Presenter


Biography
I enjoy advancing research in rendering with current focus on real-time rendering, film rendering, neural rendering, perceptual rendering, shading and appearance, as well as differentiable rendering and content creation. My research is used in Nvidia's middleware and RTX hardware, game engines (UE4, Unity, CryEngine) and games, and in Pixar's RenderMan. My PhD is on light transport simulation, also a former gamedev at Crytek.
Presentations
Technical Paper
Production & Animation
Research & Education
Livestreamed
Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Image Processing
Modeling
Rendering
Video
Virtual Reality
FC
FCS
V
VS
E
EFC
EE
Technical Paper
Production & Animation
Research & Education
Livestreamed
Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Image Processing
Modeling
Rendering
Video
Virtual Reality
FC
FCS
V
VS
E
EFC
EE
Chair of Sessions
Technical Paper
Research & Education
Image Processing
Real-Time
Rendering
Video
FC
FCS
V
VS
EFC