Presentation / Installation


Interactive GPU-based Decimation of Large Meshes
DescriptionRemeshing and decimation algorithms are crucial for rendering levels of details on large geometry. While remeshing is usually a time-consuming process running on a single or few CPU threads, we present a novel approach to the edge-collapse algorithm for parallel, lock-free GPU decimation, allowing for interactive remeshing of large meshes.
Event Type
Talk
TimeThursday, 10 August 20239am - 9:22am PDT
Location411 Theater
Session TimeThursday, 10 August 20239am - 10:30am PDT
Location411 Theater
Interest Areas
Gaming & Interactive
Recordings
Livestreamed
Recorded
Keywords
Games
Modeling
Registration Categories
FC
FCS
V
VS
EFC