Contributors
A
Papers Fast Forward Sketch-guided Text-to-image Diffusion Models
Papers Fast Forward Meso-facets for Goniochromatic 3D Printing
Papers Fast Forward Eventfulness for Interactive Video Alignment
Papers Fast Forward HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Papers Fast Forward Neural Progressive Meshes
Papers Fast Forward TextDeformer: Geometry Manipulation Using Text Guidance
Papers Fast Forward A Hybrid Generator Architecture for Controllable Face Synthesis
Technical Paper Random-access Neural Compression of Material Textures
Technical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Papers Fast Forward TEXTure: Text-guided Texturing of 3D Shapes
Real-Time Live! Suit Up: AI MoCap
Papers Fast Forward Efficient Embeddings in Exact Arithmetic
Papers Fast Forward Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Papers Fast Forward A Realistic Surface-based Cloth Rendering Model
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Papers Fast Forward Variational Shape Reconstruction via Quadric Error Metrics
Papers Fast Forward MoiréTag: Angular Measurement and Tracking With a Passive Marker
Papers Fast Forward Constraint-based Simulation of Passive Suction Cups
Papers Fast Forward ClipFace: Text-guided Editing of Textured 3D Morphable Models
Papers Fast Forward GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
Papers Fast Forward Towards Material Digitization With a Dual-scale Optical System
Art Gallery Talking With Neurons
Papers Fast Forward Improved Water Sound Synthesis Using Coupled Bubbles
Art Gallery Hyborg Agency
Papers Fast Forward Key-locked Rank One Editing for Text-to-image Personalization
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Technical Paper Blended Latent Diffusion
Course OpenVDB
Real-Time Live! Roblox Generative AI in Action
Technical Paper An Elastic Basis for Spectral Shape Correspondence
B
Papers Fast Forward DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Papers Fast Forward Mesh Density Adaptation for Template-based Shape Reconstruction
Art Gallery Time to Snow
Papers Fast Forward Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
Papers Fast Forward NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Course OpenVDB
Papers Fast Forward Deep Appearance Prefiltering
Art Gallery The Reminiscence — The Monologues of Being Seen
Papers Fast Forward Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Papers Fast Forward Movement Quality Visualization for Wheelchair Dance
Papers Fast Forward Generative Design of Sheet Metal Structures
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Papers Fast Forward A Practical Walk-on-Boundary Method for Boundary Value Problems
Papers Fast Forward PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Papers Fast Forward Beauty: Explorations of Machine-Microbial Agencies
Papers Fast Forward A Convex Optimization Framework for Regularized Geodesic Distances
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Papers Fast Forward ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Papers Fast Forward Fast Complementary Dynamics via Skinning Eigenmodes
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward Rhizomorph: The Coordinated Function of Shoots and Roots
Technical Paper Word-as-image for Semantic Typography
Papers Fast Forward Generative Design of Sheet Metal Structures
Technical Paper Unsupervised Learning of Robust Spectral Shape Matching
Papers Fast Forward Constraint-based Simulation of Passive Suction Cups
Papers Fast Forward Semantics and Scheduling for Machine Knitting Compilers
Papers Fast Forward Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Papers Fast Forward Differential Operators on Sketches via Alpha Contours
Papers Fast Forward PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Papers Fast Forward Gloss-aware Color Correction for 3D Printing
Papers Fast Forward PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Papers Fast Forward Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Papers Fast Forward Skin-Screen: A Computational Fabrication Framework for Color Tattoos
Papers Fast Forward Stealth Shaper: Reflectivity Optimization as Surface Stylization
Papers Fast Forward Single Image Neural Material Relighting
Papers Fast Forward Microfacet Theory for Non-uniform Heightfields
Papers Fast Forward Synthesizing Physical Character-scene Interactions
Retrospective 50 Years of Changes — How to Brace Yourself!
Papers Fast Forward Efficient Embeddings in Exact Arithmetic
Technical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Papers Fast Forward Locally Meshable Frame Fields
Papers Fast Forward Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Papers Fast Forward MesoGen: Designing Procedural On-surface Stranded Mesostructures
Papers Fast Forward The Visual Language of Fabrics
Papers Fast Forward Variational Shape Reconstruction via Quadric Error Metrics
Immersive Pavilion Stay Alive, My Son Chapter 1 & 2
Retrospective The Evolution of SIGGRAPH Experience Venues
Papers Fast Forward Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Germany
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Retrospective The Evolution of SIGGRAPH Experience Venues
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Papers Fast Forward Meso-facets for Goniochromatic 3D Printing
Papers Fast Forward Seeing Photons in Color
Course OpenVDB
Papers Fast Forward Progressive Null-tracking for Volumetric Rendering
Papers Fast Forward Variational Shape Reconstruction via Quadric Error Metrics
Immersive Pavilion Gumball Dreams: Live Theater in VR
C
United States of America
Technical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward Immersive Experience of Chinese Poems and Paintings
Technical Paper Unsupervised Learning of Robust Spectral Shape Matching
Papers Fast Forward ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Papers Fast Forward NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Papers Fast Forward NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Papers Fast Forward Algebraic Smooth Occluding Contours
Real-Time Live! Intermediated Reality With an AI 3D Printed Character
Papers Fast Forward Beauty: Explorations of Machine-Microbial Agencies
Technical Paper Diffusion Image Analogies
Real-Time Live! Feature Film Quality Characters Anywhere
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Papers Fast Forward Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Emerging Technologies AI-mediated 3D Video Conferencing
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Papers Fast Forward Acting as Inverse Inverse Planning
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Papers Fast Forward Parameter-space ReSTIR for Differentiable and Inverse Rendering
Appy Hour Earrings.ai
Appy Hour Napkinmatic
Real-Time Live! Napkinmatic AppMode 3D Mesh and Texture Designer
Appy Hour PhysicsAR
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Papers Fast Forward Skin-Screen: A Computational Fabrication Framework for Color Tattoos
Papers Fast Forward GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Papers Fast Forward Seeing Photons in Color
Real-Time Live! Suit Up: AI MoCap
Papers Fast Forward Fast Complementary Dynamics via Skinning Eigenmodes
Papers Fast Forward CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Papers Fast Forward Key-locked Rank One Editing for Text-to-image Personalization
Papers Fast Forward Dictionary Fields: Learning a Neural Basis Decomposition
Papers Fast Forward Example-based Motion Synthesis via Generative Motion Matching
Papers Fast Forward Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
Papers Fast Forward Relighting Neural Radiance Fields With Shadow and Highlight Hints
Technical Paper Shortest Path to Boundary for Self-intersecting Meshes
Papers Fast Forward Local Deformation for Interactive Shape Editing
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
France
Papers Fast Forward Somigliana Coordinates: An Elasticity-derived Approach for Cage Deformation
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Papers Fast Forward Masonry Shell Structures With Discrete Equivalence Classes
Papers Fast Forward Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects
Papers Fast Forward A Practical Walk-on-Boundary Method for Boundary Value Problems
Emerging Technologies Single-shot VR
Papers Fast Forward Split-Lohmann Multifocal Displays
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Papers Fast Forward Example-based Motion Synthesis via Generative Motion Matching
Papers Fast Forward Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Papers Fast Forward Neural Progressive Meshes
Papers Fast Forward Multi-layer Thick Shells
Papers Fast Forward Complex Wrinkle Field Evolution
Papers Fast Forward Robust Low-poly Meshing for General 3D Models
China
Papers Fast Forward Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
Papers Fast Forward Fluid Cohomology
Papers Fast Forward Juxtaform: Interactive Visual Summarization for Exploratory Shape Design
Papers Fast Forward A Realistic Surface-based Cloth Rendering Model
Technical Paper Deployable Strip Structures
Papers Fast Forward Helix-free Stripes for Knit Graph Design
Papers Fast Forward Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Papers Fast Forward Surface Simplification Using Intrinsic Error Metrics
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Art Gallery Talking With Neurons
Papers Fast Forward GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Emerging Technologies Retinal-resolution Varifocal VR
Papers Fast Forward Constraint-based Simulation of Passive Suction Cups
Technical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Papers Fast Forward Sketch-guided Text-to-image Diffusion Models
Papers Fast Forward TEXTure: Text-guided Texturing of 3D Shapes
Technical Paper Word-as-image for Semantic Typography
Papers Fast Forward Variational Shape Reconstruction via Quadric Error Metrics
United Kingdom
Retrospective The Evolution of SIGGRAPH Experience Venues
Papers Fast Forward Gloss-aware Color Correction for 3D Printing
Papers Fast Forward HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures
Papers Fast Forward Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials
Papers Fast Forward Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
Papers Fast Forward Boundary Value Caching for Walk on Spheres
Papers Fast Forward Surface Simplification Using Intrinsic Error Metrics
Papers Fast Forward Walk on Stars: A Grid-free Monte Carlo Method for PDEs With Neumann Boundary Conditions
Papers Fast Forward Winding Numbers on Discrete Surfaces
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Papers Fast Forward Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
D
Papers Fast Forward ClipFace: Text-guided Editing of Textured 3D Morphable Models
Papers Fast Forward Algebraic Smooth Occluding Contours
Papers Fast Forward Interactive Hair Simulation on the GPU Using ADMM
Papers Fast Forward Eventfulness for Interactive Video Alignment
Papers Fast Forward FactorMatte: Redefining Video Matting for Re-composition Tasks
Immersive Pavilion Gumball Dreams: Live Theater in VR
Retrospective SIGGRAPH Fast Backwards
Emerging Technologies AI-mediated 3D Video Conferencing
Retrospective The Evolution of SIGGRAPH Experience Venues
Papers Fast Forward Masonry Shell Structures With Discrete Equivalence Classes
Papers Fast Forward Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Papers Fast Forward Eventfulness for Interactive Video Alignment
Papers Fast Forward Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
Papers Fast Forward Fluid-solid Coupling in Kinetic Two-phase Flow Simulation
Papers Fast Forward Somigliana Coordinates: An Elasticity-derived Approach for Cage Deformation
Papers Fast Forward Generating Procedural Materials From Text or Image Prompts
Papers Fast Forward Materialistic: Selecting Similar Materials in Images
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Papers Fast Forward The Visual Language of Fabrics
Birds of a Feather What’s your take on the future of XR?
Technical Paper Shortest Path to Boundary for Self-intersecting Meshes
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Papers Fast Forward Beauty: Explorations of Machine-Microbial Agencies
Papers Fast Forward Gloss-aware Color Correction for 3D Printing
Papers Fast Forward Perceptual Visibility Model for Temporal Contrast Changes in Periphery
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Papers Fast Forward Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Papers Fast Forward In the Blink of an Eye: Event-based Emotion Recognition
Papers Fast Forward Neural Parametric Mixtures for Path Guiding
Papers Fast Forward Relighting Neural Radiance Fields With Shadow and Highlight Hints
Papers Fast Forward 3D Gaussian Splatting for Real-time Radiance Field Rendering
Papers Fast Forward Image Vectorization and Editing via Linear Gradient Layer Decomposition
Papers Fast Forward ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
Art Gallery Talking With Neurons
Papers Fast Forward Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Papers Fast Forward Materialistic: Selecting Similar Materials in Images
Papers Fast Forward Constraint-based Simulation of Passive Suction Cups
E
Technical Paper Random-access Neural Compression of Material Textures
Papers Fast Forward A Convex Optimization Framework for Regularized Geodesic Distances
Papers Fast Forward A Fast Geometric Multigrid Method for Curved Surfaces
Papers Fast Forward Metameric: Spectral Uplifting via Controllable Color Constraints
Papers Fast Forward Fine Motor Skills: Operating Standard Robotic Fabrication as a Generative System
Course Course on Diffusion Models
F
Papers Fast Forward Neural Biplane Representation for BTF Rendering and Acquisition
Papers Fast Forward NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Papers Fast Forward Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Papers Fast Forward Evolutionary Piecewise Developable Approximations
Papers Fast Forward DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Papers Fast Forward Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Papers Fast Forward Winding Numbers on Discrete Surfaces
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Papers Fast Forward Learning Physically Simulated Tennis Skills From Broadcast Videos
Papers Fast Forward Synthesizing Physical Character-scene Interactions
Papers Fast Forward Efficient Embeddings in Exact Arithmetic
Papers Fast Forward Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Retrospective 50 Years of Changes — How to Brace Yourself!
Art Papers New Embodied Interactions
Papers Fast Forward Large-scale Terrain Authoring Through Interactive Erosion Simulation
Immersive Pavilion Gumball Dreams: Live Theater in VR
Papers Fast Forward Materialistic: Selecting Similar Materials in Images
Papers Fast Forward PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Blended Latent Diffusion
Papers Fast Forward Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Papers Fast Forward Evolutionary Piecewise Developable Approximations
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Technical Paper Diffusion Image Analogies
G
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward Key-locked Rank One Editing for Text-to-image Personalization
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward Large-scale Terrain Authoring Through Interactive Erosion Simulation
China
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
China
Papers Fast Forward TextDeformer: Geometry Manipulation Using Text Guidance
Papers Fast Forward Restricted Delaunay Triangulation for Explicit Surface Reconstruction
Papers Fast Forward Robust Low-poly Meshing for General 3D Models
Papers Fast Forward Sag-free Initialization for Strand-based Hybrid Hair Simulation
Papers Fast Forward HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Papers Fast Forward Towards Material Digitization With a Dual-scale Optical System
Papers Fast Forward Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
Papers Fast Forward Dictionary Fields: Learning a Neural Basis Decomposition
Papers Fast Forward NeuSample: Importance Sampling for Neural Materials
Papers Fast Forward HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Papers Fast Forward Materialistic: Selecting Similar Materials in Images
Papers Fast Forward NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Papers Fast Forward Surface Simplification Using Intrinsic Error Metrics
Papers Fast Forward Winding Numbers on Discrete Surfaces
Retrospective The Evolution of SIGGRAPH Experience Venues
Papers Fast Forward ColorfulCurves: Palette-aware Lightness Control and Color Editing via Sparse Optimization
Papers Fast Forward Differentiable Heightfield Path Tracing With Accelerated Discontinuities
Papers Fast Forward Image Vectorization and Editing via Linear Gradient Layer Decomposition
Papers Fast Forward TEXTure: Text-guided Texturing of 3D Shapes
Papers Fast Forward Boundary Value Caching for Walk on Spheres
Papers Fast Forward Computational Long Exposure Mobile Photography
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Papers Fast Forward PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Papers Fast Forward Simulation and Retargeting of Complex Multi-character Interactions
Appy Hour PhysicsAR
Papers Fast Forward DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Retrospective 50 Years of Changes — How to Brace Yourself!
Real-Time Live! Feature Film Quality Characters Anywhere
Papers Fast Forward Computational Exploration of Multistable Elastic Knots
Papers Fast Forward Fast Complementary Dynamics via Skinning Eigenmodes
Papers Fast Forward PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Papers Fast Forward Revisiting Controlled Mixture Sampling for Rendering Applications
Papers Fast Forward Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Papers Fast Forward Motion From Shape Change
Papers Fast Forward Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Papers Fast Forward TextDeformer: Geometry Manipulation Using Text Guidance
Papers Fast Forward HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Papers Fast Forward FactorMatte: Redefining Video Matting for Re-composition Tasks
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward Large-scale Terrain Authoring Through Interactive Erosion Simulation
Papers Fast Forward The Visual Language of Fabrics
Technical Paper COFS COntrolable Furniture Layout Synthesis
Papers Fast Forward Generating Procedural Materials From Text or Image Prompts
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Papers Fast Forward Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Papers Fast Forward A Sparse Non-parametric BRDF Model
Papers Fast Forward A Convex Optimization Framework for Regularized Geodesic Distances
Birds of a Feather UNC-Chapel Hill SIGGRAPH 2023 Reunion Luncheon
Papers Fast Forward Surface and Edge Detection for Primitive Fitting of Point Clouds
Papers Fast Forward Surface and Edge Detection for Primitive Fitting of Point Clouds
Papers Fast Forward Ultra-high Resolution SVBRDF Recovery From a Single Image
Technical Paper Variational Quasi-harmonic Maps for Computing Diffeomorphisms
Papers Fast Forward ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
Papers Fast Forward Surface and Edge Detection for Primitive Fitting of Point Clouds
Papers Fast Forward Ultra-high Resolution SVBRDF Recovery From a Single Image
Papers Fast Forward CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Papers Fast Forward Learning Physically Simulated Tennis Skills From Broadcast Videos
Papers Fast Forward Synthesizing Physical Character-scene Interactions
Papers Fast Forward Seeing Photons in Color
Papers Fast Forward The Visual Language of Fabrics
Papers Fast Forward Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
H
Papers Fast Forward Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Papers Fast Forward A Practical Walk-on-Boundary Method for Boundary Value Problems
Papers Fast Forward Parameter-space ReSTIR for Differentiable and Inverse Rendering
Papers Fast Forward Inverse Global Illumination Using a Neural Radiometric Prior
Appy Hour Melody Slot Machine HD
Papers Fast Forward FashionTex: Controllable Virtual Try-on With Text and Texture
Papers Fast Forward Language-based Photo Color Adjustment for Graphic Designs
Papers Fast Forward TextDeformer: Geometry Manipulation Using Text Guidance
Papers Fast Forward Fine Motor Skills: Operating Standard Robotic Fabrication as a Generative System
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Papers Fast Forward SpongeCake: A Layered Microflake Surface Appearance Model
Papers Fast Forward Generating Procedural Materials From Text or Image Prompts
Papers Fast Forward NeuSample: Importance Sampling for Neural Materials
Papers Fast Forward Neural Biplane Representation for BTF Rendering and Acquisition
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Emerging Technologies Realistic Dexterous Manipulation of Virtual Objects With Physics-based Haptic Rendering
Papers Fast Forward Synthesizing Physical Character-scene Interactions
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Birds of a Feather 3D Web Interoperability for the Metaverse
Birds of a Feather X3D4 is Web3D Ready
Course USD in Production
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Papers Fast Forward Parsing-conditioned Anime Translation: A New Dataset and Method
Papers Fast Forward Masonry Shell Structures With Discrete Equivalence Classes
Papers Fast Forward In the Blink of an Eye: Event-based Emotion Recognition
Papers Fast Forward MoiréTag: Angular Measurement and Tracking With a Passive Marker
Papers Fast Forward Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Art Gallery The Reminiscence — The Monologues of Being Seen
Papers Fast Forward Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Technical Paper Word-as-image for Semantic Typography
Papers Fast Forward Algebraic Smooth Occluding Contours
Papers Fast Forward ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Papers Fast Forward A Practical Wave Optics Reflection Model for Hair and Fur
Papers Fast Forward A Fast Geometric Multigrid Method for Curved Surfaces
Papers Fast Forward OpenMPD: A Low-level Presentation Engine for Multimodal Particle-based Displays
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Papers Fast Forward CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Papers Fast Forward Simulation and Retargeting of Complex Multi-character Interactions
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Papers Fast Forward ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Papers Fast Forward Sag-free Initialization for Strand-based Hybrid Hair Simulation
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Art Gallery Talking With Neurons
Papers Fast Forward Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Papers Fast Forward ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Papers Fast Forward Generating Procedural Materials From Text or Image Prompts
Papers Fast Forward Revisiting Controlled Mixture Sampling for Rendering Applications
Papers Fast Forward LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar
Papers Fast Forward ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
Papers Fast Forward Patternshop: Editing Point Patterns by Image Manipulation
China
Papers Fast Forward NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Art Gallery Cluster #069
Papers Fast Forward Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
Papers Fast Forward PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Real-Time Live! Feature Film Quality Characters Anywhere
Course OpenVDB
Papers Fast Forward Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Feature Film Quality Characters Anywhere
Papers Fast Forward DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Papers Fast Forward Mesh Density Adaptation for Template-based Shape Reconstruction
I
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Papers Fast Forward Semantics and Scheduling for Machine Knitting Compilers
Art Gallery Talking With Neurons
Immersive Pavilion The Calling VR
Technical Paper Word-as-image for Semantic Typography
Papers Fast Forward Movement Quality Visualization for Wheelchair Dance
Papers Fast Forward Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Papers Fast Forward HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
J
Papers Fast Forward Computational Long Exposure Mobile Photography
Papers Fast Forward Data-free Learning of Reduced-order Kinematics
Papers Fast Forward Differentiable Heightfield Path Tracing With Accelerated Discontinuities
Papers Fast Forward Fast Complementary Dynamics via Skinning Eigenmodes
Papers Fast Forward Neural Progressive Meshes
Papers Fast Forward Surface Simplification Using Intrinsic Error Metrics
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Papers Fast Forward Recursive Control Variates for Inverse Rendering
Papers Fast Forward Improved Water Sound Synthesis Using Coupled Bubbles
Papers Fast Forward A Realistic Surface-based Cloth Rendering Model
Papers Fast Forward Progressive Null-tracking for Volumetric Rendering
Papers Fast Forward Temporal Set Inversion for Animated Implicits
Real-Time Live! Real-time Collision Using AI
Papers Fast Forward Generalizing Shallow Water Simulations With Dispersive Surface Waves
Art Gallery Conservation of Shadows
Papers Fast Forward A Contact Proxy Splitting Method for Lagrangian Solid-fluid Coupling
Papers Fast Forward A Sparse Distributed Gigascale Resolution Material Point Method
Papers Fast Forward Multi-layer Thick Shells
Papers Fast Forward Second-order Stencil Descent for Interior-point Hyperelasticity
Papers Fast Forward Pyramid Texture Filtering
China
Papers Fast Forward Anatomically Detailed Simulation of Human Torso
Papers Fast Forward A Practical Walk-on-Boundary Method for Boundary Value Problems
Papers Fast Forward SpongeCake: A Layered Microflake Surface Appearance Model
Papers Fast Forward Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward Mesh Density Adaptation for Template-based Shape Reconstruction
K
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward Image Vectorization and Editing via Linear Gradient Layer Decomposition
Papers Fast Forward Deep Appearance Prefiltering
Papers Fast Forward Neural Prefiltering for Correlation-aware Levels of Detail
Papers Fast Forward Composite Motion Learning With Task Control
Papers Fast Forward Computational Long Exposure Mobile Photography
Immersive Pavilion The Calling VR
Papers Fast Forward CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Birds of a Feather ENIAC Programmers Project - Proving Ground
Art Gallery Hinemosu 30
Papers Fast Forward Complex Wrinkle Field Evolution
Technical Paper In-Timestep Remeshing for Contacting Elastodynamics
Papers Fast Forward Multi-layer Thick Shells
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Papers Fast Forward Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Papers Fast Forward Recursive Control Variates for Inverse Rendering
Papers Fast Forward Towards Attention–Aware Foveated Rendering
France
Papers Fast Forward 3D Gaussian Splatting for Real-time Radiance Field Rendering
Papers Fast Forward Spectral Coarsening With Hodge Laplacians
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Papers Fast Forward Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Retrospective SIGGRAPH Bowl
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Papers Fast Forward Mesh Density Adaptation for Template-based Shape Reconstruction
Art Gallery Talking With Neurons
Emerging Technologies AI-mediated 3D Video Conferencing
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Art Gallery Time to Snow
Papers Fast Forward A Hybrid Generator Architecture for Controllable Face Synthesis
Papers Fast Forward Geometric Optimisation via Spectral Shifting
Papers Fast Forward Neural Progressive Meshes
Papers Fast Forward TextDeformer: Geometry Manipulation Using Text Guidance
Immersive Pavilion Digital Dance Studio - VR (DDS - VR)
Papers Fast Forward NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Art Gallery Talking With Neurons
Papers Fast Forward Rhizomorph: The Coordinated Function of Shoots and Roots
Art Gallery Cluster #069
Papers Fast Forward DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Papers Fast Forward Motion From Shape Change
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Papers Fast Forward 3D Gaussian Splatting for Real-time Radiance Field Rendering
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Papers Fast Forward Towards Attention–Aware Foveated Rendering
Course Course on Diffusion Models
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
Papers Fast Forward Constraint-based Simulation of Passive Suction Cups
Papers Fast Forward Data-free Learning of Reduced-order Kinematics
Papers Fast Forward Temporal Set Inversion for Animated Implicits
Papers Fast Forward Zero-shot Image-to-image Translation
Art Gallery Talking With Neurons
Papers Fast Forward Movement Quality Visualization for Wheelchair Dance
Papers Fast Forward Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Art Gallery Reinventing the Spindle
L
Talk Eyes Without a Face
Real-Time Live! Real-time Collision Using AI
Papers Fast Forward Ultra-high Resolution SVBRDF Recovery From a Single Image
Papers Fast Forward A Hybrid Generator Architecture for Controllable Face Synthesis
Course OpenVDB
Papers Fast Forward Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Papers Fast Forward Second-order Stencil Descent for Interior-point Hyperelasticity
Papers Fast Forward Improved Water Sound Synthesis Using Coupled Bubbles
Papers Fast Forward Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Emerging Technologies Retinal-resolution Varifocal VR
Papers Fast Forward Language-based Photo Color Adjustment for Graphic Designs
Art Gallery Hyborg Agency
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Art Gallery The Reminiscence — The Monologues of Being Seen
Papers Fast Forward Anatomically Detailed Simulation of Human Torso
Papers Fast Forward Mesh Density Adaptation for Template-based Shape Reconstruction
Art Gallery Time to Snow
Papers Fast Forward Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Papers Fast Forward Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
Papers Fast Forward PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Random-access Neural Compression of Material Textures
Papers Fast Forward A Hybrid Generator Architecture for Controllable Face Synthesis
Papers Fast Forward 3D Gaussian Splatting for Real-time Radiance Field Rendering
Papers Fast Forward Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Sonification of a Juggling Performance Using Spatial Audio
Papers Fast Forward Data-free Learning of Reduced-order Kinematics
Papers Fast Forward PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Papers Fast Forward Rhizomorph: The Coordinated Function of Shoots and Roots
Papers Fast Forward Generating Activity Snippets by Learning Human-scene Interactions
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Art Gallery Chthulucene
Papers Fast Forward A Contact Proxy Splitting Method for Lagrangian Solid-fluid Coupling
Papers Fast Forward A Sparse Distributed Gigascale Resolution Material Point Method
Papers Fast Forward Multi-layer Thick Shells
Papers Fast Forward Second-order Stencil Descent for Interior-point Hyperelasticity
Papers Fast Forward Evolutionary Piecewise Developable Approximations
Papers Fast Forward Example-based Motion Synthesis via Generative Motion Matching
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward Scratch-based Reflection Art via Differentiable Rendering
Papers Fast Forward Neural Parametric Mixtures for Path Guiding
Course Course on Diffusion Models
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Papers Fast Forward Acting as Inverse Inverse Planning
Papers Fast Forward Parameter-space ReSTIR for Differentiable and Inverse Rendering
Papers Fast Forward Fluid-solid Coupling in Kinetic Two-phase Flow Simulation
Papers Fast Forward Example-based Motion Synthesis via Generative Motion Matching
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Papers Fast Forward Zero-shot Image-to-image Translation
Papers Fast Forward Progressive Null-tracking for Volumetric Rendering
Papers Fast Forward Surface and Edge Detection for Primitive Fitting of Point Clouds
Papers Fast Forward Parsing-conditioned Anime Translation: A New Dataset and Method
Papers Fast Forward PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Papers Fast Forward FashionTex: Controllable Virtual Try-on With Text and Texture
Course Course on Diffusion Models
Papers Fast Forward Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Papers Fast Forward Parsing-conditioned Anime Translation: A New Dataset and Method
Papers Fast Forward Inverse Global Illumination Using a Neural Radiometric Prior
Papers Fast Forward DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
Papers Fast Forward Semantics and Scheduling for Machine Knitting Compilers
Course Course on Diffusion Models
Emerging Technologies Retinal-resolution Varifocal VR
Emerging Technologies Retinal-resolution Varifocal VR
Technical Paper Blended Latent Diffusion
Papers Fast Forward AvatarReX: Real-time Expressive Full-body Avatars
Papers Fast Forward Anatomically Detailed Simulation of Human Torso
Papers Fast Forward Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects
Emerging Technologies AI-mediated 3D Video Conferencing
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Papers Fast Forward ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Technical Paper Deployable Strip Structures
China
Papers Fast Forward Locally Meshable Frame Fields
Papers Fast Forward Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Papers Fast Forward Differentiable Heightfield Path Tracing With Accelerated Discontinuities
Papers Fast Forward Surface Simplification Using Intrinsic Error Metrics
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Papers Fast Forward GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
Papers Fast Forward ETER: Elastic Tessellation for Real-time Pixel-accurate Rendering of Large-scale NURBS Models
Papers Fast Forward Evolutionary Piecewise Developable Approximations
Papers Fast Forward ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Papers Fast Forward Scratch-based Reflection Art via Differentiable Rendering
Papers Fast Forward Surface and Edge Detection for Primitive Fitting of Point Clouds
Papers Fast Forward Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Papers Fast Forward AvatarReX: Real-time Expressive Full-body Avatars
Papers Fast Forward LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar
Papers Fast Forward PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling
Papers Fast Forward Parsing-conditioned Anime Translation: A New Dataset and Method
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Papers Fast Forward PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Course USD in Production
Papers Fast Forward Towards Material Digitization With a Dual-scale Optical System
Papers Fast Forward Zero-shot Image-to-image Translation
Papers Fast Forward As-continuous-as-possible Extrusion-based Fabrication of Surface Models
Papers Fast Forward NeuSample: Importance Sampling for Neural Materials
Emerging Technologies AI-mediated 3D Video Conferencing
Technical Paper Diffusion Image Analogies
Art Gallery ReCollection
Talk Eyes Without a Face
Papers Fast Forward Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
M
Papers Fast Forward Seeing Photons in Color
Papers Fast Forward Micro-Mesh Construction
Papers Fast Forward Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Emerging Technologies Retinal-resolution Varifocal VR
Papers Fast Forward Helix-free Stripes for Knit Graph Design
Papers Fast Forward Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Papers Fast Forward Learning Physically Simulated Tennis Skills From Broadcast Videos
Papers Fast Forward CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Papers Fast Forward Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Papers Fast Forward Constraint-based Simulation of Passive Suction Cups
Papers Fast Forward Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Papers Fast Forward A Full-wave Reference Simulator for Computing Surface Reflectance
Papers Fast Forward A Practical Wave Optics Reflection Model for Hair and Fur
United States of America
Technical Paper Sum-of-squares Collision Detection for Curved Shapes and Paths
Papers Fast Forward OpenMPD: A Low-level Presentation Engine for Multimodal Particle-based Displays
Papers Fast Forward Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
Papers Fast Forward The Visual Language of Fabrics
Papers Fast Forward Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Papers Fast Forward Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Papers Fast Forward Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
Papers Fast Forward End-to-end Procedural Material Capture With Proxy-free Mixed-integer Optimization
Papers Fast Forward Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Papers Fast Forward A Practical Wave Optics Reflection Model for Hair and Fur
Papers Fast Forward CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward Semantics and Scheduling for Machine Knitting Compilers
Emerging Technologies Retinal-resolution Varifocal VR
Papers Fast Forward Bodylab — In Virtuo Sculpting, Painting, and Performing of Full-body Avatars
France
Papers Fast Forward Patternshop: Editing Point Patterns by Image Manipulation
Course Course on Diffusion Models
Papers Fast Forward A Hybrid Generator Architecture for Controllable Face Synthesis
Emerging Technologies Retinal-resolution Varifocal VR
Papers Fast Forward Example-based Procedural Modeling Using Graph Grammars
Papers Fast Forward TEXTure: Text-guided Texturing of 3D Shapes
Immersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Papers Fast Forward A Sparse Non-parametric BRDF Model
Papers Fast Forward MesoGen: Designing Procedural On-surface Stranded Mesostructures
Papers Fast Forward Polynomial 2D Green Coordinates for Polygonal Cages
Papers Fast Forward Rhizomorph: The Coordinated Function of Shoots and Roots
Papers Fast Forward A Full-wave Reference Simulator for Computing Surface Reflectance
Papers Fast Forward A Practical Wave Optics Reflection Model for Hair and Fur
Papers Fast Forward Boundary Value Caching for Walk on Spheres
Papers Fast Forward Progressive Null-tracking for Volumetric Rendering
Real-Time Live! Intermediated Reality With an AI 3D Printed Character
Technical Paper COFS COntrolable Furniture Layout Synthesis
Papers Fast Forward Helix-free Stripes for Knit Graph Design
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Papers Fast Forward Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Papers Fast Forward OpenMPD: A Low-level Presentation Engine for Multimodal Particle-based Displays
Papers Fast Forward Micro-Mesh Construction
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Papers Fast Forward Seeing Photons in Color
Papers Fast Forward Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Talk Skin Slide
Papers Fast Forward Recursive Control Variates for Inverse Rendering
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Papers Fast Forward Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Papers Fast Forward Differential Operators on Sketches via Alpha Contours
N
Art Gallery Talking With Neurons
Papers Fast Forward Movement Quality Visualization for Wheelchair Dance
Papers Fast Forward Fluid Cohomology
Emerging Technologies AI-mediated 3D Video Conferencing
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Papers Fast Forward Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Papers Fast Forward Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Emerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Papers Fast Forward CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Papers Fast Forward Semantics and Scheduling for Machine Knitting Compilers
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Papers Fast Forward A Fast Geometric Multigrid Method for Curved Surfaces
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Papers Fast Forward Differential Operators on Sketches via Alpha Contours
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward Recursive Control Variates for Inverse Rendering
Papers Fast Forward Pyramid Texture Filtering
Papers Fast Forward ClipFace: Text-guided Editing of Textured 3D Morphable Models
Technical Paper 3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models
Papers Fast Forward HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Papers Fast Forward NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Technical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Papers Fast Forward FashionTex: Controllable Virtual Try-on With Text and Texture
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Papers Fast Forward Recursive Control Variates for Inverse Rendering
Papers Fast Forward Inverse Global Illumination Using a Neural Radiometric Prior
Papers Fast Forward Parameter-space ReSTIR for Differentiable and Inverse Rendering
O
Emerging Technologies Single-shot VR
Papers Fast Forward Split-Lohmann Multifocal Displays
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Papers Fast Forward Geometric Optimisation via Spectral Shifting
Papers Fast Forward Eventfulness for Interactive Video Alignment
P
Papers Fast Forward Motion From Shape Change
Talk Eyes Without a Face
Germany
Papers Fast Forward Robust Low-poly Meshing for General 3D Models
Papers Fast Forward Sag-free Initialization for Strand-based Hybrid Hair Simulation
Papers Fast Forward Juxtaform: Interactive Visual Summarization for Exploratory Shape Design
Papers Fast Forward Computational Exploration of Multistable Elastic Knots
China
Papers Fast Forward Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Papers Fast Forward PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Papers Fast Forward Film Grain Rendering and Parameter Estimation
Technical Paper COFS COntrolable Furniture Layout Synthesis
Papers Fast Forward Large-scale Terrain Authoring Through Interactive Erosion Simulation
Papers Fast Forward Zero-shot Image-to-image Translation
Papers Fast Forward Towards Material Digitization With a Dual-scale Optical System
Papers Fast Forward Computational Exploration of Multistable Elastic Knots
Papers Fast Forward Rhizomorph: The Coordinated Function of Shoots and Roots
Papers Fast Forward In the Blink of an Eye: Event-based Emotion Recognition
Papers Fast Forward Relighting Neural Radiance Fields With Shadow and Highlight Hints
Papers Fast Forward Single Image Neural Material Relighting
Papers Fast Forward GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Technical Paper Deployable Strip Structures
Papers Fast Forward CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Papers Fast Forward Learning Physically Simulated Tennis Skills From Broadcast Videos
Papers Fast Forward Synthesizing Physical Character-scene Interactions
Papers Fast Forward Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Emerging Technologies Retinal-resolution Varifocal VR
Art Gallery Talking With Neurons
Immersive Pavilion Asymmetrical VR for Education
Papers Fast Forward Constructing Printable Surfaces With View-dependent Appearance
Papers Fast Forward GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Papers Fast Forward Forming Terrains by Glacial Erosion
Papers Fast Forward Materialistic: Selecting Similar Materials in Images
Papers Fast Forward Motion From Shape Change
Papers Fast Forward Gloss-aware Color Correction for 3D Printing
Papers Fast Forward Skin-Screen: A Computational Fabrication Framework for Color Tattoos
Papers Fast Forward Rhizomorph: The Coordinated Function of Shoots and Roots
Real-Time Live! Metaphysic Live: Real-time Hyperreal Faceswap
Papers Fast Forward Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Papers Fast Forward Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
Course USD in Production
Technical Paper Deployable Strip Structures
Papers Fast Forward Geometric Optimisation via Spectral Shifting
Papers Fast Forward Computational Long Exposure Mobile Photography
Q
Papers Fast Forward LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar
Papers Fast Forward NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Papers Fast Forward Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Papers Fast Forward Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Papers Fast Forward Guided Linear Upsampling
Emerging Technologies Single-shot VR
Papers Fast Forward Split-Lohmann Multifocal Displays
Papers Fast Forward Masonry Shell Structures With Discrete Equivalence Classes
Papers Fast Forward DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
Papers Fast Forward MoiréTag: Angular Measurement and Tracking With a Passive Marker
Papers Fast Forward FashionTex: Controllable Virtual Try-on With Text and Texture
Papers Fast Forward A Sparse Distributed Gigascale Resolution Material Point Method
R
Papers Fast Forward Acting as Inverse Inverse Planning
Papers Fast Forward Semantics and Scheduling for Machine Knitting Compilers
Papers Fast Forward NeuSample: Importance Sampling for Neural Materials
Papers Fast Forward Parameter-space ReSTIR for Differentiable and Inverse Rendering
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Papers Fast Forward Focal Path Guiding for Light Transport Simulation
Papers Fast Forward A Sparse Distributed Gigascale Resolution Material Point Method
Papers Fast Forward Computational Exploration of Multistable Elastic Knots
Art Papers Connecting With The Environment
Papers Fast Forward TEXTure: Text-guided Texturing of 3D Shapes
Technical Paper Deployable Strip Structures
Papers Fast Forward Patternshop: Editing Point Patterns by Image Manipulation
Papers Fast Forward Efficient Embeddings in Exact Arithmetic
Papers Fast Forward Towards Material Digitization With a Dual-scale Optical System
Technical Paper Unsupervised Learning of Robust Spectral Shape Matching
Papers Fast Forward Data-free Learning of Reduced-order Kinematics
Papers Fast Forward Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
Papers Fast Forward Inverse Global Illumination Using a Neural Radiometric Prior
Papers Fast Forward Recursive Control Variates for Inverse Rendering
Immersive Pavilion Gumball Dreams: Live Theater in VR
Papers Fast Forward Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Art Gallery RGB Peg Mirror
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Papers Fast Forward HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Papers Fast Forward Generating Procedural Materials From Text or Image Prompts
Papers Fast Forward Constructing Printable Surfaces With View-dependent Appearance
Course USD in Production
S
Papers Fast Forward Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Papers Fast Forward CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Birds of a Feather DevOps in Production
Technical Paper Random-access Neural Compression of Material Textures
Emerging Technologies Single-shot VR
Papers Fast Forward Split-Lohmann Multifocal Displays
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Papers Fast Forward Boundary Value Caching for Walk on Spheres
Papers Fast Forward Large-scale Terrain Authoring Through Interactive Erosion Simulation
Papers Fast Forward PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Papers Fast Forward Motion From Shape Change
Papers Fast Forward Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Technical Paper B-rep Matching for Collaborating Across CAD Systems
Papers Fast Forward Generative Design of Sheet Metal Structures
Papers Fast Forward DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Retrospective SIGGRAPH Fast Backwards
Papers Fast Forward Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Papers Fast Forward Patternshop: Editing Point Patterns by Image Manipulation
Course USD in Production
Papers Fast Forward Deep Appearance Prefiltering
Immersive Pavilion The Calling VR
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Papers Fast Forward Stealth Shaper: Reflectivity Optimization as Surface Stylization
Technical Paper Word-as-image for Semantic Typography
Papers Fast Forward NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Papers Fast Forward NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Papers Fast Forward Composite Motion Learning With Task Control
Technical Paper Adaptive Local Basis Functions for Shape Completion
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Papers Fast Forward Materialistic: Selecting Similar Materials in Images
Papers Fast Forward Data-free Learning of Reduced-order Kinematics
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Papers Fast Forward Surface Simplification Using Intrinsic Error Metrics
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Technical Paper Diffusion Image Analogies
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Papers Fast Forward Scratch-based Reflection Art via Differentiable Rendering
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Papers Fast Forward Immersive Experience of Chinese Poems and Paintings
Papers Fast Forward CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Papers Fast Forward DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
Papers Fast Forward DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
China
Papers Fast Forward Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Papers Fast Forward Patternshop: Editing Point Patterns by Image Manipulation
Papers Fast Forward Juxtaform: Interactive Visual Summarization for Exploratory Shape Design
Papers Fast Forward Parameter-space ReSTIR for Differentiable and Inverse Rendering
Papers Fast Forward Complex Wrinkle Field Evolution
Papers Fast Forward A Sparse Distributed Gigascale Resolution Material Point Method
Papers Fast Forward Focal Path Guiding for Light Transport Simulation
Papers Fast Forward Neural Prefiltering for Correlation-aware Levels of Detail
Papers Fast Forward Revisiting Controlled Mixture Sampling for Rendering Applications
Retrospective 50 Years of Changes — How to Brace Yourself!
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Papers Fast Forward FactorMatte: Redefining Video Matting for Re-composition Tasks
Papers Fast Forward Motion From Shape Change
Papers Fast Forward A Convex Optimization Framework for Regularized Geodesic Distances
Papers Fast Forward Data-free Learning of Reduced-order Kinematics
Technical Paper Sum-of-squares Collision Detection for Curved Shapes and Paths
Technical Paper Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence With Free Boundary
Technical Paper Variational Quasi-harmonic Maps for Computing Diffeomorphisms
Talk Skin Slide
Papers Fast Forward ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields
Course Course on Diffusion Models
Papers Fast Forward Masonry Shell Structures With Discrete Equivalence Classes
Papers Fast Forward Guided Linear Upsampling
Papers Fast Forward Example-based Motion Synthesis via Generative Motion Matching
Real-Time Live! Feature Film Quality Characters Anywhere
Papers Fast Forward ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Papers Fast Forward HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Emerging Technologies AI-mediated 3D Video Conferencing
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Immersive Pavilion Digital Dance Studio - VR (DDS - VR)
Papers Fast Forward Dictionary Fields: Learning a Neural Basis Decomposition
Papers Fast Forward Spectral Coarsening With Hodge Laplacians
Technical Paper Diffusion Image Analogies
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Papers Fast Forward A Practical Walk-on-Boundary Method for Boundary Value Problems
Papers Fast Forward Towards Material Digitization With a Dual-scale Optical System
Papers Fast Forward Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
China
Papers Fast Forward Eventfulness for Interactive Video Alignment
Papers Fast Forward ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Art Gallery Hyborg Agency
Papers Fast Forward NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Papers Fast Forward Seeing Photons in Color
Emerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Immersive Pavilion Mechanical Brain Hacking
Technical Paper Diffusion Image Analogies
Art Papers Disruptive Perceptions
T
Papers Fast Forward Computational Long Exposure Mobile Photography
Papers Fast Forward Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Immersive Pavilion Mechanical Brain Hacking
Technical Paper Sum-of-squares Collision Detection for Curved Shapes and Paths
Papers Fast Forward ColorfulCurves: Palette-aware Lightness Control and Color Editing via Sparse Optimization
Papers Fast Forward Image Vectorization and Editing via Linear Gradient Layer Decomposition
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Immersive Pavilion Mechanical Brain Hacking
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Papers Fast Forward Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials
Papers Fast Forward Dictionary Fields: Learning a Neural Basis Decomposition
China
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Papers Fast Forward Ultra-high Resolution SVBRDF Recovery From a Single Image
Papers Fast Forward Micro-Mesh Construction
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Papers Fast Forward Progressive Null-tracking for Volumetric Rendering
Papers Fast Forward Acting as Inverse Inverse Planning
Papers Fast Forward CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Papers Fast Forward Generative Design of Sheet Metal Structures
Papers Fast Forward Key-locked Rank One Editing for Text-to-image Personalization
Real-Time Live! Suit Up: AI MoCap
Papers Fast Forward Polynomial 2D Green Coordinates for Polygonal Cages
Papers Fast Forward Variational Shape Reconstruction via Quadric Error Metrics
Papers Fast Forward ClipFace: Text-guided Editing of Textured 3D Morphable Models
Papers Fast Forward A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures
Papers Fast Forward Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials
Papers Fast Forward Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
Art Gallery Cluster #069
Papers Fast Forward Film Grain Rendering and Parameter Estimation
Papers Fast Forward Stealth Shaper: Reflectivity Optimization as Surface Stylization
Papers Fast Forward Differentiable Heightfield Path Tracing With Accelerated Discontinuities
Papers Fast Forward Relighting Neural Radiance Fields With Shadow and Highlight Hints
Papers Fast Forward Single Image Neural Material Relighting
Papers Fast Forward A Sparse Non-parametric BRDF Model
Emerging Technologies AI-mediated 3D Video Conferencing
Papers Fast Forward Real-time Radiance Fields for Single-image Portrait View Synthesis
Papers Fast Forward Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-number Field
Papers Fast Forward Guided Linear Upsampling
Papers Fast Forward Restricted Delaunay Triangulation for Explicit Surface Reconstruction
Papers Fast Forward Ultra-high Resolution SVBRDF Recovery From a Single Image
Immersive Pavilion Gumball Dreams: Live Theater in VR
Papers Fast Forward Simulation and Retargeting of Complex Multi-character Interactions
Papers Fast Forward Perceptual Visibility Model for Temporal Contrast Changes in Periphery
Papers Fast Forward Communing With Creative AI
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
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Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Papers Fast Forward Stealth Shaper: Reflectivity Optimization as Surface Stylization
Papers Fast Forward A Sparse Non-parametric BRDF Model
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Technical Paper Random-access Neural Compression of Material Textures
Retrospective 50 Years of Changes — How to Brace Yourself!
Papers Fast Forward Metameric: Spectral Uplifting via Controllable Color Constraints
Papers Fast Forward GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Papers Fast Forward Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Papers Fast Forward Computational Exploration of Multistable Elastic Knots
Birds of a Feather UNC-Chapel Hill SIGGRAPH 2023 Reunion Luncheon
Real-Time Live! Roblox Generative AI in Action
Technical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Technical Paper Word-as-image for Semantic Typography
Emerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Papers Fast Forward Complex Wrinkle Field Evolution
Papers Fast Forward Data-free Learning of Reduced-order Kinematics
Papers Fast Forward Robust Low-poly Meshing for General 3D Models
Papers Fast Forward Sketch-guided Text-to-image Diffusion Models
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Art Gallery Conservation of Shadows
Technical Paper Deployable Strip Structures
Papers Fast Forward A Full-wave Reference Simulator for Computing Surface Reflectance
Papers Fast Forward A Practical Wave Optics Reflection Model for Hair and Fur
Papers Fast Forward NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Papers Fast Forward Local Deformation for Interactive Shape Editing
Papers Fast Forward FashionTex: Controllable Virtual Try-on With Text and Texture
Papers Fast Forward Neural Biplane Representation for BTF Rendering and Acquisition
Papers Fast Forward Scratch-based Reflection Art via Differentiable Rendering
Papers Fast Forward SpongeCake: A Layered Microflake Surface Appearance Model
China
Papers Fast Forward Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Papers Fast Forward Neural Parametric Mixtures for Path Guiding
Technical Paper Adaptive Local Basis Functions for Shape Completion
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Papers Fast Forward Second-order Stencil Descent for Interior-point Hyperelasticity
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Papers Fast Forward Film Grain Rendering and Parameter Estimation
Papers Fast Forward Improved Water Sound Synthesis Using Coupled Bubbles
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Immersive Pavilion Asymmetrical VR for Education
Papers Fast Forward OctFormer: Octree-based Transformers for 3D Point Clouds
Papers Fast Forward Restricted Delaunay Triangulation for Explicit Surface Reconstruction
Emerging Technologies Realistic Dexterous Manipulation of Virtual Objects With Physics-based Haptic Rendering
Papers Fast Forward Fluid Cohomology
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
Papers Fast Forward Guided Linear Upsampling
Technical Paper Fast GPU-based Two-way Continuous Collision Handling
Papers Fast Forward Synthesizing Physical Character-scene Interactions
Papers Fast Forward Sag-free Initialization for Strand-based Hybrid Hair Simulation
Papers Fast Forward Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-number Field
Technical Paper NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images
Papers Fast Forward Restricted Delaunay Triangulation for Explicit Surface Reconstruction
Papers Fast Forward NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper Variational Quasi-harmonic Maps for Computing Diffeomorphisms
Papers Fast Forward Language-based Photo Color Adjustment for Graphic Designs
Immersive Pavilion Asymmetrical VR for Education
Papers Fast Forward Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Papers Fast Forward A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures
Papers Fast Forward Masonry Shell Structures With Discrete Equivalence Classes
Papers Fast Forward Restricted Delaunay Triangulation for Explicit Surface Reconstruction
Papers Fast Forward CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Papers Fast Forward Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Papers Fast Forward Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Papers Fast Forward Nerfstudio: A Modular Framework for Neural Radiance Field Development
China
Papers Fast Forward In the Blink of an Eye: Event-based Emotion Recognition
Papers Fast Forward Dictionary Fields: Learning a Neural Basis Decomposition
Papers Fast Forward Microfacet Theory for Non-uniform Heightfields
Papers Fast Forward Neural Prefiltering for Correlation-aware Levels of Detail
Papers Fast Forward Computational Long Exposure Mobile Photography
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Papers Fast Forward Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Papers Fast Forward Towards Attention–Aware Foveated Rendering
Papers Fast Forward Helix-free Stripes for Knit Graph Design
Immersive Pavilion Digital Dance Studio - VR (DDS - VR)
Retrospective 50 Years of Changes — How to Brace Yourself!
Papers Fast Forward A Fast Geometric Multigrid Method for Curved Surfaces
Talk Skin Slide
Technical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Papers Fast Forward Generalizing Shallow Water Simulations With Dispersive Surface Waves
Papers Fast Forward Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Papers Fast Forward Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Papers Fast Forward Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions
Papers Fast Forward PMP: Learning to Physically Interact With Environments Using Part-wise Motion Priors
Papers Fast Forward QuestEnvSim: Environment-aware Simulated Motion Tracking From Sparse Sensor Input
Papers Fast Forward Simulation and Retargeting of Complex Multi-character Interactions
Technical Paper Random-access Neural Compression of Material Textures
Papers Fast Forward Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects
Papers Fast Forward Fluid Cohomology
Papers Fast Forward NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Papers Fast Forward CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Papers Fast Forward ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Papers Fast Forward Relighting Neural Radiance Fields With Shadow and Highlight Hints
Papers Fast Forward Robust Low-poly Meshing for General 3D Models
Papers Fast Forward Sag-free Initialization for Strand-based Hybrid Hair Simulation
China
Papers Fast Forward RSMT: Real-time Stylized Motion Transition for Characters
Papers Fast Forward NeuSample: Importance Sampling for Neural Materials
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
China
Papers Fast Forward In the Blink of an Eye: Event-based Emotion Recognition
Papers Fast Forward NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Papers Fast Forward Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
Papers Fast Forward Deep Real-time Volumetric Rendering Using Multi-feature Fusion
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Papers Fast Forward ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Papers Fast Forward A Full-wave Reference Simulator for Computing Surface Reflectance
Papers Fast Forward A Practical Wave Optics Reflection Model for Hair and Fur
Papers Fast Forward FactorMatte: Redefining Video Matting for Re-composition Tasks
Technical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Papers Fast Forward A Contact Proxy Splitting Method for Lagrangian Solid-fluid Coupling
Papers Fast Forward Multi-layer Thick Shells
Papers Fast Forward Movement Quality Visualization for Wheelchair Dance
Papers Fast Forward NeuSample: Importance Sampling for Neural Materials
Papers Fast Forward Image Vectorization and Editing via Linear Gradient Layer Decomposition
Real-Time Live! ChatAvatar: Creating Hyper-realistic Physically Based 3D Facial Assets Through AI-driven Conversations
Papers Fast Forward DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
Papers Fast Forward HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Papers Fast Forward Composite Motion Learning With Task Control
Papers Fast Forward Parsing-conditioned Anime Translation: A New Dataset and Method
Papers Fast Forward As-continuous-as-possible Extrusion-based Fabrication of Surface Models
Emerging Technologies Realistic Dexterous Manipulation of Virtual Objects With Physics-based Haptic Rendering
Papers Fast Forward Dictionary Fields: Learning a Neural Basis Decomposition
Papers Fast Forward NeuSample: Importance Sampling for Neural Materials
Papers Fast Forward Efficient Video Portrait Reenactment via Grid-based Codebook
Papers Fast Forward Improved Water Sound Synthesis Using Coupled Bubbles
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Papers Fast Forward Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
United States of America
Papers Fast Forward A Realistic Surface-based Cloth Rendering Model
Papers Fast Forward Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Papers Fast Forward Neural Biplane Representation for BTF Rendering and Acquisition
Papers Fast Forward Neural Prefiltering for Correlation-aware Levels of Detail
Papers Fast Forward SpongeCake: A Layered Microflake Surface Appearance Model