Presenter


Biography
I work broadly in geometry processing. Lately, I have worked in robust geometry processing on problems such as inside-outside segmentation, mesh booleans, tetrahedral meshing, curved triangle meshing. Within this field I also have expertise in large dataset benchmarking for robustness in geometry processing.
I also consider myself an expert in real-time shape deformation in 2D and 3D, including 2D warping, linear blend skinning, generalized barycentric coordinates and optimization-based surface deformation.
Over the last two years I have worked in differentiable rendering, focusing on geometric aspects (as opposed to lighting or materials).
Over the last three-four years I have also worked in physical simulation: model reduction, elasticity, and optimization strategies.
Finally, I have worked in geometric aspects of computational fabrication.
Presentations
Technical Paper
Research & Education
Livestreamed
Recorded
Animation/Simulation
Modeling
FC
FCS
V
VS
EFC
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
FC
FCS
V
VS
EFC
Technical Paper
Research & Education
Livestreamed
Recorded
Animation/Simulation
Modeling
FC
FCS
V
VS
EFC
Technical Paper
Research & Education
Livestreamed
Recorded
Modeling
FC
FCS
V
VS
EFC
Technical Paper
Production & Animation
Research & Education
Livestreamed
Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Image Processing
Modeling
Rendering
Video
Virtual Reality
FC
FCS
V
VS
E
EFC
EE