Presentation / Installation
The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
DescriptionBinocular vision is adapted to the natural environment. We measured the statistics of eye movements and binocular disparities in VR. They are quite different from those in natural environments. This mismatch leads to measurable discomfort in VR. Our findings inform improvements to headsets yielding less discomfort and maximizing binocular FoV.
Presenter
Event Type
Technical Paper
TimeMonday, 7 August 20233:56pm - 4:07pm PDT
LocationPetree Hall D
ACM Digital Library
Technical Papers pdfs
Session Time & Location
Research & Education
Livestreamed
Recorded
Rendering
Virtual Reality
FC
FCS
V
VS
EFC