Presenter


Biography
Marc Droske is Head of Rendering Research at Wētā Digital / Unity. He received his PhD in Applied Mathematics in the institute for Numerical Simulation, Duisburg where he focused on differential geometry, inverse problems, variational methods and PDEs. After a PostDoc year at UCLA, he joined Mental Images (later NVIDIA ARC) where he worked on geometry processing algorithms and GPU-accelerated ray-tracers. He joined Wētā Digital in 2014 to work on the light-transport system of their in-house production renderer Manuka.
Presentations
Course
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Rendering
Visual Effects
FC
FCS
V
VS
EFC