Presentation / Installation


The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
DescriptionBinocular vision is adapted to the natural environment. We measured the statistics of eye movements and binocular disparities in VR. They are quite different from those in natural environments. This mismatch leads to measurable discomfort in VR. Our findings inform improvements to headsets yielding less discomfort and maximizing binocular FoV.
Event Type
Technical Paper
TimeMonday, 7 August 20233:56pm - 4:07pm PDT
ACM Digital Library Technical Papers pdfs
Session Time & Location
Sunday, 6 August 20236pm - 8:30pm PDTWest Hall B
Monday, 7 August 20233:45pm - 5:15pm PDTPetree Hall D
Interest Areas
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Rendering
Virtual Reality
Registration Categories
FC
FCS
V
VS
EFC