Presentation / Installation


A Gentle Introduction to ReSTIR: Path Reuse in Real-time
DescriptionWe motivate and gently introduce the theory behind ReSTIR, or reservoir-based spatiotemporal importance resampling. ReSTIR is a recent method to reuse and amortize light paths between pixels, allowing real-time rendering of dynamic multi-bounce lighting in complex scenes. We also discuss practical applied knowledge gleaned from recent game integrations.
Event Type
Course
TimeMonday, 7 August 20232pm - 5pm PDT
LocationRoom 408 AB
Session TimeMonday, 7 August 20232pm - 5pm PDT
LocationRoom 408 AB
Interest Areas
Gaming & Interactive
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Lighting
Math/Theory
Real-Time
Rendering
Registration Categories
FC
FCS
V
VS
EFC