Presentation / Installation
Fast GPU-based Two-way Continuous Collision Handling
DescriptionWe present a novel two-way method for fast and reliable continuous collision handling that can be conveniently implemented and integrated into many applications, such as simulation and geometry processing. Technically, our method interleaves a forward step and a backward step at a low cost until the result is conditionally converged.
Presenter
Event Type
Technical Paper
TimeThursday, 10 August 20232:33pm - 2:44pm PDT
LocationPetree Hall C
ACM Digital Library
Technical Papers pdfs
Session Time & Location
Research & Education
Livestreamed
Recorded
Animation/Simulation
Modeling
FC
FCS
V
VS
EFC