Contributors
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Gordon -
DirectorLucid Realities
Unframed Collection
FranceVR Theater Champollion, the Egyptian (10 mins)
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Sebastian Aaltonen
HypeHype
FinlandCourse Advances in Real-Time Rendering Part I
Lisie Aartsen
Khronos Group
United States of AmericaBirds of a Feather Khronos Group and Metaverse Standards Forum Networking Reception
Shaimaa Monem Abdelhafez
Max Planck Institute for Dynamics of Complex Technical Systems
Institute of Mathematical Optimization Otto-von-Guericke Universität Magdeburg
GermanyPoster 4. Improved Projective Dynamics Global Solves Using Snapshots-Based Reduced Basis
Muhammad Abdullah
Hasso Plattner Institute
GermanyAffiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Kfir Aberman
Google Research
United States of AmericaTechnical Paper Sketch-guided Text-to-image Diffusion Models
Zeynep Abes
USC - Cinematic Arts
United States of AmericaPanel Preserving Virtual Reality
Eva Abramycheva
Unity Technologies
Exhibitor Session Introducing Eddy, featuring Ronnie Menahem
Eva Abramycheva
Unity Technologies
SwitzerlandBirds of a Feather Deep Compositing in Production - lessons learned
Hassan Abu Alhaija
NVIDIA
GermanyReal-Time Live! Interactive AI Material Generation and Editing in NVIDIA Omniverse
Lubna Abu Rmaileh
Fraunhofer IGD
Norwegian University of Science and Technology
GermanyTechnical Paper Meso-facets for Goniochromatic 3D Printing
Mazdak Abulnaga
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence With Free Boundary
Eytan Adar
University of Michigan
United States of AmericaAffiliated Session Affective Learning Objectives for Communicative Visualizations
Stuart Adcock
Weta FX
New ZealandExhibitor Session Autodesk | Capturing Emotion for Avatar: The Way of Water
Alex Adkins
Clemson University
United States of AmericaTechnical Paper How Important Are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
David Adler
DirectorMakropol
DenmarkVR Theater Shadow (14 mins)
Triantafyllos Afouras
University of Oxford
Meta AI
United States of AmericaTechnical Paper Eventfulness for Interactive Video Alignment
Elaheh Afroozan
Bowling Green State University
United States of AmericaHistory AR SIGGRAPH T-shirt Magic Mirror
History Vulture Culture - A Visual History of SIGGRAPH Collectibles
Hiroyuki Aga
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Lourdes Agapito
University College London (UCL)
United KingdomTechnical Paper HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Naoki Agata
The University of Tokyo
JapanPoster 7. Computational Design of Nebuta-like Paper-on-Wire Artworks
Abdalla G. M. Ahmed
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaPoster 9. Image Printing on Stones, Wood, and More
Abhik Ahuja
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
Tony Aiello
LAIKA
United States of AmericaTalk LAIKA’s Next Generation Stage Planning System
Noam Aigerman
Adobe Research
United States of AmericaTechnical Paper Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Technical Paper Neural Progressive Meshes
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Francis Aish
Independent
United KingdomFrontiers Frontiers Workshop: Shaping the Role of Design in the Era of AI
Stuart Aitken
Axis Studios
United KingdomPanel How Video Game Content is Driving Adult Animation’s Expansion into Mainstream.
Miika Aittala
NVIDIA
FinlandTechnical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Avi M. Aizenman
University of California, Berkeley
United States of AmericaTechnical Paper The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
Tomas Akenine-Möller
NVIDIA
SwedenTechnical Paper Random-access Neural Compression of Material Textures
Amaan Akram
Untold Studios
Exhibitor Session Autodesk | Borderless Creativity in the Cloud
Aykan Aktas
Adidas
GermanyTalk Generative AI for Concept Creation in Footwear Design
Taslima Akter
UCI
United States of AmericaFrontiers Frontiers Workshop: Digital Avatars: Risks, Harms, Barriers, Opportunities
Yuval Alaluf
Tel Aviv University
IsraelTechnical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Technical Paper TEXTure: Text-guided Texturing of 3D Shapes
Carlos Alarcon Meza
Concordia University
CanadaPoster 49. The use of Containers in OpenGL, ML and HPC for Teaching and Research Support
Georgios Albanis
Moverse PC
GreeceReal-Time Live! Suit Up: AI MoCap
Graham Aldridge
Bend Studio
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Marc Alexa
TU Berlin
GermanyTechnical Paper Efficient Embeddings in Exact Arithmetic
Simon Alexanderson
KTH Royal Institute of Technology
Motorica AB
SwedenTechnical Paper Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Carlos Aliaga
Meta Reality Labs Research
United States of AmericaTechnical Paper A Realistic Surface-based Cloth Rendering Model
Mitchell Allen
Applied Physics Laboratory
United States of AmericaReal-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Rebecca Allen
Independent Artist
United States of AmericaArt Gallery Retrospective of Female Digital Art Pioneers
Panel Women in the Story of Immersive Technology
Pierre Alliez
INRIA
FranceTechnical Paper Variational Shape Reconstruction via Quadric Error Metrics
Hadi Amata
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper MoiréTag: Angular Measurement and Tracking With a Passive Marker
Eva Ambramycheva
Unity Technologies
Exhibitor Session Introducing Wētā Tools’s Deep Compositing toolset
Paul Ambrosiussen
SideFX
CanadaExhibitor Session Houdini MLOPs - Data, Training and Generative AI
Tobias Anderberg
Sony Innovation Studio
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
Brian Anderson
Unity Technologies
Exhibitor Session Enhancing the animated character workflow with Ziva VFX and Ziva RT
Exhibitor Session Unreal Engine/Epic Games: 20 UE Tips in 20 Minutes
Chris Anderson
Art DirectorPossible Productions
United States of AmericaProduction Session Magic Made Real: How POSSIBLE and Riot Games Realize League of Legends for the Stage
Nathan Anderson
Executive ProducerNew Canvas
AustraliaVR Theater Lustration (10 minutes)
Hideyuki Ando
Osaka University of Arts
JapanACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
History Twenty Years of Innovation in Media Design (1998- )
Daniel Andrassy
Leopoly
HungaryEducator's Forum Educator's Forum Talk - Virtual Reality: The Gateway for Non-professionals to Solve Complex Design Problems
Sheldon Andrews
Ecole de Technologie supérieure Montreal, Quebec, Canada
CanadaTechnical Paper Constraint-based Simulation of Passive Suction Cups
Curtis Andrus
Animal Logic
CanadaTalk Artist-friendly Tools for Realistic Knitted Cloth
Shivangi Aneja
Technical University of Munich
GermanyTechnical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Fatima Anes
NVIDIA
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Lauryn Anthony
Co-DirectorRingling College of Art and Design
United States of AmericaElectronic Theater Period Drama
Tenglong Ao
Peking University
ChinaTechnical Paper GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
Miho Aoki
University of Alaska Fairbanks
United States of AmericaACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
ACM SIGGRAPH Village In-Person Meet the Partners
Toshiki Aoki
University of Tokyo
JapanTechnical Paper StripMaker: Perception-driven Learned Vector Sketch Consolidation
Kazuma Aoyama
Faculty of Informatics, Gunma University
JapanPoster 41. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation
Rachael Appleton
Autodesk
Exhibitor Session Autodesk | Exploring the Transformative Power of AI in Media & Entertainment
Kohei Arai
Metachrosys, Inc.
JapanPoster 22. Towards Realistic Virtual Try-on for E-commerce by Sewing Pattern Estimation
Moab Arar
Tel Aviv University
IsraelTechnical Paper Encoder-based Domain Tuning for Fast Personalization of Text-to-image Models
Victor Arellano Vicente
SEDDI
SpainTechnical Paper Towards Material Digitization With a Dual-scale Optical System
Alexandra Arguelles
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
SingaporeArt Gallery Talking With Neurons
Peter Ariet
Producer/Animation StudioStudio Syro
United States of AmericaVR Theater Reimagined Volume I: Nyssa (14-16 mins)
Ricky Arietta
Walt Disney Animation Studios
United States of AmericaTalk Swoop: Animating Characters Along a Path
Mark Armstrong
Keio University Graduate School of Media Design
JapanImmersive Pavilion Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Ryan Aronson
Stanford University
United States of AmericaTechnical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Ali Asadipour
Computer Science Research Centre, Royal College of Art
United KingdomArt Gallery Hyborg Agency
Amirsaman Ashtari
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper Semi-supervised Reference-based Sketch Extraction Using a Contrastive Learning Framework
Martine Asselin
Directorn/a
CanadaVR Theater Les pieds en haut : Lou (13-24 mins)
Trent Atwood
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Procedural Worldbuilding with Smart Assets
Yuval Atzmon
NVIDIA Research
IsraelTechnical Paper Encoder-based Domain Tuning for Fast Personalization of Text-to-image Models
Technical Paper Key-locked Rank One Editing for Text-to-image Personalization
Inge Auerbacher
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Gabriel Augerai
Miyu Distribution
FranceElectronic Theater Boom
Romain Augier
Miyu Distribution
FranceElectronic Theater Boom
Vince Auletta
Unity Technologies
Exhibitor Session Real-time remote collaboration using Parsec and SyncSketch
Jake Austin
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
Omri Avrahami
Hebrew University of Jerusalem
IsraelTechnical Paper Blended Latent Diffusion
Nick Avramoussis
Weta Digital
New ZealandCourse OpenVDB
Kartik Ayyar
Roblox
United States of AmericaReal-Time Live! Roblox Generative AI in Action
Omri Azencot
Ben Gurion University of the Negev
IsraelTechnical Paper An Elastic Basis for Spectral Shape Correspondence
Vinicius C. Azevedo
Disney Research Studios
SwitzerlandTalk Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation
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Michael Babcock
NVIDIA
United States of AmericaReal-Time Live! Interactive AI Material Generation and Editing in NVIDIA Omniverse
Moritz Baecher
Disney Research Imagineering
SwitzerlandTechnical Paper DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Jinseok Bae
Seoul National University
South KoreaTechnical Paper PMP: Learning to Physically Interact With Environments Using Part-wise Motion Priors
Seok-Hyung Bae
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaEmerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Seung-Hwan Baek
POSTECH
South KoreaTechnical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Course Polarization-based Visual Computing
Sunwoo Baek
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaArt Gallery Time to Snow
Matt Baer
DreamWorks Animation
Talk Crowded House: Advances in Crowd Simulation
Faraz Baghernezhad
Roblox
United States of AmericaPoster 48. Reverse Projection: Real-Time Local Space Texture Mapping
Kader Bagli
ACM SIGGRAPH
GermanyACM SIGGRAPH Village In-Person The Art of Inclusion: How Representation Shapes the Future
Kai Bai
ShanghaiTech University
ChinaTechnical Paper Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
Yunpeng Bai
Tsinghua Shenzhen International Graduate School,Tsinghua University
ChinaTechnical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Dan Bailey
Industrial Light & Magic
CanadaCourse OpenVDB
Mike Bailey
Oregon State Uniersity
United States of AmericaCourse An Experience Course: A Whirlwind Introduction to Computer Graphics for Total Beginners
Course The Vulkan Computer Graphics API
Aloys Baillet
NVIDIA
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Clémence Bailly
Ecole MoMA
FranceElectronic Theater La Diplomatie de L'éclipse
Steve Bako
University of California Santa Barbara
United States of AmericaTechnical Paper Deep Appearance Prefiltering
Sanjay Bakshi
Visual Effects SupervisorPixar Animation Studios
United States of AmericaProduction Session Playing with Fire and Water – The Making of Pixar’s Elemental
Andrea Baldwin
University of Utah
United States of AmericaArt Gallery The Reminiscence — The Monologues of Being Seen
Sarawathi Balgam
DANCINGATOMS
GermanyACM SIGGRAPH Village In-Person Breaking Boxes - Storytelling, Empowering Women, Building Academy Award-winning Studios, Facing Imposter Syndrome, and Practicing Silence!
Martin Balint
Max Planck Institute for Informatics
GermanyTechnical Paper Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Franck Balson
Blur
United States of AmericaPanel How Video Game Content is Driving Adult Animation’s Expansion into Mainstream.
Seonghoon Ban
RECON Labs Inc
South KoreaArt Papers Intersection of Seeing: New Ways of Experiencing Reality Using Autonomous Volumetric Capture System
Yuki Ban
The University of Tokyo
JapanHistory Magic Pot (2012): Perception-Based Shape Display Using Visual-Haptic Interaction
Richard Baneham
Visual Effects Supervisor
Lightstorm Entertainment
United States of AmericaProduction Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Kiseung Bang
Seoul National University
South KoreaTechnical Paper Étendue Expansion in Holographic Near Eye Displays Through Sparse Eye-box Generation Using Lens Array Eyepiece
Colette Bangert
CS Bart
United States of AmericaArt Gallery Retrospective of Female Digital Art Pioneers
Martin S. Banks
University of California, Berkeley
United States of AmericaTechnical Paper The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
Paulus Bannink
Guerrilla Games
NetherlandsTalk Facial Animation at Scale: Producing Facial Animation for 24 Hours of Narrative Content in “Horizon: Forbidden West”
Hujun Bao
State Key Lab of CAD&CG, Zhejiang University
ChinaTechnical Paper Data-driven Digital Lighting Design for Residential Indoor Spaces
Ilya Baran
PTC
United States of AmericaTechnical Paper B-rep Matching for Collaborating Across CAD Systems
Giulia Barbareschi
Keio University Graduate School of Media Design
JapanArt Papers Movement Quality Visualization for Wheelchair Dance
Amir Barda
Tel Aviv University
IsraelTechnical Paper Generative Design of Sheet Metal Structures
William Bares
Whitman College
United States of AmericaEducator's Forum Engaging Education Techniques and Assignments Talk - Haptics for Accessible Graphics in CS1
Elizabeth Baron
Unity Technologies
United States of AmericaPanel Women in the Story of Immersive Technology
Jessica Baron
Clemson University
United States of AmericaPoster 34. Robust Color Correction for Preserving Spatial Variations Within Photographs
Poster 50. Toward Efficient Capture of Spatially Varying Material Properties
Erika Barraza
Double Eye Studios
United States of AmericaFrontiers Frontiers Workshop: All the Metaverse's a Stage: Theatrical Strategies for Blended Realities
Phil Barrenger
Rising Sun Pictures
Exhibitor Session Autodesk | Exploring the Transformative Power of AI in Media & Entertainment
Jon Barron
Google Research
United States of AmericaTechnical Paper BakedSDF: Meshing Neural SDFs for Real-time View Synthesis
Technical Paper MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
Jon Barry
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Bringing Water to Life
Alec Bartsch
Pixar Animation Studios
United States of AmericaTalk A Procedural Approach for Stylized Bark Shading
Mégane Bati
IRIT, Université de Toulouse, UPS, CNRS
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Tobias Batik
Technische Universität Wien (TU Wien)
AustriaEmerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Dhruv Batra
Georgia Institute of Technology
United States of AmericaTechnical Paper An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation
Christopher Batty
University of Waterloo
CanadaTechnical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Technical Paper PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Patrick Baudisch
Hasso Plattner Institute
GermanyAffiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Arnaud BAUDRY
Production designerRIOT GAMES
United States of AmericaProduction Session Fortiche : Crafting the Bridge
Frank Bauer
Friedrich-Alexander-Universität Erlangen Nürnberg
GermanyAffiliated Session Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping
David Baylis
Epic Games
Exhibitor Session Unreal Engine/Epic Games: Five Things I Wish I'd Known When I Started Using UE
Tony Baylis
ACM SIGGRAPH
Lawrence Livermore National Laboratory
United States of AmericaACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Brian Beams (IP)
Stanford University
United States of AmericaImmersive Pavilion Social VR
Erika Becerra
Walt Disney Animation Studios
Exhibitor Session Meet & Greet: Animation Production
Exhibitor Session Meet & Greet: Animation Technology
Tomasz Bednarz
ACM SIGGRAPH
NVIDIA Research
AustraliaACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Tomasz Bednarz
NVIDIA
United States of AmericaBirds of a Feather Generative AI for Graphics and 3D
Birds of a Feather Immersive Visualisation for Science, Research, Art and Metaverse Applications
Laurent Belcour
Intel
FranceTechnical Paper Iterative alpha-(de)Blending: A Minimalist Deterministic Diffusion Model
Jeff Bell
Autodesk
CanadaExhibitor Session Autodesk | At the End of the Time Tunnel: Shaping the Future of Media and Entertainment
Birds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Bello Bello
University at Buffalo
United States of AmericaArt Papers Beauty: Explorations of Machine-Microbial Agencies
Mirela Ben-Chen
Technion - Israel Institute of Technology
IsraelTechnical Paper A Convex Optimization Framework for Regularized Geodesic Distances
Technical Paper An Elastic Basis for Spectral Shape Correspondence
Technical Paper Thin and Thinner: Modeling Shells and Hair
Pierre Bénard
University of Bordeaux
LaBRI - manao
FranceTechnical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Otman Benchekroun
University of Toronto
CanadaTechnical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Bedrich Benes
Purdue University
United States of AmericaTechnical Paper Fabricating Appearance
Technical Paper Forming Terrains by Glacial Erosion
Birds of a Feather Graphical Models Journal Editorial Board Meeting
Technical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Peter Benner
Max Planck Institute for Dynamics of Complex Technical Systems
Institute of Mathematical Optimization Otto-von-Guericke Universität Magdeburg
GermanyPoster 4. Improved Projective Dynamics Global Solves Using Snapshots-Based Reduced Basis
Valerie Bentivegna
Science & Medical WriterCognition Studio, Inc
United States of AmericaElectronic Theater TriSalus: SD-101 and SmartValve Technology
Ilise Benun
Marketing-Mentor.com
United States of AmericaBirds of a Feather WOSC Series: It’s not Confidence You Need...
Birds of a Feather WOSC Series: Mastering the Money Mindset with Ilise Benun of Marketing-Mentor.com
Kiira Benzing
Double Eye Studios
United States of AmericaFrontiers Frontiers Workshop: All the Metaverse's a Stage: Theatrical Strategies for Blended Realities
Dani Bergey
Medical Animator & IllustratorCognition Studio, Inc
United States of AmericaElectronic Theater TriSalus: SD-101 and SmartValve Technology
Daniel Berio
Goldsmiths University of London
United KingdomTechnical Paper Word-as-image for Semantic Typography
Amit H. Bermano
Tel Aviv University
IsraelTechnical Paper All About Meshes
Technical Paper Encoder-based Domain Tuning for Fast Personalization of Text-to-image Models
Technical Paper Generative Design of Sheet Metal Structures
Technical Paper Making Faces With Neural Avatars
Eric Bermender
Pixar
United States of AmericaBirds of a Feather Studio Storage: This is an annual discussion of VFX & Animation studios' Large-Scale Storage experiences
Florian Bernard
University of Bonn
GermanyTechnical Paper Unsupervised Learning of Robust Spectral Shape Matching
Valerie Bernard
Animal Logic
CanadaBirds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging in the industry
Antonin Bernardin
Univ. Rennes, INSA/IRISA
FranceTechnical Paper Constraint-based Simulation of Passive Suction Cups
Gilbert Bernstein
University of Washington
United States of AmericaTechnical Paper Semantics and Scheduling for Machine Knitting Compilers
Jacob Berrier
Endava
Endava Synthetics
CanadaExhibitor Session Beyond Visible Light: Generating Synthetic Data in Unique Spectrums
Alexandre BERTHAULT
Tokyo University of Technology
REALITY, Inc.
JapanPoster 14. AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC
Giacomo Bertin
University of Padua
AI.R Lab
ItalyArt Papers Aquaterrestrial Recolonization: AI Environmentalist Toward Design for Climate Action Related Behaviour Change
Mario Bertsch
VFX SupervisorFilmakademie Baden-Württemberg GmbH
Animationsinstitut
GermanyElectronic Theater A Calling. From the Desert. To the Sea
Joanna Berzowska
Concordia University
CanadaFrontiers Frontiers Workshop: Shaping the Role of Design in the Era of AI
Jonas Beskow
KTH Royal Institute of Technology
SwedenTechnical Paper Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Mikhail Bessmeltsev
Université de Montréal
CanadaTechnical Paper Contours, Conformality, Coarsening, and Coordinates
Technical Paper Differential Operators on Sketches via Alpha Contours
Technical Paper StripMaker: Perception-driven Learned Vector Sketch Consolidation
David Bethge
Porsche AG
GermanyAffiliated Session SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
Manas Bhargava
ISTA (Institute of Science and Technology Austria)
AustriaTechnical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Nalini Bhasin
Supinfocom Rubika
FranceElectronic Theater Tear Off
Sonia Bhatia
Sony Pictures Imageworks
United States of AmericaBirds of a Feather Fostering Inclusion for Women and Nonbinary BIPOC Individuals in the Animation and VFX Industry
Gaurav Bhokare
University of Utah
United StatesReal-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Theo Bialek
Visual Effects SupervisorSony Pictures Imageworks
CanadaProduction Session Road to Knowhere: The VFX Behind Guardians of the Galaxy Vol 3
Theo Bialek
Sony Pictures Imageworks
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Levi Biasco
DreamWorks Animation
United States of AmericaTalk Dynamic Mesh Sharpening
Jacobo Bibliowicz
ACM SIGGRAPH
CanadaACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Bernd Bickel
Institute of Science and Technology Austria (ISTA)
AustriaTechnical Paper Gloss-aware Color Correction for 3D Printing
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Technical Paper Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Technical Paper Skin-Screen: A Computational Fabrication Framework for Color Tattoos
Technical Paper Stealth Shaper: Reflectivity Optimization as Surface Stylization
Max Bickley
NVIDIA
Exhibitor Session From Pixels to Spatial Reality: Enabling Immersive Workflows with OpenUSD
James Bieron
College of William & Mary
United States of AmericaTechnical Paper Single Image Neural Material Relighting
Mark Billinghurst
University of South Australia
New ZealandHistory AR SIGGRAPH T-shirt Magic Mirror
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Frontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
History SnapChat AR T-Shirt Lens
History The MagicBook (2000): A Transitional MR Experience
Joshua Bird
Lead Medical Animator & IllustratorCognition Studio, Inc
United States of AmericaElectronic Theater TriSalus: SD-101 and SmartValve Technology
Benedikt Bitterli
NVIDIA
United States of AmericaCourse A Gentle Introduction to ReSTIR: Path Reuse in Real-time
Technical Paper Microfacet Theory for Non-uniform Heightfields
August Black
University of Colorado Boulder
Art Papers Acting With Brain and A.I
Cameron Black
Walt Disney Animation Studios
United States of AmericaTalk The Versatile Rigging of Splat in 'Strange World'
Michael Black
Max-Planck-Institute for Intelligent Systems
GermanyTechnical Paper Synthesizing Physical Character-scene Interactions
Trevor Black
Google
United States of AmericaBirds of a Feather Ray Tracing in One Weekend
Stéphane Blanco
LAPLACE, Université de Toulouse, CNRS, INPT, UPS
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Thomas Blanford
Applied Research Labs
Pennsylvania State University
United States of AmericaTechnical Paper Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar
Peter Blaškovič
Escape Motions
SlovakiaTalk Repainting the Spider-Verse
James Blevins
Mesh Virtual Production Line Producing
Hollywood Professional Association
United States of AmericaBirds of a Feather Real-Time Content: Generation, Optimization & Quality
James Frederick Blinn
JPL/Microsoft (ret.)
United States of AmericaRetrospective 50 Years of Changes — How to Brace Yourself!
History SIGGRAPH Pioneers: Rare Gems from CGI History
Holly Bloom
Children's National Hospital
United States of AmericaPoster 2. Art Simulates Life: 3D Visualization Takes Pediatric Hospitalist Simulations to the Next Level
Jon Blundell
Smithsonian Institution
United States of AmericaTalk Making a Digital Double of Alan Shepard’s Space Suit
Dimitrios Bogiokas
TU Berlin
GermanyTechnical Paper Efficient Embeddings in Exact Arithmetic
Biayna Bogosian
Florida International University
United States of AmericaPanel Reflections on Socio-political, Cultural and Environmental Challenges through Computational Media Arts and Design
Adilla Böhmer-Mzee
University of Zurich
SwitzerlandPoster 23. Automatic Architectural Floorplan Reconstruction
Mark Bolas
USC - Cinematic Arts
Fakespace Labs, Inc.
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Mark Bolstad
Sandia National Laboratories
United States of AmericaTalk VTK-m: Visualization for the Exascale Era and Beyond
David Bommes
University of Bern
SwitzerlandTechnical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Technical Paper Geometric Optimization
Technical Paper Locally Meshable Frame Fields
Technical Paper Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Marie Bordessoule
DirectorESMA
FranceElectronic Theater Swing to the Moon
Kalina Borkiewicz
NCSA Advanced Visualization Lab
United States of AmericaBirds of a Feather Colorful Insights: Unleashing the Impact of Color in Visualization
Ole Bornedal
DirectorMakropol
DenmarkVR Theater Shadow (14 mins)
Marylou Bort
DirectorESMA
FranceElectronic Theater Malacabra
Jen Borucki
NVIDIA
Exhibitor Session Crafting Digital Worlds: OpenUSD, AI Trends, and New Frontiers for Tool Makers
Jen Borucki
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Build Custom 3D Scene Manipulator Extensions With NVIDIA Omniverse and OpenUSD
Labs Labs Hands-On Class: Fundamentals of Universal Scene Description (OpenUSD)
Mike Bott
Hammerspace
United States of AmericaBirds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Lydia Bottegoni
Blizzard Entertainment
United KingdomPanel How Video Game Content is Driving Adult Animation’s Expansion into Mainstream.
Ryan Bottriell
Industrial Light & Magic
CanadaBirds of a Feather Global CG Pipelines
Birds of a Feather Going Cloud Native
Birds of a Feather Rust Lang Forum
Ludovic Bouancheau
Head of AnimationDreamWorks Animation
United States of AmericaProduction Session Visual Style of Puss In Boots: The Last Wish
Tamy Boubekeur
Adobe Research
FranceTechnical Paper A Material World
Talk Making a Digital Double of Alan Shepard’s Space Suit
Technical Paper MesoGen: Designing Procedural On-surface Stranded Mesostructures
Technical Paper The Visual Language of Fabrics
Technical Paper Variational Shape Reconstruction via Quadric Error Metrics
Adriana BOUISSIÉ
DirectorESMA
FranceElectronic Theater Swing to the Moon
Edmond Boulet-Gilly
Sony Pictures Imageworks, Canada
CanadaTalk Linework in Spider-Man Across the Spider-Verse
Matthias Bourgeuil
DirectorSupinfocom Rubika
FranceElectronic Theater Tear Off
Sam Bourne
Hawk-eye Innovations
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: A New Frontier - Taking Optical Tracking to the Virtual World of Sports
Eric Bourque
Autodesk
CanadaExhibitor Session Autodesk | An Industry Connected: The Path to True Interoperability in VFX with OpenUSD
Victoria Bousis
UME Studios
GreeceTalk Stay Alive, My Son — Metahuman Pipeline and Production
Immersive Pavilion Stay Alive, My Son Chapter 1 & 2
Adrien Bousseau
Université Côte d'Azur, INRIA
TU Delft
FranceTechnical Paper VideoDoodles: Hand-drawn Animations on Videos With Scene-aware Canvases
Eric Bowman
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Build Custom 3D Scene Manipulator Extensions With NVIDIA Omniverse and OpenUSD
Labs Labs Hands-On Class: Fundamentals of Universal Scene Description (OpenUSD)
Tony Bowren
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Adding Complexity to Animations
Peter Braccio
Guerilla Studio
United States of AmericaRetrospective The Evolution of SIGGRAPH Experience Venues
Urban Bradesko
Theory Accelerated
CanadaExhibitor Session Art Directing Explosions
Derek Bradley
Walt Disney Company, Switzerland
Technical Paper Neural Capturing
Eric Brandt
University of Wisconsin-Madison
United States of AmericaTechnical Paper Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Jean Braun
Helmholtz Centre Potsdam, GFZ German Research Centre for Geosciences
Institute of Earth and Environmental Sciences, University of Potsdam
GermanyTechnical Paper Forming Terrains by Glacial Erosion
João Braz Simões
Centre for Informatics and Systems (CISUC)
University of Coimbra
PortugalPoster 8. "F O R M S" - Creating new visual perceptions of dance movement through machine learning
John Brennan
Walt Disney Studios
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
John Brennan
Walt Disney Studios
United States of AmericaTalk Virtual Cinematography With Unreal Engine
Karlis Martins Briedis
Disney Research Studios
ETH Zürich
SwitzerlandTechnical Paper Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Vincent Brisebois
NVIDIA
Exhibitor Session Office Hours - OpenUSD at NVIDIA and NVIDIA Omniverse
David Brock
Computer History Museum
United States of AmericaImmersive Pavilion VR Retrospective
History When a Bit Became a Pixel: The History of Computer Graphics
Panel Women in the Story of Immersive Technology
Scott Broock
Totem Networks, LLC
United States of AmericaBirds of a Feather .AI and Massively Collaborative Creativity (An AI Salon)
Guillaume Brossard
Autodesk
United States of AmericaBirds of a Feather Open RV Community BoF
Birds of a Feather Open Review Initiative Discussion
Daniel Brown
Applied Research Labs
Pennsylvania State University
United States of AmericaTechnical Paper Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar
Maxine D. Brown
University of Illinois Chicago
United States of AmericaACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
Retrospective The Evolution of SIGGRAPH Experience Venues
Ramsay Brown
Mission Control
Jesus College Cambridge
United States of AmericaFrontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
Hugo Brument
Technische Universität Wien (TU Wien)
AustriaEmerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Henry Brummelman
LAIKA
United States of AmericaTalk Digital Fabrication for Stop Motion Puppets at LAIKA
Alan Brunton
Fraunhofer IGD
FranceTechnical Paper Meso-facets for Goniochromatic 3D Printing
Claudio Bruschini
EPFL
SwitzerlandTechnical Paper Seeing Photons in Color
Stuart Bryson
DreamWorks Animation
AustraliaTalk Premo: Powerful Character Rigging, Fast Animation
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging in the industry
Jeff Budsberg
DreamWorks Animation
United States of AmericaCourse OpenVDB
Brent Burley
Walt Disney Animation Studios
United States of AmericaTechnical Paper Progressive Null-tracking for Volumetric Rendering
Talk Splat: Developing a 'Strange' Shader
Laurent Busé
INRIA
FranceTechnical Paper Variational Shape Reconstruction via Quadric Error Metrics
Stephen Butchko
The Ferryman Collective
United States of AmericaImmersive Pavilion Gumball Dreams: Live Theater in VR
Birds of a Feather XR in Live Theatre
Julian Butler
Wētā Digital
Unity Technologies
New ZealandTalk Avatar: The Way of Cloth, Hair, and Coupled Simulation
C
Cesar Caceres
Brompton Technology
United KingdomBirds of a Feather RGBW and LED panels as a lighting source
Julian Calderon Cordoba
Bogota Chapter ChairACM SIGGRAPH
ColombiaACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
Craig Caldwell
University of Utah
Institute of Animation and Creative Content, DeTao Group, Shanghai
United States of AmericaCourse What We Talk About, When We Talk About Story
Abraham Campbell
University College Dublin
Computer Science School
IrelandPoster 51. VirtualVoxel: Real-Time Large Scale Scene Visualization and Modification
Barrington Campbell
Unity Technologies
Exhibitor Session Ziva Real-Time: Making blockbuster character performances ready for runtime
Kristopher Campbell
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Bringing Water to Life
Talk Elemental Characters: The Living Vegetation of Element City
Marcel Campen
Osnabrück University
GermanyTechnical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
Technical Paper Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping
Marie-Paule CANI
École Polytechnique
IP Paris
FranceTechnical Paper Forming Terrains by Glacial Erosion
Nick Cannon
VFX Reference Platform
United States of AmericaBirds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Chong Cao
Beihang University
ChinaArt Papers Immersive Experience of Chinese Poems and Paintings
Dongliang Cao
University of Bonn
GermanyTechnical Paper Unsupervised Learning of Robust Spectral Shape Matching
Hezhi Cao
University of Science and Technology of China
ChinaTechnical Paper ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Jiashuo Cao
The University of Auckland
New ZealandPoster 43. Tidd: Augmented Tabletop Interaction Supports Children with Autism to Train Daily Living Skills
Yan-Pei Cao
Tencent AI Lab
ChinaTechnical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Ryan Capouellez
New York University
United States of AmericaTechnical Paper Algebraic Smooth Occluding Contours
Kyle Carncross
University of Wyoming
Shell 3D Visualization Center
United States of AmericaPoster 17. Down the Rabbit Hole: Experiencing Alice in Wonderland Syndrome Through Virtual Reality
Sheelagh Carpendale
Simon Fraser University
CanadaAffiliated Session KiriPhys: Exploring New Data Physicalization Opportunities
Nathan Carr
Adobe
United States of AmericaTechnical Paper Neural Light Transport
Llogari Casas Cambra
3FINERY LTD
United KingdomReal-Time Live! Intermediated Reality With an AI 3D Printed Character
Gabriel Casique Llanos
ACM SIGGRAPH
ColombiaACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
Carlos Castellanos
Rochester Institute of Technology
United States of AmericaArt Papers Beauty: Explorations of Machine-Microbial Agencies
Luis Cataldi
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Introducing Quixel's Photogrammetry & Scanning Library
Julie Cavaliere
Director/Writer/ProducerVery Cavaliere Productions Inc.
United States of AmericaVR Theater Reimagined Volume I: Nyssa (14-16 mins)
Will Cavanaugh
NVIDIA
Exhibitor Session Harnessing OpenUSD: Iteratively Building a Pipeline in Production
John Cays
New Jersey Institute of Technology (NJIT)
United States of AmericaEducator's Forum Complex Problem Solving with VR / Mixed Reality Educational Experience / Identity-Centered User-Generated Content
David Caeiro Caeiro Cebrian
Weta FX
New ZealandTalk Fire and Explosions in Avatar: The Way of Water
Talk Pandora in Motion: Plant Simulation in the Avatar Sequels
Jan Čech
CTU in Prague, FEE
Czech RepublicTechnical Paper Diffusion Image Analogies
Juliette CHABRIER
Festival ManagerAstrea
FranceVR Theater Rock, Paper, Scissors (7-9 mins)
VR Theater Shadow (14 mins)
Eric Chadwick
Wayfair
Khronos Group
United States of AmericaBirds of a Feather Exploring the Artistic Frontier: Unleashing Creativity in 3D Models with glTF and PBR
Minseok Chae
Seoul National University
South KoreaTechnical Paper Étendue Expansion in Holographic Near Eye Displays Through Sparse Eye-box Generation Using Lens Array Eyepiece
Praneeth Chakravarthula
University of North Carolina Chapel Hill
United States of AmericaAffiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Andrew Chalmers
Computational Media Innovation Centre
Victoria University of Wellington
New ZealandReal-Time Live! Real-time Stage Modelling and Visual Effects for Live Performances
Thomas Chambon
Unity Technologies
FranceTechnical Paper Iterative alpha-(de)Blending: A Minimalist Deterministic Diffusion Model
Rick Champagne
NVIDIA
Exhibitor Session Reshaping the Film & Television Industry with Generative AI
Clifford Champion
Ozone Story Tech
United States of AmericaReal-Time Live! Feature Film Quality Characters Anywhere
Eric Chan
Stanford University
United States of AmericaTechnical Paper Real-time Radiance Fields for Single-image Portrait View Synthesis
Eric Chan
Stanford University
NVIDIA Research
United States of AmericaTechnical Paper Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Liwei Chan
National Yang Ming Chiao Tung University
TaiwanImmersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Matthew Chan
NVIDIA
United States of AmericaEmerging Technologies AI-mediated 3D Video Conferencing
Technical Paper Real-time Radiance Fields for Single-image Portrait View Synthesis
Tsz Kin Chan
Animal Logic
CanadaTalk Can You See the Heat? A Null-scattering Approach for Refractive Volume Rendering
Kartik Chandra
MIT
United States of AmericaTechnical Paper Acting as Inverse Inverse Planning
Manmohan Chandraker
UCSD
United States of AmericaTechnical Paper Real-time Radiance Fields for Single-image Portrait View Synthesis
Chia-yin Chang
Co-director and artistNational Taiwan University of Science and Technology
TaiwanVR Theater Out of the Cave (8-18 mins)
Chiao-Ju Chang
National Taiwan University
TaiwanImmersive Pavilion Alice in Gravityland: Augmenting Gravity Experiences With Around-the-head Vibrotactile Feedback and Illusory Tactile Motion
Hosuk Chang
Pixar Animation Studios
United States of AmericaTalk Procedural Techniques for Large, Dynamic Sets in Elemental
Wei-Chung Chang
National Taiwan University of Arts
TaiwanBirds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
Wen Chieh Chang
DirectorOready Innovation Lab
Taiwan Public Television Service Foundation
TaiwanVR Theater Wonder of Life (9 mins)
Wesley Chang
University of California San Diego
United States of AmericaTechnical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Yi-Han Chang
National Taiwan University of Science and Technology
TaiwanImmersive Pavilion Alice in Gravityland: Augmenting Gravity Experiences With Around-the-head Vibrotactile Feedback and Illusory Tactile Motion
Yosun Chang
AIMagical
Permute.xyz
United StatesBirds of a Feather AI for 3D Creation BOF
Appy Hour Earrings.ai
Appy Hour Napkinmatic
Real-Time Live! Napkinmatic AppMode 3D Mesh and Texture Designer
Appy Hour PhysicsAR
Birds of a Feather XR in Live Theatre
Brian Chao
Stanford University
United States of AmericaEmerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Cheng-Kang (Ted) Chao
George Mason University
United States of AmericaTechnical Paper ColorfulCurves: Palette-aware Lightness Control and Color Editing via Sparse Optimization
Alexandre Chapiro
Independent
United States of AmericaTechnical Paper Skin-Screen: A Computational Fabrication Framework for Color Tattoos
Dan Chapman
Framestore
United KingdomTalk Framestore Farsight — A Scalable Virtual Production Ecosystem for Faster Iteration
Matt Chaput
Side Effects Software Inc
CanadaBirds of a Feather 3D UI/UX Designer Meetup
Panayiotis Charalambous
CYENS - Centre of Excellence
CyprusTechnical Paper GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Edoardo Charbon
EPFL
SwitzerlandTechnical Paper Seeing Photons in Color
Francois Chardavoine
VFX Reference Platform
United States of AmericaBirds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Anargyros Chatzitofis
Moverse PC
GreeceReal-Time Live! Suit Up: AI MoCap
Siddhartha Chaudhuri
Adobe Research
IndiaTechnical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Marlène Chazot
Sony Pictures Imageworks
CanadaTalk Fitting Variable Rate Animation Into a Modern Feature Film Pipeline
Lauren Cheatham
Roblox
United States of AmericaFrontiers Frontiers Workshop: Beyond IRL, How 3D Interactive Social Media is Changing How We Interact, Express, and Think
Gal Chechik
NVIDIA Research
Bar-Ilan University
IsraelTechnical Paper CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Technical Paper Encoder-based Domain Tuning for Fast Personalization of Text-to-image Models
Technical Paper Key-locked Rank One Editing for Text-to-image Personalization
Hila Chefer
Tel Aviv University
IsraelTechnical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Anpei Chen
ETH Zürich
SwitzerlandTechnical Paper Dictionary Fields: Learning a Neural Basis Decomposition
Baoquan Chen
Peking University
ChinaTechnical Paper Example-based Motion Synthesis via Generative Motion Matching
Bing-Yu Chen
National Taiwan University
TaiwanPoster 11. Palette-Based Colorization for Vector Icons
Poster 35. SegAnimeChara: Segmenting Anime Characters Generated by AI
Chang-Min Chen
National Taiwan University
TaiwanImmersive Pavilion Alice in Gravityland: Augmenting Gravity Experiences With Around-the-head Vibrotactile Feedback and Illusory Tactile Motion
Cong Chen
Sheyun Technology
ChinaTechnical Paper ETER: Elastic Tessellation for Real-time Pixel-accurate Rendering of Large-scale NURBS Models
Crane Chen
Johns Hopkins University
United States of AmericaTalk Estimating Discrete Total Curvature With Per Triangle Normal Variation
Desai Chen
Inkbit
United States of AmericaTechnical Paper Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
Falai Chen
University of Science and Technology of China
ChinaTechnical Paper Computing the Singularities of Rational Parametric Surfaces Using Moving Planes
Guojun Chen
Microsoft Research Asia
ChinaTechnical Paper Relighting Neural Radiance Fields With Shadow and Highlight Hints
He Chen
University of Utah
United States of AmericaTechnical Paper Shortest Path to Boundary for Self-intersecting Meshes
Honglin Chen
Columbia University
United States of AmericaTechnical Paper Local Deformation for Interactive Shape Editing
Huaijin (George) Chen
Vayu Robotics
United States of AmericaCourse Polarization-based Visual Computing
Jacqueline Chen
University of Chicago
United States of AmericaAffiliated Session Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User
Jiong Chen
École Polytechnique
FranceTechnical Paper Fast GPU-based Two-way Continuous Collision Handling
Technical Paper Somigliana Coordinates: An Elasticity-derived Approach for Cage Deformation
Kenneth Chen
New York University
United States of AmericaEmerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Technical Paper Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction
Mike Y. Chen
National Taiwan University
TaiwanImmersive Pavilion Alice in Gravityland: Augmenting Gravity Experiences With Around-the-head Vibrotactile Feedback and Illusory Tactile Motion
Rulin Chen
Singapore University of Technology and Design
SingaporeTechnical Paper Masonry Shell Structures With Discrete Equivalence Classes
Ruo-Xi Chen
National Taiwan University
TaiwanPoster 11. Palette-Based Colorization for Vector Icons
Shu-Wen Chen
National Taiwan University
TaiwanImmersive Pavilion Alice in Gravityland: Augmenting Gravity Experiences With Around-the-head Vibrotactile Feedback and Illusory Tactile Motion
Shu-Yu Chen
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
Shuangmin Chen
Qingdao University of Science and Technology
ChinaTechnical Paper Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-number Field
Technical Paper P2M: A Fast Solver for Querying Distance From Point to Mesh Surface
Sirui Chen
University of Hong Kong
Stanford University
Hong KongTechnical Paper Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects
Terry Chen
University of Waterloo
CanadaTechnical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Timothy Chen
National Taiwan University
TaiwanPoster 42. sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts
Wei-Yu Chen
Carnegie Mellon University
United States of AmericaEmerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Wenzheng Chen
University of Toronto
NVIDIA
CanadaTechnical Paper Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Xuelin Chen
Tencent AI Lab
ChinaTechnical Paper Example-based Motion Synthesis via Generative Motion Matching
Yang-Sheng Chen
National Taiwan University
TaiwanPoster 42. sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts
Yi-Lu Chen
Institute of Science and Technology Austria (ISTA)
AustriaTechnical Paper Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Yun-Chun Chen
University of Toronto
CanadaTechnical Paper Neural Progressive Meshes
Yunuo Chen
UCLA
United States of AmericaTechnical Paper Multi-layer Thick Shells
Zhen Chen
University of Texas at Austin
United States of AmericaTechnical Paper Complex Wrinkle Field Evolution
Technical Paper Robust Low-poly Meshing for General 3D Models
Julie Chene
DirectorESMA
FranceElectronic Theater Roald
Jiamin Cheng
Tianjin University
ChinaTechnical Paper Deep SVBRDF Estimation From Single Image Under Learned Planar Lighting
Jin-San Cheng
Academy of Mathematics and Systems Science, Chinese Academy of Sciences
School of Mathematical Sciences, University of Chinese Academy of Sciences
ChinaTechnical Paper Topology Driven Approximation to Rational Surface-surface Intersection via Interval Algebraic Topology Analysis
Kelvin Cheng
Rakuten Institute of Technology, Rakuten Group, inc.
Rakuten Mobile, Inc.
JapanPoster 19. Mixed Reality Racing: Combining Real and Virtual Motorsport Racing
Xavier Chermain
Université de Lorraine, CNRS, Inria, LORIA
FranceTechnical Paper Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
Albert Chern
UCSD
United States of AmericaCourse Exterior Calculus in Graphics
Technical Paper Fluid Cohomology
Fanny Chevalier
University of Toronto
CanadaTechnical Paper Juxtaform: Interactive Visual Summarization for Exploratory Shape Design
Matt Jen-Yuan Chiang
Meta Reality Labs Research
United States of AmericaTechnical Paper A Realistic Surface-based Cloth Rendering Model
Yu-Chou Chiang
National Chung Hsing University
TaiwanTechnical Paper Deployable Strip Structures
Edward Chien
Boston University
United States of AmericaTechnical Paper Helix-free Stripes for Knit Graph Design
Hank Childs
University of Oregon
United States of AmericaTalk VTK-m: Visualization for the Exascale Era and Beyond
Hsiao-Yuan Chin
National Taiwan University
TaiwanPoster 11. Palette-Based Colorization for Vector Icons
Alex Ching
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Benjamin Chislett
University of Toronto
CanadaTechnical Paper Surface Simplification Using Intrinsic Error Metrics
Cal Chiu
Unity Technologies
JapanACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Kum Won Cho
Korea Institute of Science and Technology Information(KISTI)
South KoreaBirds of a Feather Digital Twins and Open XR
Moonkyeong Choi
Yonsei University
South KoreaPoster 24. High-resolution 3D Reconstruction with Neural Mesh Shading
Suyeon Choi
Stanford University
United States of AmericaEmerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Chiaochi Chou
National Tsing Hua University
TaiwanArt Papers Synplant: Cymatics Visualization of Plant-environment Interaction Based on Plants Biosignals
Yu-Chih Chou
National Taipei University of Technology
TaiwanPoster 18. Exploring Multiple-Display Interaction for Live XR Performance
Immersive Pavilion Actualities: Seamless Live Performance With the Physical and Virtual Audiences in Multiverse
David chow
DreamWorks Animation
United States of AmericaTalk Those Flowing Locks — Creating Large Scale Water Hair for Ruby Gillman Teenage Kraken
Siu Yu Angela Chow
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
JapanArt Gallery Talking With Neurons
AJ Christensen
ACM SIGGRAPH
United States of AmericaBirds of a Feather LGBTQI+ and Allies Rainbow Meetup
AJ Christensen
Professional and Student Chapters Committeee
United States of AmericaACM SIGGRAPH Village In-Person Chapters: How to Join or Start an ACM SIGGRAPH Chapter
Per Christensen
Principal ScientistPixar's RenderMan Group
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Philippe Chrusten
Sales agentHubblo Immersion
CanadaVR Theater Les pieds en haut : Lou (13-24 mins)
Yiorgos Chrysanthou
CYENS - Centre of Excellence
CyprusTechnical Paper GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Courtney Chun
Walt Disney Animation Studios
United States of AmericaTalk Creating the Art-directed Groom for Legend in Disney's Strange World
Ryan Chung
Executive ProducerPossible Productions
United States of AmericaProduction Session Magic Made Real: How POSSIBLE and Riot Games Realize League of Legends for the Stage
Shen Ciao
Independent
ChinaTalk Ciallo: The Next-generation Vector Paint Program
Karen Clarke
Sr. VFX ProducerIndustrial Light & Magic
CanadaProduction Session Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Louis-Philippe Clavet
Folks VFX
CanadaExhibitor Session Lighting Up the Bar
Bruce Cleary
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Retinal-resolution Varifocal VR
Matias Codesal
NVIDIA
Exhibitor Session Office Hours - OpenUSD at NVIDIA and NVIDIA Omniverse
Matias Codesal
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Build Custom 3D Scene Manipulator Extensions With NVIDIA Omniverse and OpenUSD
Labs Labs Hands-On Class: Fundamentals of Universal Scene Description (OpenUSD)
Eulalie Coevoet
INRIA Lille
FranceTechnical Paper Constraint-based Simulation of Passive Suction Cups
Brian Cohen
Sony Picture Imageworks
Exhibitor Session Shaping sea beasts with Ziva VFX
Daniel Cohen-Or
Tel Aviv University
IsraelTechnical Paper Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
Technical Paper Encoder-based Domain Tuning for Fast Personalization of Text-to-image Models
Technical Paper Sketch-guided Text-to-image Diffusion Models
Technical Paper TEXTure: Text-guided Texturing of 3D Shapes
Technical Paper Word-as-image for Semantic Typography
David Cohen-Steiner
INRIA
FranceTechnical Paper Variational Shape Reconstruction via Quadric Error Metrics
Adam Cole
Creative Computing Institute, University of the Arts London
United KingdomArt Papers Kiss/Crash: Using Diffusion Models to Explore Real Desire in the Shadow of Artificial Representations
Michael Cole
University of Michigan
United States of AmericaFrontiers Frontiers Workshop: Computational Medical XR
Joan Collins
West Coast Pictures, LLC
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
ACM SIGGRAPH Village In-Person SIGGRAPH West Coast Chapters’ Come and Meet Us In the Village
Retrospective The Evolution of SIGGRAPH Experience Venues
Jorge Condor
Università della Svizzera Italiana
SwitzerlandTechnical Paper Gloss-aware Color Correction for 3D Printing
Justin Cone
Director of Communications StrategyBUCK DESIGN
United States of AmericaElectronic Theater Airbnb Aircover
Electronic Theater What is Github? Brand Film
Xinzhou Cong
ShanghaiTech University
Deemos Technology
ChinaTechnical Paper HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Lisa Connors
Surfacing SupervisorDreamWorks Animation
United States of AmericaProduction Session Visual Style of Puss In Boots: The Last Wish
Aaron Conover
Unity Technologies
Exhibitor Session Discover Wētā Tools Wig: Total creative control for procedural hair and fur generation
Dr. Liviu Constantinescu
Animal Logic
AustraliaBirds of a Feather Going Cloud Native
Michael Contardo
Autodesk
United States of AmericaBirds of a Feather Open RV Community BoF
Arno Coomans
Huawei
SwitzerlandTechnical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Ian Cope
Rising Sun Pictures
Exhibitor Session Autodesk | Creating VFX in a Remote-First Workflow
Jamie Cope
Smithsonian Institution
United States of AmericaTalk Making a Digital Double of Alan Shepard’s Space Suit
Guillaume Cordonnier
INRIA
Université Nice Cote d'Azur
FranceTechnical Paper Forming Terrains by Glacial Erosion
Nicolle Cornute-Sutton
Texture Paint SupervisorSony Pictures Imageworks
United States of AmericaProduction Session Sony Pictures Imageworks & Sony Pictures Animation Presents: “Spider-Man: Across the Spider-Verse”
Stelian Coros
ETH Zürich
SwitzerlandTechnical Paper A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures
Technical Paper Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials
Technical Paper Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
Technical Paper Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
Claudio Cotto
University of Auckland
New ZealandHistory AR SIGGRAPH T-shirt Magic Mirror
Francois Couette
Senior Head of 3DRodeo FX
CanadaProduction Session Adventures with USD in Animation
Alex Coulombe
Agile Lens: Immersive Design
United States of AmericaBirds of a Feather XR in Live Theatre
Sarah Counnas
DreamWorks Animation
United States of AmericaBirds of a Feather Women in Technology: Knocking Down Barriers
Christophe Coustet
Meso-Star
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Tom Cowland
Foundry
United States of AmericaBirds of a Feather OpenAssetIO Community BoF
Donna Cox
NCSA Advanced Visualization Lab, University of Illinois at Urbana-Champaign
United States of AmericaElectronic Theater Retrospective Celebration Electronic Theater Retrospective Celebration
Erin Cox
Women in Animation
United States of AmericaBirds of a Feather Fostering Inclusion for Women and Nonbinary BIPOC Individuals in the Animation and VFX Industry
Patrick Cozzi
CEOCesium
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Patrick Cozzi
Cesium
Khronos Group
United States of AmericaBirds of a Feather The State of 3D Asset Interoperability using USD and glTF
Sean Craig
Seneca College
CanadaEducator's Forum Educator's Forum Talk - The Seneca Animation Model: Cross-disciplinary Animation Education Program Design for a Changing Industry
Jan Philip Cramer
VFX SupervisorDigital Domain
CanadaTalk She Hulk: Lawyer to Fashion Icon
Keenan Crane
Carnegie Mellon University
United States of AmericaTechnical Paper Boundary Value Caching for Walk on Spheres
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Technical Paper Walk on Stars: A Grid-free Monte Carlo Method for PDEs With Neumann Boundary Conditions
Technical Paper Winding Numbers on Discrete Surfaces
John Craney
Rubberband Ltd
New ZealandTalk Digital Fabrication for Stop Motion Puppets at LAIKA
Al Crate
DNEG
United KingdomTalk xSTUDIO — An Open Source Playback and Review Application
Kevin Creamer
Children's National Hospital
United States of AmericaPoster 2. Art Simulates Life: 3D Visualization Takes Pediatric Hospitalist Simulations to the Next Level
Alexis Crickx
Huawei
FranceTechnical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Benjamin Crosier
Meta
United States of AmericaFrontiers Frontiers Workshop: Beyond IRL, How 3D Interactive Social Media is Changing How We Interact, Express, and Think
Peter Crossley
Director of EngineeringNuke
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Judith Crow
Side Effects Software Inc
United States of AmericaBirds of a Feather Real-Time Content: Generation, Optimization & Quality
Carolina Cruz-Neira
University of Central Florida
United States of AmericaACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Electronic Theater Retrospective Celebration Electronic Theater Retrospective Celebration
History The vDen, a Tribute to the CAVE (1992)
Panel Women in the Story of Immersive Technology
Andrea Csabai
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Larry Cuba
iotaCenter
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Qiaodong Cui
Inkbit
United States of AmericaTechnical Paper Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
Paul Cutsinger
NVIDIA
Exhibitor Session Crafting Digital Worlds: OpenUSD, AI Trends, and New Frontiers for Tool Makers
Paul Cutsinger
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Build Custom 3D Scene Manipulator Extensions With NVIDIA Omniverse and OpenUSD
Labs Labs Hands-On Class: Fundamentals of Universal Scene Description (OpenUSD)
Joe Cychosz
nanoHUB.org
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
D
Joe D'Amato
CDW StudioCloud
Cup of Joe VFX & Animation
CanadaBirds of a Feather Renderfarming: This is an annual discussion of VFX & Animation Large-Scale Rendering, On-prem and Hybrid Farm
Birds of a Feather Studio Storage: This is an annual discussion of VFX & Animation studios' Large-Scale Storage experiences
Eugene d'Eon
NVIDIA Research
New ZealandTalk An Approximate Mie Scattering Function for Fog and Cloud Rendering
Talk Beyond GGX and Beckmann: Practical Tools for Multiple-scattering BSDFs With General NDFs
Technical Paper Microfacet Theory for Non-uniform Heightfields
Gabe Dagani, Director – SARC/ACL GPU Software
Samsung Austin R&D Center and Advanced Computing Lab
United States of AmericaJob Fair Careers in Computer Graphics
Angela Dai
Technical University Munich
GermanyTechnical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Bo Dai
Shanghai AI Lab
ChinaPoster 40. Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production
Jiacheng Dai
New York University
United States of AmericaTechnical Paper Algebraic Smooth Occluding Contours
Annick Daigneault
Directorn/a
CanadaVR Theater Les pieds en haut : Lou (13-24 mins)
Leonard Daly
Khronos Group
Daly Realism
United States of AmericaBirds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Mads Damsbo
ProducerMakropol
DenmarkVR Theater Shadow (14 mins)
Foroozan Daneshzand
Simon Fraser University, interactive experience lab
CanadaAffiliated Session KiriPhys: Exploring New Data Physicalization Opportunities
Tariq daradkeh
Concordia University
CanadaPoster 49. The use of Containers in OpenGL, ML and HPC for Teaching and Research Support
Megan Dattoria
Smithsonian Institution
United States of AmericaTalk Making a Digital Double of Alan Shepard’s Space Suit
Megha Davalath
Spire Animation
United States of AmericaBirds of a Feather State of Hair in the Industry
Akshat Dave
Rice University
United States of AmericaCourse Polarization-based Visual Computing
David Spoelstra
Media Machine
United States of AmericaBirds of a Feather Generative AI for Graphics and 3D
Gilles Daviet
NVIDIA
FranceTechnical Paper Interactive Hair Simulation on the GPU Using ADMM
Marc-Andre Davignon
Sony Pictures Imageworks
CanadaTalk Non-photorealistic Compositing of the Spider-Verse
Abe Davis
Cornell University
United States of AmericaTechnical Paper Eventfulness for Interactive Video Alignment
Technical Paper FactorMatte: Redefining Video Matting for Re-composition Tasks
Christopher Lane Davis
Ferryman Collective
United States of AmericaImmersive Pavilion Gumball Dreams: Live Theater in VR
Jo Davison
Weta FX
Exhibitor Session Autodesk | No Sleep Till Booklyn: THAT Fight Sequence from Guardians of the Galaxy Vol. 3
Alfredo De Biasio
Scientific Advisor, ScreenwriterKing Abdullah University of Science and Technology (KAUST)
Saudi ArabiaElectronic Theater DNA replication of the lagging strand
Nadine DE BOER
DirectorESMA
FranceElectronic Theater Swing to the Moon
Patrick De Carvalho
DistributorJe Regarde
FranceElectronic Theater Tear Off
Fernando de Goes
Pixar Animation Studios
United States of AmericaTalk A Procedural Approach for Stylized Bark Shading
Talk Elemental Characters: Bringing Water to Life
Talk Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental
Technical Paper Somigliana Coordinates: An Elasticity-derived Approach for Cage Deformation
Juan Miguel de Joya
Autodesk
SwitzerlandACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners Town Hall
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Retrospective SIGGRAPH Fast Backwards
Shalini De Mello
NVIDIA
United States of AmericaEmerging Technologies AI-mediated 3D Video Conferencing
Charles de Rousiers
Epic Games
FinlandCourse Advances in Real-Time Rendering in Games, Part II
Carrie de Souza
Koelnmesse Pte Ltd
SIGGRAPH Asia
AustraliaACM SIGGRAPH Village In-Person SIGGRAPH Asia 2023
Christopher Dean
Wētā FX
New ZealandTalk Pandora in Motion: Plant Simulation in the Avatar Sequels
Paul Debevec
Netflix, USC Institute for Creative Technologies (ICT)
United States of AmericaTalk Avatar: The Way of Fluid Dynamics
History Cabinets of Computer Graphics Curiosities
Electronic Theater Retrospective Celebration Electronic Theater Retrospective Celebration
History Light Stage History Exhibit
Tom DeFanti
UC San Diego
United States of AmericaRetrospective The Evolution of SIGGRAPH Experience Venues
Johan Dekker
Motion Graphics SupervisorDNEG Animation
United KingdomProduction Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
Clément Del Negro
DirectorSupinfocom Rubika
FranceElectronic Theater Tear Off
Johanna Delanoy
Université de Lyon, INSA Lyon, CNRS, LIRIS
FranceTechnical Paper Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
Anastasia Delmark
Director
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
Barry Dempsey
DNEG
CanadaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Bailin Deng
Cardiff University
United KingdomTechnical Paper Masonry Shell Structures With Discrete Equivalence Classes
Bolei Deng
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Longxiulin Deng
Cornell University
United States of AmericaTechnical Paper Eventfulness for Interactive Video Alignment
Nianchen Deng
Shanghai Jiao Tong University
ChinaAffiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Mathieu Desbrun
INRIA
FranceTechnical Paper Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
Technical Paper Fluid-solid Coupling in Kinetic Two-phase Flow Simulation
Technical Paper Somigliana Coordinates: An Elasticity-derived Approach for Cage Deformation
Valentin Deschaintre
Adobe Research
United KingdomTechnical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper Materialistic: Selecting Similar Materials in Images
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
ACM SIGGRAPH Village In-Person SIGGRAPH Thesis Fast Forward
Technical Paper The Visual Language of Fabrics
Rahul Deshprabhu
Weta FX
New ZealandTalk Fire and Explosions in Avatar: The Way of Water
Viveka Devadas
Autodesk
United States of AmericaBirds of a Feather Future of XR and Spatial Computing
Nathan Devlin
Walt Disney Animation Studios
United States of AmericaTalk Creating Creature Chaos: The Methods That Brought Crowds to the Forefront on Disney's 'Strange World'
Johannes DeYoung
Carnegie Mellon University
United States of AmericaACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Lightning Fields: Blockchains, NFTs, and the Future of Digital Arts Practice
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
Educator's Forum Panel — Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Educator's Forum Panel — Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
ACM SIGGRAPH Village In-Person The Art of Expanded Animation
Daljit Singh J.S. Dhillon
Clemson University
United States of AmericaPoster 34. Robust Color Correction for Preserving Spatial Variations Within Photographs
Charles DI CICCO
Miyu Distribution
FranceElectronic Theater Boom
Massimiliano Di Luca
University of Birmingham
United KingdomTechnical Paper How Important Are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
Sandro Di Segni
Executive VFX in LatamAmazon Studios
ACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
Nicole Dial
Walt Disney Animation Studios
United States of AmericaEducator's Day Unleashing Creativity: Talent Development at Walt Disney Animation Studios
Nicole Dial
Walt Disney Animation Studios
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Exhibitor Session Meet & Greet: Animation Production
Exhibitor Session Meet & Greet: Early Career Professionals
Elie Diaz
University of Utah
United StatesTechnical Paper Shortest Path to Boundary for Self-intersecting Meshes
Real-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Johnny DiBlasi
Iowa State University
United States of AmericaArt Papers Beauty: Explorations of Machine-Microbial Agencies
Elliot Dickman
Drexel University
United States of AmericaPoster 36. Smart Scaling: A Hybrid Deep-Learning Approach to Content-Aware Image Retargeting
Piotr Didyk
Università della Svizzera italiana
SwitzerlandTechnical Paper Gloss-aware Color Correction for 3D Printing
Technical Paper Perceptual Visibility Model for Temporal Contrast Changes in Periphery
Paul Dietz
University of Toronto
CanadaHistory Tea Time
Paul Dietz
University of Toronto
CanadaLabs Labs Hands-On Class: Elementary Paper Animatronics
Paul DiLorenzo
DreamWorks Animation
United States of AmericaTalk Premo: Powerful Character Rigging, Fast Animation
Errui Ding
Baidu Inc.
ChinaTechnical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Diana Diriwaechter
Epic Games
United States of AmericaEducator's Day Sustainable Success in the Unreal World: Paving the Way for Future Artists, Presented by Epic Games
Abdelaziz Djelouah
Disney Research Studios
SwitzerlandTechnical Paper Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Bo Dong
Princeton University
United States of AmericaTechnical Paper In the Blink of an Eye: Event-based Emotion Recognition
Honghao Dong
Peking University
ChinaTechnical Paper Neural Parametric Mixtures for Path Guiding
Yue Dong
Microsoft Research Asia
ChinaTechnical Paper Relighting Neural Radiance Fields With Shadow and Highlight Hints
Zhiyang Dou
The University of Hong Kong
ChinaTechnical Paper Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-number Field
C Robert Dow
Jon Peddie Research
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Ruthie Doyle
Sundance
United States of AmericaPanel Preserving Virtual Reality
George Drettakis
INRIA
Unversité Côte d'Azur
FranceTechnical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Brian Drewes
ZERO VFX
United States of AmericaTalk I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video
Elisa DRIQUE
DirectorESMA
FranceElectronic Theater Swing to the Moon
Marc Droske
Weta Digital, Ltd.
Unity Technologies
New ZealandCourse Path Tracing in Production — The Path of Water
Marc Droske
Weta Digital
New ZealandBirds of a Feather Deep Compositing in Production - lessons learned
Yinwei Du
ETH Zürich
SwitzerlandTechnical Paper Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
Zheng-Jun Du
Tsinghua University, China
Qinghai University
ChinaTechnical Paper Image Vectorization and Editing via Linear Gradient Layer Decomposition
Bo Duan
Huawei
ChinaTechnical Paper ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
Tomoya Duenki
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
JapanArt Gallery Talking With Neurons
Simon Duenser
ETH Zürich
SwitzerlandTechnical Paper Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
Budmonde Duinkharjav
New York University
United States of AmericaAffiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Emerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Shawn Dunn
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Linear Content Pipelines with Unreal Engine 5.2
Florent Dupont
Université de Lyon, Université Lyon 1, CNRS, LIRIS
FranceTechnical Paper Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
Hervé DUPONT
Managing DirectorFortiche Production
FranceProduction Session Fortiche : Crafting the Bridge
Jonathan Dupuy
Intel
FrancePoster 50. Toward Efficient Capture of Spatially Varying Material Properties
Fredo Durand
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Materialistic: Selecting Similar Materials in Images
Christian Duriez
INRIA Lille
FranceTechnical Paper Constraint-based Simulation of Passive Suction Cups
Ravindra Dwivedi
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Making Characters Out of Thin Air
E
Matt Ebb
SideFX
CanadaExhibitor Session Slices
Pontus Ebelin
NVIDIA
SwedenTechnical Paper Random-access Neural Compression of Material Textures
Dena Eber
Bowling Green State University
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Jose Echevarria
Adobe Research
United States of AmericaTechnical Paper ColorfulCurves: Palette-aware Lightness Control and Color Editing via Sparse Optimization
Michal Edelstein
Technion - Israel Institute of Technology
IsraelTechnical Paper A Convex Optimization Framework for Regularized Geodesic Distances
John Edholm
Weta Digital
Unity Technologies
SwedenTalk Fire and Explosions in Avatar: The Way of Water
Henrik Edstrom
Autodesk
Khronos Group
United States of AmericaBirds of a Feather The State of 3D Asset Interoperability using USD and glTF
Birds of a Feather Vulkan, Forging Ahead
Mark Edwards
VFX SupervisorDreamWorks Animation
United States of AmericaElectronic Theater Puss in Boots: The Last Wish
Alexei A. Efros
UC Berkeley
United States of AmericaFrontiers Frontiers Talk: Visual Computing After the Victory of Data
David Ehlert
Co-founder, Ex. Dir. of Science StorytellingCognition Studio, Inc
United States of AmericaElectronic Theater TriSalus: SD-101 and SmartValve Technology
Elmar Eisemann
Delft University of Technology
NetherlandsTechnical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Technical Paper Environment Rendering: NeRFs on Earth
Technical Paper Metameric: Spectral Uplifting via Controllable Color Constraints
Murad Abu Eisheh
DirectorFilmakademie Baden-Württemberg GmbH
GermanyElectronic Theater A Calling. From the Desert. To the Sea
Mark Elendt
MathematicianSideFX Software
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Mark Elendt
SideFX
CanadaBirds of a Feather Get Involved - Volunteering for SIGGRAPH
Douglas Ellison
MSL IPE Team ChiefNASA’s Jet Propulsion Laboratory
United States of AmericaProduction Session Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Sharan Elran
Hebrew University of Jerusalem
IsraelArt Papers Fine Motor Skills: Operating Standard Robotic Fabrication as a Generative System
Unreal Engine
Epic Games
Exhibitor Session Unreal Engine/Epic Games: Office Hours
Exhibitor Session Unreal Engine/Epic Games: Office Hours Day 3
Nick England
Ikonas (ret)
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
History SIGGRAPH Pioneers: Rare Gems from CGI History
Stefano Ermon
Stanford University
United States of AmericaCourse Course on Diffusion Models
Burak Ertekin
Animal Logic
CanadaTalk Artist-friendly Tools for Realistic Knitted Cloth
Matt Estela
CG Wiki
matt@tokeru.com
CanadaExhibitor Session Great Kinefxpectations - KineFX in production
Dorottya Esztergalos
Leopoly
HungaryEducator's Forum Educator's Forum Talk - Virtual Reality: The Gateway for Non-professionals to Solve Complex Design Problems
Stephane Etienne
Activision
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part II
Vincent Eymet
Meso-Star
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
F
Rod France
561WPS
United States of AmericaBirds of a Feather 3D challenges in .MIL
Hangming Fan
State Key Lab of CAD&CG, Zhejiang University
ChinaTechnical Paper Data-driven Digital Lighting Design for Residential Indoor Spaces
Jiahui Fan
Nanjing University of Science and Technology
ChinaTechnical Paper Neural Biplane Representation for BTF Rendering and Acquisition
Yanbo Fan
Tencent AI Lab
ChinaTechnical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Yingruo Fan
University of Hong Kong
ChinaTechnical Paper Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Qing Fang
University of Science and Technology of China
ChinaTechnical Paper Evolutionary Piecewise Developable Approximations
Michal Fapso
Escape Motions
SlovakiaTalk Repainting the Spider-Verse
Behnaz Farahi
California State University, Long Beach
United States of AmericaPanel Reflections on Socio-political, Cultural and Environmental Challenges through Computational Media Arts and Design
Art Gallery Returning the Gaze Installation
Charlotte Fargier
DirectorSupinfocom Rubika
FranceElectronic Theater Tear Off
Jean-Philippe Farrugia
Université de Lyon, Université Lyon 1, CNRS, LIRIS
FranceTechnical Paper Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
Farbod Farshidian
ETH Zürich
SwitzerlandTechnical Paper DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Kayvon Fatahalian
Stanford University
United States of AmericaTechnical Paper An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation
Technical Paper Learning Physically Simulated Tennis Skills From Broadcast Videos
Fanni Fazakas
DirectorRUMEXR
Victoria University of Wellington
New ZealandVR Theater Missing 10 Hours VR (15 mins)
VR Theater Missing 10 Hours VR (Talk)
Stefan Feess
Animal Logic
CanadaTalk Artist-friendly Tools for Realistic Knitted Cloth
Eliot Feibush
Princeton University - Princeton Plasma Physics Laboratory
United States of AmericaHistory Catch a Falling Star: the People of SIGGRAPH game
Steve Feiner
Columbia University
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Jacob Feldman
CoreWeave
United States of AmericaBirds of a Feather Real-time rendering in production
Dalai Felinto
Blender
NetherlandsLabs Labs Hands-On Class: Blender Simulation Nodes
Chrissy Fellmeth
IATSE
United States of AmericaBirds of a Feather Now Is the Time! Why VFX and Game Workers Are Organizing Unions in 2023
Nicole Feng
Carnegie Mellon University
United States of AmericaTechnical Paper Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Technical Paper Winding Numbers on Discrete Surfaces
Xin Feng
Harvard University
United States of AmericaImmersive Pavilion SinkInSync: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness
Zachary Ferguson
New York University
United States of AmericaTechnical Paper High-order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
Technical Paper In-Timestep Remeshing for Contacting Elastodynamics
Florian Fernandez
Weta FX
New ZealandTalk Bodyopt — A Character Deformation Pipeline for Avatar: The Way of Water
Florian Fick
Adidas
GermanyTalk Generative AI for Concept Creation in Footwear Design
Sanja Fidler
NVIDIA
Exhibitor Session Reshaping the Film & Television Industry with Generative AI
Sanja Fidler
NVIDIA
University of Toronto
CanadaTechnical Paper Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Technical Paper Learning Physically Simulated Tennis Skills From Broadcast Videos
Technical Paper Synthesizing Physical Character-scene Interactions
Ugo Finnendahl
TU Berlin
GermanyTechnical Paper Efficient Embeddings in Exact Arithmetic
Arthur Firmino
Luxion
Technical University of Denmark
DenmarkTechnical Paper Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Ben Fischler
Autodesk
United States of AmericaExhibitor Session Autodesk | At the End of the Time Tunnel: Shaping the Future of Media and Entertainment
Scott Fisher
USC - Cinematic Arts
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Panel Preserving Virtual Reality
Immersive Pavilion VR Retrospective
Diarmid Flatley
Media Arts and Technology Program (MAT), University of California, Media Arts and Technology Program (MAT), University of California, Santa Barbara (UCSB)
transLAB, MAT/UCSB
United States of AmericaHistory Synaptic Time Tunnel
Kurt Fleischer
Pixar Animation Studios
United States of AmericaTalk Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental
James D. Foley
Georgia Tech (retired)
United States of AmericaRetrospective 50 Years of Changes — How to Brace Yourself!
Julian Fong
Pixar Animation Studios
United States of AmericaTalk Volume Rendering for Pixar's Elemental
Angus Forbes
NVIDIA
United States of AmericaArt Papers New Embodied Interactions
Talk Stylized Rendering Techniques
Barbara Ford Grant
NEP Virtual Studios
Prysm Stages
United States of AmericaBirds of a Feather Demystifying Virtual Production
Mike Ford
Sony Pictures Imageworks
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Brendan Forde
SoKrispy Media
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Using Previsualization to Bring HBO's 'The Last of Us' to Life
Brendan Forde
SOKRISPYMEDIA
United States of AmericaTalk Using Pre-visualization to Bring HBO's 'The Last of Us' to Life
Vincent Forest
Meso-Star
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Ted Forgrave
DreamWorks Animation
United States of AmericaTalk Premo: Powerful Character Rigging, Fast Animation
Brent Forrest
Marza Animation Planet Inc.
JapanTalk The Time Filter System: Advanced Time Manipulation for Animators and Effects Artists
Shaun Foster
Rochester Institute of Technology
United States of AmericaEducator's Forum Educator's Forum Talk - Music, Motion, and Mixed Reality: An Interdisciplinary, Problem-Based Educational Experience
Lucie Fournier
LIRIS Université Lyon 1
FranceTechnical Paper Large-scale Terrain Authoring Through Interactive Erosion Simulation
Richard Fournier
LAPLACE, Université de Toulouse, CNRS, INPT, UPS
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Basile Fraboni
Animal Logic
CanadaTalk Can You See the Heat? A Null-scattering Approach for Refractive Volume Rendering
Laura Frank
frame:work
United States of AmericaBirds of a Feather frame:work - Meetup for the Creative Video Community
Leona Frank
Autodesk
United States of AmericaExhibitor Session Autodesk | At the End of the Time Tunnel: Shaping the Future of Media and Entertainment
Whitton Frank
Ferryman Collective
United States of AmericaImmersive Pavilion Gumball Dreams: Live Theater in VR
Dan Franke
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Dan Franke
Art Director/Lead AnimatorStudio Syro
GermanyVR Theater Reimagined Volume I: Nyssa (14-16 mins)
Lee Fraser
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Bringing Characters to Life With AI and OpenUSD: A Blender, NVIDIA Omniverse Audio2Face, and Unreal Engine Workflow
Labs Labs Hands-On Class: OpenUSD for 3D Creators: Collaborative Workflows With Adobe Substance 3D Painter, Autodesk Maya, and NVIDIA Omniverse
Bill Freeman
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Materialistic: Selecting Similar Materials in Images
Katherine Freer
UT Austin Department of Theatre and Dance
All My Relations Collective
United States of AmericaFrontiers Frontiers Workshop: All the Metaverse's a Stage: Theatrical Strategies for Blended Realities
Marco Freire
Université de Lorraine, CNRS, Inria, LORIA
FranceTechnical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Ohad Fried
Reichman University
IsraelTechnical Paper Blended Latent Diffusion
Christian Frisson
Society for Arts and Technology
CanadaLabs Labs Hands-On Class: Sketching Pipelines for Ephemeral Immersive Spaces
Jeppe Revall Frisvad
Technical University of Denmark
DenmarkTechnical Paper Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
Dan Frith
Avataar
Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward
Birds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Chi-Wing Fu
The Chinese University of Hong Kong
ChinaTechnical Paper UrbanBIS: A Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation
Hongbo Fu
City University of Hong Kong
ChinaTechnical Paper SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
Xiao-Ming Fu
University of Science and Technology of China
ChinaTechnical Paper Evolutionary Piecewise Developable Approximations
Ying Fu
Beijing Institute of Technology
ChinaTechnical Paper ∇-Prox: Differentiable Proximal Algorithm Modeling for Large-scale Optimization
Henry Fuchs
UNC Computer Science Dept.
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Lizeth Joseline Fuentes
University of Zurich
SwitzerlandPoster 23. Automatic Architectural Floorplan Reconstruction
Ayaka Fujii
National Institute of Advanced Industrial Science and Technology (AIST)
JapanEmerging Technologies Inclusive Quiet Room -for building an inclusive society-
Yuki Fujimura
Nara Institute of Science and Technology
JapanPoster 37. Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Issei Fujishiro
Keio University
JapanPoster 26. Virtual Manipulation of Cultural Assets: An Initial Case Study with Single-Joint Articulated Models
Kosuke Fukazawa
Waseda University
JapanPoster 30. Efficient 3D Reconstruction of NeRF using Camera Pose Interpolation and Photometric Bundle Adjustment
Yohei Fukuma
Sony Corporation
JapanEmerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Masaaki Fukuoka
Keio University
JapanHistory AffectiveWear (2015) Extension - FaceDrive: Using Face Expression to Control Virtual Supernumerary Robotic Arms towards Human Augmentation with Affective Computing
Emerging Technologies SyncArms: Gaze-driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments
Tsukasa Fukusato
Waseda University
JapanTechnical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Takuya Funatomi
Nara Institute of Science and Technology
JapanPoster 31. Improved Automatic Colorization by Optimal Pre-colorization
Poster 37. Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Poster 45. Efficient Rendering of Glossy Surfaces by Interpolating Prefiltered Environment Maps Depending on Primary Normals
Tatsuki Fushimi
University of Tsukuba
JapanPoster 41. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation
Poster 44. Crossed Half-Silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array
Labs Ultrasonic Embossment of Acrylic Sheets with Transparency Control
David Futschik
CTU in Prague, FEE
Czech RepublicTechnical Paper Diffusion Image Analogies
G
Felix Gaedtke
Director, ProducerNowHere Media
GermanyVR Theater You Destroy. We Create | The War on Ukraine's Culture (10 mins)
Genevieve Gagnon
Unity Technologies
Exhibitor Session From seed to screen: Harnessing the power of SpeedTree for film
James Gain
University of Cape Town
South AfricaTechnical Paper Forming Terrains by Glacial Erosion
Rinon Gal
Tel Aviv University
NVIDIA Research
IsraelTechnical Paper Encoder-based Domain Tuning for Fast Personalization of Text-to-image Models
Technical Paper Key-locked Rank One Editing for Text-to-image Personalization
Éric Galin
LIRIS Université Lyon 1
FranceTechnical Paper Forming Terrains by Glacial Erosion
Technical Paper Large-scale Terrain Authoring Through Interactive Erosion Simulation
Liliana Conlisk Conlisk Gallegos
ACM SIGGRAPH Digital Arts Community
California State University, San Bernardino
United States of AmericaACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person The Future Past v. Coloniality: Decolonial Media Art Beyond 530 Years
Phil Galler
NEP Virtual Studios
Lux Machina
United States of AmericaBirds of a Feather Demystifying Virtual Production
Tom Gambill
IARI Ventures
United States of AmericaHistory Games from Yesteryear
Ji Gan
Chongqing University of Posts and Telecommunications
University of Chinese Academy of Sciences
ChinaTechnical Paper HiGAN+: Handwriting Imitation GAN With Disentangled Representations
Fangzhou Gao
Tianjin University
ChinaTechnical Paper Deep SVBRDF Estimation From Single Image Under Learned Planar Lighting
Jun Gao
NVIDIA
CanadaTechnical Paper Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Lin Gao
Institute of Computing Technology, Chinese Academy of Sciences
University of Chinese Academy of Sciences
ChinaTechnical Paper DE-NeRF: DEcoupled Neural Radiance Fields for View-consistent Appearance Editing and High-frequency Environmental Relighting
Technical Paper Deep Geometric Learning
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Technical Paper SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
William Gao
University of Chicago
United States of AmericaTechnical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Xifeng Gao
Tencent America
Lightspeed & Quantum Studio
United States of AmericaTechnical Paper Restricted Delaunay Triangulation for Explicit Surface Reconstruction
Technical Paper Robust Low-poly Meshing for General 3D Models
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Xinbo Gao
Chongqing University of Posts and Telecommunications
ChinaTechnical Paper HiGAN+: Handwriting Imitation GAN With Disentangled Representations
Yuchong Gao
ShanghaiTech University
ChinaTechnical Paper HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Elena Garces
Universidad Rey Juan Carlos
SEDDI
SpainTechnical Paper Towards Material Digitization With a Dual-scale Optical System
Esteban Garcia Bravo
Purdue University
United States of AmericaArt Papers Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
Jacques Gautrais
CRCA, CBI, Université de Toulouse, CNRS, UPS
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Pascal Gautron
NVIDIA
FranceTalk Interactive GPU-based Decimation of Large Meshes
Weston Gaylord
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Joe Geigel
Rochester Institute of Technology
United States of AmericaEducator's Forum Educator's Forum Talk - Music, Motion, and Mixed Reality: An Interdisciplinary, Problem-Based Educational Experience
Joe Geigel
Rochester Institute of Technology
United States of AmericaBirds of a Feather XR in Live Theatre
Andreas Geiger
University of Tübingen
Tübingen AI Center
GermanyTechnical Paper Dictionary Fields: Learning a Neural Basis Decomposition
Technical Paper MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
Yves Geleyn
DirectorHornet
United States of AmericaElectronic Theater Today's Holiday Moments are Tomorrow's Memories
Ryan Genji Thomas
ProducerMeta Quest
United States of AmericaVR Theater Reimagined Volume I: Nyssa (14-16 mins)
Timothy Georger
University at Buffalo
United States of AmericaHistory CAVE Art History Database - the Network
Iliyan Georgiev
Adobe Research
United KingdomTechnical Paper NeuSample: Importance Sampling for Neural Materials
Maya Georgieva
The New School
United States of AmericaPoster 12. The Talk: Speculative Conversation with Everyday Objects
Markos Georgopoulos
Synthesia
United KingdomTechnical Paper HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Darcy Gerbarg
New York University
United States of AmericaArt Gallery Retrospective of Female Digital Art Pioneers
History SIGGRAPH Pioneers: Rare Gems from CGI History
Haiko Gesell
Adidas
GermanyTalk Generative AI for Concept Creation in Footwear Design
Berk Geveci
Kitware, Inc.
United States of AmericaTalk VTK-m: Visualization for the Exascale Era and Beyond
Michaël Gharbi
Adobe Research
United States of AmericaTechnical Paper Materialistic: Selecting Similar Materials in Images
Karen Ghavam
LunarG
United States of AmericaBirds of a Feather Vulkan, Forging Ahead
Pooya Ghobadpour
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Bringing Characters to Life With AI and OpenUSD: A Blender, NVIDIA Omniverse Audio2Face, and Unreal Engine Workflow
Labs Labs Hands-On Class: OpenUSD for 3D Creators: Collaborative Workflows With Adobe Substance 3D Painter, Autodesk Maya, and NVIDIA Omniverse
Anindita Ghosh
DFKI
Max Planck Institute for Informatics
GermanyFrontiers Frontiers Workshop: Expressive Avatar Interactions in Online Co-Experiences
Agostino Gibaldi
University of California, Berkeley
United States of AmericaTechnical Paper The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
Simon Giebenhain
Technical University of Munich
GermanyTechnical Paper NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Dario Gil
IBM Research
Keynote SIGGRAPH 2023 Opening Session & Keynote: Dario Gil, What’s Next in Quantum Computing
Grace Gilbert
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: The Living Vegetation of Element City
Max Gilbert
Effects Lead - CharactersPixar Animation Studios
United States of AmericaTalk Elemental Characters: Bringing Water to Life
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Mark Gillespie
Carnegie Mellon University
United States of AmericaTechnical Paper Surface Simplification Using Intrinsic Error Metrics
Technical Paper Winding Numbers on Discrete Surfaces
Copper Giloth
University of Massachusetts Amherst
United States of AmericaArt Gallery Retrospective of Female Digital Art Pioneers
Retrospective The Evolution of SIGGRAPH Experience Venues
Yotam Gingold
George Mason University
United States of AmericaTechnical Paper ColorfulCurves: Palette-aware Lightness Control and Color Editing via Sparse Optimization
Technical Paper Differentiable Heightfield Path Tracing With Accelerated Discontinuities
Technical Paper Image Vectorization and Editing via Linear Gradient Layer Decomposition
Oliver Gingrich
University of Greenwich
United KingdomFrontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
Francesco Giordana
Netflix
United States of AmericaTalk Going Green
Nandhini Giri
Purdue University
United States of AmericaTalk A Trip Down the Studio Pipeline II
Danielle Giroux
Head of DistributionAstrea
FranceVR Theater Rock, Paper, Scissors (7-9 mins)
VR Theater Shadow (14 mins)
Raja Giryes
Tel Aviv University
IsraelTechnical Paper TEXTure: Text-guided Texturing of 3D Shapes
Matteo Giuberti
RADiCAL
ItalyExhibitor Session Autodesk | Keeping it Real-Time with AI-Powered 3D Motion Capture
Asiya Gizatulina
ACM SIGGRAPH
United States of AmericaACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Ioannis Gkioulekas
Carnegie Mellon University
United States of AmericaTechnical Paper Boundary Value Caching for Walk on Spheres
Course Computational Interferometric Imaging
Technical Paper Walk on Stars: A Grid-free Monte Carlo Method for PDEs With Neumann Boundary Conditions
Greg Gladstone
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Bringing Water to Life
Noa Glaser
Google Research
United States of AmericaTechnical Paper Computational Long Exposure Mobile Photography
Andrew Glassner
Unity
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
Andrew Glassner
Weta Digital
Unity
United States of AmericaCourse An Introduction to Quantum Computing
Frontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Mashhuda Glencross
ACM SIGGRAPH
AustraliaACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Zan Gojcic
NVIDIA
SwedenTechnical Paper Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Ryan Goldade
University of Waterloo
CanadaTechnical Paper PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Dan Goldman
Google Research
United States of AmericaCourse State of the Art in Telepresence (Part 1)
Glenn Goldman
New Jersey Institute of Technology
United States of AmericaACM SIGGRAPH Village In-Person Faculty Submitted Student Work Premiere
Ashley Goldstein
NVIDIA
Exhibitor Session Crafting Digital Worlds: OpenUSD, AI Trends, and New Frontiers for Tool Makers
Ashley Goldstein
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Build Custom 3D Scene Manipulator Extensions With NVIDIA Omniverse and OpenUSD
Labs Labs Hands-On Class: Fundamentals of Universal Scene Description (OpenUSD)
Polina Golland
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence With Free Boundary
Sue Gollifer
ACM SIGGRAPH Digital Arts Community
University of Brighton
United KingdomACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
Vladislav Golyanik
MPI for Informatics
GermanyTechnical Paper EgoLocate: Real-time Motion Capture, Localization, and Mapping With Sparse Body-mounted Sensors
Matthew Gong
DreamWorks Animation
United States of AmericaTalk Premo: Powerful Character Rigging, Fast Animation
Xu Gong
Tencent Technology (Shenzhen) Co., Ltd.
ChinaTechnical Paper RSMT: Real-time Stylized Motion Transition for Characters
Manu Gopakumar
Stanford University
United States of AmericaEmerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Ambat Shadab Gopinath
Akatsuki Games Inc.
JapanImmersive Pavilion Dimix: A Cross-dimensional Mixed Reality System Based on Latent Diffusion Model
Deepak Gopinath
Apple
United States of AmericaTechnical Paper Simulation and Retargeting of Complex Multi-character Interactions
Samantha Gorman
Tender Claws
United States of AmericaPanel Preserving Virtual Reality
Valentina Gorobets
ETH Zürich
SwitzerlandPoster 21. Redirected Walking in Overlapping Rooms
Corban Gossett
Unity Technologies
Exhibitor Session Discover Wētā Tools Wig: Total creative control for procedural hair and fur generation
Exhibitor Session Enhancing the animated character workflow with Ziva VFX and Ziva RT
Exhibitor Session How to build a digital human
Masahiko Goto
Waseda University
JapanPoster 38. Utilizing LiDAR Data for 3D Sound Source Localization
Jinko Gotoh
Women in Animation
United States of AmericaBirds of a Feather WOSC Series: Shine Theory – Intentional Commitment to Collaboration and Growth
Uttam Grandhi
NYU
United States of AmericaTalk A Trip Down the Studio Pipeline I
Appy Hour PhysicsAR
Ruben Grandia
Disney Research Imagineering
SwitzerlandTechnical Paper DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Barbara Ford Grant
Prysm Stages
United States of AmericaBirds of a Feather WOSC Series: Shine Theory – Intentional Commitment to Collaboration and Growth
Brad Grantham
LunarG Inc.
United States of AmericaBirds of a Feather Using GFXReconstruct for Capture & Replay with Vulkan and DX12
Gavan Gravesen
RADiCAL
United KingdomExhibitor Session Autodesk | Keeping it Real-Time with AI-Powered 3D Motion Capture
Hank Grebe
retired
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Donald P. Greenberg
Cornell University
United States of AmericaRetrospective 50 Years of Changes — How to Brace Yourself!
Evan Greenberg
CanadaExhibitor Session Building a Pipeline for Architected Metamaterials
Walter Greenleaf
Stanford University
United States of AmericaFrontiers Frontiers Talk: Computational Medical XR: Spatial, Neural and Wearable Computing Converging to Transform Healthcare
Frontiers Frontiers Workshop: Computational Medical XR
Manuel Gregor
ETH Zürich
SwitzerlandPoster 21. Redirected Walking in Overlapping Rooms
Mick Grierson
Creative Computing Institute, University of the Arts London
United KingdomArt Papers Kiss/Crash: Using Diffusion Models to Explore Real Desire in the Shadow of Artificial Representations
Conor Griffin
Roblox
United States of AmericaPoster 48. Reverse Projection: Real-Time Local Space Texture Mapping
Shane Griffith
Ozone Story Tech
United States of AmericaReal-Time Live! Feature Film Quality Characters Anywhere
Eitan Grinspun
University of Toronto
CanadaTechnical Paper Computational Exploration of Multistable Elastic Knots
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Technical Paper Pushing the Boundaries
Pascal Grittmann
Saarland University
GermanyTechnical Paper Revisiting Controlled Mixture Sampling for Rendering Applications
Larry Gritz
Sony Pictures Imageworks
United States of AmericaBirds of a Feather OpenImageIO Community BoF
Pav Grochola
Look of Picture/FX SupervisorSony Pictures Imageworks
United States of AmericaTalk Linework in Spider-Man Across the Spider-Verse
Talk Repainting the Spider-Verse
Production Session Sony Pictures Imageworks & Sony Pictures Animation Presents: “Spider-Man: Across the Spider-Verse”
Saskia Groenewegen
Ordina
NetherlandsFrontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Markus Gross
Disney Research Studios
ETH Zürich
SwitzerlandTechnical Paper Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Oliver Gross
TU Berlin
GermanyTechnical Paper Motion From Shape Change
Tobias Grosse-Puppendahl
Porsche AG
GermanyAffiliated Session SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
Thibault Groueix
Adobe Research
United States of AmericaTechnical Paper Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Emily Groves
EPFL+ECAL Lab
SwitzerlandFrontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
Yulia Gryaditskaya
CVSSP, University of Surrey
Surrey Institute for People-Centred AI
Technical Paper Text-Guided Generation
Shuqi Gu
ShanghaiTech University
ChinaTechnical Paper HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Zeqi Gu
Cornell Tech
Cornell University
United States of AmericaTechnical Paper FactorMatte: Redefining Video Matting for Re-composition Tasks
Éric guérin
LIRIS INSA Lyon
FranceTechnical Paper Forming Terrains by Glacial Erosion
Technical Paper Large-scale Terrain Authoring Through Interactive Erosion Simulation
Diogo Guerreiro
CG Imagine
CanadaExhibitor Session Storm of Possibilities
Julia Guerrero Viu
Universidad de Zaragoza - I3A
SpainTechnical Paper The Visual Language of Fabrics
Paul Guerrero
Adobe Research
United KingdomTechnical Paper COFS COntrolable Furniture Layout Synthesis
Technical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Technical Paper ShapeCoder: Discovering Abstractions for Visual Programs From Unstructured Primitives
Leonidas Guibas
Stanford University
United States of AmericaTechnical Paper Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Christine Guillemot
INRIA Rennes
FranceTechnical Paper A Sparse Non-parametric BRDF Model
Nestor Guillen
Texas State University
United States of AmericaTechnical Paper A Convex Optimization Framework for Regularized Geodesic Distances
Cat Gulácsy
Calling All Talent LLC
The Animation Project Inc.
United States of AmericaEducator's Forum Panel — Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Tamil Selvan Gunasekaran
Empathic Computing Lab, The University of Auckland
New ZealandImmersive Pavilion Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Melissa Gunnell
UNC Computer Science Dept.
United States of AmericaBirds of a Feather UNC-Chapel Hill SIGGRAPH 2023 Reunion Luncheon
Jianwei Guo
NLPR, Institute of Automation, Chinese Academy of Sciences
ChinaTechnical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Jie Guo
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Minghao Guo
MIT
United States of AmericaTechnical Paper Variational Quasi-harmonic Maps for Computing Diffeomorphisms
Philip Guo
UCSD
United States of AmericaAffiliated Session Ten Million Users and Ten Years Later: Python Tutor's Design Guidelines for Building Scalable and Sustainable Research Software in Academia
Xiaohu Guo
The University of Texas at Dallas
United States of AmericaTechnical Paper Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-number Field
Xiaoyang Guo
Huawei
ChinaTechnical Paper ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
Yanwen Guo
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Technical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Yunrong Guo
NVIDIA
United States of AmericaTechnical Paper CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Technical Paper Learning Physically Simulated Tennis Skills From Broadcast Videos
Technical Paper Synthesizing Physical Character-scene Interactions
Yuwei Guo
Shanghai AI Lab
ChinaPoster 40. Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production
Mohit Gupta
University of Wisconsin-Madison
United States of AmericaTechnical Paper Seeing Photons in Color
Diego Gutierrez
Universidad de Zaragoza - I3A
SpainTechnical Paper The Visual Language of Fabrics
Technical Paper Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Gerald Guyomard
Adobe
United States of AmericaBirds of a Feather glTF Complex Scenes & Interactivity
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
H
Taegwan Ha
Gwangju Institute of Science and Technology
South KoreaPoster 28. Dancing Body, Speaking Hands (DASH): Sign Dance Generation System with Deep Neural Networks
Julian Habekost
University of Edinburgh
United KingdomTechnical Paper Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Marc Habermann
MPI for Informatics
GermanyTechnical Paper EgoLocate: Real-time Motion Capture, Localization, and Mapping With Sparse Body-mounted Sensors
Rubaiat Habib
Adobe Research
United States of AmericaTechnical Paper VideoDoodles: Hand-drawn Animations on Videos With Scene-aware Canvases
Toshiya Hachisuka
University of Waterloo
CanadaTechnical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Saeed Hadadan
University of Maryland, College Park
NVIDIA
United States of AmericaTechnical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Patrick Hadley
Snap Inc.
United KingdomBirds of a Feather Standardizing Body Attachment Points for 3D Commerce Virtual Try On
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
David Hägele
University of Stuttgart
GermanyAffiliated Session Uncertainty-Aware Multidimensional Scaling
Juergen Hagler
University of Applied Sciences Upper Austria, University of Art and Design Linz
AustriaACM SIGGRAPH Village In-Person The Art of Expanded Animation
Hikaru Hagura
Kyoto Sangyo University
JapanPoster 39. A Proposal of Acquiring and Analyzing Method for Distributed Litter on the Street using Smartphone Users as Passive Mobility Sensors
Eric Haines
Distinguished EngineerNVIDIA
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Eric Haines
NVIDIA
United States of AmericaBirds of a Feather The State of 3D Asset Interoperability using USD and glTF
Anna Hales
Brigham Young University
United States of AmericaEducator's Forum Educator's Forum Talk - A Software-agnostic Small Studio and Education Pipeline
Mary Hall
Kahlert School of Computing, University of Utah
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Cusuh Ham
Georgia Institute of Technology
United States of AmericaTechnical Paper Modulating Pretrained Diffusion Models for Multimodal Image Synthesis
Derek Ham
North Carolina State College of Design
United States of AmericaTalk Byte-Size Geometry; Mathematical Techniques
Masatoshi Hamanaka
RIKEN
JapanAppy Hour Melody Slot Machine HD
Takumi Hamasaki
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Yasser Hamed
Walt Disney Animation Studios
United States of AmericaTalk Creating Creature Chaos: The Methods That Brought Crowds to the Forefront on Disney's 'Strange World'
Moira Hamilton
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Ping-Hsuan Han
National Taipei University of Technology
TaiwanPoster 18. Exploring Multiple-Display Interaction for Live XR Performance
Poster 42. sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts
VR Theater Actualities: Seamless Live Performance With the Physical and Virtual Audiences in Multiverse
Immersive Pavilion Actualities: Seamless Live Performance With the Physical and Virtual Audiences in Multiverse
Xiaoguang Han
The Chinese University of Hong Kong, Shenzhen
ChinaTechnical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Yoon Chung Han
San Jose State University
Art Gallery Art Gallery Presentations: Art as Time Capsules - Exploring the Future of Digital Art in Time, Space, and Interaction
Gerhard Hancke
City University of Hong Kong
Hong KongTechnical Paper Language-based Photo Color Adjustment for Graphic Designs
Johannes Hanika
Karlsruhe Institute of Technology
GermanyCourse Path Tracing in Production — The Path of Water
Rana Hanocka
University of Chicago
United States of AmericaTechnical Paper Geometric Abstractions: Not Just for Cubists
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Jon Hanzelka
Endava
CanadaExhibitor Session Beyond Visible Light: Generating Synthetic Data in Unique Spectrums
Yuval Harel
Bezalel
IsraelArt Papers Fine Motor Skills: Operating Standard Robotic Fabrication as a Generative System
Lee Harris
Executive ProducerElectric Skies
United KingdomVR Theater Kindred (9 mins)
Will Harrower
Pixar Animation Studios
United States of AmericaTalk Engine-eering a Procedural Pipeline With USD
Philipp Härtel
Fraunhofer IEE
University of Kassel
GermanyTechnical Paper ∇-Prox: Differentiable Proximal Algorithm Modeling for Large-scale Optimization
Florine Hartwig
University of Bonn
GermanyTechnical Paper An Elastic Basis for Spectral Shape Correspondence
Jefri Haryono
Wētā Digital
Unity Technologies
New ZealandTalk Avatar: The Way of Cloth, Hair, and Coupled Simulation
Miloš Hašan
Adobe Research
United States of AmericaTechnical Paper Generating Procedural Materials From Text or Image Prompts
Technical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Neural Biplane Representation for BTF Rendering and Acquisition
Technical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Technical Paper SpongeCake: A Layered Microflake Surface Appearance Model
Komei Hasegawa
Toyohashi University of Technology
JapanHistory Muu (2000): Artificial Creatures as an Embodied Interface
Shoichi Hasegawa
Tokyo Institute of Technology
JapanEmerging Technologies Realistic Dexterous Manipulation of Virtual Objects With Physics-based Haptic Rendering
Takeru Hashimoto
The University of Tokyo
JapanEmerging Technologies SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement
Mohamed Hassan
Max-Planck-Institute for Intelligent Systems
Electronic Arts
United States of AmericaTechnical Paper Synthesizing Physical Character-scene Interactions
Jon Hasselgren
NVIDIA
SwedenTechnical Paper Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Yuji Hatada
The University of Tokyo
JapanAffiliated Session Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning
Parag Havaldar
Blizzard Entertainment
United States of AmericaTalk An Animator-friendly Chain Simulator for In-game Animations at Blizzard Entertainment
Talk Simplifying Facial Animation Using Deep Learning Based Phoneme Recognition
Anita HAVELE
Web3D Consortium
United States of AmericaBirds of a Feather 3D Web Interoperability for the Metaverse
Birds of a Feather X3D4 is Web3D Ready
Elad Haviv
Snap I
IsraelTalk Real-time Ray Tracing Comes to Mobile AR
Alan Hawkins
Head of Character AnimationSony Pictures Imageworks
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Production Session Sony Pictures Imageworks & Sony Pictures Animation Presents: “Spider-Man: Across the Spider-Verse”
Masaaki Hayashi
LIFESCAPES Inc.
Keio University
JapanEmerging Technologies Brain-Machine Interface for neurorehabilitation and human augmentation
Andrew Hayes
Amazon Web Services
United KingdomTalk Sampling Volumes and Surfaces
James Hays
Georgia Institute of Technology
United States of AmericaTechnical Paper Modulating Pretrained Diffusion Models for Multimodal Image Synthesis
Kia Hays
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Neil Hazzard
Autodesk
CanadaCourse USD in Production
Jiayi He
University of Rochester
United States of AmericaEmerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Shengfeng He
Singapore Management University
SingaporeTechnical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Ying He
Nanyang Technological University, Singapore
SingaporeTechnical Paper Masonry Shell Structures With Discrete Equivalence Classes
Zhenyi He
New York University
United States of AmericaAffiliated Session FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Gage Hedden
NVIDIA
Exhibitor Session Crafting Digital Worlds: OpenUSD, AI Trends, and New Frontiers for Tool Makers
Exhibitor Session Harnessing OpenUSD: Iteratively Building a Pipeline in Production
Peter Hedman
Google Research
United KingdomTechnical Paper BakedSDF: Meshing Neural SDFs for Real-time View Synthesis
Technical Paper MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
Technical Paper NeRFs for Avatars
Felix Heide
Princeton University
United States of AmericaTechnical Paper ∇-Prox: Differentiable Proximal Algorithm Modeling for Large-scale Optimization
Technical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Material Acquisition
Wolfgang Heidrich
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper MoiréTag: Angular Measurement and Tracking With a Passive Marker
Martin Heistermann
University of Bern
SwitzerlandTechnical Paper Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
Eric Heitz
Unity Technologies
FranceTechnical Paper Iterative alpha-(de)Blending: A Minimalist Deterministic Diffusion Model
Nicolas Henchoz
EPFL+ECAL Lab
SwitzerlandFrontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
Frontiers Frontiers Workshop: Shaping the Role of Design in the Era of AI
Heidi Henderson
Connecticut College
United States of AmericaArt Gallery The Reminiscence — The Monologues of Being Seen
Gustav Eje Henter
KTH Royal Institute of Technology
Motorica AB
SwedenTechnical Paper Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Bruno Herbelin
EPFL
SwitzerlandFrontiers Frontiers Workshop: Computational Medical XR
Katie Herrera
Pixar Animation Studios
United States of AmericaBirds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Ana Herruzo
Arizona State University
United States of AmericaPanel Reflections on Socio-political, Cultural and Environmental Challenges through Computational Media Arts and Design
Amir Hertz
Tel Aviv University
IsraelTechnical Paper Word-as-image for Semantic Typography
Aaron Hertzmann
Adobe Research
United States of AmericaTechnical Paper Algebraic Smooth Occluding Contours
Technical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Christophe Hery
Facebook Reality Labs
United States of AmericaTechnical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Mark Hessler
Pixar Animation Studios
United States of AmericaTalk Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental
Tabatha Hickman
Walt Disney Animation Studios
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Klaus Hildebrandt
Delft University of Technology
NetherlandsTechnical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Sébastien Hillaire
Epic Games
SwedenCourse Advances in Real-Time Rendering in Games, Part II
Peter Hillman
Weta Digital
New ZealandBirds of a Feather Deep Compositing in Production - lessons learned
Ronan Hinchet
ETH Zürich
SwitzerlandTechnical Paper Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
Steffen Hinderink
Osnabrück University
GermanyTechnical Paper Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping
Tobias Hinz
Adobe Research
United States of AmericaTechnical Paper Modulating Pretrained Diffusion Models for Multimodal Image Synthesis
Ryuji Hirayama
University College London
United KingdomTechnical Paper OpenMPD: A Low-level Presentation Engine for Multimodal Particle-based Displays
Masaharu Hirose
The University of Tokyo
JapanEmerging Technologies Material Texture Design: Texture Representation System Utilizing Pseudo-Attraction Force Sensation
Michitaka Hirose
The University of Tokyo
JapanAffiliated Session Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning
History Magic Pot (2012): Perception-Based Shape Display Using Visual-Haptic Interaction
Christian Hirt
ETH Zürich
SwitzerlandPoster 21. Redirected Walking in Overlapping Rooms
Hjalti Hjalmarsson
DirectorBlender Studio
NetherlandsElectronic Theater Charge
Jozef Hladky
Huawei
GermanyTechnical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Georg Hobmeier
Narrative LeadCausa Creations
AustriaVR Theater Holy Fire Pilot Version (8-13 mins)
Jessica Hodgins
Carnegie Mellon University
United States of AmericaTechnical Paper A Method for Animating Children's Drawings of the Human Figure
Technical Paper CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Technical Paper Simulation and Retargeting of Complex Multi-character Interactions
Justin Hoey
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: An Introduction to ArtStation, the Showcase and Career Platform for Artists
Jonathan Hoffman
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: From Sparks to Fire
Yannick Hold-Geoffroy
Adobe Research
United States of AmericaTechnical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Seth Holladay
Brigham Young University
United States of AmericaEducator's Forum Educator's Forum Talk - A Software-agnostic Small Studio and Education Pipeline
Steve Hollasch
∅
United States of AmericaBirds of a Feather Ray Tracing in One Weekend
Tobias Höllerer
UC Santa Barbara
United States of AmericaFrontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Jen Hollingsworth
Flawless AI
Exhibitor Session Autodesk | Exploring the Transformative Power of AI in Media & Entertainment
Frode Holm
CPU Productions
United States of AmericaTalk Techniques for Generating Abstract Visual Animations With Cellular Automata
Christian Holz
ETH Zürich
SwitzerlandAffiliated Session SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
John Homer
Wētā FX
SpainTalk Avatar: The Way of Cloth, Hair, and Coupled Simulation
Kyuhyoung Hong
Sketchsoft Inc.
South KoreaAppy Hour Feather: 3D Sketchbook Light as a Feather
Nen Honjo
Toyohashi University of Technology
JapanHistory Muu (2000): Artificial Creatures as an Embodied Interface
Devin Horsman
Arcturus
CanadaExhibitor Session Autodesk | Delivering Blazing-Fast 3D Live Action with Accelerated Volumetric Video
Takayuki Hoshi
Pixie Dust Technologies, Inc.
JapanHistory Airborne Ultrasound Tactile Display (2008)
ACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Shayan Hoshyari
Adobe
United States of AmericaTechnical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Donald House
Texas A&M University
United States of AmericaBirds of a Feather Education and Research in Visual Computing and Computational Media: Challenges and Opportunities
Hansen Hsu
Computer History Museum
United States of AmericaImmersive Pavilion VR Retrospective
Jerry Hsu
University of Utah
LightSpeed Studios, Tencent America
United States of AmericaTechnical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Ming-Yun Hsu
National Yang Ming Chiao Tung University
TaiwanImmersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Zung-Hao Hsueh
National Yang Ming Chiao Tung University
TaiwanImmersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Bo Hu
Tencent Technology (Shenzhen) Co., Ltd.
ChinaTechnical Paper RSMT: Real-time Stylized Motion Transition for Characters
Florian Hu
Weta FX
New ZealandTalk Fire and Explosions in Avatar: The Way of Water
Huaruo Hu
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
JapanArt Gallery Talking With Neurons
Jinkai Hu
State Key Lab of CAD&CG, State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Ruizhen Hu
Shenzhen University
ChinaTechnical Paper ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Te Hu
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: From Sparks to Fire
Tianshu hu
Baidu Inc.
ChinaTechnical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Yiwei Hu
Yale University
Adobe Research
United States of AmericaTechnical Paper Generating Procedural Materials From Text or Image Prompts
Youyang Hu
The University of Tokyo
JapanArt Papers Synplant: Cymatics Visualization of Plant-environment Interaction Based on Plants Biosignals
Yunpu Hu
Sony Research
JapanTechnical Paper Differential Frequency Heterodyne Time-of-flight Imaging for Instantaneous Depth and Velocity Estimation
Qingqin Hua
Saarland University
GermanyTechnical Paper Revisiting Controlled Mixture Sampling for Rendering Applications
Bingjian Huang
University of Toronto
CanadaHistory Tea Time
Han Huang
OPPO Research Seattle
ChinaTechnical Paper LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar
Hui Huang
Shenzhen University
ChinaTechnical Paper UrbanBIS: A Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation
Jensen Huang
Founder & CEONVIDIA
United States of AmericaKeynote Sponsored by NVIDIA: NVIDIA Keynote at SIGGRAPH 2023
Jing-Yuan Huang
National Taiwan University
TaiwanPoster 42. sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts
Jingwei Huang
Huawei
ChinaTechnical Paper ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
Xingchang Huang
Max Planck Institute for Informatics
GermanyTechnical Paper Patternshop: Editing Point Patterns by Image Manipulation
Yi-Hua Huang
Institute of Computing Technology, Chinese Academy of Sciences
University of Chinese Academy of Sciences
ChinaTechnical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Yijiang Huang
ETH Zürich
SwitzerlandTechnical Paper A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures
Zhengyu Huang
Japan Advanced Institute of Science and Technology
JapanTechnical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Simon Hudson
Botto
CanadaArt Gallery Cluster #069
Kathy Rae Huffman
ACM SIGGRAPH Digital Arts Community
United States of AmericaACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person The Future Past v. Coloniality: Decolonial Media Art Beyond 530 Years
Avril Hug
Lead Surfacing ArtistDNEG Animation
United KingdomProduction Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
Adam Hughes
NVIDIA
Exhibitor Session Beyond VFX - The Power of OpenUSD for Industrial & Manufacturing Workflows
Pierre-Alexandre Hugron
Université de Lorraine, CNRS, Inria, LORIA
FranceTechnical Paper Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Erkki Huhtamo
UCLA
United States of AmericaPanel Preserving Virtual Reality
Yi-Ping Hung
National Taiwan University
TaiwanPoster 42. sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts
Alwyn Hunt
Adobe
The Rookies
AustraliaEducator's Day Transforming Industries and Empowering Minds: Substance 3D's Impact in New Industries and Education, presented by Adobe
Yuchi Huo
Zhejiang Lab
State Key Lab of CAD&CG, Zhejiang University
ChinaTechnical Paper Data-driven Digital Lighting Design for Residential Indoor Spaces
Rich Hurrey
Ozone Story Tech
Kitestring Studios
United States of AmericaReal-Time Live! Feature Film Quality Characters Anywhere
Gregory Hurst
United Theaputics
United States of AmericaCourse OpenVDB
Wolfgang Hürst
Utrecht University
NetherlandsFrontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Pavel Husa
Czech Technical University in Prague
Czech RepublicArt Papers Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Sonification of a Juggling Performance Using Spatial Audio
Kai Husen
Ozone Story Tech
United States of AmericaReal-Time Live! Feature Film Quality Characters Anywhere
Marco Hutter
ETH Zürich
SwitzerlandTechnical Paper DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Molly Huttner
AnimatorMicroverse Studios
United States of AmericaElectronic Theater Changing the Way We Look at Cells
Dong-Hyun Hwang
NAVER Cloud
South KoreaPoster 3. Content-Preserving Motion Stylization using Variational Autoencoder
Gyeongha Hwang
Yeungnam University
South KoreaTechnical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Juheon Hwang
Yonsei University
South KoreaPoster 24. High-resolution 3D Reconstruction with Neural Mesh Shading
Kyung Hoon Hyun
Hanyang University
South KoreaArt Papers Intersection of Seeing: New Ways of Experiencing Reality Using Autonomous Volumetric Capture System
I
Hirotake Ichikawa
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Takeo Igarashi
The University of Tokyo
JapanPoster 7. Computational Design of Nebuta-like Paper-on-Wire Artworks
Birds of a Feather Bring Your Bunny (or something) : Fabrication Meet-Up
Technical Paper Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Technical Paper Surface Reconstruction
Yuka Ikarashi
MIT CSAIL
United States of AmericaTechnical Paper Semantics and Scheduling for Machine Knitting Compilers
Yusuke Ikeda
Tokyo Denki University
JapanPoster 20. Mixed Reality Visualization of Room Impulse Response Map using Room Geometry and Physical Model of Sound Propagation
Yoshiho Ikeuchi
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
JapanArt Gallery Talking With Neurons
Nikolay Ilinov
Wētā Digital
Unity Technologies
AustraliaTalk Avatar: The Way of Cloth, Hair, and Coupled Simulation
Nicholas Illingworth
Effects SupervisorWētā FX
New ZealandProduction Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Nicholas Illingworth
WETA FX
CanadaExhibitor Session The Way of Water: More Physics, Less Tricks
Alani iLongwe
Apples and Oranges Arts
United States of AmericaImmersive Pavilion The Calling VR
Shir Iluz
Tel Aviv University
IsraelTechnical Paper Word-as-image for Semantic Typography
Masa Inakage
Keio University Graduate School of Media Design
JapanFrontiers Frontiers Workshop: Shaping the Role of Design in the Era of AI
Art Papers Movement Quality Visualization for Wheelchair Dance
Masahiko Inami
The University of Tokyo
JapanACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Emerging Technologies Material Texture Design: Texture Representation System Utilizing Pseudo-Attraction Force Sensation
History Twenty Years of Innovation in Media Design (1998- )
Lorna Inman
VR artistLorna Inman Art
United KingdomVR Theater The Anticipation of Rain (7 mins)
Atsuto Inoue
Waseda University
JapanPoster 38. Utilizing LiDAR Data for 3D Sound Source Localization
Madoka Inoue
Rakuten Mobile, Inc.
JapanPoster 19. Mixed Reality Racing: Combining Real and Virtual Motorsport Racing
Yannis Ioannidis
ACM
GreeceACM SIGGRAPH Village In-Person ACM 4.0
Umar Iqbal
NVIDIA Research
United States of AmericaTechnical Paper Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Atsushi Ishihara
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Yasuko Ishihara
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Masatoshi 石川
The University of Tokyo
JapanTechnical Paper Differential Frequency Heterodyne Time-of-flight Imaging for Instantaneous Depth and Velocity Estimation
Tomokazu Ishikawa
Toyo University
Prometech CG Research
JapanPoster 15. An investigation of changes in taste perception by varying polygon resolution of foods in virtual environments
Yuri Ishikawa
Sony Corporation
JapanEmerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Lana Ismail
Children’s National Pediatric Hospitalist Group, Mary Washington Hospital
United States of AmericaPoster 2. Art Simulates Life: 3D Visualization Takes Pediatric Hospitalist Simulations to the Next Level
Mustafa Işık
Synthesia
GermanyTechnical Paper HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Kenichi Ito
The University of Tokyo
JapanEmerging Technologies Inclusive Quiet Room -for building an inclusive society-
Kodai Ito
Aoyama Gakuin University
JapanEmerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Yuichi Itoh
Aoyama Gakuin University
JapanHistory ActiveCube (2003): a TUI Bridging between the Physical and Virtual world.
Emerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
Vladimir Ivanov
Blizzard Entertainment
United States of AmericaTalk Simplifying Facial Animation Using Deep Learning Based Phoneme Recognition
Seitaro Iwama
Keio University
JapanEmerging Technologies Brain-Machine Interface for neurorehabilitation and human augmentation
Takayuki Iwamoto
Woven by Toyota
JapanHistory Airborne Ultrasound Tactile Display (2008)
Yasuyuki Iwane
Tobishima Corporation
JapanPoster 38. Utilizing LiDAR Data for 3D Sound Source Localization
Hiroo Iwata
Musashino University
JapanACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
History Food Simulator (2003) and CirculaFloor (2004)
Kazuya Izumi
University of Tsukuba
JapanPoster 41. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation
Labs Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem
J
Mark Jackels
DreamWorks Animation
United States of AmericaBirds of a Feather OpenMoonRay Meetup
James Jackson
Effects SupervisorDreamWorks Animation
United States of AmericaProduction Session Visual Style of Puss In Boots: The Last Wish
David Jacobs
Google Research
United States of AmericaTechnical Paper Computational Long Exposure Mobile Photography
Alec Jacobson
University of Toronto
Adobe Research
United States of AmericaTechnical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Differentiable Heightfield Path Tracing With Accelerated Discontinuities
Technical Paper Fast Complementary Dynamics via Skinning Eigenmodes
Technical Paper Neural Progressive Meshes
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Yannick JACQUIN
Miyu Distribution
FranceElectronic Theater Boom
Alexander Jagaciak
Porsche AG
GermanyAffiliated Session SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
Eakta Jain
University of Florida
United States of AmericaFrontiers Frontiers Workshop: Digital Avatars: Risks, Harms, Barriers, Opportunities
Pranav Jain
New York University
United States of AmericaTechnical Paper High-order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
Somya Jain
Meta AI Research
Technical Paper A Method for Animating Children's Drawings of the Human Figure
Wenzel Jakob
École Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper Recursive Control Variates for Inverse Rendering
Doug L. James
Stanford University
United States of AmericaTechnical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Adrian Jarabo
Meta Reality Labs Research
SpainTechnical Paper A Realistic Surface-based Cloth Rendering Model
Wojciech Jarosz
Dartmouth College
United States of AmericaCourse A Gentle Introduction to ReSTIR: Path Reuse in Real-time
Technical Paper Progressive Null-tracking for Volumetric Rendering
Chas Jarrett
DNEG
United KingdomTalk xSTUDIO — An Open Source Playback and Review Application
Suren Jayasuriya
Arizona State University
United States of AmericaTechnical Paper Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar
Kavosh Nakhaie Jazar
McGill University
CanadaTechnical Paper Temporal Set Inversion for Animated Implicits
Johannes Jendersie
NVIDIA
GermanyTalk An Approximate Mie Scattering Function for Fog and Cloud Rendering
Joshua Jenny
Pixar Animation Studios
United States of AmericaTalk Engine-eering a Procedural Pipeline With USD
SoHyeon Jeong
Apagom AG
SwitzerlandReal-Time Live! Real-time Collision Using AI
Yoonchan Jeong
Seoul National University
South KoreaTechnical Paper Étendue Expansion in Holographic Near Eye Displays Through Sparse Eye-box Generation Using Lens Array Eyepiece
Stefan Jeschke
NVIDIA
AustriaTechnical Paper Generalizing Shallow Water Simulations With Dispersive Surface Waves
Jakub Jeziorski
Animal Logic
PolandTalk Can You See the Heat? A Null-scattering Approach for Refractive Volume Rendering
Haru Ji
OCAD University
CanadaArt Gallery Conservation of Shadows
Art Gallery Conservation of Shadows
History Synaptic Time Tunnel
Xiaohong Jia
KLMM, AMSS
University of the Chinese Academy of Sciences
ChinaTechnical Paper Computing the Singularities of Rational Parametric Surfaces Using Moving Planes
Chenfanfu Jiang
University of California Los Angeles
Timestep Technologies
United States of AmericaTechnical Paper A Contact Proxy Splitting Method for Lagrangian Solid-fluid Coupling
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Technical Paper Multi-layer Thick Shells
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Hao Jiang
Sun Yat-sen University
ChinaTechnical Paper Pyramid Texture Filtering
Kaiwen Jiang
Institute of Computing Technology, Chinese Academy of Sciences
Beijing Jiaotong University
ChinaTechnical Paper SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
Mingyan Jiang
Shandong University
ChinaTechnical Paper Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-number Field
Xuekun Jiang
Shanghai AI Lab
ChinaPoster 40. Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production
Yifeng Jiang
Stanford University
United States of AmericaTechnical Paper Anatomically Detailed Simulation of Human Torso
Yiti Jiang
University of Waterloo
CanadaTechnical Paper A Practical Walk-on-Boundary Method for Boundary Value Problems
Shaohui Jiao
ByteDance Inc.
ChinaPoster 32. Photo-Realistic Streamable Free-Viewpoint Video
Jorge Jimenez
Striking Distance Studios
SpainCourse Advances in Real-Time Rendering in Games, Part II
Libiao Jin
Communication University of China
ChinaPoster 40. Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production
Seunghyuk Jin
Klleon
Exhibitor Session Revolutionizing Communication with Real-Time Digital Humans
Wenhua Jin
Nanjing University of Science and Technology
ChinaTechnical Paper SpongeCake: A Layered Microflake Surface Appearance Model
Xiaogang Jin
Zhejiang University
State Key Lab of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Technical Paper RSMT: Real-time Stylized Motion Transition for Characters
William Joel
Independent
United States of AmericaBirds of a Feather Computer Graphics & Animation Research Projects
Birds of a Feather Massive Collaborative Animation Projects Alumni Reunion and Info Session
Jeremiah Johnson
Blizzard Entertainment
United States of AmericaElectronic Theater Overwatch: Kiriko
Adam Jones
Mississippi State University
Hi5 Lab
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Amy Jones
Lighting SupervisorPixar
United States of AmericaProduction Session Playing with Fire and Water – The Making of Pixar’s Elemental
Benjamin Jones
University of Washington
United States of AmericaTechnical Paper B-rep Matching for Collaborating Across CAD Systems
Gabe Jones
Proprio Vision
SwitzerlandFrontiers Frontiers Workshop: Computational Medical XR
Gregory Jones
XR at NVIDIA
United States of AmericaBirds of a Feather Inspiring Game Development through Open Source
Mark Jones
Seneca Polytechnique
CanadaEducator's Forum Educator's Forum Talk - The Seneca Animation Model: Cross-disciplinary Animation Education Program Design for a Changing Industry
R. Kenny Jones
Brown University
United States of AmericaTechnical Paper ShapeCoder: Discovering Abstractions for Visual Programs From Unstructured Primitives
Theodore Jones
Framestore
United KingdomTalk Framestore FUSE — An Unreal Engine Pipeline for Large Scale Live-action VFX Production
Toby Jones
NVIDIA
Exhibitor Session OpenUSD at Hyperscale: Developing a Real Time Framework for USD Runtime
Exhibitor Session Real-time remote collaboration using Parsec and SyncSketch
Val Jones
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Tanya Jonker
Meta
United States of AmericaFrontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Sophie Joerg
University of Bamberg
Clemson University
GermanyTechnical Paper How Important Are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
Joaquim Jorge
INESC-ID/IST/UL
PortugalFrontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
ACM SIGGRAPH Village In-Person Meet the Partners
Parisha Joshi
Clemson University
United States of AmericaPoster 34. Robust Color Correction for Preserving Spatial Variations Within Photographs
Jacques Jouffret ASC
Director of Photography, Gran Turismo
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Obsessed with Realism: “Gran Turismo: Based on a True Story”
Guillaume Jouvet
University of Lausanne, Institute of Earth Surface Dynamics
SwitzerlandTechnical Paper Forming Terrains by Glacial Erosion
Clement Jovet
DNEG
CanadaTalk Jigsaw: Graphical Representation for Big Data Management in Digital Film Production
Megha Juneja
DreamWorks Animation
United States of AmericaBirds of a Feather Women in Technology: Knocking Down Barriers
Byungseok Jung
placeB Inc.
South KoreaPoster 16. Bstick-Mark2: Handheld Haptic Controller for Virtual Reality
Yucheol Jung
POSTECH
South KoreaTechnical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Nick Jushchyshyn
Drexel University
Epic Games
United States of AmericaEducator's Forum Engaging Education Techniques and Assignments Talks
K
Achuta Kadambi
UCLA
United States of AmericaCourse Polarization-based Visual Computing
Hidetaka Kaji
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Hiroyuki Kajimoto
The University of Electro-Communications
JapanEmerging Technologies LivEdge: Haptic Live Stream Interaction on a Smartphone by Electro-tactile Sensation Through the Edges
Takashi Kajinami
The University of Tokyo
JapanHistory Meta Cookie (2010): Augmented reality-based taste display utilizing multisensory integration
Yasuaki Kakehi
The University of Tokyo
JapanArt Papers Synplant: Cymatics Visualization of Plant-environment Interaction Based on Plants Biosignals
Jean-Claude Kalache
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Bringing Water to Life
Nima Kalantari
Texas A&M University
United States of AmericaTechnical Paper PhotoMat: A Material Generator Learned From Single Flash Photos
Matan Kalman
Google Inc.
United States of AmericaTechnical Paper UniTune: Text-driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
Takayuki Kameoka
University of Tsukuba
JapanEmerging Technologies LivEdge: Haptic Live Stream Interaction on a Smartphone by Electro-tactile Sensation Through the Edges
Dorota Kamińska
Lodz University of Technology
PolandPoster 13. Acute Stress Disorder Therapy by Virtual Reality: a Case Study of Ukrainian Refugees
Angjoo Kanazawa
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
Asako Kanezaki
Tokyo Institute of Technology
JapanPoster 33. Point Anywhere: Directed Object Estimation from Omnidirectional Images
Carissa Kang
Roblox
United States of AmericaFrontiers Frontiers Workshop: Beyond IRL, How 3D Interactive Social Media is Changing How We Interact, Express, and Think
HyeongYeop Kang
Kyung Hee University
South KoreaTechnical Paper DARAM: Dynamic Avatar-human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions
Jisu Kang
Klleon
Exhibitor Session Revolutionizing Communication with Real-Time Digital Humans
Jiwoo Kang
Sookmyung Women's University
South KoreaPoster 24. High-resolution 3D Reconstruction with Neural Mesh Shading
Liang-Fu Kang
Tsinghua University, China
ChinaTechnical Paper Image Vectorization and Editing via Linear Gradient Layer Decomposition
Oliver Kannape
Geneva University Hospital
MindMaze SA
SwitzerlandFrontiers Frontiers Workshop: Computational Medical XR
Paul Kanyuk
Crowds Technical SupervisorPixar Animation Studios
United States of AmericaTalk Elemental Characters: From Sparks to Fire
Talk Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Talk Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation
Apu Kapadia
Indiana University - Bloomington
United States of AmericaFrontiers Frontiers Workshop: Digital Avatars: Risks, Harms, Barriers, Opportunities
Mubbasir Kapadia
Roblox
Rutgers
United States of AmericaFrontiers Frontiers Workshop: Expressive Avatar Interactions in Online Co-Experiences
Anton Kaplanyan
Intel Graphics Research
United States of AmericaTechnical Paper Deep Appearance Prefiltering
Technical Paper Neural Prefiltering for Correlation-aware Levels of Detail
Technical Paper Real-Time Rendering: Gotta Go Fast!
Vipul Kapoor
Autodesk
United States of AmericaBirds of a Feather Vulkan, Forging Ahead
Vladimir Karakusevic
Boeing
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Ioannis Karamouzas
Clemson University
United States of AmericaTechnical Paper Composite Motion Learning With Task Control
Mohamed Kari
Porsche AG
University of Duisburg-Essen
GermanyAffiliated Session SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
Naima Karim
Creator, Director, Writer, principal VR Artist, NarratorNone
Saudi ArabiaVR Theater The Anticipation of Rain (7 mins)
Nikhil Karnad
Google Research
United States of AmericaTechnical Paper Computational Long Exposure Mobile Photography
Zoltan Karpati
Leopoly
HungaryEducator's Forum Educator's Forum Talk - Virtual Reality: The Gateway for Non-professionals to Solve Complex Design Problems
Nobuhito Kasahara
Meiji University
JapanPoster 46. Fabrication of Edible lenticular lens
Shunichi Kasahara
Sony Computer Science Laboratories
JapanEmerging Technologies A Demonstration of Morphing Identity: Exploring Self-other Identity Continuum Through Interpersonal Facial Morphing
Emerging Technologies SyncArms: Gaze-driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments
Tim Kashani
Apples and Oranges Arts
United States of AmericaImmersive Pavilion The Calling VR
David Kasik
Boeing-Retired
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
History Games from Yesteryear
Retrospective Looking Back to Look Forward: Keeping SIGGRAPH Vibrant for Another 50 Years
History SIGGRAPH Pioneers: Rare Gems from CGI History
Mona Kasra
University of Virginia
ACM SIGGRAPH Executive Committee
United States of AmericaFrontiers Frontiers Workshop: Shaping the Role of Design in the Era of AI
Yoni Kasten
NVIDIA Research
IsraelTechnical Paper CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Hirokazu Kato
Nara Institute of Science and Technology
JapanACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
History The MagicBook (2000): A Transitional MR Experience
Takuma Kato
Digital Hollywood University
JapanPoster 14. AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC
Kensuke Katori
University of Tsukuba
JapanPoster 44. Crossed Half-Silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array
Yiotis Katsambas
Sony Pictures Animation
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Engineering for Creativity At Sony Pictures Animation
Yuichiro Katsumoto
The Utsuroi Lab
Tokyo Denki University
JapanArt Gallery Hinemosu 30
Danny Kaufman
Adobe Research
United States of AmericaTechnical Paper Complex Wrinkle Field Evolution
Technical Paper In-Timestep Remeshing for Contacting Elastodynamics
Technical Paper Most Def: Fast, Large and Learned Deformables
Technical Paper Multi-layer Thick Shells
Christian Kaufmann
DirectorFilmakademie Baden-Württemberg GmbH
Animationsinstitut
GermanyElectronic Theater Town Hall Square
Hannes Kaufmann
Technische Universität Wien (TU Wien)
AustriaEmerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Guneet Kaur
Snap Inc.
United States of AmericaHistory AR SIGGRAPH T-shirt Magic Mirror
Sahar Kausar
Walt Disney Animation Studios
United States of AmericaEducator's Forum Panel — Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Jan Kautz
NVIDIA Research
United States of AmericaTechnical Paper Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Yoshihiro Kawahara
The University of Tokyo
JapanTechnical Paper Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Yukiko Kawai
Kyoto Sangyo University
JapanPoster 39. A Proposal of Acquiring and Analyzing Method for Distributed Litter on the Street using Smartphone Users as Passive Mobility Sensors
Koki Kawamura
Keio University
JapanEmerging Technologies SyncArms: Gaze-driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments
Koichi Kawasaki
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Brandon Keehner
Sr. Medical Animator & IllustratorCognition Studio, Inc
United States of AmericaElectronic Theater TriSalus: SD-101 and SmartValve Technology
Alexander Keller
NVIDIA
GermanyTechnical Paper Recursive Control Variates for Inverse Rendering
Petr Kellnhofer
TU Delft
NetherlandsTechnical Paper Towards Attention–Aware Foveated Rendering
Anthony Kemp
Digital ProducerDNEG Animation
United KingdomProduction Session Heart, Sweat and Tears: Nimona’s Journey To The Screen
Florian Kennel-Maushart
ETH Zürich
SwitzerlandTechnical Paper A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures
Bambou Kenneth
DirectorElectric Skies
United KingdomVR Theater Kindred (9 mins)
Benjamin Kenwright
Heriot-Watt University
United KingdomCourse Real-Time Ray-tracing With Vulkan for the Impatient - [IN-PERSON COURSE CANCELLED; VIEW PRE-RECORDED VIDEO ON VIRTUAL ACCESS ONLY]
Course Web Programming Using WebGPU API (by Example) - [IN-PERSON COURSE CANCELLED; VIEW PRE-RECORDED VIDEO ON VIRTUAL ACCESS ONLY]
Bernhard Kerbl
INRIA
AustriaTechnical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Technical Paper Trim Regions for Online Computation of From-Region Potentially Visible Sets
Birds of a Feather Vulkan, Forging Ahead
Lee Kerley
Sony Pictures Imageworks
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Alexandros D. Keros
University of Edinburgh
United KingdomTechnical Paper Spectral Coarsening With Hodge Laplacians
Justin Kerr
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
Richard Kerris
Exhibitor Session Generative AI Theater Opening Note
Markus Kettunen
NVIDIA
FinlandCourse A Gentle Introduction to ReSTIR: Path Reuse in Real-time
Taras Khakhulin
Synthesia
United KingdomTechnical Paper HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Nasir Khalid
Haven Studios
CanadaExhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Sameh Khamis
NVIDIA Research
United States of AmericaTechnical Paper Real-time Radiance Fields for Single-image Portrait View Synthesis
Technical Paper Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Amit Khanna
Folks VFX
CanadaExhibitor Session Crowd of Fur
Mason Khoo
Walt Disney Animation Studios
United States of AmericaTalk Splat: Developing a 'Strange' Shader
Niklas Kiaer
ProducerMiso Film
DenmarkVR Theater Shadow (14 mins)
Jeff Kiel
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Use NVIDIA Nsight Tools to Debug and Profile Ray Tracing Applications
Hayato Kikuta
Mitsubishi Electric Corporation
JapanPoster 45. Efficient Rendering of Glossy Surfaces by Interpolating Prefiltered Environment Maps Depending on Primary Normals
Thomas Kilkenny
Epic Games
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
Thomas Kilkenny
Epic Games
United States of AmericaTalk Virtual Cinematography With Unreal Engine
James Kilmer
The OPAL Group
United States of AmericaRetrospective SIGGRAPH Bowl
Eunhee Kim
Gwangju Institute of Science and Technology
South KoreaPoster 28. Dancing Body, Speaking Hands (DASH): Sign Dance Generation System with Deep Neural Networks
Hanbit Kim
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaEmerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Hyomin Kim
POSTECH
South KoreaTechnical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Hyunjung Kim
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
JapanArt Gallery Talking With Neurons
Janghun Kim
Sungkyunkwan University
South KoreaTechnical Paper Potentially Visible Hidden-volume Rendering for Multi-view Warping
Jong-Hwan Kim
NAVER Cloud
South KoreaPoster 3. Content-Preserving Motion Stylization using Variational Autoencoder
Jonghyun Kim
NVIDIA
United States of AmericaEmerging Technologies AI-mediated 3D Video Conferencing
Emerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Joohwan Kim
NVIDIA
United States of AmericaFrontiers Frontiers Workshop: Less is More: Rendering for Esports
Juhyeon Kim
Dartmouth College
United States of AmericaTechnical Paper Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar
June Kim
ACM SIGGRAPH
AustraliaFrontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
Frontiers Frontiers Workshop: Shaping the Role of Design in the Era of AI
ACM SIGGRAPH Village In-Person Women in CG
Kon Hyong Kim
UC Santa Barbara
AlloSphere Research Group
United States of AmericaHistory Catch a Falling Star: the People of SIGGRAPH game
History Steps through time
History Synaptic Time Tunnel
Kyung-Joong Kim
Gwangju Institute of Science and Technology
South KoreaPoster 28. Dancing Body, Speaking Hands (DASH): Sign Dance Generation System with Deep Neural Networks
Minkwan Kim
Hanyang University
South KoreaPoster 5. Learning Human-like Locomotion Based on Biological Actuation and Rewards
Myeongseong Kim
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaArt Gallery Time to Snow
Nam Hee Kim
Aalto University
FinlandTechnical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Scarlett Kim
Oregon Shakespeare Festival
Quills Fest
United States of AmericaFrontiers Frontiers Talk: Performing Life: Generating New Realities through Theatre and XR
Frontiers Frontiers Workshop: All the Metaverse's a Stage: Theatrical Strategies for Blended Realities
Theodore Kim
Yale University
United States of AmericaTalk Fresh Technical Art
Frontiers Frontiers Workshop: Digital Avatars: Risks, Harms, Barriers, Opportunities
Technical Paper Geometric Optimisation via Spectral Shifting
Vladimir Kim
Adobe
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
Vladimir Kim
Adobe Research
United States of AmericaTechnical Paper Diffusion for Geometry
Technical Paper Neural Progressive Meshes
Technical Paper TextDeformer: Geometry Manipulation Using Text Guidance
Yongkwan Kim
Sketchsoft Inc.
South KoreaAppy Hour Feather: 3D Sketchbook Light as a Feather
Young Min Kim
Seoul National University
South KoreaTechnical Paper PMP: Learning to Physically Interact With Environments Using Part-wise Motion Priors
Ayumi KIMURA
OLM Digital Inc.
JapanACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Shoko Kimura
The University of Tokyo
Nagoya Institute of Technology
JapanEmerging Technologies Inclusive Quiet Room -for building an inclusive society-
Shoko Kimura
The University of Tokyo
JapanACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
ACM SIGGRAPH Village In-Person Women in CG
Sönke Kirchhof
INVR.SPACE
GermanyImmersive Pavilion Digital Dance Studio VR
Tobias Kirschstein
Technical University of Munich
GermanyTechnical Paper NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Keisuke Kitagawa
Nagoya Institute of Technology
LIFULL ArchiTech Co., Ltd.
JapanEmerging Technologies Inclusive Quiet Room -for building an inclusive society-
Yoshifumi Kitamura
Tohoku University
JapanHistory ActiveCube (2003): a TUI Bridging between the Physical and Virtual world.
Hiroaki Kitano
Senior Executive Vice President and Chief Technology OfficerSony Group Corporation
JapanKeynote Sponsored by Sony: Pioneering the Future of Creation – Join Hiroaki Kitano on How Technology Impacts Creation
Kazuya Kitano
Nara Institute of Science and Technology
JapanPoster 37. Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Kiyoshi Kiyokawa
Nara Institute of Science and Technology
JapanACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
History Occlusion-capable Optical See-through Head-mounted Displays (2002)
Affiliated Session TVCG Session on VR (Invited Talks)
Gergely Klar
NVIDIA
New ZealandCourse OpenVDB
Talk Simulation-aided Face Strain Extraction for ML Animation Systems
Yuri Klebanov
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
JapanArt Gallery Talking With Neurons
Kathryn Kleiman
American University Washington College of Law
United States of AmericaBirds of a Feather ENIAC Programmers Project - Proving Ground
Keynote SIGGRAPH 2023 Keynote: Kathryn Kleiman, Computer Programming Pioneers Revealed and ACM SIGGRAPH Award Presentations
Jaime Klein
Pixar Animation Studios
Talk Styling Volumes and Cloth
Jason Klein
Cornell University
United States of AmericaTechnical Paper ColorfulCurves: Palette-aware Lightness Control and Color Editing via Sparse Optimization
Jonathan Klein
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Tobias Klein
ProgrammerNanographics GmbH
AustriaElectronic Theater DNA replication of the lagging strand
Mario Klingemann
Botto
United States of AmericaArt Gallery Cluster #069
James Knight
AMD
United States of AmericaEducator's Day Better and Faster Solutions with Supermicro and AMD: Empowering the Evolution of Content Production
Espen Knoop
Disney Research Imagineering
SwitzerlandTechnical Paper DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Felix Knöppel
TU Berlin
GermanyTechnical Paper Motion From Shape Change
Ginam Ko
placeB Inc.
South KoreaPoster 16. Bstick-Mark2: Handheld Haptic Controller for Virtual Reality
Daita Kobayashi
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Kei Kobayashi
Nagoya City University
JapanImmersive Pavilion Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature
Masahito Kobayashi
Tobishima Corporation
JapanPoster 38. Utilizing LiDAR Data for 3D Sound Source Localization
Toshimi Kobayashi
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Daiki Kodama
The University of Tokyo
NTT Digital Twin Computing Research Center
JapanAffiliated Session Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning
Milin Kodnongbua
University of Washington
United States of AmericaTechnical Paper B-rep Matching for Collaborating Across CAD Systems
Pauline Koh
Amazon Web Services
United States of AmericaBirds of a Feather Going Cloud Native
Kai Kohyama
Keio University
REALITY, Inc.
JapanPoster 14. AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC
Hideki Koike
Tokyo Institute of Technology
JapanPoster 3. Content-Preserving Motion Stylization using Variational Autoencoder
Hibiki Kojima
Musik und Kunst Privatuniversität der Stadt Wien
AustriaEmerging Technologies Inclusive Quiet Room -for building an inclusive society-
Ryosei Kojima
University of Tsukuba
University of Tsukuba, Research and Development Center for Digital Nature
JapanPoster 41. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation
Vladlen Koltun
Vladlen Koltun
United States of AmericaTechnical Paper An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation
Taku Komura
University of Hong Kong
Hong KongTechnical Paper Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Technical Paper NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images
Technical Paper Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Mina Konakovic Lukovic
Massachusetts Institute of Technology (MIT)
Technical Paper Fabrication-Oriented Design
Ryota Kondo
Keio University
JapanEmerging Technologies SyncArms: Gaze-driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments
Georgios Kopanas
INRIA
Université Côte d'Azur
FranceTechnical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Nanami Kotani
Tokyo Institute of Technology
JapanPoster 33. Point Anywhere: Directed Object Estimation from Omnidirectional Images
Alankar Kotwal
University of Texas Medical Branch
Carnegie Mellon University
United States of AmericaCourse Computational Interferometric Imaging
Qilong Kou
Tencent Technology (Shenzhen) Co., Ltd
ChinaTechnical Paper RSMT: Real-time Stylized Motion Transition for Characters
George A. Koulieris
Durham University
United KingdomTechnical Paper The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
Kazuki Koyama
The University of Tokyo
JapanTechnical Paper Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Pawel Kozlowski
NVIDIA
United States of AmericaCourse A Gentle Introduction to ReSTIR: Path Reuse in Real-time
Brooke Krajancich
Stanford University
United States of AmericaTechnical Paper Towards Attention–Aware Foveated Rendering
Ed Kramer
RMCAD
United States of AmericaACM SIGGRAPH Village In-Person ACM SIGGRAPH Pioneers Reception
History Cabinets of Computer Graphics Curiosities
History SIGGRAPH Pioneers: Rare Gems from CGI History
Markus Kranzler
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Making Characters Out of Thin Air
Karsten Kreis
NVIDIA
CanadaCourse Course on Diffusion Models
Alexander Kristoffersen
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
Claudia Krogmeier
Purdue University
United States of AmericaArt Papers Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
Paul Kry
McGill University
CanadaTechnical Paper Constraint-based Simulation of Passive Suction Cups
Technical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Temporal Set Inversion for Animated Implicits
Christoph Kubisch
NVIDIA
GermanyTalk Interactive GPU-based Decimation of Large Meshes
Hiroyuki Kubo
Chiba University
JapanPoster 31. Improved Automatic Colorization by Optimal Pre-colorization
Poster 37. Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Poster 45. Efficient Rendering of Glossy Surfaces by Interpolating Prefiltered Environment Maps Depending on Primary Normals
JoAnn Kuchera-Morin
AlloSphere Research Group
University of California, UC Santa Barbara
United States of AmericaHistory Synaptic Time Tunnel
Jacob Kuenzel
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Bringing Water to Life
Clatin Kuhns
Supermicro
United States of AmericaEducator's Day Better and Faster Solutions with Supermicro and AMD: Empowering the Evolution of Content Production
Prasanth Kunasilan
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
SingaporeArt Gallery Talking With Neurons
Art Gallery Talking with Neurons
Anish Kundu
Keio University Graduate School of Media Design
JapanImmersive Pavilion Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Adam Kunsberg
Independent
Exhibitor Session Unreal Engine/Epic Games: Virtual Cinematography with Unreal Engine
Adam Kunsberg
Independent
United States of AmericaTalk Virtual Cinematography With Unreal Engine
Andreas Kunz
ETH Zürich
SwitzerlandPoster 21. Redirected Walking in Overlapping Rooms
Kai Kunze
Keio University Graduate School of Media Design
JapanArt Papers Movement Quality Visualization for Wheelchair Dance
Grace Kuo
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Ebru Kurbak
University of Applied Arts Vienna
AustriaArt Gallery Reinventing the Spindle
Art Gallery Reinventing the Spindle
Philipp Kurth
Friedrich-Alexander-Universität Erlangen Nürnberg
GermanyAffiliated Session Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping
Matt Kuruc
NVIDIA
Exhibitor Session OpenUSD Best Practices: Understanding the Key Considerations for USD Asset Structuring and Pipeline Architecture
Takahiro Kushida
Ritsumeikan University
Nara Institute of Science and Technology
JapanPoster 37. Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Sarah Kushner
University of Toronto
CanadaHistory Tea Time
Sarah Kushner
University of Toronto
CanadaLabs Labs Hands-On Class: Elementary Paper Animatronics
Ben Kwa
DreamWorks Animation
United States of AmericaTalk Premo: Powerful Character Rigging, Fast Animation
Nicholas Kyger
Roblox
United States of AmericaPoster 48. Reverse Projection: Real-Time Local Space Texture Mapping
L
Markus Laattala
Aalto University
FinlandFrontiers Frontiers Workshop: Expressive Avatar Interactions in Online Co-Experiences
Ana Lacaze
Pixar Animation Studios
United States of AmericaTalk Eyes Without a Face
Lubor Ladicky
Apagom AG
SwitzerlandReal-Time Live! Real-time Collision Using AI
Shuichang Lai
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Ultra-high Resolution SVBRDF Recovery From a Single Image
Yu-Kun Lai
Cardiff University
ChinaTechnical Paper DE-NeRF: DEcoupled Neural Radiance Fields for View-consistent Appearance Editing and High-frequency Environmental Relighting
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Technical Paper SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
Zeqiang Lai
Beijing Institute of Technology
ChinaTechnical Paper ∇-Prox: Differentiable Proximal Algorithm Modeling for Large-scale Optimization
Samuli Laine
NVIDIA
FinlandTechnical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Jeff Lait
Side Effects Software Inc
CanadaCourse OpenVDB
Talk Practical Proceduralism in Production
Arjun Lakshmipathy
Carnegie Mellon University
United States of AmericaTechnical Paper Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Selim Lallaoui
Ecole MoMA
FranceElectronic Theater La Diplomatie de L'éclipse
Cathy Lam
Walt Disney Animation Studios
United States of AmericaTalk Swoop: Animating Characters Along a Path
Cassidy Lamm
DreamWorks Animation
United States of AmericaBirds of a Feather Women in Technology: Knocking Down Barriers
Vincent Lammers
Executive Creative DirectorBUCK DESIGN
United States of AmericaElectronic Theater What is Github? Brand Film
Lei Lan
University of Utah
United States of AmericaTechnical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Ryan Laney
Teus Media
AMPAS, VFX, Pioneers
United States of AmericaHistory Catch a Falling Star: the People of SIGGRAPH game
History Computer Graphics Timeline: from 1974 to 2023
Timothy Langlois
Adobe
United States of AmericaTechnical Paper Improved Water Sound Synthesis Using Coupled Bubbles
Douglas Lanman
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Emerging Technologies Retinal-resolution Varifocal VR
Rich Lappenbusch
Super Micro Computer
The Green Grid and OCP
United States of AmericaBirds of a Feather Liquid cooled workstations & servers
Olafur Larus Egilsson
Directive Games
CanadaExhibitor Session Shaping Gaming Realities: Genesys & Houdini
Michael Lasker
VFX SupervisorSony Pictures Imageworks
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Innovating Live-Action and Animated Projects
Production Session Sony Pictures Imageworks & Sony Pictures Animation Presents: “Spider-Man: Across the Spider-Verse”
Rynson W.H. Lau
City University of Hong Kong
Hong KongTechnical Paper Language-based Photo Color Adjustment for Graphic Designs
Chloé LAUZU
DirectorESMA
FranceElectronic Theater Swing to the Moon
Steve LaVietes
Pixar
Exhibitor Session Beyond OpenUSD Composition: Generative Procedurals and Customizable Runtime Pipelines in Hydra 2.0
Guillaume Lavoué
Université de Lyon, Centrale Lyon, ENISE, CNRS, LIRIS
FranceTechnical Paper Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
Jason Lawrence
Google Research
United States of AmericaCourse State of the Art in Telepresence (Part 1)
Course State of the Art in Telepresence (Part 2)
Patrick Le Callet
Nantes Université, Ecole Centrale Nantes, CNRS, LS2N
FranceTechnical Paper Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
Rev Lebaredian
NVIDIA
United States of AmericaExhibitor Session Autodesk | An Industry Connected: The Path to True Interoperability in VFX with OpenUSD
Michela Ledwidge
Mod
AustraliaBirds of a Feather XR in Live Theatre
Byungjoo Lee
Yonsei University
South KoreaFrontiers Frontiers Workshop: Less is More: Rendering for Esports
Chang Hee Lee
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaArt Gallery Hyborg Agency
Grant Lee
EVR Studio
Exhibitor Session Autodesk | Producing Hyper-Realistic Digital Humans with AI for VFX and Games
Grant Lee
EVR Studio
CanadaExhibitor Session From Volumetric Capture to Game-ready Joint Skin
Gun-Yeal Lee
Stanford University
United States of AmericaEmerging Technologies Neural Holographic Near-eye Displays for Virtual Reality
Jehee Lee
NCsoft
Seoul National University
South KoreaTechnical Paper Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions
Joon Hyub Lee
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaEmerging Technologies An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
Jooyoung Lee
EVR Studio
Exhibitor Session Autodesk | Producing Hyper-Realistic Digital Humans with AI for VFX and Games
Joyce Lee
OpenAI
United States of AmericaLabs Labs Hands-On Class: Channeling Creativity Through a Deeper Understanding of AI Image Generation
Lawrence Lee
DreamWorks Animation
United States of AmericaTalk Those Flowing Locks — Creating Large Scale Water Hair for Ruby Gillman Teenage Kraken
Sanghoon Lee
Yonsei University
South KoreaPoster 24. High-resolution 3D Reconstruction with Neural Mesh Shading
Sangyoon Lee
Connecticut College
United States of AmericaArt Gallery The Reminiscence — The Monologues of Being Seen
Seunghwan Lee
Stanford University
United States of AmericaTechnical Paper Anatomically Detailed Simulation of Human Torso
Seungyong Lee
POSTECH
South KoreaTechnical Paper Mesh Density Adaptation for Template-based Shape Reconstruction
Sungkil Lee
Sungkyunkwan University
South KoreaTechnical Paper Potentially Visible Hidden-volume Rendering for Multi-view Warping
Sunmin Lee
Seoul National University
Reality Labs Research, Meta
South KoreaTechnical Paper QuestEnvSim: Environment-aware Simulated Motion Tracking From Sparse Sensor Input
Woohun Lee
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaArt Gallery Time to Snow
Yoonsang Lee
Hanyang University
South KoreaPoster 5. Learning Human-like Locomotion Based on Biological Actuation and Rewards
Young Joon Lee
Sony Pictures Imageworks, Canada
CanadaTalk Linework in Spider-Man Across the Spider-Verse
Yu Xi Lee
Carnegie Mellon University
United States of AmericaTechnical Paper Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Elsie Lee-Robbins
University of Michigan
United States of AmericaAffiliated Session Affective Learning Objectives for Communicative Visualizations
Sylvain Lefebvre
Université de Lorraine, CNRS, Inria, LORIA
FranceTechnical Paper Marvelous Mappings
Technical Paper Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
Technical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Aaron Lefohn
NVIDIA
United States of AmericaTechnical Paper Random-access Neural Compression of Material Textures
Jesse Lehrman
CoreWeave
United States of AmericaBirds of a Feather Going Cloud Native
Birds of a Feather Real-time rendering in production
Birds of a Feather The Pipeline Conference - Moving Forward
Jaakko Lehtinen
Aalto University
NVIDIA
FinlandTechnical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Thomas Leimkühler
Max-Planck-Institut für Informatik
GermanyTechnical Paper 3D Gaussian Splatting for Real-time Radiance Field Rendering
Technical Paper Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
Vojtech Leischner
Czech Technical University in Prague
Czech RepublicArt Papers Sonification of a Juggling Performance Using Spatial Audio
Real-Time Live! Sonification of a Juggling Performance Using Spatial Audio
Jiaxu Leng
Chongqing University of Posts and Telecommunications
ChinaTechnical Paper HiGAN+: Handwriting Imitation GAN With Disentangled Representations
Cottalango Leon
Sony Pictures Imageworks
United States of AmericaBirds of a Feather Open Review Initiative Discussion
Brett Leonard
Studio Lightship
Virtual Psychedelics Inc
United States of AmericaPanel From Cinematography to Virtual Reality: The Ever Advancing Tools of Storytelling.
Philippe Leprince
Unity Technologies
FranceBirds of a Feather Deep Compositing in Production - lessons learned
Stephen Lesser
Wētā Digital
Unity Technologies
New ZealandTalk Pandora in Motion: Plant Simulation in the Avatar Sequels
Christian Lessig
Institute for Simulation and Graphics, Otto-von-Guericke-Universität Magdeburg
GermanyPoster 4. Improved Projective Dynamics Global Solves Using Snapshots-Based Reduced Basis
Joe Letteri
Senior Visual Effects SupervisorWētā FX
Keynote Sponsored by Unity Technologies: Assisted Artistry Unleashed: Powering the Future of Film and Real-Time 3D With Unity Wētā Tools
Joe Letteri
Senior VFX SupervisorWētā FX
New ZealandProduction Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Markus Leuschner
Friedrich-Alexander-Universität Erlangen Nürnberg
GermanyAffiliated Session Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping
Dennis M. Levi
University of California, Berkeley
United States of AmericaTechnical Paper The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
Yaniv Leviathan
Google Inc.
United States of AmericaTechnical Paper UniTune: Text-driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
David I.W. Levin
University of Toronto
NVIDIA
CanadaTechnical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
Saul Levitz
Columbia Records
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Future of Virtual Production in Music
Vincent Levrero
DirectorESMA
FranceElectronic Theater Swing to the Moon
Stuart Levy
NCSA Advanced Visualization Lab
United States of AmericaBirds of a Feather Colorful Insights: Unleashing the Impact of Color in Visualization
Richard Lewis
Middle Tennessee State University
United States of AmericaACM SIGGRAPH Village In-Person Faculty Submitted Student Work Premiere
Bex Leybourne
Weta FX
Exhibitor Session Autodesk | Capturing Emotion for Avatar: The Way of Water
Beichen Li
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper End-to-end Procedural Material Capture With Proxy-free Mixed-integer Optimization
Bosheng Li
Purdue University
United States of AmericaTechnical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Changyang Li
George Mason University
United States of AmericaTechnical Paper Generating Activity Snippets by Learning Human-scene Interactions
Chun-Peng Li
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
Dongping Li
FaceUnity
ChinaTechnical Paper Fast GPU-based Two-way Continuous Collision Handling
Jiabao Li
University of Texas at Austin
Harvard University
United States of AmericaArt Gallery Chthulucene
ACM SIGGRAPH Village In-Person Women in CG
Ling Li
NVIDIA
Exhibitor Session Next-Level Digital Humans - Realistic Rendering with NVIDIA Omniverse and RTX
Minchen Li
University of California Los Angeles
Timestep Technologies
United States of AmericaTechnical Paper A Contact Proxy Splitting Method for Lagrangian Solid-fluid Coupling
Technical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Technical Paper Multi-layer Thick Shells
Technical Paper Second-order Stencil Descent for Interior-point Hyperelasticity
Ming Li
State Key Lab of CAD and CG, State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Topology Driven Approximation to Rational Surface-surface Intersection via Interval Algebraic Topology Analysis
Mo Li
University of Science and Technology of China
ChinaTechnical Paper Evolutionary Piecewise Developable Approximations
Peizhuo Li
ETH Zürich
SwitzerlandTechnical Paper Example-based Motion Synthesis via Generative Motion Matching
Ruilong Li
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
Ruizeng Li
University of Science and Technology of China
ChinaTechnical Paper Scratch-based Reflection Art via Differentiable Rendering
Sheng Li
Peking University
ChinaTechnical Paper Neural Parametric Mixtures for Path Guiding
Shuang Li
MIT
United States of AmericaCourse Course on Diffusion Models
Songnan Li
Tencent Technology (Shenzhen) Co., Ltd
ChinaTechnical Paper RSMT: Real-time Stylized Motion Transition for Characters
Tzu-Mao Li
UCSD
United States of AmericaTechnical Paper Acting as Inverse Inverse Planning
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Wei Li
INRIA
Tencent Lightspeed Studios
FranceTechnical Paper Fluid-solid Coupling in Kinetic Two-phase Flow Simulation
Weiyu Li
Shandong University
ChinaTechnical Paper Example-based Motion Synthesis via Generative Motion Matching
Yifei Li
Massachusetts Institute of Technology (MIT, MIT CSAIL)
United States of AmericaTechnical Paper A Method for Animating Children's Drawings of the Human Figure
Yijun Li
Adobe
United States of AmericaTechnical Paper Zero-shot Image-to-image Translation
Yining Karl Li
Walt Disney Animation Studios
United States of AmericaTechnical Paper Progressive Null-tracking for Volumetric Rendering
Yu-han Li
Co-director and artistNational Taiwan University of Science and Technology
TaiwanVR Theater Out of the Cave (8-18 mins)
Yuanqi Li
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Zhansheng Li
South China University of Technology
Singapore Management University
ChinaTechnical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Zhe Li
Tsinghua University
ChinaTechnical Paper PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling
Borong Liang
Baidu Inc.
ChinaTechnical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Chen-Chieh Liao
Tokyo Institute of Technology
JapanPoster 3. Content-Preserving Motion Stylization using Variational Autoencoder
Yuchen Liao
Tencent Technology (Shenzhen) Co., Ltd
ChinaTechnical Paper RSMT: Real-time Stylized Motion Transition for Characters
Orly Liba
Staff Research ScientistYouTube
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Don Libby
ZERO VFX
United States of AmericaTalk I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video
Patrick Lichty
Winona State University
United States of AmericaHistory Postcards From the Future
Sean Lilley
Cesium
Exhibitor Session Digital Twins Go Geospatial With OpenUSD, 3D Tiles, and Cesium
Adrian Xuan Wei Lim
Roblox
United States of AmericaPoster 48. Reverse Projection: Real-Time Local Space Texture Mapping
Donggeun Lim
Seoul National University
South KoreaTechnical Paper PMP: Learning to Physically Interact With Environments Using Part-wise Motion Priors
SooBin Lim
Kyung Hee University
South KoreaTechnical Paper DARAM: Dynamic Avatar-human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions
Zin-Yin Lim
National Taipei University of Technology
TaiwanImmersive Pavilion Actualities: Seamless Live Performance With the Physical and Virtual Audiences in Multiverse
Max Limper
DGG
GermanyBirds of a Feather Geometry, Textures, and Workflow - Optimizing glTF
Andy Lin
Walt Disney Animation Studios
United States of AmericaTalk Swoop: Animating Characters Along a Path
Anran Lin
The Chinese University of Hong Kong, Shenzhen
ChinaTechnical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Chen-Hsuan Lin
NVIDIA
United States of AmericaCourse Course on Diffusion Models
Cheng Lin
Tencent Games
ChinaTechnical Paper NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images
Chi-Po Lin
HcMusic Co., Ltd.
TaiwanImmersive Pavilion Actualities: Seamless Live Performance With the Physical and Virtual Audiences in Multiverse
Connor Lin
Stanford University
NVIDIA Research
United States of AmericaTechnical Paper Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Dahua Lin
The Chinese University of Hong Kong
Hong KongPoster 40. Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production
Technical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Daqi Lin
NVIDIA
United States of AmericaCourse A Gentle Introduction to ReSTIR: Path Reuse in Real-time
Geng Lin
University of Maryland, University of Maryland, College Park
United States of AmericaTechnical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Hongyang Lin
ShanghaiTech University
Deemos Technology
ChinaTechnical Paper DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
Jen-Chun Lin
Academia Sinica
TaiwanPoster 1. 3D Character Motion Authoring From Temporally-Sparse Photos
Jenny Lin
Carnegie Mellon University
United States of AmericaTechnical Paper Semantics and Scheduling for Machine Knitting Compilers
Ke-Fan Lin
National Taipei University of Technology
TaiwanPoster 18. Exploring Multiple-Display Interaction for Live XR Performance
Immersive Pavilion Actualities: Seamless Live Performance With the Physical and Virtual Audiences in Multiverse
Lorraine Lin
Clemson University
United States of AmericaTechnical Paper How Important Are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
Miao Lin
National Taiwan University
TaiwanPoster 11. Palette-Based Colorization for Vector Icons
Siyou Lin
Tsinghua University
ChinaTechnical Paper Surface Reconstruction From Point Clouds Without Normals by Parametrizing the Gauss Formula
Tsung-Min Lin
Synopsys
TaiwanImmersive Pavilion Alice in Gravityland: Augmenting Gravity Experiences With Around-the-head Vibrotactile Feedback and Illusory Tactile Motion
Tsung-Yi Lin
NVIDIA
United States of AmericaCourse Course on Diffusion Models
Yu-Jen Lin
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Retinal-resolution Varifocal VR
Dave Lindberg
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Retinal-resolution Varifocal VR
David Lindlbauer
Carnegie Mellon University
United States of AmericaAffiliated Session The Future of Advanced User Interfaces - Best of ACM UIST (Invited Talks)
Lukas Lipp
Technische Universität Wien (TU Wien)
AustriaBirds of a Feather Vulkan, Forging Ahead
Dan Lipson
Walt Disney Animation Studios
United States of AmericaTalk Creating Curve-based Garments With Custom Weave Patterns
Talk Splat: Developing a 'Strange' Shader
Dani Lischinski
Hebrew University of Jerusalem
IsraelTechnical Paper Blended Latent Diffusion
Kendall Litaker
Walt Disney Animation Studios
United States of AmericaTalk Splat: Developing a 'Strange' Shader
Exhibitor Session Women in Technology at Walt Disney Animation Studios
Or Litany
Technion – Israel Institute of Technology
NVIDIA
IsraelCourse Neural Fields for Visual Computing
Baoquan Liu
Tencent Games
ChinaCourse Building a Real-time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games
Boning Liu
Tsinghua University
ChinaTechnical Paper AvatarReX: Real-time Expressive Full-body Avatars
C. Karen Liu
Stanford University
United States of AmericaTechnical Paper Anatomically Detailed Simulation of Human Torso
Technical Paper Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects
Chao Liu
NVIDIA
United States of AmericaEmerging Technologies AI-mediated 3D Video Conferencing
Technical Paper Real-time Radiance Fields for Single-image Portrait View Synthesis
Chenxi Liu
The University of British Columbia
CanadaTechnical Paper ConTesse: Accurate Occluding Contours for Subdivision Surfaces
Technical Paper StripMaker: Perception-driven Learned Vector Sketch Consolidation
Daoming Liu
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Deployable Strip Structures
Feng-Lin Liu
Institute of Computing Technology, Chinese Academy of Sciences
University of Chinese Academy of Sciences
ChinaTechnical Paper SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
Haixiang LIU
Walt Disney Animation Studios
United States of AmericaTalk Creating the Art-directed Groom for Legend in Disney's Strange World
Heng Liu
University of Bern
SwitzerlandTechnical Paper Locally Meshable Frame Fields
Hongli Liu
Tencent, Inc.
ChinaTechnical Paper Deep Real-time Volumetric Rendering Using Multi-feature Fusion
Hsueh-Ti Derek Liu
Roblox
CanadaTechnical Paper Differentiable Heightfield Path Tracing With Accelerated Discontinuities
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Jingtuo Liu
Baidu Inc.
ChinaTechnical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Libin Liu
Peking University
ChinaTechnical Paper GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
Ligang Liu
University of Science and Technology of China
ChinaTechnical Paper ETER: Elastic Tessellation for Real-time Pixel-accurate Rendering of Large-scale NURBS Models
Technical Paper Evolutionary Piecewise Developable Approximations
Technical Paper ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
Technical Paper Scratch-based Reflection Art via Differentiable Rendering
Lingjie Liu
Max Planck Institute for Informatics
University of Pennsylvania
GermanyTechnical Paper Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
Technical Paper NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images
Technical Paper Neural Image Generation and Editing
Ming-Yu Liu
NVIDIA
Exhibitor Session Research Spotlight
Qianru Liu
Xi'an Jiaotong-Liverpool University
ChinaPoster 43. Tidd: Augmented Tabletop Interaction Supports Children with Autism to Train Daily Living Skills
Shun Liu
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Surface and Edge Detection for Primitive Fitting of Point Clouds
Xiaopei Liu
ShanghaiTech University
ChinaTechnical Paper Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
Xiaowei Liu
miHoYo
ChinaTechnical Paper Fast GPU-based Two-way Continuous Collision Handling
Yang Liu
Microsoft Research Asia
ChinaTechnical Paper Locally Attentional SDF Diffusion for Controllable 3D Shape Generation
Yangli Liu
Northeastern University
United States of AmericaBirds of a Feather Immersive Spatial Realms: Redefining Storytelling through Virtual Reality
Yebin Liu
Tsinghua University
ChinaTechnical Paper AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-aware Neural Voxels
Technical Paper AvatarReX: Real-time Expressive Full-body Avatars
Technical Paper LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar
Technical Paper PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling
Technical Paper StyleAvatar: Real-time Photo-realistic Neural Portrait Avatar From a Single Video
Yongtuo Liu
University of Amsterdam
NetherlandsTechnical Paper Parsing-conditioned Anime Translation: A New Dataset and Method
Yuan Liu
University of Hong Kong
Hong KongTechnical Paper NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images
Yuhu Liu
Sony Corporation
JapanEmerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Yuxiao Liu
Tsinghua University
ChinaTechnical Paper PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling
Ziwei Liu
Nanyang Technological University
SingaporeTechnical Paper Efficient Video Portrait Reenactment via Grid-based Codebook
Su Liwen
Akatsuki Games Inc.
JapanImmersive Pavilion Dimix: A Cross-dimensional Mixed Reality System Based on Latent Diffusion Model
Philippe LLERENA
Chief Technical Officer – CTOFortiche Production
FranceProduction Session Fortiche : Crafting the Bridge
Jonathan Llewellyn
Concordia University
CanadaPoster 49. The use of Containers in OpenGL, ML and HPC for Teaching and Research Support
Li-Ta Lo
Los Alamos National Lab
United States of AmericaTalk VTK-m: Visualization for the Exascale Era and Beyond
Hai Loc Lu
NVIDIA
Exhibitor Session Accelerating Self-Driving Car & Robotics Development with Universal Scene Description
Xiaoxiao Long
University of Hong Kong
Hong KongTechnical Paper NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images
Pedro Lopes
University of Chicago
United States of AmericaAffiliated Session Altering Perceived Softness of Real Rigid Objects by Restricting Fingerpad Deformation
Emerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Affiliated Session Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User
Christian López Barrón
Animal Logic
AustraliaCourse USD in Production
Jorge Lopez-Moreno
Universidad Rey Juan Carlos
SEDDI
SpainTechnical Paper Towards Material Digitization With a Dual-scale Optical System
Tristan Lorach
NVIDIA
United States of AmericaTalk Interactive GPU-based Decimation of Large Meshes
François Lord
Adjunct Professor at NAD School of Digital ArtsRodeo FX
CanadaProduction Session Adventures with USD in Animation
Richard Lord
SideFX
CanadaExhibitor Session Stacking Experiments Up: From A Sphere To An Animation
Julie Lottering
Epic Games
CanadaEducator's Day New Approaches to Education, presented by Epic Games
Henry Lowood
Stanford University
United States of AmericaPanel Preserving Virtual Reality
Jingwan Lu
Adobe Research
United States of AmericaTechnical Paper Modulating Pretrained Diffusion Models for Multimodal Image Synthesis
Technical Paper Zero-shot Image-to-image Translation
Lin Lu
Shandong University
ChinaTechnical Paper As-continuous-as-possible Extrusion-based Fabrication of Surface Models
Yang Lu
Sheyun Technology
ChinaTechnical Paper ETER: Elastic Tessellation for Real-time Pixel-accurate Rendering of Large-scale NURBS Models
Fujun Luan
Adobe Research
United States of AmericaTechnical Paper NeuSample: Importance Sampling for Neural Materials
James Lucas
NVIDIA
UKReal-Time Live! Interactive AI Material Generation and Editing in NVIDIA Omniverse
Alberto Luceno Ros
Walt Disney Animation Studios
United States of AmericaTalk Creating Creature Chaos: The Methods That Brought Crowds to the Forefront on Disney's 'Strange World'
David Luebke
NVIDIA Research
United States of AmericaEmerging Technologies AI-mediated 3D Video Conferencing
Course State of the Art in Telepresence (Part 2)
Geert Lugtenberg
Nara Institute of Science and Technology
JapanHistory The MagicBook (2000): A Transitional MR Experience
Aaron Luk
NVIDIA
Exhibitor Session Beyond OpenUSD Composition: Generative Procedurals and Customizable Runtime Pipelines in Hydra 2.0
Exhibitor Session OpenUSD Best Practices: Understanding the Key Considerations for USD Asset Structuring and Pipeline Architecture
Michal Lukáč
Adobe Research
United States of AmericaTechnical Paper Diffusion Image Analogies
Rodger Luo
Autodesk Research
United States of AmericaArt Gallery ReCollection
Andrew Lush
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Mathieu lutfallah
ETH Zürich
SwitzerlandPoster 21. Redirected Walking in Overlapping Rooms
César Luton
DirectorEcole MoPA
FranceElectronic Theater La Diplomatie de L'éclipse
Anna-Christine Lykkegaard
Pixar Animation Studios
United States of AmericaTalk Eyes Without a Face
Tanya Lyon
Sony Electronics
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Obsessed with Realism: “Gran Turismo: Based on a True Story”
Deirdre V. Lyons
Ferryman Collective
United States of AmericaPanel From Cinematography to Virtual Reality: The Ever Advancing Tools of Storytelling.
Immersive Pavilion Gumball Dreams: Live Theater in VR
Chaoyang Lyu
ShanghaiTech University
ChinaTechnical Paper Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
M
Shih-Yu Ma
National Taiwan University of Science and Technology
TaiwanImmersive Pavilion Alice in Gravityland: Augmenting Gravity Experiences With Around-the-head Vibrotactile Feedback and Illusory Tactile Motion
Sizhuo Ma
University of Wisconsin-Madison
Snap Inc.
United States of AmericaTechnical Paper Seeing Photons in Color
Wan-Chun Alex Ma
ByteDance Inc.
United States of AmericaFrontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Yunn-Shan Ma
Rochester Institute of Technology
United States of AmericaEducator's Forum Educator's Forum Talk - Music, Motion, and Mixed Reality: An Interdisciplinary, Problem-Based Educational Experience
Clarinda Mac Low
Parsons School of Design
United States of AmericaPoster 12. The Talk: Speculative Conversation with Everyday Objects
Filippo Maccari
Sony Pictures Imageworks, Canada
CanadaTalk Linework in Spider-Man Across the Spider-Verse
Talk Repainting the Spider-Verse
Melaina Mace
DNEG
CanadaExhibitor Session The VFX of The Last of Us: Crafting a Post-Apocalyptic World
Tobias Mack
Weta Digital
Unity Technologies
New ZealandTalk Bodyopt — A Character Deformation Pipeline for Avatar: The Way of Water
Ed Mackey
AGI
United States of AmericaBirds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Callum Macmillan
Dimension Studio
United KingdomTalk I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video
Alan Macy
BIOPAC Systems Inc.
SBCAST (Santa Barbara Center for Art Science and Technology)
United States of AmericaHistory Synaptic Time Tunnel
Akinobu Maejima
OLM Digital Inc.
IMAGICA GROUP Inc.
JapanPoster 31. Improved Automatic Colorization by Optimal Pre-colorization
Poster 37. Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Robert Magee
SideFX
CanadaExhibitor Session SideFX Labs | Tool Building in Houdini
Andrea Maggiordomo
University of Milan
ItalyTechnical Paper Micro-Mesh Construction
Alexa Mahajan
Bowling Green State University
United States of AmericaHistory Digital Dreamscape: SIGGRAPH’s Voyage Into Innovation and Imagination
History Generations: Cultivating a Creative Community through SIGGRAPH
Pierre Maheut
Adobe
Exhibitor Session Embracing OpenUSD Across Adobe’s Creative Applications
Moshe Mahler
Carnegie Mellon University
United States of AmericaTechnical Paper Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Chris Mais
Concept Designer DirWalt Disney Imagineering
United States of AmericaProduction Session Bridging Virtual to Physical
Julia Majors
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Retinal-resolution Varifocal VR
Liane Makatura
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Helix-free Stripes for Knit Graph Design
Technical Paper Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Viktor Makoviychuk
NVIDIA
United States of AmericaTechnical Paper Learning Physically Simulated Tennis Skills From Broadcast Videos
Cara Malek
Show Programmer PrincWalt Disney Imagineering
United States of AmericaProduction Session Bridging Virtual to Physical
Micah Malinics
SoKrispy Media
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Using Previsualization to Bring HBO's 'The Last of Us' to Life
Micah Malinics
SOKRISPYMEDIA
United States of AmericaTalk Using Pre-visualization to Bring HBO's 'The Last of Us' to Life
Laiylaly Mandujano
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Shie Mannor
NVIDIA Research
Technion – Israel Institute of Technology
IsraelTechnical Paper CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Nefeli Manoudaki
Media Arts and Technology Program (MAT), University of California, Media Arts and Technology Program (MAT), University of California, Santa Barbara (UCSB)
transLAB, MAT/UCSB
United States of AmericaHistory Synaptic Time Tunnel
Rafał Mantiuk
University of Cambridge
United KingdomTechnical Paper Cloud Rendering: Your GPU Is Somewhere Else
Technical Paper Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Maud Marchal
Univ. Rennes, INSA/IRISA
FranceTechnical Paper Constraint-based Simulation of Passive Suction Cups
Julio Marco
Universidad de Zaragoza - I3A
SpainTechnical Paper Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Aaron Marcus
Aaron Marcus and Associates (AM+A)
United States of AmericaCourse The History of HCI/UX Design in Science-fiction Movies and TV
Mario Marengo
Folks VFX
CanadaExhibitor Session Crowd of Fur
Kevin Margo
NVIDIA
Exhibitor Session Harnessing OpenUSD: Iteratively Building a Pipeline in Production
Richard Marks
University of North Carolina Chapel Hill
United States of AmericaTalk Big Rigs: Advances in Rigging
Steve Marschner
Cornell University
United States of AmericaTechnical Paper A Full-wave Reference Simulator for Computing Surface Reflectance
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Zoë Marschner
Massachusetts Institute of Technology (MIT)
Walt Disney Animation Studios
United States of AmericaTechnical Paper Sum-of-squares Collision Detection for Curved Shapes and Paths
Stephen Marshall
Effects SupervisorPixar Animation Studios
United States of AmericaTalk Elemental Characters: From Sparks to Fire
Production Session Playing with Fire and Water – The Making of Pixar’s Elemental
Guy Martin
NVIDIA
Alliance for OpenUSD and Metaverse Standards Forum
United States of AmericaBirds of a Feather The Road to the Open Metaverse
Ron Martin
Unity Technologies
Exhibitor Session Unity Wētā Tools Educators Breakfast
Diego Plasencia
University College London
United KingdomTechnical Paper OpenMPD: A Low-level Presentation Engine for Multimodal Particle-based Displays
Jonàs Martínez
Université de Lorraine, CNRS, Inria, LORIA
FranceTechnical Paper Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
Katsutoshi Masai
Kyushu University
JapanHistory AffectiveWear (2015) Extension - FaceDrive: Using Face Expression to Control Virtual Supernumerary Robotic Arms towards Human Augmentation with Affective Computing
Katsutoshi Masai
Kyushu University
JapanEmerging Technologies SyncArms: Gaze-driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments
Belen Masia
Universidad de Zaragoza - I3A
SpainTechnical Paper The Visual Language of Fabrics
Terrence Masson
School of Visual Arts
United States of AmericaRetrospective Looking Back to Look Forward: Keeping SIGGRAPH Vibrant for Another 50 Years
History Poster - 2010 InfoViz - Person Hours to Put on the Conference
Michael J. Masucci
EZTV Online Museum
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Michael Masukawa
Atlas V
United States of AmericaPanel From Cinematography to Virtual Reality: The Ever Advancing Tools of Storytelling.
Soh Masuko
Shibaura Institute of Technology
JapanPoster 19. Mixed Reality Racing: Combining Real and Virtual Motorsport Racing
Khadijeh Masumnia-Bisheh
University of Wisconsin-Madison
United States of AmericaTechnical Paper Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Yossi Matias
Google Inc.
IsraelTechnical Paper UniTune: Text-driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
Nathan Matsuda
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Nisho Matsushita
Metachrosys, Inc.
Magic Leap
JapanPoster 22. Towards Realistic Virtual Try-on for E-commerce by Sewing Pattern Estimation
Wojciech Matusik
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
Technical Paper End-to-end Procedural Material Capture With Proxy-free Mixed-integer Optimization
Technical Paper Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
Kevin Blackburn-Matzen
Adobe Research
United States of AmericaTechnical Paper VideoDoodles: Hand-drawn Animations on Videos With Scene-aware Canvases
Olivier Maury
Facebook Reality Labs
United States of AmericaTechnical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Olivier Maury
Meta
United States of AmericaTechnical Paper CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
David McAllister
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
James McCann
Carnegie Mellon University
United States of AmericaTechnical Paper Fabulous Fabrication: From Knitting to Circuits
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
Ryan McClelland
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Retinal-resolution Varifocal VR
Rachel McDonnell
Trinity College Dublin
IrelandCourse State of the Art in Telepresence (Part 1)
Pink (Ian) McDowall
Intuitive Surgical
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Matthew McGinity
Immersive Experience Lab, Technische Universität Dresden
GermanyArt Papers Bodylab — In Virtuo Sculpting, Painting, and Performing of Full-body Avatars
Tyler McKim
Walt Disney Animation Studios
Exhibitor Session Early Career Journeys at Walt Disney Animation Studios
Exhibitor Session Meet & Greet: Early Career Professionals
Tim McLaughlin
Texas A&M University
School of Performance, Visualization & Fine Arts
United States of AmericaEducator's Forum Educator's Forum Talk - Identity-Centered User-Generated Content to Create Occupational Identity With Visual Computing
Ann McNamara
Texas A&M University
Department of Visualization
United States of AmericaLabs Labs Hands-On Class: Building Maps on the Web Using RStudio, Leaflet, & Shiny
Labs Labs Hands-On Class: Unleashing the Power of Python in Autodesk Maya
Jake Mcpherson
Unreal DesignerPossible Productions
United States of AmericaProduction Session Magic Made Real: How POSSIBLE and Riot Games Realize League of Legends for the Stage
Richard Mead
Brompton Technology
United KingdomBirds of a Feather RGBW and LED panels as a lighting source
Axel Mechin
Ecole MoMA
FranceElectronic Theater La Diplomatie de L'éclipse
Alexey Medvedev
Meta
Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward
Birds of a Feather Let's Get Moving: Adding Physics to glTF
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Birds of a Feather glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Abhimitra Meka
Google AR/VR
United States of AmericaTechnical Paper Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
Samuel Melamed
DNEG
CanadaTalk Jigsaw: Graphical Representation for Big Data Management in Digital Film Production
Vinod Melapudi
Blizzard Entertainment
United States of AmericaTalk An Animator-friendly Chain Simulator for In-game Animations at Blizzard Entertainment
Nicolas Mellado
CNRS, IRIT, Université de Toulouse, UPS
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Pooran Memari
Centre National de la Recherche Scientifique - Laboratoire d'informatique de l'École Polytechnique (LIX)
INRIA
FranceTechnical Paper Patternshop: Editing Point Patterns by Image Manipulation
Ronnie Menahem
Unity Technologies
Exhibitor Session Introducing Eddy, featuring Ronnie Menahem
Edmar Mendizabal
NVIDIA
Exhibitor Session Office Hours - OpenUSD at NVIDIA and NVIDIA Omniverse
Eduardo A. L. Meneses
Society for Arts and Technology
CanadaLabs Labs Hands-On Class: Sketching Pipelines for Ephemeral Immersive Spaces
Paulo Menezes
Institute of Systems and Robotics
University of Coimbra
PortugalPoster 8. "F O R M S" - Creating new visual perceptions of dance movement through machine learning
Chenlin Meng
Stanford University
United States of AmericaCourse Course on Diffusion Models
Dann Mensah
Aalto University
FinlandTechnical Paper A Hybrid Generator Architecture for Controllable Face Synthesis
Olivier Mercier
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Retinal-resolution Varifocal VR
Dorota Merecz-Kot
University of Lodz
PolandPoster 13. Acute Stress Disorder Therapy by Virtual Reality: a Case Study of Ukrainian Refugees
Paul Merrell
Unaffiliated
United States of AmericaTechnical Paper Example-based Procedural Modeling Using Graph Grammars
James Merrill
tothepixel llc
United States of AmericaLabs The Algorithmic Art Studio
Gal Metzer
Tel Aviv University
IsraelTechnical Paper TEXTure: Text-guided Texturing of 3D Shapes
Mark Meyer
Pixar Animation Studios
United States of AmericaTalk Denoising Production Volumetric Rendering
Technical Paper Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Tzu-Wei Mi
National Yang Ming Chiao Tung University
TaiwanImmersive Pavilion Seated-Walking: A Walking-in-place Technique for Seated VR
Ehsan Miandji
Linköping University
SwedenTechnical Paper A Sparse Non-parametric BRDF Model
Chris Michael
DreamWorks Animation
United States of AmericaTalk Those Flowing Locks — Creating Large Scale Water Hair for Ruby Gillman Teenage Kraken
Élie Michel
Adobe Research
FranceTechnical Paper MesoGen: Designing Procedural On-surface Stranded Mesostructures
Technical Paper Polynomial 2D Green Coordinates for Polygonal Cages
Dominik L. Michels
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Eric Michielssen
University of Michigan Ann Arbor
United States of AmericaTechnical Paper A Full-wave Reference Simulator for Computing Surface Reflectance
Technical Paper A Practical Wave Optics Reflection Model for Hair and Fur
Ben Mildenhall
Google Research
United States of AmericaTechnical Paper BakedSDF: Meshing Neural SDFs for Real-time View Synthesis
Technical Paper MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
Bailey Miller
Carnegie Mellon University
United States of AmericaTechnical Paper Boundary Value Caching for Walk on Spheres
Technical Paper Walk on Stars: A Grid-free Monte Carlo Method for PDEs With Neumann Boundary Conditions
Kevin Miller
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: From storyboards to hybrid animation in UE
Exhibitor Session Unreal Engine/Epic Games: Organizing Animation in Engine
Klee Miller
Bowling Green State University
United States of AmericaHistory Teapots of Gold
Ryan Millett
UC Santa Barbara
transLAB, MAT/UCSB
United States of AmericaHistory Synaptic Time Tunnel
Regina Milner
Sr. Medical Animator & IllustratorCognition Studio, Inc
United States of AmericaElectronic Theater TriSalus: SD-101 and SmartValve Technology
Cheol-Hui Min
Seoul National University
South KoreaTechnical Paper PMP: Learning to Physically Interact With Environments Using Part-wise Motion Priors
Kouta Minamizawa
Keio University Graduate School of Media Design
JapanACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
History Designing Haptic Experiences: Gravity Grabber (2007), TECHTILE (2012) & more
Immersive Pavilion Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Peter Mindek
DirectorNanographics GmbH
AustriaElectronic Theater DNA replication of the lagging strand
Meredith Minear
University of Wyoming
United States of AmericaPoster 17. Down the Rabbit Hole: Experiencing Alice in Wonderland Syndrome Through Virtual Reality
Matt Minson
Brigham Young University
United States of AmericaEducator's Forum Educator's Forum Talk - A Software-agnostic Small Studio and Education Pipeline
Zackary Misso
Dartmouth College
United States of AmericaTechnical Paper Progressive Null-tracking for Volumetric Rendering
Bonnie Mitchell
Bowling Green State University
ACM SIGGRAPH
United States of AmericaHistory ACM SIGGRAPH History Archive
ACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
History Catch a Falling Star: the People of SIGGRAPH game
History Computer Graphics Timeline: from 1974 to 2023
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
History Historical SIGGRAPH Conference Posters 1979-2023
History SIGGRAPH Publications: 50 Years of Innovation and Creativity
History The Algorithmic Revolution in the Visual Arts
ACM SIGGRAPH Village In-Person The Art of Expanded Animation
History Vulture Culture - A Visual History of SIGGRAPH Collectibles
Brennan Mitchell
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: The Living Vegetation of Element City
Kenny Mitchell
3FINERY LTD
Edinburgh Napier University and Roblox
United KingdomFrontiers Frontiers Workshop: Expressive Avatar Interactions in Online Co-Experiences
Real-Time Live! Intermediated Reality With an AI 3D Printed Character
Niloy J. Mitra
University College London (UCL)
Adobe Research
United KingdomTechnical Paper COFS COntrolable Furniture Layout Synthesis
Technical Paper ShapeCoder: Discovering Abstractions for Visual Programs From Unstructured Primitives
Rahul Mitra
Boston University
United States of AmericaTechnical Paper Helix-free Stripes for Knit Graph Design
Homei Miyashita
Meiji University
JapanPoster 46. Fabrication of Edible lenticular lens
Leo Miyashita
The University of Tokyo
JapanTechnical Paper Differential Frequency Heterodyne Time-of-flight Imaging for Instantaneous Depth and Velocity Estimation
Kazunori MIYATA
Japan Advanced Institute of Science and Technology
JapanTechnical Paper AniFaceDrawing: Anime Portrait Exploration During Your Sketching
Davin Miyoshi
Skillprint
United States of AmericaBirds of a Feather Unleashing the Power of AI to Personalize Games
Almog Mizrahi
Snap Inc
IsraelTalk Real-time Ray Tracing Comes to Mobile AR
Takato Mizuho
The University of Tokyo
JapanAffiliated Session Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning
Shinji Mizuno
Aichi Insititute of Technology
JapanACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Seth Moczydlowski
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Andrew Moffat
Weta Digital
New ZealandTalk Simulation-aided Face Strain Extraction for ML Animation Systems
Jocelyn Moffatt
Autodesk
United States of AmericaHistory The Future of Design and Make
Serguei Mokhov
Concordia University
mDreams Pictures, Inc; CCIFF.ca
CanadaPoster 49. The use of Containers in OpenGL, ML and HPC for Teaching and Research Support
Birds of a Feather Mini Entertainment Technology Summit at SIGGRAPH
Eyal Molad
Google Inc.
IsraelTechnical Paper UniTune: Text-driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
Agnès Molia
DirectorLucid Realities
FranceVR Theater Champollion, the Egyptian (10 mins)
Eisen Montalvo-Ruiz
University of Utah
Raytheon Technologies
United States of AmericaReal-Time Live! Super Fast Strand-based Hair Rendering With Hair Meshes
Roberto Montano Murillo
Ultraleap
United KingdomTechnical Paper OpenMPD: A Low-level Presentation Engine for Multimodal Particle-based Displays
Brandon Montell
Pixar Animation Studios
United States of AmericaTalk Procedural Techniques for Large, Dynamic Sets in Elemental
Juan Sebastian Montes Maestre
ETH Zürich
SwitzerlandTechnical Paper Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
Arnold Moon
Pixar Animation Studios
United States of AmericaTalk Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental
Jaeyoung Moon
Gwangju Institute of Science and Technology
South KoreaPoster 28. Dancing Body, Speaking Hands (DASH): Sign Dance Generation System with Deep Neural Networks
Tracey Moore
Prairie View A&M University
United States of AmericaEducator's Forum Educator's Forum Talk - Identity-Centered User-Generated Content to Create Occupational Identity With Visual Computing
Ondřej Moravec
Producer/directorBrainz Immersive
Czech RepublicVR Theater Fresh Memories: The Look (10 mins)
Solenne MOREAU
Director, AnimatorESMA
FranceElectronic Theater Swing to the Moon
Kenneth Moreland
Oak Ridge National Laboratory
United States of AmericaTalk VTK-m: Visualization for the Exascale Era and Beyond
Henry Moreton
NVIDIA
United States of AmericaTechnical Paper Micro-Mesh Construction
Hideto Mori
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Jacquelyn Ford Morie
All These Worlds, LLC
United States of AmericaPanel From Cinematography to Virtual Reality: The Ever Advancing Tools of Storytelling.
Frontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Retrospective The Evolution of SIGGRAPH Experience Venues
Yuki Morikubo
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Shigeo Morishima
Waseda Research Institute for Science and Engineering
JapanPoster 29. Deformable Neural Radiance Fields for Object Motion Blur Removal
Poster 30. Efficient 3D Reconstruction of NeRF using Camera Pose Interpolation and Photometric Bundle Adjustment
Yuji Moroto
The University of Tokyo
JapanACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Adam Morris
Cesium
United States of AmericaBirds of a Feather Geometry, Textures, and Workflow - Optimizing glTF
Christopher Morrison
DirectorReality+
BelgiumVR Theater The Werewolf Experience (8-14 mins)
Stephanie Morse
Walt Disney Animation Studios
Exhibitor Session Meet & Greet: Animation Production
Exhibitor Session Meet & Greet: Animation Technology
Soroosh Mortezapoor
Technische Universität Wien (TU Wien)
AustriaEmerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Paul Mos
EPFL
SwitzerlandTechnical Paper Seeing Photons in Color
Shunya Motegi
Chiba University
JapanPoster 45. Efficient Rendering of Glossy Surfaces by Interpolating Prefiltered Environment Maps Depending on Primary Normals
Greg Mourino
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: The Living Vegetation of Element City
Christos Mousas
Purdue University
United States of AmericaArt Papers Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
Joerg Hermann Mueller
Graz University of Technology
AustriaTechnical Paper Effect-based Multi-viewer Caching for Cloud-native Rendering
Technical Paper Trim Regions for Online Computation of From-Region Potentially Visible Sets
Michael Muir
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Rendering for Linear Content in UE
Yasuhiro Mukaigawa
Nara Institute of Science and Technology
JapanPoster 31. Improved Automatic Colorization by Optimal Pre-colorization
Poster 37. Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Poster 45. Efficient Rendering of Glossy Surfaces by Interpolating Prefiltered Environment Maps Depending on Primary Normals
Pramita Mukherjee
DreamWorks Animation
United States of AmericaTalk Skin Slide
Mathieu Muller
Unity Technologies
Exhibitor Session Achieving high-fidelity visuals for games in Unity
Thomas Müller
NVIDIA
Exhibitor Session Immersive NeRFs in the Enterprise: A Game Changer for Commercial Reality Capture and Sharing
Thomas Müller
NVIDIA
SwitzerlandTechnical Paper Recursive Control Variates for Inverse Rendering
Jacob Munkberg
NVIDIA
SwedenTechnical Paper Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Adolfo Muñoz
Universidad de Zaragoza - I3A
SpainTechnical Paper Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Kishan Munroe
University of The Bahamas
BahamasArt Papers Aquaterrestrial Recolonization: AI Environmentalist Toward Design for Climate Action Related Behaviour Change
Matthew Muntean
Unity Technologies
Exhibitor Session How to build a digital human
Takahito Murakami
University of Tsukuba
JapanLabs Ultrasonic Embossment of Acrylic Sheets with Transparency Control
Goki Muramoto
RCAST, RCAST, The University of Tokyo
JapanACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
Dennis Muren
ILM
Electronic Theater Retrospective Celebration Electronic Theater Retrospective Celebration
Kris Murray
Lux Machina
United States of AmericaTalk Color Management in Virtual Production
Ken Museth
Senior Director, Simulation TechnologyNVIDIA
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Ken Museth
NVIDIA
United States of AmericaCourse OpenVDB
Birds of a Feather OpenVDB Community BoF
Talk Simulation-aided Face Strain Extraction for ML Animation Systems
Mariia Myronova
Université de Montréal
CanadaTechnical Paper Differential Operators on Sketches via Alpha Contours
Karol Myszkowski
Max Planck Institute for Informatics
GermanyTechnical Paper Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
N
Atsuhiro Nabeta
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
JapanArt Gallery Talking With Neurons
Ayesha Nabila
Keio University Graduate School of Media Design
JapanArt Papers Movement Quality Visualization for Wheelchair Dance
Mohammad Sina Nabizadeh
UCSD
United States of AmericaCourse Exterior Calculus in Graphics
Technical Paper Fluid Cohomology
Hiroki Nagahama
Sony Group Corporation
JapanExhibitor Session SONY CREATORS CONFERENCE: A New Frontier - Taking Optical Tracking to the Virtual World of Sports
Keijiroh Nagano
Parsons School of Design
United States of AmericaPoster 12. The Talk: Speculative Conversation with Everyday Objects
Koki Nagano
NVIDIA Research
United States of AmericaEmerging Technologies AI-mediated 3D Video Conferencing
Technical Paper Real-time Radiance Fields for Single-image Portrait View Synthesis
Technical Paper Single-shot Implicit Morphable Faces With Consistent Texture Parameterization
Course State of the Art in Telepresence (Part 2)
Kazuma Nagata
Independent
JapanImmersive Pavilion Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature
Rajmund Nagy
KTH Royal Institute of Technology
SwedenTechnical Paper Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
Abishek Nair
Visual Effects SupervisorIndustrial Light & Magic
CanadaProduction Session Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Anushka Nair
Co-DirectorRingling College of Art and Design
United States of AmericaElectronic Theater Period Drama
Yusuke Nakagawa
Sony Corporation
JapanEmerging Technologies Augmented Haptic VR Experience Combining Two Weight-shifting Versatile Controllers
Fumihiko Nakamura
Ritsumeikan University
JapanHistory AffectiveWear (2015) Extension - FaceDrive: Using Face Expression to Control Virtual Supernumerary Robotic Arms towards Human Augmentation with Affective Computing
Satoshi Nakamura
Nara Institute of Science and Technology
JapanPoster 31. Improved Automatic Colorization by Optimal Pre-colorization
Giljoo Giljoo Nam
Meta
United States of AmericaTechnical Paper CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
SangHun Nam
Changwon National University
South KoreaPoster 16. Bstick-Mark2: Handheld Haptic Controller for Virtual Reality
Suranga Nanayakkara
National University of Singapore
SingaporePoster 43. Tidd: Augmented Tabletop Interaction Supports Children with Autism to Train Daily Living Skills
Munkhtsetseg Nandigjav
Savannah College of Art and Design
United States of AmericaRetrospective Looking Back to Look Forward: Keeping SIGGRAPH Vibrant for Another 50 Years
Birds of a Feather WOSC Series: It’s not Confidence You Need...
Birds of a Feather WOSC Series: Mastering the Money Mindset with Ilise Benun of Marketing-Mentor.com
Birds of a Feather WOSC Series: Shine Theory – Intentional Commitment to Collaboration and Growth
Vidya Narayanan
Amazon
United States of AmericaTechnical Paper Semantics and Scheduling for Machine Knitting Compilers
Koya Narumi
The University of Tokyo
JapanTechnical Paper Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Takuji Narumi
The University of Tokyo
JapanACM SIGGRAPH Village In-Person Blasts from the Past: Highlights from the Best of ETech from Past SIGGRAPH Conferences.
Affiliated Session Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning
History Magic Pot (2012): Perception-Based Shape Display Using Visual-Haptic Interaction
History Meta Cookie (2010): Augmented reality-based taste display utilizing multisensory integration
Emerging Technologies SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement
Santa Naruse
Sony Computer Science Laboratories
JapanEmerging Technologies A Demonstration of Morphing Identity: Exploring Self-other Identity Continuum Through Interpersonal Facial Morphing
Alexandre Nascimento
Stanford University
Singularity University
United States of AmericaHistory Games from Yesteryear
Ahmad Nasikun
Universitas Gadjah Mada
IndonesiaTechnical Paper A Fast Geometric Multigrid Method for Curved Surfaces
Yoshinori Natsume
Nagoya Institute of Technology
JapanEmerging Technologies Inclusive Quiet Room -for building an inclusive society-
Mike Navarro
Walt Disney Animation Studios
United States of AmericaTalk Diving Deeper Into Volume Style Transfer
Georg Nawratil
Technische Universität Wien (TU Wien)
AustriaEmerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Stephane Nazé
Visual Effects SupervisorFramestore
CanadaProduction Session Road to Knowhere: The VFX Behind Guardians of the Galaxy Vol 3
Mike Necci
Head of LightingDreamWorks Animation
United States of AmericaProduction Session Visual Style of Puss In Boots: The Last Wish
Michael Neff
University of California Davis
Meta
Technical Paper Character Animation: Knowing What To Do With Your Hands
Thomas Neff
Graz University of Technology
AustriaTechnical Paper Trim Regions for Online Computation of From-Region Potentially Visible Sets
Yana Nehmé
TechViz
FranceTechnical Paper Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
David Nelson
USC ICT
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
Marcelo Nery
Arvore Immersive Experiences
BrazilVR Theater Mixed Design in Reality: How to Translate a VR Game to a MR World and What’s Some Design Issues About It?
Barbara Nessim
NY School of Visual Arts
United States of AmericaArt Gallery Retrospective of Female Digital Art Pioneers
Carsten Neumann
University of Central Florida
United States of AmericaHistory The vDen, a Tribute to the CAVE (1992)
Héloïse Neveu
DirectorSupinfocom Rubika
FranceElectronic Theater Tear Off
William Neveu
Université de Montréal
CanadaTechnical Paper Differential Operators on Sketches via Alpha Contours
Mark Newport
DreamWorks Animation
United States of AmericaTalk Those Flowing Locks — Creating Large Scale Water Hair for Ruby Gillman Teenage Kraken
Adele Newton
Newton Associates
CanadaRetrospective Looking Back to Look Forward: Keeping SIGGRAPH Vibrant for Another 50 Years
Evonne Ng
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
Lynnette Hui Xian Ng
Carnegie Mellon University
United States of AmericaPoster 48. Reverse Projection: Real-Time Local Space Texture Mapping
Cuong Nguyen
Adobe Research
United States of AmericaTechnical Paper VideoDoodles: Hand-drawn Animations on Videos With Scene-aware Canvases
Duc Nguyen
Pixar Animation Studios
United States of AmericaTalk Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental
George Nguyen
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: From Sparks to Fire
Hai Nguyen
Independent
CanadaBirds of a Feather Vulkan, Forging Ahead
Kenneth Nicol
Sony Pictures Imageworks, Canada
CanadaTalk Repainting the Spider-Verse
Baptiste Nicolet
École Polytechnique Fédérale de Lausanne
NVIDIA
SwitzerlandTechnical Paper Recursive Control Variates for Inverse Rendering
Xiaomei Nie
Tsinghua University
ChinaPoster 10. Metro Re-illustrated: Incremental Generation of Stylized Paintings Using Neural Networks
Yongwei Nie
South China University of Technology
ChinaTechnical Paper Pyramid Texture Filtering
Matthias Niessner
Technical University Munich
GermanyTechnical Paper 3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models
Technical Paper ClipFace: Text-guided Editing of Textured 3D Morphable Models
Technical Paper HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Technical Paper NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Valentin Zenon Nigolian
University of Bern
SwitzerlandTechnical Paper Expansion Cones: A Progressive Volumetric Mapping Framework
RiRia Niimura
Conde Nast Japan
United States of AmericaACM SIGGRAPH Village In-Person Women in CG
Paweł Nikiel
DGG
PolandBirds of a Feather Geometry, Textures, and Workflow - Optimizing glTF
Predrag Nikolic
College For Creative Studies
AI.R Lab
United States of AmericaArt Papers Aquaterrestrial Recolonization: AI Environmentalist Toward Design for Climate Action Related Behaviour Change
Fredrik Nilsson
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Animation Principles in UE
Shuliang Ning
The Chinese University of Hong Kong, Shenzhen
ChinaTechnical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Tahl Niran
WētāFX
Exhibitor Session Introducing Wētā Tools’s Deep Compositing toolset
Jun Nishida
Sony Computer Science Laboratories
University of Maryland, College Park
JapanEmerging Technologies A Demonstration of Morphing Identity: Exploring Self-other Identity Continuum Through Interpersonal Facial Morphing
Ken Nishida
Sony Corporation
JapanAffiliated Session Integrating Both Parallax and Latency Compensation into Video See-Through Head-Mounted Display
Shun Nishimura
Toyohashi University of Technology
JapanHistory Muu (2000): Artificial Creatures as an Embodied Interface
Romain Nith
University of Chicago
United States of AmericaEmerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Jonas Noack
Hasso Plattner Institute
GermanyAffiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
James Noeckel
University of Washington
United States of AmericaTechnical Paper B-rep Matching for Collaborating Across CAD Systems
Peter Nofz
VFX SupervisorRodeo FX
CanadaProduction Session Adventures with USD in Animation
Maria Rita Nogueira
ISR - Institute of Systems and Robotics
University of Coimbra
PortugalPoster 8. "F O R M S" - Creating new visual perceptions of dance movement through machine learning
Junyong Noh
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper Semi-supervised Reference-based Sketch Extraction Using a Contrastive Learning Framework
Kieran Nolan
Dundalk Institute of Technology
IrelandLabs Labs Hands-On Class: Reactive Visuals in P5.js with Custom Analog and Digital Inputs
Yuta Noma
The University of Tokyo
JapanPoster 7. Computational Design of Nebuta-like Paper-on-Wire Artworks
Technical Paper Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Brandie Nonnecke
UC Berkeley
United States of AmericaFrontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
Aline Normoyle
Bryn Mawr College
United States of AmericaTechnical Paper How Important Are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
Jan Novák
NVIDIA
Czech RepublicTechnical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Technical Paper Recursive Control Variates for Inverse Rendering
Marcos Novak
transLAB, MAT/UCSB
UC Santa Barbara
United States of AmericaHistory Synaptic Time Tunnel
Alex Nowotny
Wētā FX
New ZealandTalk Pandora in Motion: Plant Simulation in the Avatar Sequels
Derek Nowrouzezahrai
McGill University
CanadaTechnical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Samantha Nunoo
Bowling Green State University
United States of AmericaHistory AR SIGGRAPH T-shirt Magic Mirror
History SnapChat AR T-Shirt Lens
O
Royal O'Brien
The Linux Foundation
United States of AmericaBirds of a Feather Inspiring Game Development through Open Source
Leland O'Callaghan
retired
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Kristi O'Connor
Unity Technologies
Exhibitor Session From seed to screen: Harnessing the power of SpeedTree for film
Rob O'Neill
DreamWorks Animation
United States of AmericaTalk Premo: Powerful Character Rigging, Fast Animation
Carol O'Sullivan
Trinity College Dublin
IrelandTechnical Paper Character Animation: Interaction
Course State of the Art in Telepresence (Part 1)
Matthew O'Toole
Carnegie Mellon University
United States of AmericaEmerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Daryl Obert
Epic Games
United States of AmericaExhibitor Session Unreal Engine/Epic Games: Epic EcoSystem Speed Build of Stylized Animation
Christos Obretenov
Lumnance Software Inc (Lollipop Shaders)
CanadaTalk Cinematography With Stylized Motion Pictures
Yoichi Ochiai
University of Tsukuba
JapanPoster 41. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation
Poster 44. Crossed Half-Silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array
Labs Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem
Labs Text to Haptics: Method and Case Studies of Designing Tactile Graphics for Inclusive Tactile Picture Books by Digital Fabrication and Generative AI
Labs Ultrasonic Embossment of Acrylic Sheets with Transparency Control
Kaori Ogino
ILM San Francisco
United States of AmericaBirds of a Feather Fostering Inclusion for Women and Nonbinary BIPOC Individuals in the Animation and VFX Industry
Ayumu Ogura
Aoyama Gakuin University
JapanEmerging Technologies Transtiff: Haptic Interaction With a Stick Interface With Various Stiffness
JooYoung 오
ArchCave
South KoreaArt Papers The Kestrel Drone: Reimagining Bird’s Eye View With Biomimetic AI-drone for Bird Strike Prevention
Yasuhiro Oikawa
Waseda University
JapanPoster 20. Mixed Reality Visualization of Room Impulse Response Map using Room Geometry and Physical Model of Sound Propagation
Poster 38. Utilizing LiDAR Data for 3D Sound Source Localization
Michio Okada
Toyohashi University of Technology
JapanHistory Muu (2000): Artificial Creatures as an Embodied Interface
Kazuki Okawa
University of Tsukuba
JapanEmerging Technologies Inclusive Quiet Room -for building an inclusive society-
C K Olsen
Depaul University
United States of AmericaEducator's Forum Engaging Education Techniques and Assignments Talk - Virtual Cinematography: The Embodied Camera
Logan Olson
Haven Studios
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Next Gen Development for Games
Tom Olson
Arm
Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward
Birds of a Feather Vulkan, Forging Ahead
Henrik Oppermann
Sound designerSchallgeber Ltd
GermanyVR Theater The Anticipation of Rain (7 mins)
Dade Orgeron
Shutterstock
Exhibitor Session Building Responsible AI Solutions to Hyper-Enable 3D Creators
Marteinn Oskarsson
Sony Pictures Imageworks
CanadaTalk Fitting Variable Rate Animation Into a Modern Feature Film Pipeline
Jason Orsatti
The Gearbox Entertainment Co.
United States of AmericaEducator's Forum Educator's Forum Talk - Identity-Centered User-Generated Content to Create Occupational Identity With Visual Computing
Miguel ortega
directorhalf MT studios
United States of AmericaElectronic Theater The Voice in the Hollow
Rogelio Ortigosa
Technical University of Cartagena
SpainTechnical Paper Geometric Optimisation via Spectral Shifting
Jason Ortiz
University of Central Florida
United States of AmericaHistory The vDen, a Tribute to the CAVE (1992)
Raphael Ortiz
Disney Research Studios
SwitzerlandTechnical Paper Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Talk Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation
Ippei Otake
Nara Institute of Science and Technology
JapanPoster 37. Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Sasha Ouellet
Pixar Animation Studios
United States of AmericaTalk Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental
Scott Owen
Georgia State University Emeritus
United States of AmericaRetrospective Looking Back to Look Forward: Keeping SIGGRAPH Vibrant for Another 50 Years
Andrew Owens
University of Michigan
United States of AmericaTechnical Paper Eventfulness for Interactive Video Alignment
Chinatsu Ozawa
University of Tsukuba
JapanLabs Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem
Cengiz Oztireli
University of Cambridge
Google Research
United KingdomTechnical Paper CLIP-PAE: Projection-Augmentation Embedding to Extract Relevant Features for a Disentangled, Interpretable and Controllable Text-Guided Face Manipulation
P
Randy Packer
DreamWorks Animation
United States of AmericaBirds of a Feather OpenMoonRay Meetup
Marcel Padilla
TU Berlin
GermanyTechnical Paper Motion From Shape Change
Jonathan Page
Pixar Animation Studios
United States of AmericaTalk Eyes Without a Face
Yun Suen Pai
Keio University Graduate School of Media Design
JapanImmersive Pavilion Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Renato Pajarola
University of Zurich
SwitzerlandPoster 23. Automatic Architectural Floorplan Reconstruction
Marcell Pal
Leopoly
HungaryEducator's Forum Educator's Forum Talk - Virtual Reality: The Gateway for Non-professionals to Solve Complex Design Problems
Ari Palitz
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Mariah Palmer
Bowling Green State University
United States of AmericaHistory Vulture Culture - A Visual History of SIGGRAPH Collectibles
Sean Palmer
Roblox
United States of AmericaFrontiers Frontiers Workshop: Expressive Avatar Interactions in Online Co-Experiences
Hao Pan
Microsoft Research Asia
ChinaTechnical Paper Locally Attentional SDF Diffusion for Controllable 3D Shape Generation
Shaohua Pan
Tsinghua University
ChinaTechnical Paper EgoLocate: Real-time Motion Capture, Localization, and Mapping With Sparse Body-mounted Sensors
Tse-Yu Pan
National Taiwan University of Science and Technology
TaiwanPoster 18. Exploring Multiple-Display Interaction for Live XR Performance
Immersive Pavilion Actualities: Seamless Live Performance With the Physical and Virtual Audiences in Multiverse
Xingang Pan
Max Planck Institute for Informatics
Saarbrücken Research Center for Visual Computing, Interaction and AI
GermanyTechnical Paper Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
Ye pan
Shanghai Jiao Tong University
ChinaFrontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Course State of the Art in Telepresence (Part 1)
Zherong Pan
LightSpeed Studios, Tencent America
United States of AmericaTechnical Paper Robust Low-poly Meshing for General 3D Models
Technical Paper Sag-free Initialization for Strand-based Hybrid Hair Simulation
Karran Pandey
University of Toronto
CanadaTechnical Paper Juxtaform: Interactive Visual Summarization for Exploratory Shape Design
Melentie Pandilovski
ACM SIGGRAPH Digital Arts Community
Inteternational Association of Art Critics Macedonia
AustraliaACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Digital Arts Community: Digital Arts Roundtable
ACM SIGGRAPH Village In-Person Lightning Fields: Blockchains, NFTs, and the Future of Digital Arts Practice
Julian Panetta
UC Davis
EPFL
United States of AmericaTechnical Paper Computational Exploration of Multistable Elastic Knots
Kunkun Pang
Guangdong Key Laboratory of Modern Control Technology, Institute of Intelligent Manufacturing, Guangdong Academy of Sciences
ChinaTechnical Paper Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Daniele Panozzo
New York University
United States of AmericaTechnical Paper High-order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
Technical Paper In-Timestep Remeshing for Contacting Elastodynamics
Jonathan Panuelos
University of Toronto
CanadaTechnical Paper PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
George Papagiannakis
ORamaVR
University of Crete & ICS-FORTH
SwitzerlandFrontiers Frontiers Talk: Computational Medical XR: Spatial, Neural and Wearable Computing Converging to Transform Healthcare
Frontiers Frontiers Workshop: Computational Medical XR
Marios Papas
Disney Research Studios
SwitzerlandTalk Denoising Production Volumetric Rendering
Theodoros Papatheodorou
Hong Kong University of Science and Technology (Guangzhou)
ChinaArt Papers Lights! Dance! Freeze! — Exploring the Dance-musical Filmic Space Using Embodied Search in an Interactive Installation
Dave Pape
University at Buffalo
United States of AmericaHistory CAVE Art History Database - the Network
Thrasyvoulos Pappas
Northwestern University
United States of AmericaTechnical Paper Film Grain Rendering and Parameter Estimation
wamiq R. Para
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper COFS COntrolable Furniture Layout Synthesis
Gayatri Parameswaran
Director, ProducerNowHere Media
GermanyVR Theater You Destroy. We Create | The War on Ukraine's Culture (10 mins)
Axel Paris
LIRIS Université Lyon 1
FranceTechnical Paper Large-scale Terrain Authoring Through Interactive Erosion Simulation
Jae Wook Park
EVR Studio
Exhibitor Session Autodesk | Producing Hyper-Realistic Digital Humans with AI for VFX and Games
Jungnam Park
Seoul National University
South KoreaTechnical Paper Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions
Moon Seok Park
Seoul National University Bundang Hospital
South KoreaTechnical Paper Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions
Taehwa Park
Gwangju Institute of Science and Technology
South KoreaPoster 28. Dancing Body, Speaking Hands (DASH): Sign Dance Generation System with Deep Neural Networks
Gaurav Parmar
Carnegie Mellon University
United States of AmericaTechnical Paper Zero-shot Image-to-image Translation
Patrick Pennefather
University of British Columbia
CanadaBirds of a Feather Augmenting Workflows with Generative AI: Use Cases, Career Future-Proofing
Ronnie Parsons
Mode Lab
CanadaExhibitor Session Building a Pipeline for Architected Metamaterials
David Pascual-Hernandez
SEDDI
SpainTechnical Paper Towards Material Digitization With a Dual-scale Optical System
Achille Pasquier
Ecole MoMA
FranceElectronic Theater La Diplomatie de L'éclipse
Mark Patch
IATSE
United States of AmericaBirds of a Feather Now Is the Time! Why VFX and Game Workers Are Organizing Unions in 2023
Mayur Patel
Unaffiliated
CanadaTalk The Efficacy of Discrepancy in Computer Graphics
Mitesh Patel
NVIDIA
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
Mitesh Patel
NVIDIA
United States of AmericaBirds of a Feather Generative AI for Graphics and 3D
Iason Paterakis
Media Arts and Technology Program (MAT), University of California, Media Arts and Technology Program (MAT), University of California, Santa Barbara (UCSB)
transLAB, MAT/UCSB
United States of AmericaHistory Synaptic Time Tunnel
Eric Patterson
Clemson University
United States of AmericaPoster 34. Robust Color Correction for Preserving Spatial Variations Within Photographs
Poster 50. Toward Efficient Capture of Spatially Varying Material Properties
Mathias PAULIN
IRIT, Université de Toulouse, UPS, CNRS
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Mark Pauly
EPFL
SwitzerlandTechnical Paper Computational Exploration of Multistable Elastic Knots
Carol Payne
Autodesk
United States of AmericaBirds of a Feather OpenColorIO Community BoF
Wojtek Palubicki
Adam Mickiewicz University in Poznań
PolandTechnical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Andrew Pearce
University of Calgary
CanadaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Jon Peddie
Jon Peddie Research
United States of AmericaHistory Cabinets of Computer Graphics Curiosities
History Poster - 50 Years of CG Developments
History Poster - SIGGRAPH Attendance
History Poster - SIGGRAPH Temperatures
History Poster - The History of 3D Visualization up to 2007
Christoffer Pedersen
Walt Disney Animation Studios
United States of AmericaTalk The Versatile Rigging of Splat in 'Strange World'
Adithya Pediredla
Dartmouth College
United States of AmericaTechnical Paper Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar
Pieter Peers
College of William & Mary
United States of AmericaTechnical Paper In the Blink of an Eye: Event-based Emotion Recognition
Technical Paper Relighting Neural Radiance Fields With Shadow and Highlight Hints
Technical Paper Single Image Neural Material Relighting
Aruquia PEIXOTO
ACM SIGGRAPH
BrazilACM SIGGRAPH Village In-Person Celebration of Latin America Presence in SIGGRAPH
Nuria Pelechano
Universitat Politecnica de Catalunya (UPC)
SpainFrontiers Frontiers Workshop: XR and AI - Opportunities and Challenges
Technical Paper GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Davide Pellis
ISTI-CNR
ItalyTechnical Paper Deployable Strip Structures
Danyang Peng
Keio University Graduate School of Media Design
JapanImmersive Pavilion Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Xue Bin Peng
NVIDIA Research
Simon Fraser University
CanadaTechnical Paper CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Technical Paper Learning Physically Simulated Tennis Skills From Broadcast Videos
Technical Paper Synthesizing Physical Character-scene Interactions
Eric Penner
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perspective-correct VR Passthrough Without Reprojection
Emerging Technologies Reprojection-free VR Passthrough
Emerging Technologies Retinal-resolution Varifocal VR
Miles Pennington
Institute of Industrial Science, The University of Tokyo in collaboration with National University of Singapore
JapanArt Gallery Talking With Neurons
Laurie PEREIRA DE FIGUEIREDO
Miyu Distribution
FranceElectronic Theater Boom
Charles Perin
University of Victoria
CanadaAffiliated Session KiriPhys: Exploring New Data Physicalization Opportunities
Miles Perkins
Epic Games
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Visual Effects Using Real-Time Technology
Exhibitor Session Unreal Engine/Epic Games: State of Unreal in Media & Entertainment
Ken Perlin
NYU Future Reality Lab / Courant Institute
United States of AmericaImmersive Pavilion Asymmetrical VR for Education
James Perlman
jperl LLC
Exhibitor Session Immersive NeRFs in the Enterprise: A Game Changer for Commercial Reality Capture and Sharing
Raz Perlman
Snap Inc
IsraelTalk Real-time Ray Tracing Comes to Mobile AR
Guillaume Pernin
Animal Logic
CanadaTalk Artist-friendly Tools for Realistic Knitted Cloth
Maxine Perroni-Scharf
Princeton University
United States of AmericaTechnical Paper Constructing Printable Surfaces With View-dependent Appearance
Tanner Person
Keio University Graduate School of Media Design
JapanImmersive Pavilion Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Mark Peters
OTOY
United States of AmericaBirds of a Feather Star Trek Through the Ages: "The Roddenberry Archive"- Achieving Interoperability in the Metaverse
Miguel Petersen
Striking Distance Studios
SpainCourse Advances in Real-Time Rendering in Games, Part II
Marc Petit
Epic Games
Metaverse Standards Forum
CanadaBirds of a Feather The Road to the Open Metaverse
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
Kaloian Petkov
Siemens Healthineers
United States of AmericaPoster 47. Guided Training of NeRFs for Medical Volume Rendering
Mikko Petremand
DirectorSupinfocom Rubika
FranceElectronic Theater Tear Off
Ernest Petti
Walt Disney Animation Studios
CanadaTalk Honing USD: Lessons Learned and Workflow Enhancements at Walt Disney Animation Studios
Andrew Pettit
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Making Characters Out of Thin Air
Julien Pettré
INRIA Rennes
FranceTechnical Paper GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
Adrien Peytavie
University of Lyon
FranceTechnical Paper Forming Terrains by Glacial Erosion
Julien Philip
Adobe Research
United KingdomTechnical Paper Materialistic: Selecting Similar Materials in Images
Cary Phillips
Industrial Light & Magic
United States of AmericaBirds of a Feather OpenEXR Community BoF
Benjamin Piaud
Meso-Star
FranceTechnical Paper Coupling Conduction, Convection, and Radiative Transfer in a Single Path-space: Application to Infrared Rendering
Bogdan Pikula
University of Toronto
CanadaHistory Tea Time
Dan Pills
MIT
United States of AmericaACM SIGGRAPH Village In-Person Dismantling Diversity Barriers within Animation and VFX: What the ASWF is Doing and How You Can Help
Danny Pimental
University of Oregon
United States of AmericaFrontiers Frontiers Workshop: Beyond IRL, How 3D Interactive Social Media is Changing How We Interact, Express, and Think
Ulrich Pinkall
TU Berlin
GermanyTechnical Paper Motion From Shape Change
Michal Piovarci
IST Austria
AustriaTechnical Paper Gloss-aware Color Correction for 3D Printing
Technical Paper Skin-Screen: A Computational Fabrication Framework for Color Tattoos
Sören Pirk
Adobe Research
United States of AmericaTechnical Paper Rhizomorph: The Coordinated Function of Shoots and Roots
Jo Plaete
Metaphysic
United KingdomReal-Time Live! Metaphysic Live: Real-time Hyperreal Faceswap
Jon Plutte
Computer History Museum
United States of AmericaImmersive Pavilion VR Retrospective
History When a Bit Became a Pixel: The History of Computer Graphics
Brian Pohl
Epic Games
Exhibitor Session Unreal Engine/Epic Games: Demystifying Virtual Production Equipment Requirements for the Indie Filmmaker
Nancy Pollard
Carnegie Mellon University
United States of AmericaTechnical Paper Contact Edit: Artist Tools for Intuitive Modeling of Hand-object Interactions
Max Pollmann
Filmakademie Baden-Württemberg GmbH
GermanyElectronic Theater A Calling. From the Desert. To the Sea
Allan Poore
Unity Technologies
United States of AmericaKeynote Sponsored by Unity Technologies: Assisted Artistry Unleashed: Powering the Future of Film and Real-Time 3D With Unity Wētā Tools
Caitlin Pope
Weta FX
New ZealandTalk Fire and Explosions in Avatar: The Way of Water
Ruxandra Popescu
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Roi Poranne
University of Haifa
IsraelTechnical Paper Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
Nick Porcino
Pixar
Pixar Animation Studios
United States of AmericaCourse USD in Production
Alexandria Porter
Mod Tech Labs
United States of AmericaBirds of a Feather Real-Time Content: Generation, Optimization & Quality
Tim Porter
Mod Tech Labs
United States of AmericaBirds of a Feather Real-Time Content: Generation, Optimization & Quality
Winslow Porter
Forager VR LLC
United States of AmericaImmersive Pavilion Forager
Helmut Pottmann
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Deployable Strip Structures
Roman Poya
Siemens Digital Industries Software
United KingdomTechnical Paper Geometric Optimisation via Spectral Shifting
Andre Pradhana
NVIDIA
United States of AmericaCourse OpenVDB
Talk Those Flowing Locks — Creating Large Scale Water Hair for Ruby Gillman Teenage Kraken
Nestor Prado
Framestore
United KingdomTalk Framestore FUSE — An Unreal Engine Pipeline for Large Scale Live-action VFX Production
Mitch Prater
LAIKA
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Course Shader Writing in Open Shading Language
Nathan Pratt
Bowling Green State University
United States of AmericaHistory Computer Graphics Timeline: from 1974 to 2023
Molly Presley
Hammerspace
United States of AmericaBirds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Yael Pritch
Google Research
IsraelTechnical Paper Computational Long Exposure Mobile Photography
Kristy Pron
Media & Art Pipeline MgrWalt Disney Imagineering
United States of AmericaProduction Session Bridging Virtual to Physical
Justin Puda
Rocket Lab Creative
CanadaExhibitor Session Worlds Collide: Simulation x Proceduralism
David Pugmire
Oak Ridge National Laboratory
United States of AmericaTalk VTK-m: Visualization for the Exascale Era and Beyond
Oleksandr Pyshchenko
Snap
United States of AmericaTalk Real-time Ray Tracing Comes to Mobile AR
Q
Anran Qi
The University of Tokyo
JapanPoster 7. Computational Design of Nebuta-like Paper-on-Wire Artworks
Guojun Qi
OPPO Research Seattle
Westlake University
United States of AmericaTechnical Paper LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar
Shenhan Qian
Technical University of Munich
GermanyTechnical Paper NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
Dafei Qin
University of Hong Kong
Hong KongTechnical Paper Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Technical Paper Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Xueying Qin
Shandong University
School of Software
ChinaTechnical Paper Guided Linear Upsampling
Yingsi Qin
Carnegie Mellon University
United States of AmericaEmerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Pengyun Qiu
Singapore University of Technology and Design
SingaporeTechnical Paper Masonry Shell Structures With Discrete Equivalence Classes
Qiwei Qiu
ShanghaiTech University
Deemos Technology
ChinaTechnical Paper DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
Simeng Qiu
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper MoiréTag: Angular Measurement and Tracking With a Passive Marker
Weihao Qiu
UC Santa Barbara
United States of AmericaHistory Synaptic Time Tunnel
Yuda Qiu
The Chinese University of Hong Kong, Shenzhen
ChinaTechnical Paper FashionTex: Controllable Virtual Try-on With Text and Texture
Yuxing Qiu
University of California Los Angeles
United States of AmericaTechnical Paper A Sparse Distributed Gigascale Resolution Material Point Method
Guido Quaroni
Adobe
Exhibitor Session Embracing OpenUSD Across Adobe’s Creative Applications
Guido Quaroni
Adobe
Metaverse Standards Forum
United States of AmericaExhibitor Session Autodesk | An Industry Connected: The Path to True Interoperability in VFX with OpenUSD
Birds of a Feather The State of 3D Asset Interoperability using USD and glTF
R
Jonathan Ragan-Kelley
MIT
United States of AmericaTechnical Paper Acting as Inverse Inverse Planning
Technical Paper Semantics and Scheduling for Machine Knitting Compilers
DJ Rahming
Amazon Web Services
United States of AmericaBirds of a Feather Geo-distributed Workflows with Real Time Artist Collaboration
Mahmoud Rahnama
Pixomondo
CanadaExhibitor Session SONY CREATORS CONFERENCE: Visual Effects Using Real-Time Technology
Michael Ralla
Director & Creatornone
United States of AmericaElectronic Theater BreakBug
Ravi Ramamoorthi
University of California San Diego
United States of AmericaTechnical Paper NeuSample: Importance Sampling for Neural Materials
Technical Paper Parameter-space ReSTIR for Differentiable and Inverse Rendering
Technical Paper Real-time Radiance Fields for Single-image Portrait View Synthesis
Sunil Rampersad
The Imagination Company
United States of AmericaBirds of a Feather A.I. and Art
Pavani Boddapati
Visual Effects SupervisorWētā FX
New ZealandElectronic Theater Creating the Way of Water
Anyi Rao
Stanford University
United States of AmericaPoster 40. Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production
Rajeev Rao
NVIDIA
United States of AmericaReal-Time Live! Interactive AI Material Generation and Editing in NVIDIA Omniverse
Ramesh Raskar
Massachusetts Institute of Technology (MIT)
United States of AmericaCourse Polarization-based Visual Computing
Natchar Ratanasirigulchai
Walt Disney Animation Studios
Exhibitor Session Women in Technology at Walt Disney Animation Studios
Alexander Rath
Intel
DFKI
GermanyTechnical Paper Focal Path Guiding for Light Transport Simulation
Mike Ravella
Pixar Animation Studios
United States of AmericaTalk Procedural Techniques for Large, Dynamic Sets in Elemental
Casey Reas
UCLA
United States of AmericaArt Gallery An Empty Room
Albert Reed
Arizona State University
United States of AmericaTechnical Paper Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar
Samuel Temple Reeve
Oak Ridge National Laboratory
United States of AmericaTechnical Paper A Sparse Distributed Gigascale Resolution Material Point Method
William Reeves
Pixar Animation Studios
United States of AmericaTalk Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental
Dirk Reiners
University of Central Florida
United States of AmericaHistory The vDen, a Tribute to the CAVE (1992)
Aurelio Reis
NVIDIA
United States of AmericaLabs Labs Hands-On Class: Use NVIDIA Nsight Tools to Debug and Profile Ray Tracing Applications
Christian Reiser
Google Research
University of Tübingen
GermanyTechnical Paper BakedSDF: Meshing Neural SDFs for Real-time View Synthesis
Technical Paper MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
Susan Reiser
University of North Carolina Asheville
United States of AmericaTalk New Techniques in Animation
Jason Reitman
Ghost Corp
United States of AmericaExhibitor Session SONY CREATORS CONFERENCE: Visual Effects Using Real-Time Technology
Haocheng Ren
State Key Lab of CAD&CG, Zhejiang University
ChinaTechnical Paper Data-driven Digital Lighting Design for Residential Indoor Spaces
Yingying Ren
EPFL
SwitzerlandBirds of a Feather Berthouzoz Women in Research Lunch
Technical Paper Computational Exploration of Multistable Elastic Knots
Sandy Ressler
Rutgers University
Nokia Bell Labs
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Marco Revelant
Pre-Production SupervisorWētā FX
New ZealandProduction Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Everardo Reyes
Université Paris 8
FranceArt Papers Connecting With The Environment
History Poster - Network Viz of Art Shows
History Poster - Text Cloud of Names in the Art Shows
History Poster - Visualization of Colors in Digital Art Shows
Johann Reynisson
Directive Games
CanadaExhibitor Session Shaping Gaming Realities: Genesys & Houdini
Craig Reynolds
unaffiliated researcher
United States of AmericaPoster 27. Camouflage via Coevolution of Predator and Prey
History SIGGRAPH Pioneers: Rare Gems from CGI History
Laura Reznikov
Meta
Talk Elemental, Dear Watson!: The Technology Behind Elemental
Taehyun Rhee
Computational Media Innovation Centre
Victoria University of Wellington
New ZealandReal-Time Live! Real-time Stage Modelling and Visual Effects for Live Performances
Theresa-Marie Rhyne
ACM SIGGRAPH
United States of AmericaACM SIGGRAPH Village In-Person ACM SIGGRAPH Cartographic Visualization Birds of a Feather Session
Michael Rice
Pixar Animation Studios
United States of AmericaTalk Engine-eering a Procedural Pipeline With USD
Elad Richardson
Tel Aviv University
IsraelTechnical Paper TEXTure: Text-guided Texturing of 3D Shapes
John Richardson
GFC
United States of AmericaBirds of a Feather Computer Graphics, VR and ML for Simulation
Dan Ridgers
Producer Sr DigitalWalt Disney Imagineering
United States of AmericaProduction Session Bridging Virtual to Physical
George Rieckenberg
Walt Disney Animation Studios
United States of AmericaTalk Honing USD: Lessons Learned and Workflow Enhancements at Walt Disney Animation Studios
Damon Riesberg
DreamWorks Animation
United States of AmericaTalk Dynamic Mesh Sharpening
Gustavo Rincon
UC Santa Barbara
AlloSphere Research Group
United States of AmericaACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
ACM SIGGRAPH Village In-Person Lightning Fields: Blockchains, NFTs, and the Future of Digital Arts Practice
History Steps through time
History Synaptic Time Tunnel
ACM SIGGRAPH Village In-Person The Future Past v. Coloniality: Decolonial Media Art Beyond 530 Years
Dan Ring
Head of ResearchFoundry
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Florian Rist
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Deployable Strip Structures
Daniel Ritchie
Brown University
United States of AmericaTechnical Paper ShapeCoder: Discovering Abstractions for Visual Programs From Unstructured Primitives
Tobias Ritschel
University College London (UCL)
United KingdomTechnical Paper Patternshop: Editing Point Patterns by Image Manipulation
Silvio Rizzi
Argonne National Laboratory
United States of AmericaTalk VTK-m: Visualization for the Exascale Era and Beyond
Dan Roach
DJR Design
United States of AmericaEducator's Forum Educator's Forum Talk - Music, Motion, and Mixed Reality: An Interdisciplinary, Problem-Based Educational Experience
Hira Roberts
Prairie View A&M University
United States of AmericaEducator's Forum Educator's Forum Talk - Identity-Centered User-Generated Content to Create Occupational Identity With Visual Computing
Vic Roberts
Computational Media Innovation Centre
Victoria University of Wellington
New ZealandReal-Time Live! Real-time Stage Modelling and Visual Effects for Live Performances
Eric Robertson
ReDefine
United States of AmericaTalk I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video
Anna Robinson
Associate Creative DirectorPossible Productions
United States of AmericaProduction Session Magic Made Real: How POSSIBLE and Riot Games Realize League of Legends for the Stage
Doug Roble
Meta
United States of AmericaElectronic Theater Retrospective Celebration Electronic Theater Retrospective Celebration
Pablo Robles Cervantes
TU Berlin
GermanyTechnical Paper Efficient Embeddings in Exact Arithmetic
Francis Rockwell
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Carlos Rodriguez-Pardo
Universidad Rey Juan Carlos
SEDDI
SpainTechnical Paper Towards Material Digitization With a Dual-scale Optical System
Bernie Roehl
Catalyst Entertainment Technology
CanadaBirds of a Feather XR in Live Theatre
Zoe Roellin
StoryFile
SwitzerlandReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Paul Roetzer
University of Bonn
GermanyTechnical Paper Unsupervised Learning of Robust Spectral Shape Matching
David Rogers
Los Alamos National Lab
United States of AmericaTalk VTK-m: Visualization for the Exascale Era and Beyond
Cristian Romero
Universidad Rey Juan Carlos
SpainTechnical Paper Data-free Learning of Reduced-order Kinematics
Gordon Romney
Derwent LLC
United States of AmericaHistory First 3D Renderings
Miles Romney
eVisit
United States of AmericaHistory First 3D Renderings
Todd Romney
The Galt Alliance
United States of AmericaHistory First 3D Renderings
Victor Rong
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
JT Rooney
XR Studios
United States of AmericaBirds of a Feather Real-Time Content: Generation, Optimization & Quality
Ton Roosendaal
Blender Foundation
NetherlandsBirds of a Feather Blender Foundation - community meeting
Gillian Roper
Concordia University
CanadaPoster 49. The use of Containers in OpenGL, ML and HPC for Teaching and Research Support
Humberto Rosa
Senior Animation SupervisorSony Pictures Imageworks
United States of AmericaProduction Session Sony Pictures Imageworks & Sony Pictures Animation Presents: “Spider-Man: Across the Spider-Verse”
Mikki Rose
Mikros Animation Studios
United States of AmericaRetrospective Looking Back to Look Forward: Keeping SIGGRAPH Vibrant for Another 50 Years
ACM SIGGRAPH Village In-Person SIGGRAPH for Beginners
Birds of a Feather State of Hair in the Industry
Birds of a Feather WOSC Series: Shine Theory – Intentional Commitment to Collaboration and Growth
Judson Rosebush
The Judson Rosebush Company
Digital Effects, Inc.
United States of AmericaHistory SIGGRAPH Pioneers: Rare Gems from CGI History
Pau Rosello
Media Arts and Technology Program (MAT), University of California, Media Arts and Technology Program (MAT), University of California, Santa Barbara (UCSB)
transLAB, MAT/UCSB
United States of AmericaHistory Synaptic Time Tunnel
Luc Guy Rosenzweig
Stanford University
United States of AmericaTechnical Paper An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation
Vincent Rossi
Smithsonian Institution
United States of AmericaTalk Making a Digital Double of Alan Shepard’s Space Suit
Krzysztof Rost
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: Making Characters Out of Thin Air
Gerhard Röthlin
Disney Research Studios
SwitzerlandTalk Denoising Production Volumetric Rendering
Romain ROUFFET
Adobe Research
FranceTalk Making a Digital Double of Alan Shepard’s Space Suit
Thijs Roumen
Cornell Tech
United States of AmericaAffiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Fabrice Rousselle
NVIDIA
SwitzerlandTechnical Paper Inverse Global Illumination Using a Neural Radiometric Prior
Technical Paper Recursive Control Variates for Inverse Rendering
Braden Roy
Ferryman Collective
United States of AmericaImmersive Pavilion Gumball Dreams: Live Theater in VR
Bruno Roy
Autodesk Research
CanadaPoster 25. Neural Shape Diameter Function for Efficient Mesh Segmentation
Jasmin Roy
Autodesk
United States of AmericaBirds of a Feather Vulkan, Forging Ahead
Diego Royo Meneses
Universidad de Zaragoza - I3A
SpainTechnical Paper Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
Daniel ROZIN
NYU ITP
Daniel Rozin Design
United States of AmericaArt Gallery RGB Peg Mirror
Art Gallery RGB Peg Mirror
Michael Rubloff
Franc Lucent
Exhibitor Session Immersive NeRFs in the Enterprise: A Game Changer for Commercial Reality Capture and Sharing
Karen Ruggles
ASWF
United States of AmericaACM SIGGRAPH Village In-Person Dismantling Diversity Barriers within Animation and VFX: What the ASWF is Doing and How You Can Help
Alex Ruhl
DirectorCats are not Peas
United KingdomVR Theater Rock, Paper, Scissors (7-9 mins)
Martin Rumpf
University of Bonn
GermanyTechnical Paper An Elastic Basis for Spectral Shape Correspondence
Martin Rünz
Synthesia
GermanyTechnical Paper HumanRF: High-fidelity Neural Radiance Fields for Humans in Motion
Holly Rushmeier
Yale University
United States of AmericaTechnical Paper Generating Procedural Materials From Text or Image Prompts
Szymon Rusinkiewicz
Princeton University
United States of AmericaTechnical Paper Constructing Printable Surfaces With View-dependent Appearance
Chris Rydalch
SideFX
Side Effects Software Inc
United States of AmericaCourse USD in Production
Bektur Ryskeldiev
Mercari R4D
JapanACM SIGGRAPH Village In-Person Computer Graphics and Interactive technologies in Japan
David Ryu
Pixar Animation Studios
United States of AmericaExhibitor Session Autodesk | An Industry Connected: The Path to True Interoperability in VFX with OpenUSD
S
Manuele Sabbadin
Weta Digital, Ltd.
Unity Technologies
New ZealandCourse Path Tracing in Production — The Path of Water
Ian Sachs
Roblox
United States of AmericaFrontiers Frontiers Workshop: Expressive Avatar Interactions in Online Co-Experiences
Eric Saindon
Senior VFX SupervisorWētā FX
New ZealandElectronic Theater Avatar: The Way of Water
Production Session Wētā FX and Lightstorm Entertainment Present Avatar: The Way of Water
Jun Saito
Adobe Research
United States of AmericaTechnical Paper Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Shunsuke Saito
Meta Reality Labs Research
United States of AmericaTechnical Paper CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Course Neural Fields for Visual Computing
Taiga Saito
The University of Electro-Communications
JapanEmerging Technologies LivEdge: Haptic Live Stream Interaction on a Smartphone by Electro-tactile Sensation Through the Edges
Kamyar Salahi
University of California Berkeley
United States of AmericaTechnical Paper Nerfstudio: A Modular Framework for Neural Radiance Field Development
Marc Salvati
OLM Digital, Inc.
JapanBirds of a Feather DevOps in Production
Marco Salvi
NVIDIA
United States of AmericaTechnical Paper Random-access Neural Compression of Material Textures
Aswin C. Sankaranarayanan
Carnegie Mellon University
United States of AmericaEmerging Technologies Single-shot VR
Technical Paper Split-Lohmann Multifocal Displays
Tom Sanocki
Roblox
United States of AmericaFrontiers Frontiers Workshop: Expressive Avatar Interactions in Online Co-Experiences
Jason Saragih
Meta Reality Labs Research
United States of AmericaCourse State of the Art in Telepresence (Part 2)
Harpreet Sareen
Parsons School of Design
United States of AmericaPoster 12. The Talk: Speculative Conversation with Everyday Objects
Bidipta Sarkar
Stanford University
United States of AmericaTechnical Paper An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation
Beth Sasseen
Pixar Animation Studios
United States of AmericaEducator's Day Fostering Technical Talent - Pixar Undergraduate Program (PUP)
Josua Sassen
University of Bonn
GermanyTechnical Paper An Elastic Basis for Spectral Shape Correspondence
Hiroki Sato
Miyagi University
JapanTechnical Paper Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
Kazuhito Sato
Waseda University
JapanPoster 29. Deformable Neural Radiance Fields for Object Motion Blur Removal
Poster 30. Efficient 3D Reconstruction of NeRF using Camera Pose Interpolation and Photometric Bundle Adjustment
Takahiro Sato
Tobishima Corporation
JapanPoster 38. Utilizing LiDAR Data for 3D Sound Source Localization
Manolis Savva
Simon Fraser University
CanadaTechnical Paper Procedural Modeling
Rohan Sawhney
Carnegie Mellon University
NVIDIA
United States of AmericaTechnical Paper Boundary Value Caching for Walk on Spheres
Technical Paper Walk on Stars: A Grid-free Monte Carlo Method for PDEs With Neumann Boundary Conditions
Cristina Scheibler
Dimenco
Khronos Group
NetherlandsBirds of a Feather Khronos Fast Forward
Birds of a Feather OpenXR: Enabling Cross-Platform VR/AR Experiences
Luca Scheller
RISE FX
CanadaExhibitor Session USD Survival Guide: A Practical Onboarding Guide for Pipeline TDs
Joao Paulo Schlittler
University of Sao Paulo
SeAnima - Seminário Brasileiro de Estudos em Animação
BrazilBirds of a Feather SeAnima - Brazilian / Latin American Animation Researchers - Meet Up
Dieter Schmalstieg
Graz University of Technology
AustriaTechnical Paper Trim Regions for Online Computation of From-Region Potentially Visible Sets
Sebastian Schmidt
Wētā Digital
Unity Technologies
New ZealandTalk Pandora in Motion: Plant Simulation in the Avatar Sequels
Andrew Schneider
Guerrilla Games
NetherlandsCourse Advances in Real-Time Rendering Part I
Teseo Schneider
University of Victoria
CanadaTechnical Paper High-order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
Technical Paper In-Timestep Remeshing for Contacting Elastodynamics
Mark Schoennagel
Unity Technologies
Exhibitor Session Creating lightweight Ziva facial puppets
Laura Scholl
NVIDIA
United States of AmericaEducator's Day NVIDIA: Reimagine your Curriculum with OpenUSD and NVIDIA Omniverse™
Hugo Schott
LIRIS INSA Lyon
FranceTechnical Paper Large-scale Terrain Authoring Through Interactive Erosion Simulation
Camille Schreck
Université de Lorraine, CNRS, Inria, LORIA
FranceTechnical Paper PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
Peter Schröder
California Institute of Technology
United States of AmericaTechnical Paper Motion From Shape Change
Christopher Schroers
Disney Research Studios
SwitzerlandTechnical Paper Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
Hope Schroers
Pixar Animation Studios
United States of AmericaTalk Elemental Characters: From Sparks to Fire
Adriana Schulz
University of Washington
United States of AmericaTechnical Paper B-rep Matching for Collaborating Across CAD Systems
Birds of a Feather Berthouzoz Women in Research Lunch
Technical Paper Generative Design of Sheet Metal Structures
Christian Schumacher
Disney Research Imagineering
SwitzerlandTechnical Paper DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
Reinhard Schütte
University of Duisburg-Essen
GermanyAffiliated Session SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality
Eston Schweickart
Wētā Digital
Unity Technologies
United States of AmericaTalk Avatar: The Way of Cloth, Hair, and Coupled Simulation
Talk Pandora in Motion: Plant Simulation in the Avatar Sequels
Moritz Schwind
SideFX
CanadaExhibitor Session Houdini MLOPs - Data, Training and Generative AI
Jan Searleman
Clarkson University
ACM SIGGRAPH
United States of AmericaHistory ACM SIGGRAPH History Archive
ACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
History Catch a Falling Star: the People of SIGGRAPH game
History Computer Graphics Timeline: from 1974 to 2023
ACM SIGGRAPH Village In-Person DAC: Digital Arts Community and SIGGRAPH'23 Creative Content Overview
Pete Segal
SIGGRAPH
United States of AmericaACM SIGGRAPH Village In-Person ACM SIGGRAPH History Archive: From Memory to Experience
History SIGGRAPH Pioneers: Rare Gems from CGI History
Peter Segal
SIGGRAPH
United States of AmericaACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners Town Hall
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Retrospective SIGGRAPH Fast Backwards
Eyal Segalis
Google Inc.
IsraelTechnical Paper UniTune: Text-driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
Vibhor Sehgal
University of California, Berkeley
United States of AmericaTechnical Paper The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
Hans-Peter Seidel
Max Planck Institute for Informatics
GermanyTechnical Paper Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Technical Paper Patternshop: Editing Point Patterns by Image Manipulation
Laurenz Seidel
Hasso Plattner Institute
GermanyAffiliated Session Roadkill: Nesting Laser-Cut Objects for Fast Assembly
Paolo Selva
NVIDIA
Exhibitor Session Intents: Building USD Workflows for Wētā FX and Beyond
Paolo Emilio Selva
Weta Digital
Weta Digital, Ltd.
New ZealandCourse USD in Production
Pradeep Sen
University of California Santa Barbara
United States of AmericaTechnical Paper Deep Appearance Prefiltering
Chang Wook Seo
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper Semi-supervised Reference-based Sketch Extraction Using a Contrastive Learning Framework
Jinsil Seo
Texas A&M University
United States of AmericaEducator's Forum Educator's Forum Talk - Identity-Centered User-Generated Content to Create Occupational Identity With Visual Computing
SeungWon Seo
Kyung Hee University
South KoreaTechnical Paper DARAM: Dynamic Avatar-human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions
Christopher Sepulveda
Apples and Oranges Arts
United States of AmericaImmersive Pavilion The Calling VR
Jacob Serfaty
University of Chicago
United States of AmericaEmerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Frederic Servant
Director of Engineering, Entertainment & Media SolutionsAutodesk
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Skills You Need to Step Up!
Michał Seta
Society for Arts and Technology
CanadaLabs Labs Hands-On Class: Sketching Pipelines for Ephemeral Immersive Spaces
Mike Seymour
FX Guide
Exhibitor Session Reshaping the Film & Television Industry with Generative AI
Mike seymour
University of Sidney
AustraliaFrontiers Frontiers Workshop: Building Trust With Computer Graphics and AI: The Role of Tech, Art or Policy?
Mike Seymour
FX Guide
Exhibitor Session Autodesk | Exploring the Transformative Power of AI in Media & Entertainment
Brennan Shacklett
Stanford University
United States of AmericaTechnical Paper An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation
Ronen Shaham
StoryFile
United States of AmericaReal-Time Live! Tell Me, Inge… An Interactive Interview With a Holocaust Survivor
Ethan Shahan
University of Rochester
United States of AmericaEmerging Technologies Imperceptible Color Modulation for Power Saving in VR/AR
Ariel Shamir
Reichman University
IsraelTechnical Paper Magical Sketching
Technical Paper Stealth Shaper: Reflectivity Optimization as Surface Stylization
Technical Paper Word-as-image for Semantic Typography
Ying Shan
Tencent AI Lab
ChinaTechnical Paper NOFA: NeRF-based One-shot Facial Avatar Reconstruction
Technical Paper NeRF-Texture: Texture Synthesis With Neural Radiance Fields
Xiumin SHANG
University of California Merced
United States of AmericaTechnical Paper Composite Motion Learning With Task Control
Tianjia Shao
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Adaptive Local Basis Functions for Shape Completion
Yuewei Shao
Tencent Games
ChinaCourse Building a Real-time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games
Kiumars Sharifmoghaddam
Technische Universität Wien (TU Wien)
AustriaEmerging Technologies Action-Origami Inspired Haptic Devices for Virtual Reality
Neha Sharma
Brompton Technology
United KingdomBirds of a Feather RGBW and LED panels as a lighting source
Prafull Sharma
Massachusetts Institute of Technology (MIT)
Adobe Research
United States of AmericaTechnical Paper Materialistic: Selecting Similar Materials in Images
Rajesh Sharma
ETH Zürich
SwitzerlandCourse Introduction to Generative Machine Learning
Nicholas Sharp
University of Toronto
NVIDIA
United States of AmericaTechnical Paper Data-free Learning of Reduced-order Kinematics
Technical Paper Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Technical Paper Surface Simplification Using Intrinsic Error Metrics
Brian Sharpe
brians@sidefx.com
Exhibitor Session Karma XPU: SideFX's New OpenUSD-Based GPU/CPU Renderer
Brian Sharpe
SideFX
CanadaExhibitor Session Karma XPU: A Houdini 20 Preview
Samuel Shatzkin
University of Chicago
United States of AmericaEmerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Eli Shechtman
Adobe Research
United States of AmericaTechnical Paper Diffusion Image Analogies
Alla Sheffer
University of British Columbia
CanadaTechnical Paper StripMaker: Perception-driven Learned Vector Sketch Consolidation
William Sheffler
Pixar Animation Studios
United States of AmericaTalk Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental
Alan Shen
University of Chicago
United States of AmericaEmerging Technologies Demonstrating JumpMod: Haptic Backpack That Modifies Users' Perceived Jump
Han-Wei Shen
Ohio State University
Affiliated Session TVCG Session on Data Visualization (Invited Talks)
I-Chao Shen
The University of Tokyo
JapanPoster 7. Computational Design of Nebuta-like Paper-on-Wire Artworks
I-Chao Shen
The University of Tokyo
JapanPoster 11. Palette-Based Colorization for Vector Icons
Pengfei Shen
University of Science and Technology of China
ChinaTechnical Paper Scratch-based Reflection Art via Differentiable Rendering
Tianchang Shen
University of Toronto
NVIDIA
CanadaTechnical Paper Flexible Isosurface Extraction for Gradient-based Mesh Optimization
Xukun Shen
Beihang University
ChinaArt Papers Immersive Experience of Chinese Poems and Paintings
Yuefan Shen
State Key Lab of CAD and CG, Zhejiang University
Meta
ChinaTechnical Paper CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
Tye Sheridan
Wonder Dynamics
Exhibitor Session Reshaping the Film & Television Industry with Generative AI
Doug Sherman
DreamWorks Animation
United States of AmericaBirds of a Feather Going Cloud Native
William Sherman
NIST
United States of AmericaBirds of a Feather ANARI: The Industry's First Portable Rendering Engine API
Birds of a Feather Immersive Visualisation for Science, Research, Art and Metaverse Applications
Cheng Shi
ShanghaiTech University
ChinaTechnical Paper DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
Chufan Shi
Tsinghua University
ChinaPoster 10. Metro Re-illustrated: Incremental Generation of Stylized Paintings Using Neural Networks
Liang Shi
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper End-to-end Procedural Material Capture With Proxy-free Mixed-integer Optimization
Weiqi Shi
Roblox
United States of AmericaTalk Rigging Without the Rig: New Methods in Character Animation
Ye Shi
ShanghaiTech University
ChinaTechnical Paper DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
Zuoqiang Shi
Yau Mathematical Sciences Center Tsinghua University
Yanqi Lake Beijing Institute of Mathematical Sciences and Applications (BIMSA)
ChinaTechnical Paper Surface Reconstruction From Point Clouds Without Normals by Parametrizing the Gauss Formula
Kye Shimizu
Sony Computer Science Laboratories
JapanEmerging Technologies A Demonstration of Morphing Identity: Exploring Self-other Identity Continuum Through Interpersonal Facial Morphing
Shinji Shimojo
Aomori University
JapanPoster 39. A Proposal of Acquiring and Analyzing Method for Distributed Litter on the Street using Smartphone Users as Passive Mobility Sensors
Jung-Hun Shin
Korea Institute of Science and Technology Information(KISTI)
South KoreaBirds of a Feather Digital Twins and Open XR
Seitaro Shinagawa
Nara Institute of Science and Technology
JapanPoster 31. Improved Automatic Colorization by Optimal Pre-colorization
Tamar Shinar
University of California Riverside
United States of AmericaTechnical Paper Going With the Flow
Sakura Shinji
Keio University
JapanPoster 26. Virtual Manipulation of Cultural Assets: An Initial Case Study with Single-Joint Articulated Models
Hiroyuki Shinoda
The University of Tokyo
JapanHistory Airborne Ultrasound Tactile Display (2008)
Akihiko Shirai
REALITY, Inc.
Digital Hollywood University
JapanPoster 14. AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC
Takaaki Shiratori
Facebook Reality Labs
United States of AmericaTechnical Paper Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
Peter Shirley
Vice President of GraphicsActivision
ACM SIGGRAPH Village In-Person ACM SIGGRAPH Practitioners: Research to Practice: Getting There and Back Again
Peter Shirley
Activision
United States of AmericaFrontiers Frontiers Workshop: Less is More: Rendering for Esports
Birds of a Feather Ray Tracing in One Weekend
Meghan Short
Producer Digital SrWalt Disney Imagineering
United States of AmericaProduction Session Bridging Virtual to Physical
Dave Shreiner
Talk Tailor Made: Techniques in Computational Cloth
Maria Shugrina
NVIDIA
CanadaReal-Time Live! Interactive AI Material Generation and Editing in NVIDIA Omniverse
Masha Shugrina
NVIDIA
Exhibitor Session Panel: Computer Graphics and AI—A New Perspective
Bo Shui
Tsinghua University
ChinaPoster 10. Metro Re-illustrated: Incremental Generation of Stylized Paintings Using Neural Networks
Heung-Yeung Shum
Tsinghua University
International Digital Economy Academy
ChinaTechnical Paper Locally Attentional SDF Diffusion for Controllable 3D Shape Generation
Francesco Siddi
ProducerBlender Studio
NetherlandsElectronic Theater Charge
Eftychios Sifakis
University of Wisconsin-Madison
United States of AmericaTalk Simulation-aided Face Strain Extraction for ML Animation Systems
Vlad Simion
Lux Machina
United States of AmericaTalk Color Management in Virtual Production
Maryann Simmons
Walt Disney Animation Studios
United States of AmericaExhibitor Session Women in Technology at Walt Disney Animation Studios
Ra