Presenter


Biography
My primary research area is character animation, which includes physics-based simulation and control, data-driven animation, musculoskeletal modeling, muscle-driven locomotion, motion capture, motion planning, interactive character control, and simulation animal locomotion. I am deploying deep reinforcement learning and recurrent neural networks for animation applications.
Presentations
Technical Paper
Production & Animation
Research & Education
Livestreamed
Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Image Processing
Modeling
Rendering
Video
Virtual Reality
FC
FCS
V
VS
E
EFC
EE