors (7-9 mins)
VR Theater Shadow (14 mins)
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Real-Time Live! Feature Film Quality Characters Anywhere
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Emerging Technologies AI-mediated 3D Video Conferencing
Technical Paper Acting as Inverse Inverse Planning
VR Theater Out of the Cave (8-18 mins)
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
VR Theater Wonder of Life (9 mins)
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Birds of a Feather AI for 3D Creation BOF
Appy Hour Earrings.ai
Appy Hour Napkinmatic
Real-Time Live! Napkinmatic AppMode 3D Mesh and Texture Designer
Appy Hour PhysicsAR
Birds of a Feather XR in Live Theatre
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Birds of a Feather 3D UI/UX Designer Meetup
Technical Paper Seeing Photons in Color
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Real-Time Live! Suit Up: AI MoCap
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Dictionary Fields: Learning a Neural Basis Decomposition
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Technical Paper Shortest Path to Boundary for Self-intersecting Meshes
Technical Paper Local Deformation for Interactive Shape Editing
Affiliated Session Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
France
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Technical Paper Masonry Shell Structures With Discrete Equivalence Classes
Technical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Emerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Technical Paper Neural Progressive Meshes
Technical Paper Multi-layer Thick Shells
Technical Paper Complex Wrinkle Field Evolution
Technical Paper Robust Low-poly Meshing for General 3D Models
Electronic Theater Roald
China
Technical Paper Fluid Cohomology
Technical Paper A Realistic Surface-based Cloth Rendering Model
Technical Paper Deployable Strip Structures
Technical Paper Helix-free Stripes for Knit Graph Design
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Technical Paper Surface Simplification Using Intrinsic Error Metrics
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Birds of a Feather Digital Twins and Open XR
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Japan
Art Gallery Talking With Neurons
Birds of a Feather LGBTQI+ and Allies Rainbow Meetup
ACM SIGGRAPH Village In-Person Chapters: How to Join or Start an ACM SIGGRAPH Chapter
Principal Scientist
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
VR Theater Les pieds en haut : Lou (13-24 mins)
Production Session Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Exhibitor Session Lighting Up the Bar
Emerging Technologies Retinal-resolution Varifocal VR
Exhibitor Session Office Hours - OpenUSD at NVIDIA and NVIDIA Omniverse
Technical Paper Constraint-based Simulation of Passive Suction Cups
Exhibitor Session Shaping sea beasts with Ziva VFX
Technical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Technical Paper Sketch-guided Text-to-image Diffusion Models
Technical Paper TEXTure: Text-guided Texturing of 3D Shapes
Technical Paper Word-as-image for Semantic Typography
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
ACM SIGGRAPH Village In-Person SIGGRAPH West Coast Chapters’ Come and Meet Us In the Village
Retrospective The Evolution of SIGGRAPH Experience Venues
Technical Paper Gloss-aware Color Correction for 3D Printing
Electronic Theater Airbnb Aircover
Electronic Theater What is Github? Brand Film
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person The Future Past v. Coloniality: Decolonial Media Art Beyond 530 Years
Production Session Visual Style of Puss In Boots: The Last Wish
Birds of a Feather Going Cloud Native
Birds of a Feather Open RV Community BoF
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Technical Paper Forming Terrains by Glacial Erosion
History AR SIGGRAPH T-shirt Magic Mirror
Production Session Adventures with USD in Animation
Birds of a Feather XR in Live Theatre
Birds of a Feather Women in Technology: Knocking Down Barriers
Birds of a Feather OpenAssetIO Community BoF
United States of America
Electronic Theater Electronic Theater Retrospective Celebration
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Technical Paper Boundary Value Caching for Walk on Spheres
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Technical Paper Walk on Stars: A Grid-free Monte Carlo Method for PDEs With Neumann Boundary Conditions
Technical Paper Winding Numbers on Discrete Surfaces
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Director of Engineering
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Birds of a Feather Real-Time Content: Generation, Optimization & Quality
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Electronic Theater Electronic Theater Retrospective Celebration
D
United States of America
Job Fair Roundtable Careers in Computer Graphics
Technical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Technical Paper Algebraic Smooth Occluding Contours
VR Theater Les pieds en haut : Lou (13-24 mins)
Birds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
VR Theater Shadow (14 mins)
Affiliated Session KiriPhys: Exploring New Data Physicalization Opportunities
Birds of a Feather State of Hair in the Industry
Birds of a Feather Generative AI for Graphics and 3D
Technical Paper Interactive Hair Simulation on the GPU Using ADMM
Technical Paper Eventfulness for Interactive Video Alignment
Technical Paper FactorMatte: Redefining Video Matting for Re-composition Tasks
Immersive Pavilion Gumball Dreams: Live Theater in VR
Scientific Advisor, Screenwriter Saudi Arabia
Electronic Theater DNA replication of the lagging strand
Electronic Theater Swing to the Moon
Electronic Theater Tear Off
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners Town Hall
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Retrospective SIGGRAPH Fast Backwards
Emerging Technologies AI-mediated 3D Video Conferencing
ACM SIGGRAPH Village In-Person SIGGRAPH Asia 2023
Electronic Theater Electronic Theater Retrospective Celebration
History Light Stage History Exhibit
Retrospective The Evolution of SIGGRAPH Experience Venues
Production Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
Electronic Theater Tear Off
Exhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
Technical Paper Masonry Shell Structures With Discrete Equivalence Classes
Technical Paper Eventfulness for Interactive Video Alignment
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Technical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper Materialistic: Selecting Similar Materials in Images
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
ACM SIGGRAPH Village In-Person SIGGRAPH Thesis Fast Forward
Technical Paper The Visual Language of Fabrics
Birds of a Feather Future of XR and Spatial Computing
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Lightning Fields: Blockchains, NFTs, and the Future of Digital Arts Practice
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
Educator's Forum Panel — Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Educator's Forum Panel — Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
ACM SIGGRAPH Village In-Person The Art of Expanded Animation
Electronic Theater Boom
Executive VFX in Latam
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Exhibitor Session Meet & Greet: Animation Production
Exhibitor Session Meet & Greet: Early Career Professionals
Technical Paper Shortest Path to Boundary for Self-intersecting Meshes
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Technical Paper Gloss-aware Color Correction for 3D Printing
History Tea Time
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Neural Parametric Mixtures for Path Guiding
Technical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Electronic Theater Swing to the Moon
Birds of a Feather Deep Compositing in Production - lessons learned
Japan
Art Gallery Talking With Neurons
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Production Session Fortiche : Crafting the Bridge
Technical Paper Materialistic: Selecting Similar Materials in Images
Technical Paper Constraint-based Simulation of Passive Suction Cups
E
Technical Paper Random-access Neural Compression of Material Textures
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Birds of a Feather Vulkan, Forging Ahead
Electronic Theater Puss in Boots: The Last Wish
Co-founder, Ex. Dir. of Science Storytelling United States of America
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Technical Paper Environment Rendering: NeRFs on Earth
Technical Paper Metameric: Spectral Uplifting via Controllable Color Constraints
Electronic Theater A Calling. From the Desert. To the Sea
Mathematician
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Birds of a Feather Get Involved - Volunteering for SIGGRAPH
Production Session Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Exhibitor Session Unreal Engine/Epic Games: Office Hours
Exhibitor Session Unreal Engine/Epic Games: Office Hours Day 3
Course Course on Diffusion Models
Exhibitor Session Great Kinefxpectations - KineFX in production
F
Birds of a Feather 3D challenges in .MIL
Technical Paper Neural Biplane Representation for BTF Rendering and Acquisition
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper Evolutionary Piecewise Developable Approximations
Electronic Theater Tear Off
VR Theater Missing 10 Hours VR (15 mins)
Immersive Pavilion Missing 10 Hours VR (Talk)
Birds of a Feather Real-time rendering in production
Birds of a Feather Now Is the Time! Why VFX and Game Workers Are Organizing Unions in 2023
Technical Paper Winding Numbers on Discrete Surfaces
Technical Paper Synthesizing Physical Character-scene Interactions
Technical Paper Efficient Embeddings in Exact Arithmetic
Technical Paper Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Immersive Pavilion VR Retrospective
United States of America
History Synaptic Time Tunnel
Retrospective 50 Years of Changes — How to Brace Yourself!
Art Papers New Embodied Interactions
Birds of a Feather Demystifying Virtual Production
Exhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Birds of a Feather frame:work - Meetup for the Creative Video Community
Immersive Pavilion Gumball Dreams: Live Theater in VR
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Technical Paper Materialistic: Selecting Similar Materials in Images
United States of America
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Blended Latent Diffusion
Technical Paper Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Birds of a Feather Khronos Fast Forward
Birds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Technical Paper Evolutionary Piecewise Developable Approximations
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Technical Paper Diffusion Image Analogies
G
Exhibitor Session From seed to screen: Harnessing the power of SpeedTree for film
Technical Paper Forming Terrains by Glacial Erosion
Technical Paper Forming Terrains by Glacial Erosion
Birds of a Feather Demystifying Virtual Production
History Games from Yesteryear
China
China
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Technical Paper Robust Low-poly Meshing for General 3D Models
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Technical Paper Towards Material Digitization With a Dual-scale Optical System
Birds of a Feather XR in Live Theatre
Electronic Theater Today's Holiday Moments are Tomorrow's Memories
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Technical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Materialistic: Selecting Similar Materials in Images
Birds of a Feather Vulkan, Forging Ahead
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Technical Paper Winding Numbers on Discrete Surfaces
Art Gallery Retrospective of Female Digital Art Pioneers
Retrospective The Evolution of SIGGRAPH Experience Venues
Talk Going Green
VR Theater Rock, Paper, Scissors (7-9 mins)
VR Theater Shadow (14 mins)
Technical Paper TEXTure: Text-guided Texturing of 3D Shapes
Exhibitor Session Autodesk | Keeping it Real-Time with AI-Powered 3D Motion Capture
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Technical Paper Computational Long Exposure Mobile Photography
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
ACM SIGGRAPH Village In-Person Faculty Submitted Student Work Premiere
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Exhibitor Session Discover Wētā Tools Wig: Total creative control for procedural hair and fur generation
Exhibitor Session Enhancing the animated character workflow with Ziva VFX and Ziva RT
Exhibitor Session How to build a digital human
Appy Hour PhysicsAR
Birds of a Feather Using GFXReconstruct for Capture & Replay with Vulkan and DX12
Exhibitor Session Autodesk | Keeping it Real-Time with AI-Powered 3D Motion Capture
Retrospective 50 Years of Changes — How to Brace Yourself!
Canada
Exhibitor Session Building a Pipeline for Architected Metamaterials
Real-Time Live! Feature Film Quality Characters Anywhere
Technical Paper Computational Exploration of Multistable Elastic Knots
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Pushing the Boundaries
Birds of a Feather OpenImageIO Community BoF
Technical Paper Motion From Shape Change
Technical Paper Text-Guided Generation
Technical Paper FactorMatte: Redefining Video Matting for Re-composition Tasks
Technical Paper Forming Terrains by Glacial Erosion
Exhibitor Session Storm of Possibilities
Technical Paper The Visual Language of Fabrics
Technical Paper COFS COntrolable Furniture Layout Synthesis
Technical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Technical Paper A Sparse Non-parametric BRDF Model
Birds of a Feather UNC-Chapel Hill SIGGRAPH 2023 Reunion Luncheon
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Technical Paper Variational Quasi-harmonic Maps for Computing Diffeomorphisms
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Technical Paper Synthesizing Physical Character-scene Interactions
Technical Paper Seeing Photons in Color
Technical Paper The Visual Language of Fabrics
Birds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
H
Technical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Technical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Birds of a Feather Standardizing Body Attachment Points for 3D Commerce Virtual Try On
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Affiliated Session Uncertainty-Aware Multidimensional Scaling
Austria
ACM SIGGRAPH Village In-Person The Art of Expanded Animation
Distinguished Engineer
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Appy Hour Melody Slot Machine HD
Technical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Technical Paper Language-based Photo Color Adjustment for Graphic Designs
Technical Paper Geometric Abstractions: Not Just for Cubists
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Exhibitor Session Beyond Visible Light: Generating Synthetic Data in Unique Spectrums
VR Theater Kindred (9 mins)
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Technical Paper SpongeCake: A Layered Microflake Surface Appearance Model
Technical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Neural Biplane Representation for BTF Rendering and Acquisition
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Emerging Technologies Realistic Dexterous Manipulation of Virtual Objects With Physics-based Haptic Rendering
Technical Paper Synthesizing Physical Character-scene Interactions
Birds of a Feather 3D Web Interoperability for the Metaverse
Birds of a Feather X3D4 is Web3D Ready
Emerging Technologies Brain-Machine Interface for neurorehabilitation and human augmentation
Course USD in Production
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Technical Paper Masonry Shell Structures With Discrete Equivalence Classes
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Exhibitor Session Harnessing OpenUSD: Iteratively Building a Pipeline in Production
Technical Paper BakedSDF: Meshing Neural SDFs for Real-time View Synthesis
Technical Paper MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
Technical Paper NeRFs for Avatars
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Material Acquisition
Technical Paper MoiréTag: Angular Measurement and Tracking With a Passive Marker
Technical Paper Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Art Gallery The Reminiscence — The Monologues of Being Seen
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Technical Paper Word-as-image for Semantic Typography
Technical Paper Algebraic Smooth Occluding Contours
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Technical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Birds of a Feather Deep Compositing in Production - lessons learned
Electronic Theater Charge
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
VR Theater Holy Fire Pilot Version (8-13 mins)
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Birds of a Feather Ray Tracing in One Weekend
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Immersive Pavilion VR Retrospective
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Japan
Art Gallery Talking With Neurons
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper Generating Procedural Materials From Text or Image Prompts
History Tea Time
Technical Paper Patternshop: Editing Point Patterns by Image Manipulation
China
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Art Gallery Cluster #069
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person The Future Past v. Coloniality: Decolonial Media Art Beyond 530 Years
Production Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
Real-Time Live! Feature Film Quality Characters Anywhere
Course OpenVDB
Technical Paper Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Feature Film Quality Characters Anywhere
Electronic Theater Changing the Way We Look at Cells
Technical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
I
Birds of a Feather Bring Your Bunny (or something) : Fabrication Meet-Up
Technical Paper Surface Reconstruction
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Japan
Art Gallery Talking With Neurons
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Exhibitor Session The Way of Water: More Physics, Less Tricks
Immersive Pavilion The Calling VR
Technical Paper Word-as-image for Semantic Typography
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
VR Theater The Anticipation of Rain (7 mins)
ACM SIGGRAPH Village In-Person ACM 4.0
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
United States of America
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Emerging Technologies Brain-Machine Interface for neurorehabilitation and human augmentation
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
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Birds of a Feather OpenMoonRay Meetup
Production Session Visual Style of Puss In Boots: The Last Wish
Technical Paper Computational Long Exposure Mobile Photography
Technical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Neural Progressive Meshes
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Electronic Theater Boom
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Technical Paper Recursive Control Variates for Inverse Rendering
Technical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Technical Paper A Realistic Surface-based Cloth Rendering Model
Technical Paper Temporal Set Inversion for Animated Implicits
Real-Time Live! Real-time Collision Using AI
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Technical Paper Multi-layer Thick Shells
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Technical Paper Pyramid Texture Filtering
China
Technical Paper Anatomically Detailed Simulation of Human Torso
Technical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Technical Paper SpongeCake: A Layered Microflake Surface Appearance Model
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Birds of a Feather Computer Graphics & Animation Research Projects
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
Electronic Theater Overwatch: Kiriko
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Birds of a Feather Inspiring Game Development through Open Source
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Exhibitor Session Real-time remote collaboration using Parsec and SyncSketch
ACM SIGGRAPH Village In-Person Meet the Partners
Technical Paper Forming Terrains by Glacial Erosion
Birds of a Feather Women in Technology: Knocking Down Barriers
Technical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Educator's Forum Engaging Education Techniques and Assignments Talks
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Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Exhibitor Session Revolutionizing Communication with Real-Time Digital Humans
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Technical Paper Deep Appearance Prefiltering
Technical Paper Neural Prefiltering for Correlation-aware Levels of Detail
Technical Paper Real-Time Rendering: Gotta Go Fast!
Birds of a Feather Vulkan, Forging Ahead
Technical Paper Composite Motion Learning With Task Control
VR Theater The Anticipation of Rain (7 mins)
Technical Paper Computational Long Exposure Mobile Photography
Immersive Pavilion The Calling VR
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Art Gallery Hinemosu 30
Technical Paper Complex Wrinkle Field Evolution
Technical Paper In-Timestep Remeshing for Contacting Elastodynamics
Technical Paper Most Def: Fast, Large and Learned Deformables
Technical Paper Multi-layer Thick Shells
Electronic Theater Town Hall Square
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
History AR SIGGRAPH T-shirt Magic Mirror
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper Recursive Control Variates for Inverse Rendering
Technical Paper Towards Attention–Aware Foveated Rendering
Production Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
VR Theater Kindred (9 mins)
France
Technical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Birds of a Feather Vulkan, Forging Ahead
Exhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Technical Paper Spectral Coarsening With Hodge Laplacians
Exhibitor Session Generative AI Theater Opening Note
Exhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Exhibitor Session Crowd of Fur
VR Theater Shadow (14 mins)
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
Retrospective SIGGRAPH Bowl
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Technical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Japan
Art Gallery Talking With Neurons
Emerging Technologies AI-mediated 3D Video Conferencing
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Frontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
ACM SIGGRAPH Village In-Person Women in CG
History Steps through time
History Synaptic Time Tunnel
Art Gallery Time to Snow
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
Technical Paper Diffusion for Geometry
Technical Paper Neural Progressive Meshes
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
ACM SIGGRAPH Village In-Person Women in CG
Immersive Pavilion Digital Dance Studio VR
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Senior Executive Vice President and Chief Technology Officer Japan
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Affiliated Session TVCG Session on VR (Invited Talks)
Japan
Art Gallery Talking With Neurons
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Electronic Theater DNA replication of the lagging strand
Art Gallery Cluster #069
Technical Paper Motion From Shape Change
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Birds of a Feather Going Cloud Native
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Japan
Technical Paper Fabrication-Oriented Design
Technical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper Towards Attention–Aware Foveated Rendering
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Pioneers Reception
Course Course on Diffusion Models
Technical Paper Constraint-based Simulation of Passive Suction Cups
Technical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Temporal Set Inversion for Animated Implicits
United States of America
History Synaptic Time Tunnel
Singapore
Art Gallery Talking With Neurons
Art Gallery Talking with Neurons
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
Technical Paper Movement Quality Visualization for Wheelchair Dance
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Art Gallery Reinventing the Spindle
Art Gallery Reinventing the Spindle
History Tea Time
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Talk Eyes Without a Face
Real-Time Live! Real-time Collision Using AI
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Electronic Theater La Diplomatie de L'éclipse
Birds of a Feather Women in Technology: Knocking Down Barriers
Electronic Theater What is Github? Brand Film
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Technical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Emerging Technologies Retinal-resolution Varifocal VR
Birds of a Feather Liquid cooled workstations & servers
Exhibitor Session Shaping Gaming Realities: Genesys & Houdini
Technical Paper Language-based Photo Color Adjustment for Graphic Designs
Electronic Theater Swing to the Moon
Birds of a Feather XR in Live Theatre
Art Gallery Hyborg Agency
Exhibitor Session From Volumetric Capture to Game-ready Joint Skin
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Art Gallery The Reminiscence — The Monologues of Being Seen
Technical Paper Anatomically Detailed Simulation of Human Torso
Technical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Art Gallery Time to Snow
Affiliated Session Affective Learning Objectives for Communicative Visualizations
Technical Paper Marvelous Mappings
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Random-access Neural Compression of Material Textures
Birds of a Feather Going Cloud Native
Birds of a Feather Real-time rendering in production
Birds of a Feather The Pipeline Conference - Moving Forward
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Technical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Real-Time Live! Sonification of a Juggling Performance Using Spatial Audio
Technical Paper Sonification of a Juggling Performance Using Spatial Audio
Birds of a Feather Open Review Initiative Discussion
Birds of a Feather Deep Compositing in Production - lessons learned
Germany
Senior Visual Effects Supervisor
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Technical Paper Data-free Learning of Reduced-order Kinematics
Exhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
Electronic Theater Swing to the Moon
Birds of a Feather Colorful Insights: Unleashing the Impact of Color in Visualization
ACM SIGGRAPH Village In-Person Faculty Submitted Student Work Premiere
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Art Gallery Chthulucene
ACM SIGGRAPH Village In-Person Women in CG
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Technical Paper Multi-layer Thick Shells
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Technical Paper Evolutionary Piecewise Developable Approximations
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Technical Paper Scratch-based Reflection Art via Differentiable Rendering
Technical Paper Neural Parametric Mixtures for Path Guiding
Course Course on Diffusion Models
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper Acting as Inverse Inverse Planning
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Technical Paper Fluid-solid Coupling in Kinetic Two-phase Flow Simulation
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Technical Paper Zero-shot Image-to-image Translation
Technical Paper Progressive Null-tracking for Volumetric Rendering
VR Theater Out of the Cave (8-18 mins)
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
History Postcards From the Future
Birds of a Feather Geometry, Textures, and Workflow - Optimizing glTF
Technical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Course Course on Diffusion Models
Technical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Course Course on Diffusion Models
Emerging Technologies Retinal-resolution Varifocal VR
Emerging Technologies Retinal-resolution Varifocal VR
Affiliated Session The Future of Advanced User Interfaces - Best of ACM UIST (Invited Talks)
Birds of a Feather Vulkan, Forging Ahead
Technical Paper Blended Latent Diffusion
Exhibitor Session Women in Technology at Walt Disney Animation Studios
Technical Paper AvatarReX: Real-time Expressive Full-body Avatars
Technical Paper Anatomically Detailed Simulation of Human Torso
Emerging Technologies AI-mediated 3D Video Conferencing
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Technical Paper Deployable Strip Structures
China
Technical Paper Locally Meshable Frame Fields
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
Exhibitor Session Research Spotlight
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Birds of a Feather Immersive Spatial Realms: Redefining Storytelling through Virtual Reality
Technical Paper AvatarReX: Real-time Expressive Full-body Avatars
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Production Session Fortiche : Crafting the Bridge
Affiliated Session Altering Perceived Softness of Real Rigid Objects by Restricting Fingerpad Deformation
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Affiliated Session Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User
Course USD in Production
Technical Paper Towards Material Digitization With a Dual-scale Optical System
Production Session Adventures with USD in Animation
Exhibitor Session Stacking Experiments Up: From A Sphere To An Animation
Educator's Day New Approaches to Education, presented by Epic Games
Technical Paper Zero-shot Image-to-image Translation
Technical Paper NeuSample: Importance Sampling for Neural Materials
Emerging Technologies AI-mediated 3D Video Conferencing
Technical Paper Diffusion Image Analogies
Art Gallery ReCollection
Electronic Theater La Diplomatie de L'éclipse
Talk Eyes Without a Face
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Technical Paper Seeing Photons in Color
Exhibitor Session The VFX of The Last of Us: Crafting a Post-Apocalyptic World
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
United States of America
History Synaptic Time Tunnel
Exhibitor Session SideFX Labs | Tool Building in Houdini
Technical Paper Micro-Mesh Construction
Exhibitor Session Embracing OpenUSD Across Adobe’s Creative Applications
Production Session Bridging Virtual to Physical
Emerging Technologies Retinal-resolution Varifocal VR
Technical Paper Helix-free Stripes for Knit Graph Design
Production Session Bridging Virtual to Physical
United States of America
History Synaptic Time Tunnel
Technical Paper Cloud Rendering: Your GPU Is Somewhere Else
Technical Paper Constraint-based Simulation of Passive Suction Cups
Exhibitor Session Crowd of Fur
Exhibitor Session Harnessing OpenUSD: Iteratively Building a Pipeline in Production
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
United States of America
Technical Paper Sum-of-squares Collision Detection for Curved Shapes and Paths
Birds of a Feather The Road to the Open Metaverse
Exhibitor Session Unity Wētā Tools Educators Breakfast
Technical Paper The Visual Language of Fabrics
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Technical Paper Fabulous Fabrication: From Knitting to Circuits
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Emerging Technologies Retinal-resolution Varifocal VR
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Exhibitor Session Meet & Greet: Early Career Professionals
United States of America
Birds of a Feather RGBW and LED panels as a lighting source
Electronic Theater La Diplomatie de L'éclipse
Birds of a Feather Khronos Fast Forward
Birds of a Feather Let's Get Moving: Adding Physics to glTF
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
France
Technical Paper Patternshop: Editing Point Patterns by Image Manipulation
Exhibitor Session Introducing Eddy, featuring Ronnie Menahem
Exhibitor Session Office Hours - OpenUSD at NVIDIA and NVIDIA Omniverse
Course Course on Diffusion Models
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Emerging Technologies Retinal-resolution Varifocal VR
Technical Paper Example-based Procedural Modeling Using Graph Grammars
Technical Paper TEXTure: Text-guided Texturing of 3D Shapes
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Technical Paper A Sparse Non-parametric BRDF Model
Technical Paper MesoGen: Designing Procedural On-surface Stranded Mesostructures
Technical Paper Polynomial 2D Green Coordinates for Polygonal Cages
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Exhibitor Session Unreal Engine/Epic Games: From storyboards to hybrid animation in UE
Exhibitor Session Unreal Engine/Epic Games: Organizing Animation in Engine
History Teapots of Gold
History Synaptic Time Tunnel
Electronic Theater TriSalus: SD-101 and SmartValve Technology
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Electronic Theater DNA replication of the lagging strand
Technical Paper Progressive Null-tracking for Volumetric Rendering
History ACM SIGGRAPH History Archive
ACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person The Art of Expanded Animation
Technical Paper COFS COntrolable Furniture Layout Synthesis
Technical Paper Helix-free Stripes for Knit Graph Design
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Birds of a Feather Unleashing the Power of AI to Personalize Games
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
History The Future of Design and Make
VR Theater Champollion, the Egyptian (10 mins)
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
VR Theater Fresh Memories: The Look (10 mins)
Electronic Theater Swing to the Moon
Technical Paper Micro-Mesh Construction
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Birds of a Feather Geometry, Textures, and Workflow - Optimizing glTF
VR Theater The Werewolf Experience (8-14 mins)
Exhibitor Session Meet & Greet: Animation Production
Exhibitor Session Meet & Greet: Animation Technology
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Technical Paper Seeing Photons in Color
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Exhibitor Session Unreal Engine/Epic Games: Rendering for Linear Content in UE
Talk Skin Slide
Exhibitor Session Achieving high-fidelity visuals for games in Unity
Technical Paper Recursive Control Variates for Inverse Rendering
Exhibitor Session How to build a digital human
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Electronic Theater Electronic Theater Retrospective Celebration
Senior Director, Simulation Technology
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Course OpenVDB
Birds of a Feather OpenVDB Community BoF
Technical Paper Differential Operators on Sketches via Alpha Contours
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Japan
Art Gallery Talking With Neurons
Technical Paper Movement Quality Visualization for Wheelchair Dance
Technical Paper Fluid Cohomology
Emerging Technologies AI-mediated 3D Video Conferencing
Production Session Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Electronic Theater Period Drama
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Birds of a Feather WOSC Series: It’s not Confidence You Need...
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Affiliated Session Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning
History Games from Yesteryear
Technical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Production Session Road to Knowhere: The VFX Behind Guardians of the Galaxy Vol 3
Production Session Visual Style of Puss In Boots: The Last Wish
Technical Paper Character Animation: Knowing What To Do With Your Hands
Art Gallery Retrospective of Female Digital Art Pioneers
Electronic Theater Tear Off
Technical Paper Differential Operators on Sketches via Alpha Contours
Birds of a Feather Vulkan, Forging Ahead
Technical Paper Recursive Control Variates for Inverse Rendering
Technical Paper Pyramid Texture Filtering
Technical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Technical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
ACM SIGGRAPH Village In-Person Women in CG
Birds of a Feather Geometry, Textures, and Workflow - Optimizing glTF
Exhibitor Session Unreal Engine/Epic Games: Animation Principles in UE
Technical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Exhibitor Session Introducing Wētā Tools’s Deep Compositing toolset
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Production Session Adventures with USD in Animation
Technical Paper Recursive Control Variates for Inverse Rendering
Technical Paper Inverse Global Illumination Using a Neural Radiometric Prior
History Synaptic Time Tunnel
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
History AR SIGGRAPH T-shirt Magic Mirror
History SnapChat AR T-Shirt Lens
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Birds of a Feather Inspiring Game Development through Open Source
Exhibitor Session From seed to screen: Harnessing the power of SpeedTree for film
Technical Paper Character Animation: Interaction
Emerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Exhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Birds of a Feather Khronos Fast Forward
Birds of a Feather Vulkan, Forging Ahead
VR Theater The Anticipation of Rain (7 mins)
Exhibitor Session Building Responsible AI Solutions to Hyper-Enable 3D Creators
Electronic Theater The Voice in the Hollow
Technical Paper Geometric Optimisation via Spectral Shifting
Technical Paper Eventfulness for Interactive Video Alignment
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Birds of a Feather OpenMoonRay Meetup
Technical Paper Motion From Shape Change
Talk Eyes Without a Face
Germany
Technical Paper Robust Low-poly Meshing for General 3D Models
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Australia
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Digital Arts Community: Digital Arts Roundtable
ACM SIGGRAPH Village In-Person Lightning Fields: Blockchains, NFTs, and the Future of Digital Arts Practice
Technical Paper Computational Exploration of Multistable Elastic Knots
China
Technical Paper Film Grain Rendering and Parameter Estimation
Technical Paper COFS COntrolable Furniture Layout Synthesis
Technical Paper Zero-shot Image-to-image Translation
Birds of a Feather Augmenting Workflows with Generative AI: Use Cases, Career Future-Proofing
Exhibitor Session Building a Pipeline for Architected Metamaterials
Technical Paper Towards Material Digitization With a Dual-scale Optical System
Electronic Theater La Diplomatie de L'éclipse
Birds of a Feather Now Is the Time! Why VFX and Game Workers Are Organizing Unions in 2023
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
Birds of a Feather Generative AI for Graphics and 3D
United States of America
History Synaptic Time Tunnel
Technical Paper Computational Exploration of Multistable Elastic Knots
Birds of a Feather OpenColorIO Community BoF
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Single Image Neural Material Relighting
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
Technical Paper Deployable Strip Structures
Technical Paper Synthesizing Physical Character-scene Interactions
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Emerging Technologies Retinal-resolution Varifocal VR
Japan
Art Gallery Talking With Neurons
Electronic Theater Boom
Affiliated Session KiriPhys: Exploring New Data Physicalization Opportunities
Exhibitor Session SONY CREATORS CONFERENCE: Visual Effects Using Real-Time Technology
Exhibitor Session Unreal Engine/Epic Games: State of Unreal in Media & Entertainment
Immersive Pavilion Asymmetrical VR for Education
Technical Paper Constructing Printable Surfaces With View-dependent Appearance
Birds of a Feather The Road to the Open Metaverse
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Electronic Theater Tear Off
Technical Paper Forming Terrains by Glacial Erosion
Technical Paper Materialistic: Selecting Similar Materials in Images
Birds of a Feather OpenEXR Community BoF
History Tea Time
ACM SIGGRAPH Village In-Person Dismantling Diversity Barriers within Animation and VFX: What the ASWF is Doing and How You Can Help
Technical Paper Motion From Shape Change
Technical Paper Gloss-aware Color Correction for 3D Printing
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Real-Time Live! Metaphysic Live: Real-time Hyperreal Faceswap
Immersive Pavilion VR Retrospective
Electronic Theater A Calling. From the Desert. To the Sea
Course USD in Production
Birds of a Feather Real-Time Content: Generation, Optimization & Quality
Birds of a Feather Real-Time Content: Generation, Optimization & Quality
Immersive Pavilion Forager
Technical Paper Deployable Strip Structures
Technical Paper Geometric Optimisation via Spectral Shifting
Birds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Technical Paper Computational Long Exposure Mobile Photography
Production Session Bridging Virtual to Physical
Exhibitor Session Worlds Collide: Simulation x Proceduralism
Q
Technical Paper Guided Linear Upsampling
Emerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Technical Paper Masonry Shell Structures With Discrete Equivalence Classes
Technical Paper MoiréTag: Angular Measurement and Tracking With a Passive Marker
History Synaptic Time Tunnel
Technical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Exhibitor Session Embracing OpenUSD Across Adobe’s Creative Applications
Exhibitor Session Autodesk | An Industry Connected: The Path to True Interoperability in VFX with OpenUSD
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
R
Technical Paper Acting as Inverse Inverse Planning
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Birds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Exhibitor Session SONY CREATORS CONFERENCE: Visual Effects Using Real-Time Technology
Electronic Theater BreakBug
Technical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Birds of a Feather A.I. and Art
Electronic Theater Creating the Way of Water
Exhibitor Session Women in Technology at Walt Disney Animation Studios
Technical Paper Focal Path Guiding for Light Transport Simulation
Art Gallery An Empty Room
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Exhibitor Session SONY CREATORS CONFERENCE: Visual Effects Using Real-Time Technology
Birds of a Feather Berthouzoz Women in Research Lunch
Technical Paper Computational Exploration of Multistable Elastic Knots
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Exhibitor Session Shaping Gaming Realities: Genesys & Houdini
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Cartographic Visualization Birds of a Feather Session
Technical Paper TEXTure: Text-guided Texturing of 3D Shapes
Birds of a Feather Computer Graphics, VR and ML for Simulation
Production Session Bridging Virtual to Physical
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Lightning Fields: Blockchains, NFTs, and the Future of Digital Arts Practice
History Steps through time
History Synaptic Time Tunnel
ACM SIGGRAPH Village In-Person The Future Past v. Coloniality: Decolonial Media Art Beyond 530 Years
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Technical Paper Deployable Strip Structures
Technical Paper Patternshop: Editing Point Patterns by Image Manipulation
Electronic Theater Electronic Theater Retrospective Celebration
Technical Paper Efficient Embeddings in Exact Arithmetic
Technical Paper Towards Material Digitization With a Dual-scale Optical System
Birds of a Feather XR in Live Theatre
Technical Paper Unsupervised Learning of Robust Spectral Shape Matching
Technical Paper Data-free Learning of Reduced-order Kinematics
History First 3D Renderings
History First 3D Renderings
History First 3D Renderings
Birds of a Feather Real-Time Content: Generation, Optimization & Quality
Birds of a Feather Blender Foundation - community meeting
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Birds of a Feather State of Hair in the Industry
United States of America
History Synaptic Time Tunnel
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Technical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Technical Paper Recursive Control Variates for Inverse Rendering
Immersive Pavilion Gumball Dreams: Live Theater in VR
Birds of a Feather Vulkan, Forging Ahead
Art Gallery RGB Peg Mirror
Art Gallery RGB Peg Mirror
ACM SIGGRAPH Village In-Person Dismantling Diversity Barriers within Animation and VFX: What the ASWF is Doing and How You Can Help
VR Theater Rock, Paper, Scissors (7-9 mins)
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Technical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper Constructing Printable Surfaces With View-dependent Appearance
Course USD in Production
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
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Electronic Theater Avatar: The Way of Water
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Birds of a Feather DevOps in Production
Technical Paper Random-access Neural Compression of Material Textures
Emerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Technical Paper Procedural Modeling
Birds of a Feather Khronos Fast Forward
Birds of a Feather OpenXR: Enabling Cross-Platform VR/AR Experiences
Exhibitor Session USD Survival Guide: A Practical Onboarding Guide for Pipeline TDs
Brazil
Birds of a Feather SeAnima - Brazilian / Latin American Animation Researchers - Meet Up
Exhibitor Session Creating lightweight Ziva facial puppets
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Motion From Shape Change
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Birds of a Feather Berthouzoz Women in Research Lunch
Technical Paper Generative Design of Sheet Metal Structures
Exhibitor Session Houdini MLOPs - Data, Training and Generative AI
History ACM SIGGRAPH History Archive
ACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners Town Hall
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Retrospective SIGGRAPH Fast Backwards
Technical Paper Patternshop: Editing Point Patterns by Image Manipulation
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Exhibitor Session Intents: Building USD Workflows for Wētā FX and Beyond
Course USD in Production
Technical Paper Deep Appearance Prefiltering
Immersive Pavilion The Calling VR
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Director of Engineering, Entertainment & Media Solutions
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Technical Paper Magical Sketching
Technical Paper Stealth Shaper: Reflectivity Optimization as Surface Stylization
Technical Paper Word-as-image for Semantic Typography
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Technical Paper Composite Motion Learning With Task Control
Technical Paper Adaptive Local Basis Functions for Shape Completion
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Birds of a Feather RGBW and LED panels as a lighting source
Technical Paper Materialistic: Selecting Similar Materials in Images
Technical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Exhibitor Session Karma XPU: SideFX's New OpenUSD-Based GPU/CPU Renderer
Exhibitor Session Karma XPU: A Houdini 20 Preview
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Technical Paper Diffusion Image Analogies
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Affiliated Session TVCG Session on Data Visualization (Invited Talks)
Technical Paper Scratch-based Reflection Art via Differentiable Rendering
Exhibitor Session Reshaping the Film & Television Industry with Generative AI
Birds of a Feather ANARI: The Industry's First Portable Rendering Engine API
Birds of a Feather Going Cloud Native
China
Birds of a Feather Digital Twins and Open XR
Technical Paper Going With the Flow
Vice President of Graphics
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Birds of a Feather Ray Tracing in One Weekend
Production Session Bridging Virtual to Physical
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
Electronic Theater Charge
Exhibitor Session Women in Technology at Walt Disney Animation Studios
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper Patternshop: Editing Point Patterns by Image Manipulation
Technical Paper Zero-shot Image-to-image Translation
History RenderMan Walking Teapots Museum
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Technical Paper Complex Wrinkle Field Evolution
Technical Paper Surfaces, Strips, Lights
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Technical Paper Focal Path Guiding for Light Transport Simulation
Technical Paper Neural Prefiltering for Correlation-aware Levels of Detail
Retrospective 50 Years of Changes — How to Brace Yourself!
Electronic Theater Electronic Theater Retrospective Celebration
Birds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Exhibitor Session Project Pegasus | World Building for Games
Technical Paper FactorMatte: Redefining Video Matting for Re-composition Tasks
Production Session The Visual Effects of Dungeons & Dragons: Honor Among Thieves
Technical Paper Motion From Shape Change
Technical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Sum-of-squares Collision Detection for Curved Shapes and Paths
Technical Paper Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence With Free Boundary
Technical Paper Variational Quasi-harmonic Maps for Computing Diffeomorphisms
Talk Skin Slide
Production Session Adventures with USD in Animation
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Course Course on Diffusion Models
Birds of a Feather Mini Entertainment Technology Summit at SIGGRAPH
Technical Paper Masonry Shell Structures With Discrete Equivalence Classes
Technical Paper Guided Linear Upsampling
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Electronic Theater Tear Off
Real-Time Live! Feature Film Quality Characters Anywhere
Exhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
Exhibitor Session Unreal Engine/Epic Games: Stylized Looks and Lighting
Birds of a Feather Digital Twins and Open XR
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Exhibitor Session Unreal Engine / Epic Games: Office Hours Day 1
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Technical Paper Full-Body XR: Beyond The Headset
Emerging Technologies AI-mediated 3D Video Conferencing
Electronic Theater Overwatch: Kiriko
Birds of a Feather Open Review Initiative Discussion
Immersive Pavilion Digital Dance Studio VR
Technical Paper Dictionary Fields: Learning a Neural Basis Decomposition
Technical Paper Making Contact: Simulating and Detecting Collisions
Technical Paper Spectral Coarsening With Hodge Laplacians
Technical Paper Diffusion Image Analogies
Technical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Technical Paper Towards Material Digitization With a Dual-scale Optical System
China
Technical Paper Eventfulness for Interactive Video Alignment
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Art Gallery Hyborg Agency
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper Seeing Photons in Color
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Exhibitor Session GenAI for Animation—Audio-Driven Digital Human Animation
Exhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Immersive Pavilion Mechanical Brain Hacking
Affiliated Session Visualizing the Passage of Time with Video Temporal Pyramids
History SnapChat AR T-Shirt Lens
Technical Paper Diffusion Image Analogies
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Digital Arts Community: Digital Arts Roundtable
Art Papers Disruptive Perceptions
VR Theater Missing 10 Hours VR (15 mins)
T
Technical Paper Computational Long Exposure Mobile Photography
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Immersive Pavilion Mechanical Brain Hacking
Technical Paper Sum-of-squares Collision Detection for Curved Shapes and Paths
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Immersive Pavilion Mechanical Brain Hacking
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper Dictionary Fields: Learning a Neural Basis Decomposition
China
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Technical Paper Micro-Mesh Construction
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Exhibitor Session Women in Technology at Walt Disney Animation Studios
Technical Paper Progressive Null-tracking for Volumetric Rendering
Technical Paper Acting as Inverse Inverse Planning
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Birds of a Feather Points for Clouds, Dreams Aroused: AI Artist Workshop and Showcase
Production Session Fortiche : Crafting the Bridge
Technical Paper Generative Design of Sheet Metal Structures
Technical Paper Key-locked Rank One Editing for Text-to-image Personalization
Real-Time Live! Suit Up: AI MoCap
Technical Paper Polynomial 2D Green Coordinates for Polygonal Cages
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Technical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Exhibitor Session Unreal Engine/Epic Games: State of Unreal in Media & Entertainment
Art Gallery Cluster #069
Birds of a Feather OpenEXR Community BoF
Technical Paper Film Grain Rendering and Parameter Estimation
Technical Paper Stealth Shaper: Reflectivity Optimization as Surface Stylization
Birds of a Feather The Road to the Open Metaverse
Technical Paper Single Image Neural Material Relighting
Technical Paper A Sparse Non-parametric BRDF Model
VR Theater The Anticipation of Rain (7 mins)
Birds of a Feather Khronos Fast Forward
Birds of a Feather The Road to the Open Metaverse
Emerging Technologies AI-mediated 3D Video Conferencing
United States of America
Art Gallery Retrospective of Female Digital Art Pioneers
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Technical Paper Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-number Field
Technical Paper Guided Linear Upsampling
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Production Session Bridging Virtual to Physical
Immersive Pavilion Gumball Dreams: Live Theater in VR
VR Theater The Anticipation of Rain (7 mins)
Technical Paper Communing With Creative AI
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
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Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Technical Paper Stealth Shaper: Reflectivity Optimization as Surface Stylization
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
Technical Paper A Sparse Non-parametric BRDF Model
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
Emerging Technologies Brain-Machine Interface for neurorehabilitation and human augmentation
Exhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
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Technical Paper Random-access Neural Compression of Material Textures
Retrospective 50 Years of Changes — How to Brace Yourself!
Technical Paper Metameric: Spectral Uplifting via Controllable Color Constraints
Production Session Visual Style of Puss In Boots: The Last Wish
Birds of a Feather Geometry, Textures, and Workflow - Optimizing glTF
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Art Gallery Retrospective of Female Digital Art Pioneers
Technical Paper Computational Exploration of Multistable Elastic Knots
Birds of a Feather UNC-Chapel Hill SIGGRAPH 2023 Reunion Luncheon
Real-Time Live! Roblox Generative AI in Action
VR Theater Missing 10 Hours VR (15 mins)
Technical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Technical Paper Word-as-image for Semantic Typography
VR Theater Holy Fire Pilot Version (8-13 mins)
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Birds of a Feather Vulkan, Forging Ahead
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Technical Paper Complex Wrinkle Field Evolution
Technical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Robust Low-poly Meshing for General 3D Models
Technical Paper Sketch-guided Text-to-image Diffusion Models
W
VR Theater Holy Fire Pilot Version (8-13 mins)
Birds of a Feather Open Review Initiative Discussion
Birds of a Feather xSTUDIO Community BoF
Production Session Road to Knowhere: The VFX Behind Guardians of the Galaxy Vol 3
Art Gallery Conservation of Shadows
Birds of a Feather 3D challenges in .MIL
Birds of a Feather Going Cloud Native
Technical Paper Deployable Strip Structures
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Technical Paper Local Deformation for Interactive Shape Editing
Technical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Technical Paper Neural Biplane Representation for BTF Rendering and Acquisition
Technical Paper Scratch-based Reflection Art via Differentiable Rendering
Technical Paper SpongeCake: A Layered Microflake Surface Appearance Model
China
Technical Paper Neural Parametric Mixtures for Path Guiding
Technical Paper Adaptive Local Basis Functions for Shape Completion
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper Film Grain Rendering and Parameter Estimation
Technical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Immersive Pavilion Asymmetrical VR for Education
Immersive Pavilion Asymmetrical VR for Education
Technical Paper OctFormer: Octree-based Transformers for 3D Point Clouds
Emerging Technologies Realistic Dexterous Manipulation of Virtual Objects With Physics-based Haptic Rendering
Technical Paper Fluid Cohomology
Technical Paper Guided Linear Upsampling
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Technical Paper Synthesizing Physical Character-scene Interactions
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper Variational Quasi-harmonic Maps for Computing Diffeomorphisms
Technical Paper Language-based Photo Color Adjustment for Graphic Designs
Immersive Pavilion Asymmetrical VR for Education
Technical Paper Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
VR Theater Luna: Episode 1 — Left Behind (6 mins)
Technical Paper Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Exhibitor Session Worlds Collide: Simulation x Proceduralism
Birds of a Feather LGBTQI+ and Allies Rainbow Meetup
Technical Paper Colorful Topics In Imaging
China
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Dictionary Fields: Learning a Neural Basis Decomposition
Technical Paper Microfacet Theory for Non-uniform Heightfields
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Technical Paper Neural Prefiltering for Correlation-aware Levels of Detail
Technical Paper Computational Long Exposure Mobile Photography
Exhibitor Session 100 Years of Art + Technology at Walt Disney Animation Studios
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Technical Paper Towards Attention–Aware Foveated Rendering
Technical Paper XR Displays and Perception: Seeing What's in Front of Your Eyes
Exhibitor Session Autodesk | The Art of Authentic Storytelling in Animation
United States of America
Birds of a Feather Inspiring Game Development through Open Source
Birds of a Feather The Road to the Open Metaverse
Technical Paper Helix-free Stripes for Knit Graph Design
Immersive Pavilion Digital Dance Studio VR
Retrospective 50 Years of Changes — How to Brace Yourself!
Birds of a Feather SIGGRAPH History
Technical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Exhibitor Session SONY CREATORS CONFERENCE: Visual Effects Using Real-Time Technology
VR Theater The Anticipation of Rain (7 mins)
Production Session Road to Knowhere: The VFX Behind Guardians of the Galaxy Vol 3
Talk Skin Slide
Technical Paper Image and Video Editing
Birds of a Feather OpenXR: Enabling Cross-Platform VR/AR Experiences
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Birds of a Feather Digital Twins and Open XR
Production Session Bridging Virtual to Physical
Birds of a Feather Vulkan Development in Apple Environments
Technical Paper Random-access Neural Compression of Material Textures
Technical Paper Fluid Cohomology
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Affiliated Session Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User
Technical Paper Robust Low-poly Meshing for General 3D Models
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
China
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper NeuSample: Importance Sampling for Neural Materials
ACM SIGGRAPH Village In-Person Women in CG
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
China
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
X
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Technical Paper FactorMatte: Redefining Video Matting for Re-composition Tasks
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Technical Paper Multi-layer Thick Shells
Technical Paper Movement Quality Visualization for Wheelchair Dance
Technical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Composite Motion Learning With Task Control
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Digital Arts Community: Digital Arts Roundtable
ACM SIGGRAPH Village In-Person The Art of Expanded Animation
History Connections
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Emerging Technologies Realistic Dexterous Manipulation of Virtual Objects With Physics-based Haptic Rendering
Technical Paper Dictionary Fields: Learning a Neural Basis Decomposition
Technical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Y
United States of America
Technical Paper A Realistic Surface-based Cloth Rendering Model
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Technical Paper Material Rendering
Technical Paper Neural Biplane Representation for BTF Rendering and Acquisition
Technical Paper Neural Prefiltering for Correlation-aware Levels of Detail
Technical Paper SpongeCake: A Layered Microflake Surface Appearance Model
Technical Paper Neural Biplane Representation for BTF Rendering and Acquisition
China
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Technical Paper Adaptive Local Basis Functions for Shape Completion
Technical Paper Multi-layer Thick Shells
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Technical Paper BakedSDF: Meshing Neural SDFs for Real-time View Synthesis
Technical Paper Focal Path Guiding for Light Transport Simulation
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper Fluid Cohomology
Technical Paper Adaptive Local Basis Functions for Shape Completion
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Talk Skin Slide
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Birds of a Feather The Road to the Open Metaverse
Exhibitor Session Scaling Simulation Workflows with Houdini, OpenUSD and NVIDIA Omniverse
Technical Paper Multi-layer Thick Shells
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Technical Paper Shortest Path to Boundary for Self-intersecting Meshes
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Exhibitor Session Microsolvers and DOPs Data
Z
Birds of a Feather Colorful Insights: Unleashing the Impact of Color in Visualization
Immersive Pavilion Forager
Birds of a Feather The Pipeline Conference - Moving Forward
Technical Paper Microfacet Theory for Non-uniform Heightfields
China
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper AvatarReX: Real-time Expressive Full-body Avatars
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Film Grain Rendering and Parameter Estimation
United States of America
Technical Paper Sum-of-squares Collision Detection for Curved Shapes and Paths
Technical Paper Pyramid Texture Filtering
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Technical Paper Zero-shot Image-to-image Translation
Art Gallery ReCollection
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
Technical Paper Evolutionary Piecewise Developable Approximations
Technical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Technical Paper Language-based Photo Color Adjustment for Graphic Designs
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Technical Paper Inverse Rendering: Does Anybody Know How I Got Here?
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Technical Paper AvatarReX: Real-time Expressive Full-body Avatars
Emerging Technologies Retinal-resolution Varifocal VR
Technical Paper Evolutionary Piecewise Developable Approximations
Technical Paper Local Deformation for Interactive Shape Editing
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Technical Paper Pyramid Texture Filtering
Technical Paper AvatarReX: Real-time Expressive Full-body Avatars
Technical Paper Guided Linear Upsampling
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper Adaptive Local Basis Functions for Shape Completion
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Motion Recipes and Simulation
Real-Time Live! Napkinmatic AppMode 3D Mesh and Texture Designer
Exhibitor Session Women in Technology at Walt Disney Animation Studios
Course Course on Diffusion Models
Technical Paper Zero-shot Image-to-image Translation
United States of America
Technical Paper A Realistic Surface-based Cloth Rendering Model
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Real-Time Live! Suit Up: AI MoCap
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Technical Paper Composite Motion Learning With Task Control
Birds of a Feather LGBTQI+ and Allies Rainbow Meetup
Technical Paper Algebraic Smooth Occluding Contours
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
United States of America
Technical Paper Inverse Global Illumination Using a Neural Radiometric Prior