Presenter


Biography
Throughout his university years, Paolo developed a strong interest in human-computer interaction and spent his time researching, building, and programming new devices.
Later, his fascination with VFX led him in a new direction, and after a brief stint at Jellyfish Pictures, he joined WētāDigital in 2008 to work on the movie, Avatar.
As Head of Software Engineering, Paolo and his team delivered many of WētāDigital's key technologies, for authoring, rendering, and procedural-geometry creation.
In the Architecture Department recently, his focus has been on rendering and scene-management optimization, and on the integration of USD in the next Wētā's VFX pipeline.
Presentations
Course
Production & Animation
Livestreamed
Recorded
Animation/Simulation
Industry Insight
Modeling
Pipeline
Rendering
Visual Effects
FC
FCS
V
VS
EFC