Contributors
A
Birds of a Feather Khronos Group and Metaverse Standards Forum Networking Reception
Germany
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Technical Paper Sketch-guided Text-to-image Diffusion Models
Exhibitor Session Introducing Eddy, featuring Ronnie Menahem
Birds of a Feather Deep Compositing in Production - lessons learned
Technical Paper Meso-facets for Goniochromatic 3D Printing
Affiliated Session Affective Learning Objectives for Communicative Visualizations
Exhibitor Session Autodesk | Capturing Emotion for Avatar: The Way of Water
VR Theater Shadow (14 mins)
Technical Paper Eventfulness for Interactive Video Alignment
Technical Paper Neural Progressive Meshes
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Technical Paper Random-access Neural Compression of Material Textures
Exhibitor Session Autodesk | Borderless Creativity in the Cloud
Real-Time Live! Suit Up: AI MoCap
Exhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Technical Paper Efficient Embeddings in Exact Arithmetic
Technical Paper A Realistic Surface-based Cloth Rendering Model
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Technical Paper MoiréTag: Angular Measurement and Tracking With a Passive Marker
Exhibitor Session Introducing Wētā Tools’s Deep Compositing toolset
Exhibitor Session Houdini MLOPs - Data, Training and Generative AI
Exhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
VR Theater Lustration (10 minutes)
Exhibitor Session Enhancing the animated character workflow with Ziva VFX and Ziva RT
Exhibitor Session Unreal Engine/Epic Games: 20 UE Tips in 20 Minutes
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Technical Paper Constraint-based Simulation of Passive Suction Cups
Technical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Electronic Theater Period Drama
Technical Paper GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
ACM SIGGRAPH Village In-Person Meet the Partners
Technical Paper Towards Material Digitization With a Dual-scale Optical System
Singapore
Art Gallery Talking With Neurons
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Technical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Art Gallery Hyborg Agency
VR Theater Les pieds en haut : Lou (13-24 mins)
Exhibitor Session Unreal Engine/Epic Games: Procedural Worldbuilding with Smart Assets
Electronic Theater Boom
Electronic Theater Boom
Exhibitor Session Real-time remote collaboration using Parsec and SyncSketch
Technical Paper Blended Latent Diffusion
Course OpenVDB
Real-Time Live! Roblox Generative AI in Action
Technical Paper An Elastic Basis for Spectral Shape Correspondence
B
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Art Gallery Time to Snow
ACM SIGGRAPH Village In-Person The Art of Inclusion: How Representation Shapes the Future
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Course OpenVDB
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Technical Paper Deep Appearance Prefiltering
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Art Gallery The Reminiscence — The Monologues of Being Seen
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Art Gallery Retrospective of Female Digital Art Pioneers
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Technical Paper Movement Quality Visualization for Wheelchair Dance
Technical Paper Generative Design of Sheet Metal Structures
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Affiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Production Session Fortiche : Crafting the Bridge
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Immersive Pavilion Social VR
Exhibitor Session Meet & Greet: Animation Production
Exhibitor Session Meet & Greet: Animation Technology
Birds of a Feather Generative AI for Graphics and 3D
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Exhibitor Session Autodesk | At the End of the Time Tunnel: Shaping the Future of Media and Entertainment
Birds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Technical Paper Thin and Thinner: Modeling Shells and Hair
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Fabricating Appearance
Technical Paper Forming Terrains by Glacial Erosion
Birds of a Feather Graphical Models Journal Editorial Board Meeting
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Germany
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Birds of a Feather WOSC Series: It’s not Confidence You Need...
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper Word-as-image for Semantic Typography
Technical Paper All About Meshes
Technical Paper Generative Design of Sheet Metal Structures
Technical Paper Making Faces With Neural Avatars
Technical Paper Unsupervised Learning of Robust Spectral Shape Matching
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging in the industry
Technical Paper Constraint-based Simulation of Passive Suction Cups
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Exhibitor Session Beyond Visible Light: Generating Synthetic Data in Unique Spectrums
Electronic Theater A Calling. From the Desert. To the Sea
Technical Paper Contours, Conformality, Coarsening, and Coordinates
Technical Paper Differential Operators on Sketches via Alpha Contours
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Electronic Theater Tear Off
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Production Session Road to Knowhere: The VFX Behind Guardians of the Galaxy Vol 3
Exhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Technical Paper Gloss-aware Color Correction for 3D Printing
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Stealth Shaper: Reflectivity Optimization as Surface Stylization
Technical Paper Single Image Neural Material Relighting
History AR SIGGRAPH T-shirt Magic Mirror
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
History SnapChat AR T-Shirt Lens
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper Synthesizing Physical Character-scene Interactions
Birds of a Feather Ray Tracing in One Weekend
United States of America
Birds of a Feather Real-Time Content: Generation, Optimization & Quality
Technical Paper Efficient Embeddings in Exact Arithmetic
Technical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Technical Paper Geometric Optimization
Technical Paper Locally Meshable Frame Fields
Technical Paper Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Electronic Theater Swing to the Moon
Birds of a Feather Colorful Insights: Unleashing the Impact of Color in Visualization
VR Theater Shadow (14 mins)
Electronic Theater Malacabra
Birds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Birds of a Feather Global CG Pipelines
Birds of a Feather Going Cloud Native
Birds of a Feather Rust Lang Forum
Production Session Visual Style of Puss In Boots: The Last Wish
Technical Paper A Material World
Technical Paper MesoGen: Designing Procedural On-surface Stranded Mesostructures
Technical Paper The Visual Language of Fabrics
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Electronic Theater Swing to the Moon
Electronic Theater Tear Off
Immersive Pavilion Stay Alive, My Son Chapter 1 & 2
Exhibitor Session Unreal Engine/Epic Games: Adding Complexity to Animations
Retrospective The Evolution of SIGGRAPH Experience Venues
Exhibitor Session Art Directing Explosions
Germany
Technical Paper Forming Terrains by Glacial Erosion
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
Exhibitor Session Office Hours - OpenUSD at NVIDIA and NVIDIA Omniverse
Immersive Pavilion VR Retrospective
Birds of a Feather .AI and Massively Collaborative Creativity (An AI Salon)
Birds of a Feather Open RV Community BoF
Birds of a Feather Open Review Initiative Discussion
ACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
Retrospective The Evolution of SIGGRAPH Experience Venues
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Technical Paper Meso-facets for Goniochromatic 3D Printing
Technical Paper Seeing Photons in Color
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging in the industry
Course OpenVDB
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Immersive Pavilion Gumball Dreams: Live Theater in VR
Birds of a Feather XR in Live Theatre
C
Birds of a Feather RGBW and LED panels as a lighting source
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
United States of America
Technical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Technical Paper Forming Terrains by Glacial Erosion
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Technical Paper Immersive Experience of Chinese Poems and Paintings
Technical Paper Unsupervised Learning of Robust Spectral Shape Matching
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Technical Paper Algebraic Smooth Occluding Contours
Affiliated Session KiriPhys: Exploring New Data Physicalization Opportunities
Technical Paper Neural Light Transport
Real-Time Live! Intermediated Reality With an AI 3D Printed Character
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Exhibitor Session Harnessing OpenUSD: Iteratively Building a Pipeline in Production
Technical Paper Diffusion Image Analogies
VR Theater Rock, Paper, Scissors (7-9 mins)
VR Theater Shadow (14 mins)
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Real-Time Live! Feature Film Quality Characters Anywhere
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Emerging Technologies AI-mediated 3D Video Conferencing
Technical Paper Acting as Inverse Inverse Planning
VR Theater Out of the Cave (8-18 mins)
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
VR Theater Wonder of Life (9 mins)
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Birds of a Feather AI for 3D Creation BOF
Appy Hour Earrings.ai
Appy Hour Napkinmatic
Real-Time Live! Napkinmatic AppMode 3D Mesh and Texture Designer
Appy Hour PhysicsAR
Birds of a Feather XR in Live Theatre
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Birds of a Feather 3D UI/UX Designer Meetup
Technical Paper Seeing Photons in Color
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Real-Time Live! Suit Up: AI MoCap
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Dictionary Fields: Learning a Neural Basis Decomposition
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Technical Paper Shortest Path to Boundary for Self-intersecting Meshes
Technical Paper Local Deformation for Interactive Shape Editing
Affiliated Session Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
France
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Technical Paper Masonry Shell Structures With Discrete Equivalence Classes
Technical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Emerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Technical Paper Neural Progressive Meshes
Technical Paper Multi-layer Thick Shells
Technical Paper Complex Wrinkle Field Evolution
Technical Paper Robust Low-poly Meshing for General 3D Models
Electronic Theater Roald
China
Technical Paper Fluid Cohomology
Technical Paper A Realistic Surface-based Cloth Rendering Model
Technical Paper Deployable Strip Structures
Technical Paper Helix-free Stripes for Knit Graph Design
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Technical Paper Surface Simplification Using Intrinsic Error Metrics
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Birds of a Feather Digital Twins and Open XR
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Japan
Art Gallery Talking With Neurons
Birds of a Feather LGBTQI+ and Allies Rainbow Meetup
ACM SIGGRAPH Village In-Person Chapters: How to Join or Start an ACM SIGGRAPH Chapter
Principal Scientist
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
VR Theater Les pieds en haut : Lou (13-24 mins)
Production Session Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Exhibitor Session Lighting Up the Bar
Emerging Technologies Retinal-resolution Varifocal VR
Exhibitor Session Office Hours - OpenUSD at NVIDIA and NVIDIA Omniverse
Technical Paper Constraint-based Simulation of Passive Suction Cups
Exhibitor Session Shaping sea beasts with Ziva VFX
Technical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Technical Paper Sketch-guided Text-to-image Diffusion Models
Technical Paper TEXTure: Text-guided Texturing of 3D Shapes
Technical Paper Word-as-image for Semantic Typography
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
ACM SIGGRAPH Village In-Person SIGGRAPH West Coast Chapters’ Come and Meet Us In the Village
Retrospective The Evolution of SIGGRAPH Experience Venues
Technical Paper Gloss-aware Color Correction for 3D Printing
Electronic Theater Airbnb Aircover
Electronic Theater What is Github? Brand Film
Production Session Visual Style of Puss In Boots: The Last Wish
Birds of a Feather Going Cloud Native
Birds of a Feather Open RV Community BoF
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Technical Paper Forming Terrains by Glacial Erosion
History AR SIGGRAPH T-shirt Magic Mirror
Production Session Adventures with USD in Animation
Birds of a Feather XR in Live Theatre
Birds of a Feather Women in Technology: Knocking Down Barriers
Birds of a Feather OpenAssetIO Community BoF
United States of America
Electronic Theater Electronic Theater Retrospective Celebration
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Technical Paper Boundary Value Caching for Walk on Spheres
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Technical Paper Walk on Stars: A Grid-free Monte Carlo Method for PDEs With Neumann Boundary Conditions
Technical Paper Winding Numbers on Discrete Surfaces
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Director of Engineering
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Birds of a Feather Real-Time Content: Generation, Optimization & Quality
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Electronic Theater Electronic Theater Retrospective Celebration
D
United States of America
Job Fair Careers in Computer Graphics
Technical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Technical Paper Algebraic Smooth Occluding Contours
VR Theater Les pieds en haut : Lou (13-24 mins)
Birds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
VR Theater Shadow (14 mins)
Affiliated Session KiriPhys: Exploring New Data Physicalization Opportunities
Birds of a Feather State of Hair in the Industry
Birds of a Feather Generative AI for Graphics and 3D
Technical Paper Interactive Hair Simulation on the GPU Using ADMM
Technical Paper Eventfulness for Interactive Video Alignment
Technical Paper FactorMatte: Redefining Video Matting for Re-composition Tasks
Immersive Pavilion Gumball Dreams: Live Theater in VR
Scientific Advisor, Screenwriter Saudi Arabia
Electronic Theater DNA replication of the lagging strand
Electronic Theater Swing to the Moon
Electronic Theater Tear Off
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners Town Hall
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Retrospective SIGGRAPH Fast Backwards
Emerging Technologies AI-mediated 3D Video Conferencing
ACM SIGGRAPH Village In-Person SIGGRAPH Asia 2023
Electronic Theater Electronic Theater Retrospective Celebration
History Light Stage History Exhibit
Retrospective The Evolution of SIGGRAPH Experience Venues
Production Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
Electronic Theater Tear Off
Exhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
Technical Paper Masonry Shell Structures With Discrete Equivalence Classes
Technical Paper Eventfulness for Interactive Video Alignment
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Technical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper Materialistic: Selecting Similar Materials in Images
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
ACM SIGGRAPH Village In-Person SIGGRAPH Thesis Fast Forward
Technical Paper The Visual Language of Fabrics
Birds of a Feather Future of XR and Spatial Computing
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Lightning Fields: Blockchains, NFTs, and the Future of Digital Arts Practice
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
Educator's Forum Panel — Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Educator's Forum Panel — Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
ACM SIGGRAPH Village In-Person The Art of Expanded Animation
Electronic Theater Boom
Executive VFX in Latam
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Exhibitor Session Meet & Greet: Animation Production
Exhibitor Session Meet & Greet: Early Career Professionals
Technical Paper Shortest Path to Boundary for Self-intersecting Meshes
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Technical Paper Gloss-aware Color Correction for 3D Printing
History Tea Time
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Neural Parametric Mixtures for Path Guiding
Technical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Electronic Theater Swing to the Moon
Birds of a Feather Deep Compositing in Production - lessons learned
Japan
Art Gallery Talking With Neurons
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Production Session Fortiche : Crafting the Bridge
Technical Paper Materialistic: Selecting Similar Materials in Images
Technical Paper Constraint-based Simulation of Passive Suction Cups
E
Technical Paper Random-access Neural Compression of Material Textures
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Birds of a Feather Vulkan, Forging Ahead
Electronic Theater Puss in Boots: The Last Wish
Co-founder, Ex. Dir. of Science Storytelling United States of America
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Technical Paper Environment Rendering: NeRFs on Earth
Technical Paper Metameric: Spectral Uplifting via Controllable Color Constraints
Electronic Theater A Calling. From the Desert. To the Sea
Mathematician
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Birds of a Feather Get Involved - Volunteering for SIGGRAPH
Production Session Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Exhibitor Session Unreal Engine/Epic Games: Office Hours
Exhibitor Session Unreal Engine/Epic Games: Office Hours Day 3
Course Course on Diffusion Models
Exhibitor Session Great Kinefxpectations - KineFX in production
F
Birds of a Feather 3D challenges in .MIL
Technical Paper Neural Biplane Representation for BTF Rendering and Acquisition
Technical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper Evolutionary Piecewise Developable Approximations
Electronic Theater Tear Off
VR Theater Missing 10 Hours VR (15 mins)
Immersive Pavilion Missing 10 Hours VR (Talk)
Birds of a Feather Real-time rendering in production
Birds of a Feather Now Is the Time! Why VFX and Game Workers Are Organizing Unions in 2023
Technical Paper Winding Numbers on Discrete Surfaces
Technical Paper Synthesizing Physical Character-scene Interactions
Technical Paper Efficient Embeddings in Exact Arithmetic
Technical Paper Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Immersive Pavilion VR Retrospective
United States of America
History Synaptic Time Tunnel
Retrospective 50 Years of Changes — How to Brace Yourself!
Art Papers New Embodied Interactions
Birds of a Feather Demystifying Virtual Production
Exhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Birds of a Feather frame:work - Meetup for the Creative Video Community
Immersive Pavilion Gumball Dreams: Live Theater in VR
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Technical Paper Materialistic: Selecting Similar Materials in Images
United States of America
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Blended Latent Diffusion
Technical Paper Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Birds of a Feather Khronos Fast Forward
Birds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Technical Paper Evolutionary Piecewise Developable Approximations
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Technical Paper Diffusion Image Analogies
G
Exhibitor Session From seed to screen: Harnessing the power of SpeedTree for film
Technical Paper Forming Terrains by Glacial Erosion
Technical Paper Forming Terrains by Glacial Erosion
United States of America
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person The Future Past v. Coloniality: Decolonial Media Art Beyond 530 Years
Birds of a Feather Demystifying Virtual Production
History Games from Yesteryear
China
China
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Technical Paper Robust Low-poly Meshing for General 3D Models
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Technical Paper Towards Material Digitization With a Dual-scale Optical System
Birds of a Feather XR in Live Theatre
Electronic Theater Today's Holiday Moments are Tomorrow's Memories
VR Theater Reimagined Volume I: Nyssa (14-16 mins)
Technical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Materialistic: Selecting Similar Materials in Images
Birds of a Feather Vulkan, Forging Ahead
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Technical Paper Winding Numbers on Discrete Surfaces
Art Gallery Retrospective of Female Digital Art Pioneers
Retrospective The Evolution of SIGGRAPH Experience Venues
Talk Going Green
VR Theater Rock, Paper, Scissors (7-9 mins)
VR Theater Shadow (14 mins)
Technical Paper TEXTure: Text-guided Texturing of 3D Shapes
Exhibitor Session Autodesk | Keeping it Real-Time with AI-Powered 3D Motion Capture
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Technical Paper Computational Long Exposure Mobile Photography
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
ACM SIGGRAPH Village In-Person Faculty Submitted Student Work Premiere
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Exhibitor Session Discover Wētā Tools Wig: Total creative control for procedural hair and fur generation
Exhibitor Session Enhancing the animated character workflow with Ziva VFX and Ziva RT
Exhibitor Session How to build a digital human
Appy Hour PhysicsAR
Birds of a Feather Using GFXReconstruct for Capture & Replay with Vulkan and DX12
Exhibitor Session Autodesk | Keeping it Real-Time with AI-Powered 3D Motion Capture
Retrospective 50 Years of Changes — How to Brace Yourself!
Canada
Exhibitor Session Building a Pipeline for Architected Metamaterials
Real-Time Live! Feature Film Quality Characters Anywhere
Technical Paper Computational Exploration of Multistable Elastic Knots
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Pushing the Boundaries
Birds of a Feather OpenImageIO Community BoF
Technical Paper Motion From Shape Change
Technical Paper Text-Guided Generation
Technical Paper FactorMatte: Redefining Video Matting for Re-composition Tasks
Technical Paper Forming Terrains by Glacial Erosion
Exhibitor Session Storm of Possibilities
Technical Paper The Visual Language of Fabrics
Technical Paper COFS COntrolable Furniture Layout Synthesis
Technical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Technical Paper A Sparse Non-parametric BRDF Model
Birds of a Feather UNC-Chapel Hill SIGGRAPH 2023 Reunion Luncheon
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Technical Paper Variational Quasi-harmonic Maps for Computing Diffeomorphisms
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Technical Paper Synthesizing Physical Character-scene Interactions
Technical Paper Seeing Photons in Color
Technical Paper The Visual Language of Fabrics
Birds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
H
Technical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Technical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Birds of a Feather Standardizing Body Attachment Points for 3D Commerce Virtual Try On
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Affiliated Session Uncertainty-Aware Multidimensional Scaling
Austria
ACM SIGGRAPH Village In-Person The Art of Expanded Animation
Distinguished Engineer
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Appy Hour Melody Slot Machine HD
Technical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Technical Paper Language-based Photo Color Adjustment for Graphic Designs
Technical Paper Geometric Abstractions: Not Just for Cubists
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Exhibitor Session Beyond Visible Light: Generating Synthetic Data in Unique Spectrums
VR Theater Kindred (9 mins)
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Technical Paper SpongeCake: A Layered Microflake Surface Appearance Model
Technical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Neural Biplane Representation for BTF Rendering and Acquisition
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Emerging Technologies Realistic Dexterous Manipulation of Virtual Objects With Physics-based Haptic Rendering
Technical Paper Synthesizing Physical Character-scene Interactions
Birds of a Feather 3D Web Interoperability for the Metaverse
Birds of a Feather X3D4 is Web3D Ready
Emerging Technologies Brain-Machine Interface for neurorehabilitation and human augmentation
Course USD in Production
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Technical Paper Masonry Shell Structures With Discrete Equivalence Classes
Affiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Exhibitor Session Harnessing OpenUSD: Iteratively Building a Pipeline in Production
Technical Paper BakedSDF: Meshing Neural SDFs for Real-time View Synthesis
Technical Paper MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
Technical Paper NeRFs for Avatars
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Material Acquisition
Technical Paper MoiréTag: Angular Measurement and Tracking With a Passive Marker
Technical Paper Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Art Gallery The Reminiscence — The Monologues of Being Seen
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Technical Paper Word-as-image for Semantic Typography
Technical Paper Algebraic Smooth Occluding Contours
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Technical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Birds of a Feather Deep Compositing in Production - lessons learned
Electronic Theater Charge
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
VR Theater Holy Fire Pilot Version (8-13 mins)
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Birds of a Feather Ray Tracing in One Weekend
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Immersive Pavilion VR Retrospective
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Japan
Art Gallery Talking With Neurons
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper Generating Procedural Materials From Text or Image Prompts
History Tea Time
Technical Paper Patternshop: Editing Point Patterns by Image Manipulation
China
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Art Gallery Cluster #069
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person The Future Past v. Coloniality: Decolonial Media Art Beyond 530 Years
Production Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
Real-Time Live! Feature Film Quality Characters Anywhere
Course OpenVDB
Technical Paper Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Feature Film Quality Characters Anywhere
Electronic Theater Changing the Way We Look at Cells
Technical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
I
Birds of a Feather Bring Your Bunny (or something) : Fabrication Meet-Up
Technical Paper Surface Reconstruction
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Japan
Art Gallery Talking With Neurons
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Exhibitor Session The Way of Water: More Physics, Less Tricks
Immersive Pavilion The Calling VR
Technical Paper Word-as-image for Semantic Typography
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
VR Theater The Anticipation of Rain (7 mins)
ACM SIGGRAPH Village In-Person ACM 4.0
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
United States of America
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Emerging Technologies Brain-Machine Interface for neurorehabilitation and human augmentation
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Japan
J
Birds of a Feather OpenMoonRay Meetup
Production Session Visual Style of Puss In Boots: The Last Wish
Technical Paper Computational Long Exposure Mobile Photography
Technical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Neural Progressive Meshes
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Electronic Theater Boom
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Technical Paper Recursive Control Variates for Inverse Rendering
Technical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Technical Paper A Realistic Surface-based Cloth Rendering Model
Technical Paper Temporal Set Inversion for Animated Implicits
Real-Time Live! Real-time Collision Using AI
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Technical Paper Multi-layer Thick Shells
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Technical Paper Pyramid Texture Filtering
China
Technical Paper Anatomically Detailed Simulation of Human Torso
Technical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Technical Paper SpongeCake: A Layered Microflake Surface Appearance Model
China
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Birds of a Feather Computer Graphics & Animation Research Projects
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
Electronic Theater Overwatch: Kiriko
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Birds of a Feather Inspiring Game Development through Open Source
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Exhibitor Session Real-time remote collaboration using Parsec and SyncSketch
ACM SIGGRAPH Village In-Person Meet the Partners
Technical Paper Forming Terrains by Glacial Erosion
Birds of a Feather Women in Technology: Knocking Down Barriers
Technical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Educator's Forum Engaging Education Techniques and Assignments Talks
K
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Exhibitor Session Revolutionizing Communication with Real-Time Digital Humans
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Technical Paper Deep Appearance Prefiltering
Technical Paper Neural Prefiltering for Correlation-aware Levels of Detail
Technical Paper Real-Time Rendering: Gotta Go Fast!
Birds of a Feather Vulkan, Forging Ahead
Technical Paper Composite Motion Learning With Task Control
VR Theater The Anticipation of Rain (7 mins)
Technical Paper Computational Long Exposure Mobile Photography
Japan
Immersive Pavilion The Calling VR
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Art Gallery Hinemosu 30
Technical Paper Complex Wrinkle Field Evolution
Technical Paper In-Timestep Remeshing for Contacting Elastodynamics
Technical Paper Most Def: Fast, Large and Learned Deformables
Technical Paper Multi-layer Thick Shells
Electronic Theater Town Hall Square
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
History AR SIGGRAPH T-shirt Magic Mirror
Electronic Theater TriSalus: SD-101 and SmartValve Technology
Technical Paper Recursive Control Variates for Inverse Rendering
Technical Paper Towards Attention–Aware Foveated Rendering
Production Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
VR Theater Kindred (9 mins)
Technical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Birds of a Feather Vulkan, Forging Ahead
Exhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Technical Paper Spectral Coarsening With Hodge Laplacians
Exhibitor Session Generative AI Theater Opening Note
Exhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Exhibitor Session Crowd of Fur
VR Theater Shadow (14 mins)
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
Retrospective SIGGRAPH Bowl
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Technical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Japan
Art Gallery Talking With Neurons
Emerging Technologies AI-mediated 3D Video Conferencing
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Frontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
ACM SIGGRAPH Village In-Person Women in CG
History Steps through time
History Synaptic Time Tunnel
Art Gallery Time to Snow
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
Technical Paper Diffusion for Geometry
Technical Paper Neural Progressive Meshes
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
ACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
ACM SIGGRAPH Village In-Person Women in CG
Immersive Pavilion Digital Dance Studio VR
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Senior Executive Vice President and Chief Technology Officer Japan
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Affiliated Session TVCG Session on VR (Invited Talks)
Japan
Art Gallery Talking With Neurons
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Electronic Theater DNA replication of the lagging strand
Art Gallery Cluster #069
Technical Paper Motion From Shape Change
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Birds of a Feather Going Cloud Native
Emerging Technologies Inclusive Quiet Room -for building an inclusive society-
Japan
Technical Paper Fabrication-Oriented Design
Technical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper Towards Attention–Aware Foveated Rendering
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Pioneers Reception
Course Course on Diffusion Models
Technical Paper Constraint-based Simulation of Passive Suction Cups
Technical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Temporal Set Inversion for Animated Implicits
United States of America
History Synaptic Time Tunnel
Technical Paper Zero-shot Image-to-image Translation
Art Gallery Talking With Neurons
Art Gallery Talking with Neurons
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
Technical Paper Movement Quality Visualization for Wheelchair Dance
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Art Gallery Reinventing the Spindle
Art Gallery Reinventing the Spindle
History Tea Time
L
Talk Eyes Without a Face
Real-Time Live! Real-time Collision Using AI
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Birds of a Feather Women in Technology: Knocking Down Barriers
Electronic Theater What is Github? Brand Film
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Technical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Technical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Emerging Technologies Retinal-resolution Varifocal VR
Birds of a Feather Liquid cooled workstations & servers
Exhibitor Session Shaping Gaming Realities: Genesys & Houdini
Technical Paper Language-based Photo Color Adjustment for Graphic Designs
Electronic Theater Swing to the Moon
Birds of a Feather XR in Live Theatre
Art Gallery Hyborg Agency
Exhibitor Session From Volumetric Capture to Game-ready Joint Skin
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Art Gallery The Reminiscence — The Monologues of Being Seen
Technical Paper Anatomically Detailed Simulation of Human Torso
Technical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Art Gallery Time to Snow
Affiliated Session Affective Learning Objectives for Communicative Visualizations
Technical Paper Marvelous Mappings
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Random-access Neural Compression of Material Textures
Birds of a Feather Going Cloud Native
Birds of a Feather Real-time rendering in production
Birds of a Feather The Pipeline Conference - Moving Forward
Technical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Technical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Technical Paper Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Sonification of a Juggling Performance Using Spatial Audio
Birds of a Feather Open Review Initiative Discussion
Birds of a Feather Deep Compositing in Production - lessons learned
Germany
Senior Visual Effects Supervisor
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Technical Paper Data-free Learning of Reduced-order Kinematics
Exhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
Electronic Theater Swing to the Moon
Birds of a Feather Colorful Insights: Unleashing the Impact of Color in Visualization
ACM SIGGRAPH Village In-Person Faculty Submitted Student Work Premiere
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Art Gallery Chthulucene
ACM SIGGRAPH Village In-Person Women in CG
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Technical Paper Multi-layer Thick Shells
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Technical Paper Evolutionary Piecewise Developable Approximations
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Technical Paper Scratch-based Reflection Art via Differentiable Rendering
Technical Paper Neural Parametric Mixtures for Path Guiding
Course Course on Diffusion Models
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper Acting as Inverse Inverse Planning
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Technical Paper Fluid-solid Coupling in Kinetic Two-phase Flow Simulation
Technical Paper Example-based Motion Synthesis via Generative Motion Matching
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Technical Paper Zero-shot Image-to-image Translation
Technical Paper Progressive Null-tracking for Volumetric Rendering
VR Theater Out of the Cave (8-18 mins)
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
History Postcards From the Future
Birds of a Feather Geometry, Textures, and Workflow - Optimizing glTF
Technical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Course Course on Diffusion Models
Technical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Course Course on Diffusion Models
Emerging Technologies Retinal-resolution Varifocal VR
Emerging Technologies Retinal-resolution Varifocal VR
Affiliated Session The Future of Advanced User Interfaces - Best of ACM UIST (Invited Talks)
Birds of a Feather Vulkan, Forging Ahead
Technical Paper Blended Latent Diffusion
Exhibitor Session Women in Technology at Walt Disney Animation Studios
Technical Paper AvatarReX: Real-time Expressive Full-body Avatars
Technical Paper Anatomically Detailed Simulation of Human Torso
Emerging Technologies AI-mediated 3D Video Conferencing
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Technical Paper Deployable Strip Structures
China
Technical Paper Locally Meshable Frame Fields
Technical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Technical Paper GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
Exhibitor Session Research Spotlight
Technical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Birds of a Feather Immersive Spatial Realms: Redefining Storytelling through Virtual Reality
Technical Paper AvatarReX: Real-time Expressive Full-body Avatars
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Technical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Production Session Fortiche : Crafting the Bridge
Affiliated Session Altering Perceived Softness of Real Rigid Objects by Restricting Fingerpad Deformation
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Affiliated Session Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User
Course USD in Production
Technical Paper Towards Material Digitization With a Dual-scale Optical System