Presentation / Installation


Splat: Developing a 'Strange' Shader
DescriptionIn Walt Disney Animation Studios’ “Strange World,” the character Splat presented unique artistic requirements posing computational challenges. We present solutions to two of these: a chromatic edge along the outer rim of the character, and an efficient, deforming, heterogeneous volume for the inner glow within Splat.
Event Type
Talk
TimeSunday, 6 August 20233:45pm - 4:07pm PDT
LocationRoom 515 B
Session TimeSunday, 6 August 20233:45pm - 5:15pm PDT
LocationRoom 515 B
Interest Areas
Production & Animation
Recordings
Livestreamed
Recorded
Keywords
Rendering
Registration Categories
FC
FCS
V
VS
EFC