Presentation / Installation


Fast GPU-based Two-way Continuous Collision Handling
DescriptionWe present a novel two-way method for fast and reliable continuous collision handling that can be conveniently implemented and integrated into many applications, such as simulation and geometry processing. Technically, our method interleaves a forward step and a backward step at a low cost until the result is conditionally converged.
Event Type
Technical Paper
TimeThursday, 10 August 20232:33pm - 2:44pm PDT
ACM Digital Library Technical Papers pdfs
Session Time & Location
Sunday, 6 August 20236pm - 8:30pm PDTWest Hall B
Thursday, 10 August 20232pm - 3:30pm PDTPetree Hall C
Interest Areas
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Animation/Simulation
Modeling
Registration Categories
FC
FCS
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EFC