Presentation / Installation
An Animator-friendly Chain Simulator for In-game Animations at Blizzard Entertainment
DescriptionSimulation of cloth and hair of characters are represented using joint animation for in-game processing. Deducing joint rotations from simulated mesh using rivets or decomposition pose limitations to our animators. We present a custom solution that provides simpler setup to simulate joint chains and resolve collisions yielding optimized results.
Event Type
Talk
TimeSunday, 6 August 20234:29pm - 4:51pm PDT
LocationPetree Hall D
Session TimeSunday, 6 August 20233:45pm - 5:15pm PDT
LocationPetree Hall D
Gaming & Interactive
Production & Animation
Livestreamed
Recorded
Animation/Simulation
Dynamics/Simulation
Games
Real-Time
Visual Effects
FC
FCS
V
VS
EFC