Create Your Career Path

SIGGRAPH 2023
Job Fair

Whether you’re seeking a new professional experience or are ready to hire your next superstar employee, explore a multitude of opportunities and get to know talented, qualified candidates at the SIGGRAPH 2023 Job Fair.

View List of Participating Companies
View Job Opportunities

Job Fair Hours
Tuesday, 8 August, 10 am-6 pm
Wednesday, 9 August, 10 am-2 pm

SIGGRAPH 2023<br/>Job Fair Hero Image

OPPORTUNITY AWAITS

SHOWCASE YOUR COMPANY AND FIND YOUR NEXT SUPERSTAR!

The Job Fair offers opportunities to:

  • Connect with seasoned professionals at a tabletop in the Job Fair, located in the Exhibit Hall.
  • Access an online resume database to find potential candidates.
  • Promote your company and share current and upcoming job openings online and at the show.
  • Lead roundtable sessions to share your expertise and teach students important skills, tips, and tricks to develop and navigate their career paths.
  • Reach an extremely diverse and experienced group of professionals working across multiple creative industries.

Job Seekers

Are you a SIGGRAPH 2023 participant looking for employment? Attend the Job Fair to:

  • Learn about current and future job opportunities and employee benefits.
  • Network face to face with participating companies, ask questions, and identify if they are a good “fit” for you.
  • Meet with thought leaders at roundtables and learn tips and tricks for career development and securing your dream job.
  • Broaden your horizons and learn about possibilities to switch industries.

View List of Participating Companies
View Job Opportunities & Submit Your Resume

Start Exploring

Get a jumpstart on reaching recruiters and participating companies and submit your resume, desired career type, and contact information now!

Experienced Professionals: Review a sample form, and submit your resume.

Students and Entry-level Professionals: Review a sample form, and submit your resume.

SIGGRAPH 2023

Job Opportunities

8am-9:30am
Senior Researcher
·
Tencent
·
China, US (New York, Los Angeles)
DescriptionWork Mode:
Onsite
Responsibilities:
1. Working closely with Sr. engineers and scientists to research and develop real time physics simulation, such as fluid simulation, cloth simulation, deformable body and rigid body, animation, etc.
2. Reading and understanding the latest technical research papers, working with scientists to reproduce tech papaer and improve the performance and quality.
Requirements:
1. Strong mathematics skills, such as calculus, linear algebra, differential geometry, and basic numerical analysis.
2. Familiar with c++ programming.
3. A strong sense of responsibility and good communication skills
4. Ability to read papers and implement the code in existing engines like Unreal or Unity.
Plus:
1. Familiar with GPU computing such as CUDA or DirectCompute.
2. Familiar with graphics APIs, such as OpenGL or DirectX
3. Publications on Siggraph/TOG/Eurographics/CGF/TVCG/SCA/I3D
zhuoyanli@tencent.com
2023-06-15
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Research Scientist, Computer Graphics, Computer Vision, and Machine Learning
·
Scanline VFX
·
Los Angeles, CA, US
DescriptionAs a Senior Research Scientist, you will develop new technologies to revolutionize live-action content creation and storytelling. You will conduct applied research in computer vision and computer graphics leveraging Machine Learning. The primary objective of this position is to empower storytellers worldwide by creating innovative tools and algorithms that enhance virtual production, visual effects (VFX), and post-production. By leveraging your expertise, you will enable artists to concentrate on the creative aspects of their work while leveraging the most powerful tools to achieve their vision. Collaboration with content production teams, product management, and engineering teams will be crucial in order to develop and test novel models and algorithms.

KEY RESPONSIBILITIES
Solve high-impact problems in content creation, including virtual production, digital humans, VFX, and post-production, by applying computer graphics, computer vision, and machine learning approaches
Design and implement high-quality training data acquisition efforts to drive next-generation machine learning algorithms
Prepare research publications for submission to top-tier conferences in computer vision and computer graphics
Collaborate closely with business stakeholders and engineering teams to seamlessly integrate the outcomes of your work into the content production workflow
Provide thought leadership by identifying new areas where algorithms can make a significant impact within the organization
Work alongside senior management and executives to shape the vision for a data-driven Scanline VFX & Eyeline Studios.

QUALIFICATIONS & EXPERIENCE
Demonstrated experience in developing computer graphics, computer vision, and/or machine learning algorithms, with applications in the VFX and/or animation industry
Experience building and deploying prototypes for algorithmic solutions
Exceptional interpersonal and communication skills coupled with strong business acumen
Comfortable with ambiguity; able to take ownership, and thrive with minimal oversight and process
High-energy self-starter with a passion for your work, tolerance for ambiguity in a fast-paced setting, and a positive attitude.
Passion for movies/TV is a plus!
careers@scanlinevfx.com
2023-06-21
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Core Software Engineer
·
Scanline VFX
·
Vancouver
DescriptionThe Core Software Engineer identifies and solves complex challenges for tools, plug-ins and workflows. Their focus is high-level and forward-looking. With a demonstrated ability to prioritize, partner, and implement new and improved technologies, the Core Pipeline Engineer has advanced skills with C++ and Python required for research and development.
KEY RESPONSIBILITIES
Architects, designs, builds and solves complex, systematic problems in the domain of the tools, plug-ins, pipeline, and overall workflow development
Develops software leveraging current technology research and development trends to innovate and advance Scanline VFX’s technologies
Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
Writes technical briefs and user documentation
Partners with software development leadership and pipeline team to identify and schedule tasks

QUALIFICATIONS & EXPERIENCE
Bachelor's Degree in Computer Science, Computer Engineering, or Electrical Engineering or equivalent work experience
Minimum five (5) years of demonstrated work experience with C/C++/Python
Expert knowledge with Maya and Maya API
Expert knowledge of Houdini
Deep understanding and working knowledge of USD
Strong knowledge of Windows/Linux environment
Strong written and verbal communication skills
Experience with Agile methodology, test methodology, test-driven development, source control management, and automated testing
careers@scanlinevfx.com
2023-06-21
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior Researcher 2
·
Tencent
·
US-Bellevue-8th Street
DescriptionJob Responsibilities
1. Design and implement new and existing rendering related techniques
2. Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage
3. Collaborate with stakeholders to gather and analyse technical constraints and establish solutions

Job Requirements
1. Minimum 5 years’ experience in video game development, Unreal engine experience is a plus
2. Strong understanding graphic technologies, experiences with physical simulation will be a plus
3. Understanding of modern GPU architecture, such as PC / PS / XBOX
4. Experience with DX12, Vulkan or other modern graphics or compute APIs
5. Experience with HLSL/GLSL or other equivalent shader languages 6. Strong C/C++ skills and knowledge of advanced data structure, algorithm and 3d math
7. Good understanding of performance considerations, with ability to design and implement well performance systems/features
8. Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
9. Good communication skills that support an open and enthusiastic working environment
10. Self-driven with a strong sense of quality
zhuoyanli@tencent.com
2023-06-15
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior 3D Reconstruction Researcher
·
Tencent
·
Los Angeles
DescriptionWork Mode:
Onsite
Responsibilities:
【About Tencent】

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.

We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.

【About IEG】

Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.

Job Summary:
We are seeking a full-time employed senior researcher with passion and a solid background in 3D Reconstruction, including but not limited to explicit and implicit 3D representation, single-view or multi-view reconstruction, text-to-3D, and etc. We aim to apply cutting edge techniques to Tencent Games; you will have an opportunity to witness your work improving experience of millions of users!

In this role you are expected to have deep understanding of 3D reconstruction algorithms, such as Nerf, Neus, PIFU, Magic3D and etc. You will partner with Games Digital Content Technology Center to guide the future of Tencent’s interactive entertainment technologies.

Responsibilities:

You will conduct independent research and development of mainstream algorithms and emerging technologies of 3D reconstruction for future products.

Requirements:
Key Qualifications:
1.Strong understanding and hand-on experience on 3D reconstruction.
2.Ability to optimize 3D related methods and algorithms.
3.Strong coding skills of Python.
4.Familiar with at least one common Deep Learning tool, such as Tensorflow, PyTorch, and etc.
5.Excellent communication and collaboration skills.


Plus:
1.Publications in top computer vision conferences or journals, e.g. CVPR, ICCV, TPAMI, etc.
2.Familiar with techniques about 3D reconstruction from images, text-to-3D, and surface generation.
3.Experience on geometry processing for meshes.

Education & Experience
Minimum: MS - Computer Science, Electrical Engineering and related fields.
Preferred: PhD - Computer Science, Electrical Engineering and related fields.

[DEI Statement]

Diversity, Equity & Inclusion at Tencent:

Diversity, equity and inclusion are important, interdependent components of our workplace. As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
zhuoyanli@tencent.com
2023-06-15
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Lead Systems Engineer
·
Scanline VFX
·
Vancouver
DescriptionThe Lead Systems Engineer is part of our engineering team and is responsible for building and maintaining core facility wide systems and technology, such as our datacenter and cloud infrastructure, storage, rendering, and remote workstations. We are looking for experienced candidates who have previous multi-site experience in a similar role. You will be working in a small team responsible for defining Scanline’s current and next-generation infrastructure, and this role is very much hands on.

KEY RESPONSIBILITIES
Design and build the current and next generation of server, storage, workstation and network infrastructure to support our growing studio
Work cross-functionally with pipeline and other development teams to build and operate systems and services that provide reliable and scalable solutions supporting the artist experience

QUALIFICATIONS & EXPERIENCE
Minimum five (5) years of experience working in a VFX, Animation, or similar creative environment in systems engineering or development role
You have a working knowledge of VFX or Animation pipelines, systems, and tools, such as Shotgun, Foundry Nuke, RV, Maya, and Deadline
Minimum five (5) years of experience with Linux and Windows system administration, NAS storage, networking
Experience developing and maintaining scripts and other software in Python, PowerShell and/or bash
Exposure to devops-style workflows including git, Jenkins, ansible and other tooling
Experience with cloud management, Teradici PCoIP, and security requirements of production environments are a plus
You have experience deploying and operating production-related services such as database, render farm queues, configuration management systems, and license servers
Strong written and verbal communication skills to clearly articulate and document technical concepts to a range of audiences
Experience working on an internationally distributed team is a plus
careers@scanlinevfx.com
2023-06-21
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
IEG - Graphics Researcher
·
Tencent
·
New Yoork
DescriptionWork Mode:
Onsite
Responsibilities:
• Strong understanding and hand-on experience on physics-based simulation and computer graphics.
• Ability to optimize graphics related methods and algorithms.
• Strong coding skills of C/C++.
• Strong foundation in math, such as calculus, linear algebra, numerical methods.
• Excellent communication and collaboration skills.
Plus:
• Publications in top computer graphics conferences or journals, e.g. SIGGRAPH/SIGGRAPH Asia, SGP, etc.
• GPU programming experiences.
• Experiences in computer graphics software, e.g. Maya, 3D Max, Blender or Houdini.
• Familiar with popular game engines, e.g. Unity, Unreal.
• Machine learning and deep learning skills.
• Proficient in Python.

Requirements:
Tencent START is looking for a group of enthusiastic and talented graphics programmers and researchers, working with us on a very forward-looking and pioneering project.
Responsibilities:1. Explore new developments in various fields, such as fluid simulation, photorealistic rendering, biological animation generation by machine learning, process generation (characters, scenes, etc.), mesh simplification, and other research fields.2. Work with the engineers to integrate the leading-edge research outcomes into our product.
zhuoyanli@tencent.com
2023-06-15
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Roblox Career Interest Form
·
Roblox
·
San Mateo, CA
DescriptionThanks for connecting with Roblox at SIGGRAPH! If you are interested in following up with our team about a career at Roblox, please fill out the following interest form and our team will be in touch!

Roblox’s mission is to build a human co-experience platform that enables shared experiences among billions of users. Every day, tens of millions of people around the world have fun with friends as they explore millions of immersive digital experiences. All of these experiences are built by the Roblox community, made up of over eight million creators. We believe in building a safe, civil, and diverse community—one that inspires and fosters creativity and positive relationships between people around the world.
robloxcareers@roblox.com
2023-06-23
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Software Engineer - Maya
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Sony Pictures Imageworks is seeking a Software Engineer for Maya support and development.
We are looking for a passionate Engineer to support our Modeling, Layout, Rigging, and Animation pipelines using Maya. Maya is one of our core DCCs so the quality of the product itself and the tools we build for Maya is top priority for us. This position is central to managing the quality of the Maya environment we offer to our artists and developers.

The ideal candidate is a strong coder, investigator & communicator who is looking to collaborate with other engineers and artists on tasks and projects of varying sizes with an emphasis on meeting the needs of productions with time-sensitive deadlines. Ideally, candidates have developed Maya plugins and understand its core principles and design. They must be at ease working with little supervision and in an environment where production demands can shift priorities quickly.

Responsibilities:

Review incoming Maya issues from Modeling, Layout, Rigging, and Animation teams.

Work with Maya artists, pipeline teams, engineering teams & Autodesk engineers to:

Triage issues, collect information to try and get to the source of the problem.

Understand artist workflows to recreate issues/bugs and prepare test cases.

Resolve Maya issues, bugs and work on new features requests.

Analyze common and chronic issues.

Assess needs, propose recommendations and produce elegant solutions.

Help with testing, code review and quality analysis.

Setup and install latest Maya versions and rebuilding of proprietary plugins.

Develop analytical tools for Maya usage and issues.

Develop test suites and frameworks for Maya and Maya plugins we develop.

Support proprietary Maya plugins.

Required skills:

Experience with MEL, Maya API and Maya plugins

Experience with developing custom plugins for Maya

Experience with Python and PyQt/PySide

Experience working with Linux

Experience working in VFX and CG Animation studios

Excellent problem solving skills and ability to break down problems

Excellent verbal and written communication skills

Experience with C++ is preferred

Experience with test-driven development workflows is preferred

Experience with Agile/Scrum methodologies is preferred

Degree in Computer Science or similar education is preferred

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-27
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - Lighting Pipeline TD
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The Lighting Pipeline TD will work closely with Artists, Sr. Engineers, and Technical Directors to design, develop, deploy, and support custom software tools to extend the capabilities of our USD-backed, Katana & Renderman-based Lighting Pipeline.

JOB FUNCTIONS
• Extend the capabilities of Katana through custom scripts and plugins, collaborating with show and facility leadership to target high value projects, addressing the needs of Lighting and Look Development artists.
• Extend the capabilities of Mari and Substance Painter, addressing the needs of Look Development artists.
• Collaborate with the Production Technology Team to integrate Lighting and Lookdev products into our Asset Management system for the core Lighting and Lookdev DCCs, including Katana, Mari, and Substance Painter.
• Work with non-technical end users to help define requirements for novel tools and develop prototypes for systems that solve production problems.
• Collaborate with other Pipeline TDs and Engineers to evolve the Core Pipeline, incorporating technological advances and addressing the evolving requirements of a growing facility.
• Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology.
• Assist with the support of existing tools via bug fixes and version updates.
• Support users on Linux with Lighting and Lookdev related problems.
• Support applications through documentation, training, and handling questions.

QUALIFICATIONS
• 4+ years of experience developing custom Lighting and Lookdev tools and workflows within an animation or VFX studio environment.
• Expertise developing with Python, including familiarity with best practices, the Python core library, and industry standard libraries such as PySide.
• Experience with Katana and its various apis, and Plug-in System.
• Experience with USD and the suite of USD apis.
• Experience with one or more production grade renderers, such as Renderman.
• Experience with Mari and / or Substance Painter a plus.
• Experience with additional DCCs such as Houdini, Maya, and/or Nuke a plus.
• Experience with SCM tools such as Git and GitLab.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
On-site in Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-24
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - Sr Core Digital Pipeline TD
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The Sr Core Digital Pipeline TD is responsible for the design, development, implementation and support of foundational systems in LAIKA’s digital content creation pipeline. As a member of the team focusing on Core Pipeline, the Sr Core Digital Pipeline TD will work on critical systems including asset management, process management, configuration management, disk management and farm submission.

JOB FUNCTIONS
• Collaborate on the design and development of foundational systems used across the digital pipeline including developer facing APIs and services, as well as user facing UIs for asset, farm, process, disk and configuration management.
• Work with other Engineers, Artists and leadership to ensure consistency and scalability of tools and APIs across the pipeline.
• Follow consistent, modern testing practices.
• Identify issues and develop new tools and techniques that improve flexibility and control for Artist’s managing complex scenes and asset hierarchies.
• Refactor existing pipeline tools to utilize new 3rd party technologies and updates to major dcc packages.
• Drive pipeline priorities in conjunction with technology leadership.
• Mentor other TDs in digital pipeline development.
• Facilitate digital pipeline troubleshooting.

QUALIFICATIONS
• 5+ years of experience as a Software Engineer in the VFX or feature animation industry.
• Expertise in Python, including the standard library, the Qt Toolkit (PySide, PyQt), and common 3rd party libraries and frameworks, required.
• Experience designing and developing desktop APIs required; cloud-native API development experience preferred.
• Experience with other languages in addition to Python, such as C++, Rust, Go, Typescript, preferred.
• Experience developing for common industry platforms including USD, Maya, Houdini, Katana and/or Nuke preferred.
• Experience developing for Linux required; Mac and Windows experience preferred.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
On-Site in Hillsboro, OR, and also eligible for hybrid or remote work.

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-24
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Experienced Rigger
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
725 Granville Street, 5th Floor
Vancouver, British Columbia, Canada, V7K 1Y4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations. Successful candidates must be knowledgeable in writing utility scripts and core software tools in order to streamline the character set up process. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interacts with production, supervisors and team/peers in order to problem solve and share information related to show/assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently on rigging projects.

Qualifications:
Knowledge of applicable software platforms including LINUX, UNIX, Maya, Mudbox, shell, and MEL scripting language, Python is a plus. Background or experience in fine art accompanied with a thorough understanding of physical motion, weight, balance and form highly desired. 3+ years production experience, feature film experience highly desirable.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-27
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - Imaging Pipeline TD
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The Imaging Pipeline Technical Director works directly with Artists and other Engineers to develop software systems, user interfaces and technical solutions for a variety of complex film production processes. This position specializes in media processing tools related to shooting our stop motion films, and managing the image quality through the various production pipeline. The Imaging Pipeline Technical Director will develop new tools and update existing tools used by the Camera, Motion Control, Visual Effects (VFX), Marketing and Media Services teams.

JOB FUNCTIONS
• Design and build new applications and pipeline tools, maintain existing tools and improve the interoperability of both to enhance Studio workflows.
• Work with Sprint Leads and Sr Engineers to resolve tasks related to application design, development, deployment and updates.
• Maintain and develop new tools for image processing, color management and distribution of media throughout the Studio.
• Work directly with Camera and Motion Control departments to supply software solutions to on-set problems.
• Support the VFX Survey team with tools for on-set data gathering.
• Write applications for modifying motion control data.
• Build software interfaces for serial hardware peripherals.
• Initiate research and development, implement 3rd party solutions when available, and design and build prototypes in collaboration with others for next generation systems.
• Work with end-users to improve the usability of all Technology tools, help develop strong user stories for new tools/features and standardize UI libraries used by the department.
• Support applications through documentation, training and handling user questions.

QUALIFICATIONS
• 2+ years of experience in applied software development or engineering experience in a professional setting.
• Proficiency in Python, required.
• Experience with OpenColorIO, OpenImageIO, FFMPEG, PySide2 and Imagemagick, preferred.
• Experience with Canon raw files or other proprietary formats, preferred.
• Rust, JavaScript or C++ experience, preferred.
• Experience with SDLC concepts and methodologies including managing build/release via CI/CD, version control discipline and SCM tools such as Git, GitLab, and Perforce.
• Experience developing for Mac, Linux and Windows operating systems; iOS development, preferred.
• Knowledge of, and development experience with, any of the following preferred: Motion Control • Systems/Robotics, Dragonframe, Photography, Linear Algebra, 3D Scanning/Photogrammetry, Autodesk Maya, 3DEqualizer.
• Experience using electrical/test-bench tools and machine/hand tools.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
On-Site in Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-26
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Experienced FX Artist
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
725 Granville Street, 5th Floor
Vancouver, British Columbia, Canada, V7K 1Y4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Responsibilities
Designs, creates and animates digital effects elements and methodology for computer generated FX animation. Typically creates elements, effects, pipelines, tools and techniques that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust, etc.) to create a believable world for the story. Accountable for meeting productivity and quota targets to ensure show/client deadlines are met. Artists must be able to develop solutions and techniques that meet art/ technical direction. Participate in dailies, rounds, team reviews of work in progress. Interact with production, supervisors and team/peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions.

Qualifications:
Ability to create multiple types of digital effects from simple to moderately difficult. Comprehensive knowledge of Houdini and techniques used to create stunning effects. General knowledge of vex, shading, lighting and rendering. Attention to detail and a strong eye of behavior and movement relating to physical simulation in computer graphics. Working knowledge of Linux based operating system. Have worked on feature films or equivalent experience and are comfortable working within an FX pipeline. Familiarity with Katana, Nuke and python a plus.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-27
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Software Engineer - Houdini FX
·
Sony Pictures Imageworks
·
Vancouver, British Coumbia
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks is an Academy Award®-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation and full-CG features.

We are looking to expand our team of software engineers that support the development of our FX, Character FX and Environment tools and pipelines. Candidates must have strong demonstrated technical chops, with experience in Houdini plugins and digital assets. They must be at ease working with a Lead Software Engineer or Architect with little supervision in an environment where production demands can shift priorities more quickly than some traditional software environments.

The engineer is primarily responsible for the development, implementation of domain specific tools and workflows. This position requires collaboration with other engineers from other teams, such as shading, lighting, and rendering.

Required Skills:

Experience with and passion for developing new tools and workflows
Houdini expertise
Documented experience with Python
Desired Skills:

Experience with C, C++
Understanding of VFX pipelines and experience writing VFX-related tools
Understanding of Character FX workflows and tools
Understanding of Environments workflows and tools
Experience with Katana, USD, and queuing systems
Experience with DevOps and CI/CD workflow (gitlab, jenkins, travis)
Highly detailed and organized in work practices
Experienced with UNIX/Linux
Desired Experience:

Bachelor’s degree in Computer Science, Computer Graphics, or equivalent
Documented experience as an engineer in a VFX or Gaming studio
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-27
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Software Engineer - Houdini CFX
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Job Summary:

We are seeking a passionate engineer to take on the responsibility of developing tools, workflows, and providing support for our CFX pipeline. The ideal candidate should possess expertise in Houdini's cloth, hair, and feather grooming and simulation. In this role, you will collaborate closely with CFX Heads of Department and lead CFX artists to determine the most effective technical approach for each task. Additionally, you will work alongside other software and pipeline engineers to ensure the timely delivery of version-control tools and workflows to meet time-sensitive deadlines.

Candidates should demonstrate a comprehensive understanding of CFX simulation techniques and procedural animation technologies. They should be comfortable working with minimal supervision or under the guidance of a Lead Engineer, as our production environment often requires shifting priorities at a faster pace compared to traditional software environments.

Responsibilities:

Develop character effects tools for fur, hair, cloth, feather, and finaling in Houdini.
Setting up and optimizing vellum simulation.
Optimize grooming for faster hairgen and rendering.
Develop workflow for CFX shot setup in Houdini and rendering in Katana.
Work with artist, pipeline teams, senior engineers, leads & architect to:
Resolve issues, bugs and work on new features requests.
Analyze common and chronic issues and evaluate solutions with artists.
Create and maintain artist documentation and training.
Help with Testing, Code review and Quality analysis.
Required skills:

Excellent knowledge of Houdini
Excellent knowledge of Python, Vex and Houdini digital assets (Otls).
Experience with Katana and Houdini API.
Knowledge of C++ and PyQt/PySide is a bonus.
Experience with supporting and developing pipeline tools.
Capable of delivering on multiple competing priorities with little supervision.
Excellent in working with others in a Team.
Excellent verbal and written communication skills.
Preferred skills:

Experience with Hair, Fur, Feather and Cloth.
Experience with Maya API.
Experience with test-driven development workflows.
Degree in Computer Science or similar education.
Understanding of VFX pipelines and experience writing VFX-related tools

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-27
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Look Development Artist
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
725 Granville Street, 5th Floor
Vancouver, British Columbia, Canada, V7K 1Y4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

This position works to create final look developed assets and lighting setups for distribution into the production pipeline. He or she will be required to write and/or modify custom Renderman shaders, define standard render passes, and work closely with Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements.

Responsibilities:

Work closely with texture artists to create necessary texture maps for application to creatures, props and environments
Tasked with modifying shader parameters to realize the desired look for production integration.
Assist in developing standard lighting rigs & setups for verifying aspects of look development.
Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of look developed assets.
Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues.

Requirements:

Should have a strong technical and artist background
Arnold and Katana experience preferred but other production packages acceptable
Working knowledge of Nuke a plus
Linux and scripting ability in relevant languages including MEL, Perl and Python
Minimum requirement of 7+ years production experience or feature film experience preferred
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-28
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - VFX Previs TD
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The VFX Previs Technical Director (TD) is responsible for technically supporting the VFX Previs team, under the guidance of the CG Supervisor and Lead Previs Artist, to ensure cinematic objectives and CG environment representations are representing a cohesive digital world for stop motion animation, while partnering with the Digital Pipeline Manager to design and implement tools and workflows that address production needs.

JOB FUNCTIONS
• Work with fellow Pipeline Technical Directors (TDs) to design, develop and maintain digital pipeline tools that pertain to Previs and Postvis including shots and CG cameras, as well as procedural systems for CG assets that are properly aligned for physical and CG shot production.
• Identify areas of industry innovation and help develop and maintain custom tools, templates, scripts, workflows and documentation for the Previs team; identify productivity improvements in collaboration with Artists across disciplines.
• Provide technical guidance for quality control of other Artists’ work, as needed.
• With oversight from the CG Supervisor (Camera) and Previs Lead, establish sequence previs, postvis and layout through realization of production storyboards and artwork in collaboration with key creative personnel to maintain style continuity throughout sequences.
• Support the Previs Lead, Matchmove Lead, Environments Lead, Asset Artists and stage personnel to confirm accurate translation of CG assets during shot integration.
• Absorb Previs and layout inventory, as needed.
• Strategize with fellow Pipeline TDs regarding software and hardware resources.
• Help Previs Artists overcome technical problems through collaboration with department TDs and Digital Pipeline team.
• Advise Digital Pipeline team on creation, implementation and refining of toolsets; and assist with the support of existing tools via bug fixes and version updates, as needed.

QUALIFICATIONS
• 5+ years of relevant industry experience (Animated content, preferred).
• Understanding of cinematic language, composition, editorial timing, camera motion and use of lenses.
• Experience in layout camera and cinematography as it applies to story, character, visual composition, asset modeling, rigging, texturing, lighting and compositing to achieve the final visual and structural result.
• Expertise of applicable software and platforms including Maya, Nuke, After Effects and Photoshop.
• Expertise coding with Python, including familiarity with best practices, and the Python core library.
• Understanding of Scale coupled with the ability to work from Scale Plans.
• Experience with 'low poly' modeling (with good model arrangement) whilst while accurately matching supplied concept art.
• Familiarity with Maya Sequence tool, required.
• Familiarity with scripting in Python or MEL, required.
• Familiarity with exporting to Unreal Engine, a plus.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-24
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Experienced Compositor
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
725 Granville Street, 5th Floor
Vancouver, British Columbia, Canada, V7K 1Y4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Combines layers of previously created materials (e.g., rendered animation, special effects, graphics, live action, static background plates) to create final images that meet art direction. Integrates foreground, mid-ground and background scenes to extend a set, scene, environment or effect and incorporates characters or digital objects into scenes. Creates seamless transition from filmed footage into composited content. Accountable for meeting productivity and quota targets.

Qualifications:
Able to composite multiple types of shots from simple to moderately difficult. In-depth knowledge of relevant software including Nuke. Minimum of 3+ years of progressively complex experience in production or feature film preferred.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-27
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Experienced Pipeline TD
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
725 Granville Street, 5th Floor
Vancouver, British Columbia, Canada, V7K 1Y4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Creates, develops and refines all technical aspects of the Maya animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient animation pipeline consisting of character rigging, character animation, simulation, props, layout, cameras, plates, geometry conversions, and general shot asset management. Candidate is accountable for meeting schedules and show deadlines. Interacts with production, supervisors and team/ peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/ notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently to determine the various pipeline solutions.

Qualifications:

Strong knowledge of Maya and Python programming. Experience creating user interfaces with PyQt/ PySide. Knowledge of the Linux operating system. Understanding of the git version control system. Familiarity with Katana, Unreal, Houdini, and/ or USD is a plus. Most desired 2 year diploma or 1 year certificate however minimal requirement of 3+ years of relevant experience may be accepted.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-27
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - CG Asset Artist
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The CG Asset Artist collaborates with the CG Modeling, Texturing and Surfacing team to produce highly accurate, photo-real and stylized CG assets for stop motion feature films.

JOB FUNCTIONS
• Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
• Work closely with the Lead CG Asset Artist and Look Development Lead to ensure all CG assets are up to quality standards to meet the look of show and technical requirements of the pipeline.
• Ensure accuracy of assigned tasks for publishing and delivering completed CG Assets.
• Maintain CG asset standards for use in Visual Effects (VFX) and across departments throughout the Studio.
• Work collaboratively to achieve technical and creative solutions for CG Asset team.
• Utilize Studio standard software to create character, hard surface and organic builds.
• Address revisions in a timely manner with creative and technical solutions.

QUALIFICATIONS

• 3+ years’ experience in look development, texture painting and modeling.
• Experience with CG asset creation for VFX or Animated productions, preferred.
• Proficient with Look Development software (i.e. Katana, Solaris) required.
• Experience with Maya, Mari, Renderman and/or Substance Painter, a plus.
• Proficient Look Development, R&D and Lighting skills from both an artistic and technical perspective.
• Strong aesthetic sense and keen eye for detail.
• Strong understanding of production and look development pipelines for feature films.
• Strong communication, organizational and time management skills to balance priorities under the pressure of a deadline-driven production.
• Familiarity with shading networks and CG material development.
• Technical background working with large-scale animation production pipelines and processes, a plus.
• Experience with Houdini, Substance Designer and exporting to Unreal Engine knowledge, a plus.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
On-Site in Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-24
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Software Engineer - Hydra
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks is an Academy Award®-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation and full-CG features.

What You’ll Be Doing:

We have an opportunity to join a group tasked with designing and implementing a next generation pipeline to deliver assets and workflows for our Visual Effects and CG Feature Animation projects. We are looking for someone to take over the Hydra renderer integration project and oversee its integration into all our DCCs.

The position requires strong software development skills, expertise in C++ and Python, and the ability to design high quality, robust, and easy to maintain code and tools. The engineer is primarily responsible for development and implementation of Hydra into our USD pipeline. The ideal candidate is a technical expert in software development for visual effects or feature animation pipelines. To fit into this role, candidates must excel at multitasking in a highly dynamic environment and capable of working closely with software architects and domain experts across the facility.

Being central to our next generation pipeline team, you will be making improvements to Hydra and USD itself, as needed, and contributing them back to the USD Open Source project. Mentoring team members and participating in projects that span multiple disciplines along the pipeline is expected of this role. In addition to making significant contributions to the design of a world-class USD pipeline, the senior engineer will be expected to operate with a level of autonomy to take ideas from design to implementation and maintenance.

Requirements:

Experience integrating renderers in to DCCs
Experience with the APIs for third-party geometry formats: USD, Alembic, FBX, VDB
Strong proficiency in C/C++ and python
Proven experience in a graphics pipeline development role
Strong proficiency in profiling and optimization of high performance software
Desired Skills:

Working knowledge of USD, Hydra, and other open source projects (OpenImageIO, MaterialX)
Demonstrated experience working with Hydra delegates
Experience with major DCCs, like: Maya, Houdini, Mari, Substance, and Katana
Understanding of real-time game engines, like Unreal Engine and Unity
Knowledge of UI development and rapid prototyping for POC and idea generation
Knowledge standard UI toolkits, specifically QT/PyQT
Highly detailed and organized in work practices
Penchant for optimization and improvement
Great team player in a highly fluid environment
Experienced with UNIX/Linux
Desired Experience

Demonstrated implementation of large-scale pipeline and asset management systems
Experience working directly with DevOps team to customize software builds
Bachelor's degree in Computer Science or equivalent
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.
recruiting@imageworks.com
2023-06-27
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - VFX Modeling TD
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The VFX Modeling Technical Director (TD) is responsible for creating character, prop and set models that support the artistic goals and story concepts of the production.

JOB FUNCTIONS
• Create and maintain 3D models for use in production.
• Work with Lead Modeler to help realize the aesthetic vision of the production.
• Develop model tools to help move complex modeling assets through the pipeline.
• Build procedural systems for complex modular models.
• Help develop workflows, tools and models for hair and cloth.
• Work with scan data to reproduce or guide model aesthetic.
• Adjust uvs, topology of model deliverables for downstream departments.
• Work with layout artists to publish set models for larger set builds. Work with VFX artists to produce specific geometry required for simulations.
• Ensure all deliverables meet the needs of all receiving departments.
• Meet deadlines as established by Production Management.

QUALIFICATIONS
• 5+ years of Feature Film or relevant industry experience (CG and/or Visual Effects).
• Ability using Maya for the creation of both hard surface and organic models.
• Understanding and experience in the creation and use of geometry assets, in a production setting.
• Familiarity with scripting in Python, MEL or HScript.
• Knowledge of polygonal, Nurbs and subdivision surface types.
• Experience with Zbrush required.
• Life drawing and sculpting experience, a plus.
• Experience with 3D printers and mechanical engineering, a plus.
• Experience with SpeedTree, Marvelous Designer, Houdini, Unreal, MOTO, Mudbox, Photoshop, Inventor, TogoGun, a plus.
• Experience with Universal Scene Description (USD) APIs and usage, a plus.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
On-Site in Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-24
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - CG Asset Supervisor
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The CG Asset Supervisor is responsible for overseeing all elements of Visual Effects (VFX) asset builds including modeling, texturing, rigging and look development. This position works closely with the VFX Supervisor, other CG Supervisors and VFX Production Management to define and implement creative and technical strategies for VFX asset builds.

JOB FUNCTIONS
• Partner with VFX Department Supervisors and Leads to evaluate and achieve technical and creative solutions for asset tasks, such as character, hard surface and organic builds.
• Advise VFX Production Management on asset task bidding, scheduling and load distribution.
• Partner with VFX Production Management, Supervisors and Leads to ensure Asset Artists have necessary task information at launch.
• Oversee CG Assets Lead, Assets Rigging Lead, and Assets Look Development Lead tasks and work closely with Leads and Artists to ensure tasks are completed on schedule and quality standards are met.
• Follow progress of all asset-related tasks, facilitate their completion and determine when they are ready for publishing and/or additional reviews.
• Troubleshoot production problems and proactively work to minimize their impact.
• Participate in Digital Pipeline/Technology meetings and advise on priorities, tool and pipeline development.
• Participate in cross-departmental meetings and reviews, and advise on CG Asset requirements and timeframes.
• Proactively seek industry innovations to streamline workflows and participate in testing and implementation.
• Oversee design and execution of front-end-related documentation and training materials.

QUALIFICATIONS
• 10+ years of CG Development experience using Maya, Renderman and Katana on live-action commercial, TV or feature film productions.
• Strong communication skills; ability to convey complex ideas and creative vision in simple terms to creative partners.
• Strong understanding of production modeling, rigging and look development for feature film pipelines.
• Experience with Linux (or another Unix) operating system required.
• Strong understanding of VFX pipeline from on-set capture to modeling, texturing, look dev, rigging, animation, lighting, and rendering.
• Experience deconstructing CG aspects for asset builds that will satisfy downstream disciplines required.
• Ability to translate concept art or descriptions into tangible forms (i.e., characters, props and environments).
• Ability to successfully delegate, mentor and manage team members and projects under tight deadlines.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures.

LOCATION
On-site in Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-24
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - VFX Lighting TD
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The VFX Lighting Technical Director (TD) is responsible for technically supporting the Lighting department, under the guidance of the CG Supervisor and Lead CG Lighter to create complex, photorealistic lighting elements necessary to support the artistic goals and story concepts of the production, while partnering with the Digital Pipeline Manager to design and implement tools and workflows that address production needs.

JOB FUNCTIONS
• Work with fellow Pipeline Technical Directors (TDs) to design, develop and maintain digital pipeline tools that pertain to lighting, including shots and CG assets as well as procedural systems for complex, photorealistic lighting setups.
• Extend the capabilities of Katana through custom scripts and plugins, addressing the needs of Lighting and Look Development Artists.
• Extend the capabilities of Mari and Substance Painter, addressing the needs of Look Development Artists.
• Incorporate elements such as characters, digital objects, set extensions and environmental effects into a scene.
• Collaborate with the Production Technology Team to integrate Lighting and Look Dev products into our Asset Management system for the core Lighting and Look Dev DCCs, including Katana, Mari, and Substance Painter.
• Identify areas of industry innovation and help to develop and maintain custom tools, templates, scripts, workflows, and documentation for the lighting team; identify productivity improvements in collaboration with artists across disciplines.
• Provide technical guidance for quality control of other artists’ work, as needed.
• Support the Lead CG Lighter to design, develop and deliver visually creative and technically sound solutions that address the needs of shots and sequences.
• Assist with the support of existing tools via bug fixes and version updates.

QUALIFICATIONS
• 5+ years’ experience lighting high-end photo real VFX for feature films or television.
• Strong knowledge of lighting principles, tools and workflows.
• Experience working with Katana, its various APIs, and Plug-in System, required.
• Expertise in coding with Python and Lua, including familiarity with best practices, as well as the Python core library and common external libraries.
• Experience with Mari and/or Substance Painter a plus.
• Working knowledge of Nuke and compositing principles.
• Understanding of applicable software and platforms including Maya, Houdini and Renderman.
• Experience with advanced techniques such as Global Illumination, HDRI, subsurface scattering and real-world lighting set ups.
• Experience with Universal Scene Description (USD) APIs and usage, a plus.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
On-Site in Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-24
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
GPU Architect, Senior Engineer
·
Samsung Austin R&D Center - Advanced Computing Lab
·
Austin, San Jose, San Diego
DescriptionLet’s Build The Future. Together.
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Our Team
We’re growing a team of talented individuals with diverse skill sets to build a technology roadmap and deliver a market-leading GPU. Our Xclipse GPU is the first mobile GPU with ray tracing technology that enables console-level graphic for Samsung Galaxy smartphones.

Being part of a unique growing team at a well-established global company means you have limitless room to explore, innovate, and grow by wearing multiple hats. Our GPU Architect team delivers whole system architecture-level design for Samsung’s current and next-generation mobile GPU. Depending on the functional discipline, they’re responsible for anywhere from early-stage architectural exploration, research work focusing on graphic and machine learning, defining new features, and modeling, to diving into microarchitecture design and programming work.

Role and Responsibilities:
- As a Sr. GPU architect of system and arch team, you will be responsible to support researcher and architect lead to implement the prototype system containing new GPU features such as Ray Tracing, Machine Learning, AR/VR and more.
- Implement or maintain the emulation functional model to support the new GPU features.
- Implement of maintain the performance model to get the performance estimate of the new GPU features.
- Co-work with RTL designer and software team to debug functional and performance issues.

Skills and Qualifications
Minimum requirements:
- Generally, requires a Bachelors degree or equivalent with a minimum of 3 years’ experience or a Masters Degree and 1 year of professional experience or a PhD and no professional work experience in relevant field.
- More experienced engineers will be hired at more senior levels
- C, C++ and python programming in a Linux environment.
- Experience with development tools such as revision control systems, debuggers, and make/cmake

Preferred Qualifications (NOT Required):
- Experience with OpenGL, Vulkan, DirectX or Metal
- Experience with CUDA or OpenCL and machine learning
- Experience with AR/VR solution implementation

Compensation for this role will vary among specific regions due to geographic differentials in the labor market, actual pay will be determined considering factors such as relevant skills and experience, and comparisons to other employees in the role. However, compensation in the following regions is expected to be as follows:

Colorado: Compensation is expected to be between $114,133.00 and $176,907.00
NYC: Compensation is expected to be between $114,133.00 and $176,907.00
Washington State: Compensation is expected to be between $134,588.00 and $208,612.00
California: Compensation is expected to be between $134,588.00 and $208,612.00

Regular full-time employees (salaried or hourly) have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

*This position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export controlled information or be eligible to receive a government authorization to access export-controlled information.

* Please visit Samsung membership to see Privacy Policy, which defaults according to your location. You can change Country/Language at the bottom of the page. If you are European Economic Resident, please click here.

* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
katerina.le@partner.samsung.com
2023-06-28
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LBE Game Design: How to Join Roto's Media Lab
·
Roto
·
Columbus, Ohio
DescriptionImagine finding a job in game design where you can build environments the size of buildings, instead of smartphones and where you produce game experiences that drive genuine human connection instead of isolation.

And how would you like to be part of a team where your ideas become reality within months, not years?

The Roto Media Lab is launching a new venture in 2023 that will push the boundaries of how people play and interact in the real world, and we are looking to expand our team of visionary designers, producers, and developers to help bring it to life.

Roto is North America’s leading producer of interactive and immersive experiences for museums and attractions -- from the Smithsonian to Google to Universal and Disney.
HR@roto.com
2023-06-29
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior GPU Design Verification Engineer
·
Samsung Austin R&D Center - Advanced Computing Lab
·
Austin, San Jose, San Diego
DescriptionPosition Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Role and Responsibilities
Presently our GPU design teams, located in Austin (SARC) and San Jose (ACL), are developing a GPU that will be deployed in Samsung mobile products. Our System IP team located in Austin (SARC) is working on Coherent Interconnect and memory controller architectures.

The Verification Infrastructure team within Samsung is seeking a highly motivated Engineer with past experience working on Design Verification flows and solutions.

Key responsibilities include:
- Creating and maintaining highly complex, scalable and efficient Verification flows and solutions.
- Supporting regression management system, interactive user requirements, triaging of regression fails, revision control systems and working with outside EDA vendors

Skills and Qualifications
Minimum requirements:
- BS Computer Engineering, BSEE, or comparable and 7 + years industry experience in a design verification role
- Proficient in System Verilog/UVM/OVM, and OOP/C++
- Experience with automation and scripting needed for Verification Front End tools and flows.
- Knowledge of Verification Tools (Simulators, Waveform debug tools) on how they work, how they interact, and what data they produce
- Hands-on experience on scripting using Perl, Ruby, Python, tcsh, zsh, and Makefile
- Knowledge about SQL style databases and query commands
- Knowledge of Source Code Repositories
- Experience with Compute Farm batching systems

Preferred qualifications:
- Good verbal and written communication skills
- Background with working with multiple EDA vendors that support the integration of their Verification Tools.

Compensation for this role will vary among specific regions due to geographic differentials in the labor market, actual pay will be determined considering factors such as relevant skills and experience, and comparisons to other employees in the role. However, compensation in the following regions is expected to be as follows:

Colorado: Compensation is expected to be between $184,040.00 and $223,735.00
NYC: Compensation is expected to be between $184,040.00 and $223,735.00
Washington State: Compensation is expected to be between $211,680.00 and $257,336.00
California: Compensation is expected to be between $211,680.00 and $257,336.00

Regular full-time employees (salaried or hourly) have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

*This position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export controlled information or be eligible to receive a government authorization to access export-controlled information

* Please visit Samsung membership to see Privacy Policy, which defaults according to your location. You can change Country/Language at the bottom of the page. If you are European Economic Resident, please click here.

* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
katerina.le@partner.samsung.com
2023-06-29
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
3D Software Developer
·
SideFX
·
Toronto
DescriptionSideFX is seeking an exceptional software developer with a passion for graphics to join its Toronto-based R&D team.

As a member of the SideFX Research and Development group, you would be working with the some of brightest minds in the CG industry. Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor's Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in procedural animation. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.

Whether you are research-oriented or development-oriented, we have a great number of exciting projects to choose from. You will have ample opportunity to grow professionally and make significant contributions to the success of our products. You will be constantly in touch with our users in the entertainment industry and with our colleagues. You will be right at the heart of a constantly evolving synergy between technology and art.

What you will be working on

Designing, developing and optimizing features of the Company’s 2D and 3D software products, including the Houdini Engine plug-ins, using the C++ programming language and other languages as required, such as Python and VEX.
Ensuring a high level of quality and performance in the code architecture and features.
Debugging and fixing product deficiencies (bugs).
Supporting multiple hardware platforms, as assigned.
Working on special projects and other strategic and technical opportunities as may be assigned.
Maintaining up to date knowledge on techniques and current practices in the area of software development, computer science, computer graphics, networking, visual effects and games.
Independently researching and prototyping ideas to push the company’s procedural technology forward.
Assisting, as required, in product support or product sales and marketing activities as beneficial to the company and the user community.
Other duties as assigned.

What you need to be successful

Computer Science degree or equivalent industry experience, with a record of academic and professional excellence
Ability to learn independently, think fast, and use solid judgement
Strong knowledge of C++ programming
Extensive 3D graphics knowledge, including OpenGL programming
Ability to draw from varied technologies and innovate at a fast rate
Excellent problem solving skills
Ability to work well independently and in a nimble team environment
Excellent verbal and written communication
Other duties as assigned

Not required but great to have

Experience in the film or game industry
Relevant contribution to large scale software architecture and development
Multi-threaded, multi-platform development and optimization
User interface design (workflow, look, and feel)
Experience with lighting and rendering software
Proficient in Python/HOM, OpenCL, CUDA, GLSL
Working knowledge of OS X programming
Familiarity with Houdini or related software


Sample R&D Projects

Physical simulation (rigid and soft bodies, cloth, fluids, hair, fur, and more)
Particle dynamics
Modeling, lighting and rendering of volumes and surfaces
Performance optimization
Large dataset management
3D and 2D user interface design
Character rigging and animation
Advanced crowd simulation
Game engine exploration
Houdini Digital Asset (HDA) architecture
Parallel language and compiler design
Distributed computing
Computational geometry
Systems architecture
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior 3D Artist
·
Mass Virtual
·
Orlando, FL
DescriptionAbout Mass Virtual:

At Mass Virtual, we enhance human performance using the power of XR. Our employees are the best in the business, creating augmented, Virtual, and Mixed-Reality experiences that are beyond words. We have a diverse and inclusive team with a fun, family-oriented culture that encourages collaboration, sparks creativity, and supports essential work-life balance.

If you are passionate about the future of XR, and enjoy working in a dynamic, agile, and fast-paced environment, you have found your home. At Mass Virtual, every member of our team makes a difference, join us as we take reality to the next level.

About the Role:

We are looking for a talented Senior 3D Artist to join our growing team. Our ideal candidate possesses a great eye for visual art including form, color, and composition, and demonstrates productivity and flexibility while accomplishing a wide range of tasks within our fast-paced, team-collaborative environment.

What you’ll be doing:

-Creating efficient, photorealistic, textured models of props and environment assets
-Configuring meshes and materials in-engine
-Validating models and optimizing scenes for VR environments
-Contributing to workflow documentation and process improvement
-Leading teams of artists for photography trips and processing data
-Effectively collaborating with peers as well as other teams
-Research and development of new tools and techniques
-Create training content, tools, and other resources for the team
-Quality Assurance for art assets and VR environments
-Managing art asset libraries and other support systems
-Mentorship of other junior artists
-Creating and managing game engine environments, including lighting and post-process effects

What you bring to the role:

-5+ years of experience in a professional studio environment
-Proficiency in a 3D modeling software package (Maya, 3dsmax, Blender)
-High competency with texturing software (Substance Painter, Photoshop)
-Ability to create realistic environments in a game engine (Unity and/or Unreal)
-Excellent organizational, communication and interpersonal skills
-Strong understanding of efficient UV layouts for low poly objects
-Ability to adapt to new technologies
-Ability to stay productive and complete tasks efficiently with high quality
-Solid grasp of Physically Based Rendering (PBR) materials
-A passion for XR technology and games
-Strong problem-solving skills
-Ability to constructively evaluate/critique work of peers
-Excellent oral and written English language skills
-Ability to gain a U.S. Security Clearance

Great to have:

-Experience working in a production environment (gaming or simulation)
-Sculpting experience (Zbrush or Blender)
-Lighting experience
-Experience with texture baking workflows
-Adjacent skills such as rigging, graphic design, and video capture
-Experience building art for game engines
-Formal art education

Work Perks:

-An open-minded, collaborative culture of enthusiastic creatives and technologists
-We prioritize work/life balance by providing flexible schedules PLUS a competitive PTO and holiday package
-Medical, Dental, Vision, Short-term, Long-term and Accidental Insurance
-401k after one year of service
-Spacious, ergonomic, and modern office space, equipped with a kitchen that is stocked with snacks, drinks, and access to delicious coffee
-Fun and exciting team building activities
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Staff GPU Architect (Micro-Architecture & RTL Design)
·
Samsung Austin R&D Center - Advanced Computing Lab
·
San Jose
DescriptionPosition Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Role and Responsibilities
As a Staff GPU architect of system and arch team, you will be responsible to support researcher and architect lead to implement the prototype system containing new GPU features such as Ray Tracing, Machine Learning, AR/VR and more.
- Interact with architect lead to understand the new feature and propose the hardware implementation approach
- Create the micro-architecture documentation and deliver the RTL implementation and design reviews
- Work with modeling team to make sure the modeling meet the block functional and performance test requirement
- Work with design verification team to fully test the new feature in blocks and subsystem level for function and performance
- Delivery the RTL to PPA/PD team and make sure area, timing and power within the design expectation

Skills and Qualifications
Minimum requirements
- Generally, requires a Bachelors Degree or equivalent, with a minimum of 6 years’ of professional experience or a Master's Degree and 4 years of professional experience or a PhD and 2 years of professional experience in relevant field.
- C, C++ and python programming in a Linux environment.
- Experience with development tools such as revision control systems, debuggers, and make/cmake
- 6+ years of experience with GPU architecture design and modelling

Preferred Qualifications (Not Required)
- Experience with OpenGL, Vulkan, DirectX or Metal
- Experience with CUDA or OpenCL and machine learning
- Experience with AR/VR solution implementation

Compensation for this role will vary among specific regions due to geographic differentials in the labor market, actual pay will be determined considering factors such as relevant skills and experience, and comparisons to other employees in the role. However, compensation in the following regions is expected to be as follows:

Colorado: Compensation is expected to be between $144,345.00 and $223,735.00
NYC: Compensation is expected to be between $144,345.00 and $223,735.00
Washington State: Compensation is expected to be between $166,024.00 and $257,366.00
California: Compensation is expected to be between $166,024.00 and $257,366.00

Regular full-time employees (salaried or hourly) have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

*This position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export controlled information or be eligible to receive a government authorization to access export-controlled information

* Please visit Samsung membership to see Privacy Policy, which defaults according to your location. You can change Country/Language at the bottom of the page. If you are European Economic Resident, please click here.

* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
katerina.le@partner.samsung.com
2023-06-30
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Staff GPU Architecture Research Engineer
·
Samsung Austin R&D Center - Advanced Computing Lab
·
Austin, San Jose
DescriptionPosition Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Role and Responsibilities
As a Staff GPU architecture research engineer, you will be responsible for locating the issues of current GPU architecture and proposing a better design to improve power and performance. You will also research on new GPU features such as Ray Tracing, Machine Learning, AR/VR and more.
- Interface with architect, RTL designer and software engineer and understand the current GPU architecture
- Locate the weakness in current GPU architecture and propose and validate improvement.
- Follow the market and technology trend of GPU graphics and GPU compute and introduce new features into future generation GPU architecture. Design and validate prototype of such new features.

Skills and Qualifications
Minimum requirements
- Generally, requires a Bachelors Degree or equivalent, with a minimum of 6 years’ of professional experience or a Master's Degree and 4 years of professional experience or a PhD and 2 years of professional experience in relevant field.
- Masters or Ph.D degree preferred
- More experienced engineers will be hired at more senior levels
- C, C++ and python programming in a Linux environment.
- Experience with development tools such as revision control systems, debuggers, and make/cmake
- 3+ years of experience with GPU architecture design and modelling

Preferred Qualifications
- Experience with performance profiling and analysis
- Experience with GPU compiler and GPU driver
- Experience with game development
- Experience with OpenGL, Vulkan, DirectX or Metal
- Experience with CUDA or OpenCL and machine learning
- Experience with AR/VR solution implementation

Compensation for this role will vary among specific regions due to geographic differentials in the labor market, actual pay will be determined considering factors such as relevant skills and experience, and comparisons to other employees in the role. However, compensation in the following regions is expected to be as follows:
Colorado: Compensation is expected to be between $144,345.00 and $223,735.00
NYC: Compensation is expected to be between $144,345.00 and $223,735.00
Washington State: Compensation is expected to be between $166,024.00 and $257,336.00
California: Compensation is expected to be between $166,024.00 and $257,336.00

Regular full-time employees (salaried or hourly) have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

*This position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export controlled information or be eligible to receive a government authorization to access export-controlled information

* Please visit Samsung membership to see Privacy Policy, which defaults according to your location. You can change Country/Language at the bottom of the page. If you are European Economic Resident, please click here.

* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
katerina.le@partner.samsung.com
2023-06-30
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Technical Level Designer (Mid-to-Senior level)
·
Mass Virtual
·
Orlando, FL
DescriptionAbout Mass Virtual:

Are you looking for a team where you can work alongside some of the most imaginative and innovative creators in the industry? Look no further!

At Mass Virtual, we put the Reality in XR, creating Augmented, Virtual, and Mixed-Reality experiences as close to Real as they come. We hire the best in the business, so every team member is part of a family that supports and challenges you every step of your journey. We have a diverse and inclusive team and a fun, family-oriented culture that encourages collaboration, sparks creativity, and supports essential work-life balance.

If your passion is to create in or support a dynamic, agile, fast-paced environment, you have found your home. Every project we take on and every member of our team makes a difference. Take a step into a career with Mass Virtual and help us take Reality to the next level in XR.

About the Role:

Mass Virtual has an immediate opening for an Instructional Designer (Game/Level Designer) who has at least two years of professional (outside college) experience designing levels for games, serious games, or VR/AR. The ideal candidate will have a passion for designing creative layouts, scripting, and sound design.



What you’ll be doing:

-Implement learning modules using game engine level editor and scripting language
-Proficient in level design layout, scripting events, 3D sound design, 2D design documentation, and all things gameplay-related
-Execute the learning design direction and be responsible for development from intial concept to final quality
-Provide level performance profiling and optimization passes
-Take part in user testing sessions and ensure feedback is recorded, assessed, and applied
-Proactively solve issues and seek feedback to ensure your work is always the best it can be
-Work with stakeholders to assess needs and develop effective learning experience solutions across a variety of disciplines including Engineering, Design, Subject Matter Experts, and more
-Ensure your work meets technical standards and is bug-free
-Work with asset developers to ensure consistent, high-quality run-time performance is maintained
-Approach complex challenges head-on, possess excellent verbal and written communication skills with the ability to discover, understand, and translate learning requirements into actionable items

What you need to succeed:

-Programming/scripting experience in C#, LUA, Javascript, or other languages
-Excellent sense for creating outstanding user experiences
-Experience designing levels for multi-user environments
-Strong spatial and layout skills
-Excited, passionate, proactive, and self-motivated
-Must be able to adapt to new technologies
-Good communication and writing skills
-Must be eligible to obtain Security Clearance (U.S. Citizenship required)


Great to have:

-2+ years of professional experience as an Instructional Designer or relevant degree
-Programming/scripting language in C#, LUA, Javascript, or other languages
-Experience in high detailed Virtual Reality environments
-Experience with 3D art packages such as Maya, 3ds Max, etc.
-Experience in Adobe Creative Suite
-Understanding of Instructional Design theory and practice


Work Perks:

-An open-minded, collaborative culture of enthusiastic creatives and technologists
-We prioritize work/life balance by providing flexible schedules PLUS a competitive PTO and holiday package
-Medical, Dental, Vision, Life, Disability, Short-term, Long-term and Accidental Insurance
-401k after one year of service
-Spacious, ergonomic, and modern office space, equipped with a kitchen that is stocked with snacks, drinks, and access to delicious coffee
-Fun and exciting team building activities
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior Full Stack Developer
·
Mass Virtual
·
Orlando, FL
DescriptionAbout the Role:

Mass Virtual is looking for a passionate Senior Full Stack Developer who is interested in working with next-generation virtual reality training solutions. Candidates should have experience building web-based applications and experience working with web-based APIs. We are open to this position being on-site, hybrid or local remote.



What you’ll be doing:

-Produce code that is clear and structured, that coheres to coding standards, taking into account security, performance, and maintenance requirements of Mass Virtual customers
-Document existing and new features for internal and customer reference
-Support Mass Virtual customers by identifying and correcting software bugs
-Help plan and roadmap new features and functionality


What you need to succeed:

-5+ years as a professional software engineer
-4+ years of experience with Node.js and React.js, Vue.js or Angular2+
-Proficiency with HTML, CSS, JavaScript, and JQuery
-Experience working with RESTful Web Services, APIs, and asynchronous data flow
-Passion for developing high-level and unique features to meet customer needs and demonstrate the possibilities achievable
-Strong ability to architect complex software features and functionality in a maintainable, abstract, and modular way
-Strong communication skills and the ability to work in a team environment
-Ability to deliver in accordance with prescribed deadlines, on time and of high quality
-Able to self-manage and work in an environment of high autonomy
-Able to take initiative and pay close attention to detail
-Eligible to obtain a Security Clearance (U.S. Citizenship Required)


Great to have:

-Bachelor’s degree in Computer Science, a similar degree or comparable experience
-Experience with NoSQL databases (MongoDB)
-Experience with Amazon Web Services or other relevant cloud platforms
-Experience with responsive and adaptive design
-Front-end development Experience
-Experience developing or working with Learning Management Systems


Work Perks:

-An open-minded, collaborative culture of enthusiastic creatives and technologists
-We prioritize work/life balance by providing flexible schedules PLUS a competitive PTO and holiday package
-Medical, Dental, Vision, Life, Accidental, Short-term and Long-term Disability Insurance
-401k after one year of service
-Spacious, ergonomic, and modern office space, equipped with a kitchen that is stocked with snacks, drinks, and access to delicious coffee
-Fun and exciting team building activities
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Staff Engineer - GPU RTL Design
·
Samsung Austin R&D Center - Advanced Computing Lab
·
Austin, San Jose, San Diego
DescriptionPosition Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Role and Responsibilities
As a Senior/Staff RTL design engineer, you will work as part of a GPU IP design team. This is a mid to senior level position where the candidate will be in an individual contributor role, tasked with driving the RTL design of various sub-blocks for a GPU targeted to mobile market as well as other markets. Significant architectural as well as RTL design experience is critical for success.

Key responsibilities include:
- Engage with other architects within the IP and at the SoC level to drive the architectural definition.
- Partner with the physical design team to resolve implementation level details.
- Work closely with design verification to test plan and otherwise ensure proper functionality.
- Expect to collaborate with engineers in Korea on requirements.
- Deliver quality micro-architectural level documentation.
- Produce quality RTL on schedule meeting PPA goals

Skills and Qualifications
Minimum requirements:
- BSEE, Computer Engineer or comparable and 7 + years of experience
- Experience driving the RTL design of various digital sub-blocks of GPU /CPU high performance digital designs
- Demonstrated experience of successful Architectural through RTL design experience on high performance digital designs

Preferred candidate will possess the following:
- Good written and verbal communication skills
- Pixel Pipe or GPU experience preferred
- Low Power Design experience preferred

Compensation for this role will vary among specific regions due to geographic differentials in the labor market, actual pay will be determined considering factors such as relevant skills and experience, and comparisons to other employees in the role. However, compensation in the following regions is expected to be as follows:

Colorado: Compensation is expected to be between $144,345 and $223,735
NYC: Compensation is expected to be between $144,345 and $223,735
Washington State: Compensation is expected to be between $166,024 and $257,336
California: Compensation is expected to be between $166,024 and $257,336

Regular full-time employees (salaried or hourly) have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

#SARC #ACL

*This position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export controlled information or be eligible to receive a government authorization to access export-controlled information.

* Please visit Samsung membership to see Privacy Policy, which defaults according to your location. You can change Country/Language at the bottom of the page. If you are European Economic Resident, please click here.

* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
katerina.le@partner.samsung.com
2023-06-30
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior System IP Design Verification Engineer – Coherent Interconnect
·
Samsung Austin R&D Center - Advanced Computing Lab
·
Austin, San Jose, San Diego
DescriptionPosition Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Role and Responsibilities
As a Sr. System IP Design Verification Engineer, you will work as part of a custom System IP team to drive the functional verification of coherent interconnect, system caching and dynamic memory controllers. This is an individual contributor role with the potential for leadership for well qualified candidates. You will be tasked with formulating, driving and executing the Design Verification plan to ensure the high quality of various sub-blocks of the coherent interconnect and the memory controller IP. Solid background in Design Verification is desired for success.

Key responsibilities include:
- Work with architects and designers to build verification environments and test plans.
- Craft functional verification coverage strategy to ensure complete test suite implementation.
- Develop assertions and checks to optimize isolation time and produce meaningful failing signatures.
- Analyze failing tests to root cause along, working with RTL and reference modeling teams.
- Provide input on Architectural and Micro-Architectural specifications for testability and accuracy.
- Examine code coverage results, identifying exclusions and improving stimulus.
- Take ownership of key milestone closure by meeting phase gate pass rates, coverage quality, and other quality metrics.
- Work with RTL to create verification reference models and constrained random stimulus generators.
- Lead and mentor junior team members.
- Own test bench, manage tasks and deliverables to meet milestones.
- Maintain Verification IPs for various bus interfaces.

Skills and Qualifications
Minimum requirements:
- MS Computer Engineering, MSEE, or comparable and 10+ years industry experience in a design verification role
- Must have professional experience with Coherent Interconnect, MESI/MOESI protocols
- Must have experience working with Coherency Managers, L3/System-Level Cache, Snoop Filters
- Professional experience with LPDDR Memory Controller verification
- Experience building UVM Test Benches from scratch.
- Experience working with Coherency Protocols
- Experience working with ARM protocols – AXI, ACE, CHI, APB
- Proficient in System Verilog/UVM, Verdi, and OOP/C++
- Deep understanding of constrained randomization and the development of efficient test suites
- Experience with code coverage and functional coverage driven verification methodology
- Excellent communication skills and be able to work with cross-functional teams to execute verification plan
- Proficient RTL skills – can read and understand RTL to create/execute verification plans

Preferred Qualifications:
- Energetic, curiosity, and passion in design verification
- Good written and verbal communication skills
- Knowledge of coherent interconnect and bus protocols – AMBA interconnect experience preferred
- Knowledge of memory subsystem design including cache subsystem design

Compensation for this role will vary among specific regions due to geographic differentials in the labor market, actual pay will be determined considering factors such as relevant skills and experience, and comparisons to other employees in the role. However, compensation in the following regions is expected to be as follows:

Colorado: Compensation is expected to be between $174,557 to $270,563
NYC: Compensation is expected to be between $174,557 to $270,563
Washington State: Compensation is expected to be between $197,041 to $305,414
California: Compensation is expected to be between $197,041 to $305,414

Regular full-time employees (salaried or hourly) have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

*This position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export controlled information or be eligible to receive a government authorization to access export-controlled information

* Please visit Samsung membership to see Privacy Policy, which defaults according to your location. You can change Country/Language at the bottom of the page. If you are European Economic Resident, please click here.

* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
katerina.le@partner.samsung.com
2023-06-30
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior Systems Administrator
·
Mass Virtual
·
Orlando, FL
DescriptionAbout Mass Virtual:

Are you looking for a team where you can work alongside some of the most imaginative and innovative creators in the industry? Look no further!

At Mass Virtual, we put the Reality in XR, creating Augmented, Virtual, and Mixed-Reality experiences as close to Real as they come. We hire the best in the business, so every team member is part of a family that supports and challenges you every step of your journey. We have a diverse and inclusive team and a fun, family-oriented culture that encourages collaboration, sparks creativity, and supports essential work-life balance.

If your passion is to create in or support a dynamic, agile, fast-paced environment, you have found your home. Every project we take on and every member of our team makes a difference. Take a step into a career with Mass Virtual and help us take Reality to the next level in XR.

About the Role:

Mass Virtual has an immediate opening for a Sr Systems Administrator to assist and lead in day-to-day IT operations. The successful candidate will be a vital part of the IT support team. They should excel at thriving in a fast-paced environment. The candidate should have advanced knowledge of IT principles such as networking, backups, server maintenance, hardware, and domain infrastructure.

What you’ll be doing:

-Solving advanced user issues (tier 3 support)
-Build and maintain corporate workstations/laptops/servers
-Configuration and Project Management
-Analyzing system performance and recommend improvement actions
-Lead analysis of server and storage environment and work to create proactive changes in support of KPIs
-Work and Mentor others in the team to ensure a tightly integrated and functional team
-Create GPO’s and manage Active Directory ensuring a secure environment
-Assist the IT Director with researching and implementing new hardware/software solutions

What you need to succeed:

-5-10 years of IT experience
-In depth knowledge and experience with VMware products
-Experience administrating servers in a mixed environment (Windows/Linux)
-Ability to lift at least 50 lbs
-Eligible to obtain a Security Clearance (U.S. Citizenship Required)


Great to have:

-Bachelor’s degree in Computer Science or Information Technology
-Mid - Sr level industry certifications (IE. MCSE, CCNA, CISSP)
-Experience and certification in cloud technologies (AWS/Azure)
-Familiarity with industry security standards (NIST/GDPR)

Work Perks:

-An open-minded, collaborative culture of enthusiastic creatives and technologists
-We prioritize work/life balance by providing flexible schedules PLUS a competitive PTO and holiday package
-Medical, Dental, Vision, Life, Short-term Disability, and Long-Term Disability Insurance
-401k after one year of service
-Spacious, ergonomic, and modern office space, equipped with a kitchen that is stocked with snacks, drinks, and access to delicious coffee
-Fun and exciting team building activities
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior Product Designer
·
Mass Virtual
·
Orlando, FL
DescriptionAbout Mass Virtual:

Are you looking for a team where you can work alongside some of the most imaginative and innovative creators in the industry? Look no further!

At Mass Virtual, we put the Reality in XR, creating Augmented, Virtual, and Mixed-Reality experiences as close to Real as they come. We hire the best in the business, so every team member is part of a family that supports and challenges you every step of your journey. We have a diverse and inclusive team and a fun, family-oriented culture that encourages collaboration, sparks creativity, and supports essential work-life balance.

If your passion is to create in or support a dynamic, agile, fast-paced environment, you have found your home. Every project we take on and every member of our team makes a difference. Take a step into a career with Mass Virtual and help us take Reality to the next level in XR.

About the Role:

Mass Virtual is looking for a Senior Product Designer who is passionate about creating innovative and visually appealing virtual reality-based training solutions. Candidates must have proven professional experience in video games, serious games, simulations, and virtual reality.



What you will be doing:

-User Research: Conducting user research to understand user needs, preferences, and behaviors, and using insights gained to inform the design process
-Concept Development: Creating conceptual designs and product ideas based on user research, business requirements, and market trends
-Sketching and Wireframing: Creating sketches, wireframes, and low-fidelity prototypes to visualize design ideas and gather feedback from stakeholders
-User Interface (UI) Design: Designing visually appealing and intuitive user interfaces, including layout, typography, color schemes, and visual elements
-Interaction Design: Designing interactions, animations, and micro-interactions to enhance the overall user experience of the product
-Prototyping and Testing: Creating high-fidelity prototypes and conducting usability testing to gather feedback and iterate on designs
-Collaboration: Collaborating with cross-functional teams, including Product Managers, and Engineers to ensure the successful implementation of design solutions
-Design Systems: Developing and maintaining design systems, style guides, and pattern libraries to ensure consistency and coherence across different products and platforms
-Stay up-to-date with design trends and best practices, and continuously seek opportunities to enhance your skills and knowledge in product design
-Documentation: Creating design documentation, including specifications, guidelines, and other relevant documentation to facilitate the development and maintenance of the product
-Leading and mentoring our Product Team, providing guidance and support as needed

What you need to succeed:

-Strong experience working with video games, simulation, serious games, and virtual reality
-Strong portfolio showcasing your design skills, including user research, conceptualization, UI/UX design, and prototyping
-Proficiency in design tools such as Sketch, Figma, Adobe Creative Suite, or other relevant design software
-Knowledge of design principles, typography, color theory, ad visual hierarchy
-Familiarity with user-centered design (UCD) methodologies and usability principles
-Excellent communication skills, both written and verbal to effectively collaborate with cross-functional teams
-Experience leading and managing a team, while ensuring projects are delivered on time
-Ability to work in a fast-paced environment, and manage multiple projects simultaneously
-Attention to detail and a passion for creating user experiences
-Eligible to obtain a Security Clearance (U.S. Citizenship Required)


Work Perks:

-An open-minded, collaborative culture of enthusiastic creatives and technologists
-We prioritize work/life balance by providing flexible schedules PLUS a competitive PTO and holiday package
-Medical, Dental, Vision, Life, Accidental, Short-term and Long-term Disability Insurance
-401k after one year of service
-Spacious, ergonomic, and modern office space equipped with a kitchen that is stocked with snacks, drinks, and access to delicious coffee
-Fun and exciting team building activities
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
GPU Architect - Driver, Senior Engineer
·
Samsung Austin R&D Center - Advanced Computing Lab
·
Austin, San Jose, San Diego
DescriptionLet’s Build The Future. Together.
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Our Team
We’re growing a team of talented individuals with diverse skill sets to build a technology roadmap and deliver a market-leading GPU. Our Xclipse GPU is the first mobile GPU with ray tracing technology that enables console-level graphic for Samsung Galaxy smartphones.

Being part of a unique growing team at a well-established global company means you have limitless room to explore, innovate, and grow by wearing multiple hats. Our GPU Architect team delivers whole system architecture-level design for Samsung’s current and next-generation mobile GPU. Depending on the functional discipline, they’re responsible for anywhere from early-stage architectural exploration, research work focusing on graphic and machine learning, defining new features, and modeling, to diving into microarchitecture design and programming work.

Role and Responsibilities:
As a GPU architect of system and arch team, you will be responsible to support researcher and architect lead to implement the prototype system containing new GPU features such as Ray Tracing, Machine Learning, AR/VR and more.
- Implement or maintain the emulation functional model to support the new GPU features.
- Partner with RTL designer and modeling team to debug functional and performance issues.
- Implement tools to support functional or performance testing and debugging.


Skills and Qualifications
Minimum requirements:
- Generally, requires a Bachelors degree or equivalent with a minimum of 3 years’ experience or a Masters Degree and 1 year of professional experience.
- More experienced engineers will be hired at more senior levels.
- C, C++ and python programming in a Linux environment.
- Experience with development tools such as revision control systems, debuggers, and make/cmake

Preferred Qualifications (NOT Required):
- Experience with OpenGL, Vulkan, DirectX or Metal
- Experience with CUDA or OpenCL and machine learning
- Experience with AR/VR solution implementation

Compensation for this role will vary among specific regions due to geographic differentials in the labor market, actual pay will be determined considering factors such as relevant skills and experience, and comparisons to other employees in the role. However, compensation in the following regions is expected to be as follows:

Colorado: Compensation is expected to be between $114,133.00 and $176,907.00
NYC: Compensation is expected to be between $114,133.00 and $176,907.00
Washington State: Compensation is expected to be between $134,588.00 and $208,612.00
California: Compensation is expected to be between $134,588.00 and $208,612.00

Regular full-time employees (salaried or hourly) have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

*This position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export controlled information or be eligible to receive a government authorization to access export-controlled information.

* Please visit Samsung membership to see Privacy Policy, which defaults according to your location. You can change Country/Language at the bottom of the page. If you are European Economic Resident, please click here.

* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
katerina.le@partner.samsung.com
2023-06-28
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
SoC Performance Architect
·
Samsung Austin R&D Center - Advanced Computing Lab
·
Austin, San Jose, San Diego
DescriptionPosition Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!

Role and Responsibilities
As a SoC Performance Architect, you will drive the modeling and analysis of new SoC architectures and features for next generation mobile products. This is a role tasked with building models of SoC architectures to evaluate new feature and use cases. Solid architecture foundation, leadership, and SoC modeling experience is desired for success.

Key responsibilities include:
- Build and develop complex SoC performance models including CPU, GPU, ISP, NPU – particularly around smartphone and mobile platforms
- Perform high-level performance modeling and analysis of hardware features, applications, benchmarks, and complex uses cases.
- Understand and analyze the impact of system-level architectural trade-offs (including CPU, GPU, NPU, ISP, memory subsystems, and system software).
- Leverage a data driven approach to drive consensus around complex architectural proposals
- Work with teams throughout the company to identify, analyze and optimize critical complex use cases including gaming and camera applications

Skills and Qualifications

Minimum requirements:
- BS, Masters or PhD in Computer Science/Engineering or comparable 6+ years of experience
- Experience with CPU, GPU, Accelerators or Memory systems microarchitecture
- Experience in architectural modeling and performance analysis, either with analytical models, or cycle-accurate simulators.
- Excellent software development skills and able to code in C, C++, python and similar programming languages

Preferred Qualifications:
- Experience in modeling SoC architectures to analyze end-to-end performance on workloads of interest.
- Experience with gem5 desired.
- Experience in integrating internal/external IP models on a full system-level framework.
- Knowledge of Arm Architecture and memory subsystem design including caches, interconnects and memory controllers.
- Good written and verbal communication skills

Compensation for this role will vary among specific regions due to geographic differentials in the labor market, actual pay will be determined considering factors such as relevant skills and experience, and comparisons to other employees in the role. However, compensation in the following regions is expected to be as follows:

Colorado: Compensation is expected to be between $144,345 to $223,735
NYC: Compensation is expected to be between $144,345 to $223,735
Washington State: Compensation is expected to be between $166,024 to $257,336
California: Compensation is expected to be between $166,024 to $257,336

Regular full-time employees (salaried or hourly) have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.

*This position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export controlled information or be eligible to receive a government authorization to access export-controlled information

* Please visit Samsung membership to see Privacy Policy, which defaults according to your location. You can change Country/Language at the bottom of the page. If you are European Economic Resident, please click here.

* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
katerina.le@partner.samsung.com
2023-06-30
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - VFX Compositing TD
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The VFX Compositing Technical Director (TD) is responsible for technically supporting the Compositing department to complete complex compositing shot work to support the artistic goals and story concepts of the Production. This position will partner with the Digital Pipeline Manager to design and implement tools and workflows that address Production needs.

JOB FUNCTIONS
• Work with fellow Pipeline Technical Directors (TDs) to design, develop and maintain digital pipeline tools that pertain to compositing including shots, sequences and procedural systems for convincing imagery combining stage and CG elements.
• Combine knowledge of photography, color theory, composition, stage/CG lighting with compositing techniques (e.g., extractions, color grading, tracking, CG integration, grain management, deep compositing, 2D & 3D compositing, roto and paint, etc.) to create cohesive shots.
• Extend Nuke capabilities through custom scripts and plugins to address Compositor and Roto/Paint Artist needs.
• Collaborate with the Digital Pipeline Team to develop and integrate tools and APIs, leveraging core domain expertise in one or more DCCs and VFX departments.
• Establish and share workflows, tools and best practices to support shot production, and participate in Look Development of shots and sequences by working with Artists across disciplines.
• Collaborate and communicate effectively with Artists, Production Management, Creative Leads and fellow Pipeline TDs to troubleshoot and achieve the creative and technical goals of a shot.
• Identify areas of industry innovation and help to develop and maintain custom tools, templates, scripts, workflows and documentation for the Compositing team.
• Provide technical guidance for quality control of other Artists’ work, as needed.
• Support the Lead Compositor to design, develop and deliver visually creative and technically sound solutions that address the needs of shots and sequences.
• Assist with the support of existing tools via bug fixes and version updates.

QUALIFICATIONS
• 5+ years’ digital Compositing experience, preferably on feature films.
• Experience in Nuke, Nuke Studio/Hiero, and Photoshop (familiarity with Silhouette, a plus).
• Experience developing custom Nuke toolsets, including Python3 or Nuke NDK, required.
• Experience with Linux (or other Unix) operating system.
• Knowledge of Blink Script, preferred.
• Understanding of applicable software and platforms including Nuke, Photoshop and Renderman, required.
• Understand VFX pipeline fundamentals, including shooting, editorial turnovers, modeling, texturing, animation, lighting, rendering, compositing, and DI (Virtual Production experience, a plus).
• Experience with one or more production grade renderers, such as Renderman, required.
• Expertise with coding and best practices in Python, the Python standard library, and the Nuke Python APIs.
• Experience with Universal Scene Description (USD) APIs and usage, a plus.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
On-Site in Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
2023-06-23
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Chair, Interactive Design and Game Development
·
Savannah College of Art and Design (SCAD)
·
Savannah, GA
DescriptionAs the chair of interactive design and game development, you will work with faculty on curriculum development, assessment activities, and policy/procedure requirements and implementation, including course schedules and facility use. You will conduct classroom observations and annual faculty performance evaluations, review student evaluations, and ensure mentoring and faculty development opportunities. In this role, you will make decisions on academic matters, assist in the recruitment of students and faculty, review graduate student applications, and oversee the placement of students in internships and careers.

The ideal candidate will be strategic in continuing to build upon the substantial reputation of the department, sharing responsibility for the department's goals with other university leaders, and maintaining a visible on-site presence. The chair of interactive design and game development oversees and guides the work of department faculty and staff, and supports and mentors students. The chair ensures that all academic services are planned and delivered at the highest quality and that all university policies and procedures are followed without exception.

Minimum Qualifications:  

Terminal degree in interactive design and game development or related field with leadership and supervisory experience in academics of an appropriate discipline and a distinguished record of scholarship
Leadership skills and the ability to fulfill projects from vision to implementation
Thorough understanding of curriculum development and assessments, ability to conduct performance and academic evaluations, and the ability to define department needs
Excellent collaboration, organization, attention to detail, communication, problem-solving, scheduling, and budget-management skills
Willingness to collaborate and a dedication to professional and personal integrity
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Research Scientist - Audio 3D Vision
·
Flawless AI
·
Los Angeles, CA
DescriptionFlawless is an award winning film technology company pioneering the generative AI revolution in filmmaking. Solving some of the biggest problems filmmakers face by empowering them with groundbreaking AI powered post production tools, allowing on screen dialogue to be visually changed without the need to reshoot or go back to set. The world’s first system has won multiple awards including TIME Best Inventions.
Founded in 2020 by Hollywood director, Scott Mann and serial technology entrepreneur Nick Lynes, Flawless is opening a world of new possibilities for filmmakers whilst ensuring the responsible adoption of generative AI. With headquarters in London and LA, Flawless has established an exceptional team of 100 world leaders in science, film and technology that have come from the likes of Adobe, Google, Lionsgate, NASA, Sony, Facebook, Microsoft and Apple (click here to find out more).
Flawless are looking for a Research Scientist - Audio 3D Vision
You will be working in an environment based on trust, autonomy and collaboration, and this is a great opportunity for someone who wants to be part of a growing company in its most exciting stage of development. You can play a part in shaping the future of a company that’s caring, creative and collaborative.
As a Research Scientist on the science team at Flawless, you will work with and lead a close-knit, passionate group of world-class individuals tackling some of the most challenging problems in deep learning, including Audio-driven 3D facial animation, GAN models for visual speech synthesis, speech-based modeling, multi-modal fusion for audio-visual learning, and a lot more.
Our work in automated visual translation is just the beginning, we’re developing countless exciting products based on the application of our proprietary, cornerstone research.

Qualifications
Minimum Qualifications:
Ph.D. or Postdoctoral researcher in 3D Computer Vision, Speech Synthesis, Computer Graphics, or related field
Demonstrable research experience with a strong publication record in major 3D Computer Vision, Speech Processing, and Computer Graphics venues and journals like CVPR, SIGGRAPH, or NeurIPS
6+ years of experience in Python with proficiency in deep learning frameworks such as PyTorch or Tensorflow
High degree of proficiency in math and statistical methods for signal processing
Experience with to audio-visual learning, multimodal fusion, and/or 3D audio-driven face animation
Outstanding communication skills to collaborate in a team with Scientist, Research/ML Engineers and VFX artists.
Preferred Qualifications:
Experience with speech modeling and speed synthesis with deep neural networks
Generative and cross-domain attention models for 3D visual speech synthesis applications
brian.prather@flawlessai.com
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Enterprise Application Developer II
·
Savannah College of Art and Design (SCAD)
·
Savannah, GA
DescriptionAs a full-time enterprise application developer, you will work in accordance with the university’s software development lifecycle to design and develop both new software applications and enhancements to existing software applications that meet business specifications. You will help plan the continuous evolution of in-house, web-based solutions; assist in leading the development, testing, and implementation of these solutions; and help determine design methodologies and tool sets for new application development. You will also support all IT-related university initiatives.

Among other duties, you will define technical solution objectives through analysis of user requirements, as well as system features and functionality, and will serve as the enterprise applications development expert on project teams. You will write test plans and perform or oversee functional testing for relevant upgrades, support all IS software updates, and provide second-tier support for application and report issues. As needed, you will also mentor and train new members of your team.

The successful candidate is an excellent written and verbal communicator and can easily develop positive, collaborative relationships with users at all levels. Strong time management, analytical, conceptual, and technical skills are a must for this position, and the candidate should be able to quickly master new technologies as needed. Self-motivated and organized, the candidate should be able to manage multiple projects concurrently and serve as team member on cross-functional projects. The candidate should have experience working with application and database integrations and must deliver a high level of customer service.

Minimum Qualifications:

B.S. in computer science, information systems, or closely related discipline
Experience with Oracle RDBMS, PL/SQL, Salesforce, Apex, Java, Servlets/JSP, SQL, LDAP/ActiveDirectory, HTML, JavaScript, and source code control (Git or CVS)
Preferred Qualifications:

Related professional experience in a higher education setting which used Banner, Blackboard, and uPortal
Experience with Linux, Fusion Middleware, Apache Tomcat, Web Services, Spring, Groovy/Grails, Hudson/Jenkins, Pentaho DI, HTML (mobile development), React Native, Objective C/Swift, and Android
Certificates, licenses, and registrations: Valid driver's license
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Content Creator, Social Media
·
Savannah College of Art and Design (SCAD)
·
Savannah, GA
DescriptionAs a content creator, you will work alongside the creative services team and social media manager to create short-form video content for various social media platforms. Along the way, you will complete production reports, assess equipment for needs and repairs, and communicate with influencers and students for user-generated content when needed. Though you will be responsible primarily for shooting and postproduction for marketing purposes, you may be enlisted for longer projects as well.

The successful candidate demonstrates a strong understanding of visual storytelling and elevated imagery, has their finger on the pulse of new shooting styles and content trends, and approaches all assignments with innovation and enthusiasm. They are a lifelong learner, continually seeking inspiration and providing recommendations to keep SCAD at the forefront of visual media.

Minimum qualifications:

Bachelor’s degree
Relevant experience in content creation for social media and other online platforms
Strong technical knowledge of video and photographic processing, editing, and distribution formats
Ability to ideate, shoot, edit, and post quickly, adhering to deadlines
Ability to work outside office hours and travel domestically and internationally on short notice
Travel Required: 10 to 20%
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Post Production Specialist
·
Flawless AI
·
Los Angeles, CA
DescriptionFlawless is an award winning film technology company pioneering the generative AI revolution in filmmaking. Solving some of the biggest problems filmmakers face by empowering them with groundbreaking AI powered post production tools, allowing on screen dialogue to be visually changed without the need to reshoot or go back to set. The world’s first system has won multiple awards including TIME Best Inventions.
Founded in 2020 by Hollywood director, Scott Mann and serial technology entrepreneur Nick Lynes, Flawless is opening a world of new possibilities for filmmakers whilst ensuring the responsible adoption of generative AI. With headquarters in London and LA, Flawless has established an exceptional team of 100 world leaders in science, film and technology that have come from the likes of Adobe, Google, Lionsgate, NASA, Sony, Facebook, Microsoft and Apple (click here to find out more).
You will be working in an environment based on trust, autonomy and collaboration, and this is a great opportunity for someone who wants to be part of a growing company in its most exciting stage of development. You can play a part in shaping the future of a company that’s caring, creative and collaborative.

Post Production Specialist - Detailed Responsibilities
-Face tracking
-'Performance Transfer' - the fine tuning of the visual language transfer process
-Some node-based compositing (Fusion)
-Review, QC, and refine automated outputs at every stage
-Respond to notes and feedback from both supervisors and clients
-Give feedback on processes and collaborate with the team to develop best practices
-Responsible for generating flawlessly translated visual dubs
Qualifications
Applicants should meet 4 or more of the following requirements:
DaVinci Resolve (as an editing tool, rather than color correction)
Other non-linear editing software experience in a professional environment
Fusion / knowledge of node-based tools
Compositing
Match moving
Excellent attention to detail
Excellent time management
Experience in a deadline-driven environment
Experience in TV/animation/film post-production workflow (from shot footage to final delivery)
Audio syncing
(bonus) Interest in language/linguistics
(bonus) Shotgrid (/Shotgun) (or other task management database)
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Professor of Visual Effects
·
Savannah College of Art and Design (SCAD)
·
Savannah, GA
DescriptionSCAD seeks an experienced professor of visual effects to join its team in historic Savannah, Ga. In this full-time role, you will use your experience as a 3D generalist to advance SCAD students’ preparation for their creative careers.

Visual effects artists are masters of illusion, creating believable images that are impossible or impractical to shoot in the real world. As a professor, you will help remarkable students actualize their own creative visions.

The successful candidate demonstrates expert proficiency in modeling, texturing, and/or lighting in a CGI environment (e.g. Maya, Houdini, or equivalent), lighting and look development, and proceduralism with computer graphics effects and animation. Familiarity with a variety of modeling, lighting, material, and/or animation techniques for visual effects is essential. The candidate should also be committed to remaining current on trends and technological developments in the field of visual effects.



Minimum Qualifications:

- Terminal degree in visual effects, 3D animation, or a closely related discipline
- Professional experience in visual effects and/or 3D animation

Preferred Qualifications:

- Supervisory experience in 3D animation and lighting
- Proficient in programming with Python for CGI purposes
- Ability to be credentialed through SACS guidelines or justified to teach
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Visualization Coach
·
Savannah College of Art and Design (SCAD)
·
Savannah, GA
DescriptionAs a SCADamp visualization coach, you will create, promote, and deliver a variety of workshops, trainings, and professional development opportunities to support the SCAD community. With an emphasis on visual communication, you will offer out-of-class workshops, provide one-on-one and small-group coaching sessions, and develop presentation and workshop materials that supplement SCADamp offerings. All SCADamp coaches also provide professional presentation coaching to faculty, staff, and university leaders and support the university community through a variety of training and professional development programs.

In addition to being a spectacular visual communicator, you will serve as a collaborative member of a dynamic team and contribute to the achievement of the SCAD mission with a student-centered focus. This team uses their verbal, visual, and interpersonal communication and coaching expertise to strengthen and expand SCADamp's reach across the university community. You will work both independently and as part of the team in a professional environment. You will also conduct surveys to measure students’ improvement, keep up with research related to presentation and communication, maintain records of all SCADamp activities, collaborate across all department and locations, and serve as an ambassador for the program.

Minimum Qualifications: 

Bachelor’s degree
Excellent visual communication and presentation skills
Project management experience
Excellent organizational skills, work ethic, and attention to detail
Ability to independently prioritize and manage projects efficiently
Outstanding interpersonal communication, critical thinking, and problem-solving skills
Experience working in an innovative, fast-paced environment
Possesses a design mindset in adapting to new direction and initiatives
Ability to cultivate positive working relationships with internal and external constituents
Advanced experience using Adobe Creative Cloud (Photoshop, Illustrator, InDesign, and After Effects) as well as presentation-specific software, including PowerPoint, Keynote, and Prezi
Dedication to personal and professional integrity
Preferred Qualifications: 

Degree in graphic design, visual communication, motion graphics, or a related field
Significant presentation coaching, acting, or performance experience
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Associate Chair of Animation
·
Savannah College of Art and Design (SCAD)
·
Savannah, GA
DescriptionSCAD Savannah seeks an Associate Chair of Animation to provide vision and leadership for the university’s animation department.
In this position, you will use your technical proficiency and expertise to develop and teach a curriculum that explores animation styles from stop-motion to 2D and 3D animation. You will evaluate professors through class observations and reviews of student evaluations, service and professional development opportunities, and their contributions to department goals.

With the Chair of Animation, you will be responsible for the daily operations of the animation department. You will develop, implement, and oversee the department budget; provide professional development opportunities for professors; make decisions on student academic matters; help place students in internships and careers; and create a strategic departmental plan that is consistent with SCAD and School of Animation and Motion goals. In addition, you will assist the office of admission with undergraduate recruitment efforts and teach classes as assigned. As an associate chair, you will also maintain and cultivate your relationships in the animation field.

The ideal candidate has demonstrated effectiveness as an academic leader and a successful career as a faculty member, including a reputation for high academic standards and innovation in curriculum and pedagogy to improve student learning and academic programs. This position requires someone who is self-driven, a stellar communicator, and an excellent team player. The successful candidate should have experience as a mentor, leader, and manager; can accomplish multiple tasks with ease, re-prioritizing as needed to meet deadlines; and should be exceptionally organized.

Minimum Qualifications:

• Terminal degree (or equivalent) in the discipline or in a relevant field.
• Leadership and supervisory experience in academics or significant professional experience in an appropriate discipline.
• Distinguished record of scholarship, teaching and/or professional expertise.
• A successful career as a faculty member and/or discipline professional, including a reputation for model leadership, excellence in the field, high standards and innovation.
• Leadership ability to transform strategic vision into implementation through measurable actions.
• A commitment to teaching and learning, and excellence in academics.
• Thorough understanding of curriculum development and the utilization of assessment to improve student learning and academic programs.
• Ability to conduct thorough, thoughtful and fair performance evaluations, including classroom observations, productive individual evaluation meetings and clearly stated written evaluations that reinforce a faculty member’s strength and opportunities for improvement with suggested strategies and support for improvement.
• The knowledge to define the needs of the department on new faculty hires and the personnel judgement to make appropriate recommendations for hiring and reappointment.
• The judgement to make good and fair decisions in the student’s best academic interests with regard to various waivers and expectations and the ability to capture those decisions in appropriate reports.
• Willingness to collaborate with admission on the recruitment and review of students, with career and alumni success on employment and internship opportunities for students and on building links to careers related to the discipline and with other academic and non-academic departments in the best interests of students and the university.
• Excellent organizational skills, attention to detail and exceptional work ethic to meet expectations and deadlines in such matters as academic scheduling, budgetary management and oversight, and preparation of required reports.
• Outstanding interpersonal communication and problem-solving skills.
• Evidence of success in creative and collaborative endeavors.
• Innovative, energetic and model leadership.
• Dedication to personal and professional integrity.
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Motion Graphics Artist
·
Savannah College of Art and Design (SCAD)
·
Savannah, GA
DescriptionAs a motion graphics artist, you will ensure department-produced graphics support SCAD’s mission and goals set by university leaders. You will be responsible for collaborating with a team of artists, strategists, designers, and writers to develop creative assets for SCAD events, recruitment, and marketing. You will be expected to conceptualize, develop, and implement motion media graphics with a multi-disciplined team and to communicate all updates or issues that might impact project team members’ timeline.

The ideal candidate for this position has a passion for design, the arts, and all things creative, and the ability to work with a team of motion media designers. They will also contribute to department budgets and research, request technology and equipment purchases, and stay up to date with emerging software and technology to maintain industry standards. As the senior motion graphics artist, you will be responsible for researching inspirations and providing recommendations for keeping SCAD’s film content innovative and creative.

Minimum Qualifications: 

Bachelor’s degree in relevant field
At least 1 year of experience in motion media or relevant industry
Master of Adobe After Effects
Proven ability to conceptualize, present, and develop motion media
Knowledge of 3D, UI, UX, VR, AR, and visual effects
Travel Required: Less than 10%
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Interactive Designer
·
Savannah College of Art and Design (SCAD)
·
Savannah, GA
DescriptionAs the interactive designer, you will directly support the recruitment of new students worldwide for all SCAD locations, as well as internal operations and communications. In this position you will work with the interactive team to translate strategy, information architecture, wireframes, and business goals into production-ready assets. Your responsibilities will include maintaining the website and all other SCAD interactive initiatives as needed and providing prototypes for individual work and the work of other members of the design team if needed. etc., to guide the vision of your design through to the final stages of development. You will work collaboratively with the development team to solve for progressive enhancement and graceful degradation.

The ideal candidate will have solid command of graphic and visual design, typography, information architecture, and user experience design best practices with examples of fully designed websites, mobile experiences, and apps. The candidate has a keen analytical mind, is a natural problem-solver, pays close attention to detail, and is capable of conveying design and interactions to coworkers, team leaders, and stakeholders.

Minimum Qualifications:   

Bachelor’s degree in related field
At least three years of professional experience in an agency environment
Experience with Adobe XD, Sketch, InVision, HTML and more
Experience in an agile, scrum, Kanban, or sprint workflow
Preferred Qualifications:   

Master’s degree
Travel Required: Less than 10%
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Professor of Animation
·
Savannah College of Art and Design (SCAD)
·
Atlanta, GA
DescriptionSCAD seeks a full-time professor of animation to join its School of Animation and Motion in Atlanta, Georgia.

The SCAD animation program is grounded in the philosophy of storytelling through character performance. As a professor, you will directly influence the next generation of animators through your unique perspective and background, professional experience, and technical proficiency. You will also extend students' knowledge of story, design, audience, and collaboration in animation production.

The successful candidate is enthusiastic about bringing complex scenes and characters to life and should be comfortable teaching an array of courses from beginner to graduate-level, including 2D and 3D animation concepts like modeling, character design, and character performance, among others. A strong understanding of commercial or independent filmmaking and cinematic language is an asset, as are exceptional interpersonal communication and organizational abilities.

One of the fastest growing cities in the U.S., Atlanta provides professionals an ideal environment in which to live, work, and play. Located in the heart of Midtown, SCAD Atlanta is home to a vibrant cultural landscape that includes theaters, museums, fine art galleries, bustling shops, and countless green spaces, including Piedmont Park and Atlanta’s famed BeltLine. The capital of Georgia, Atlanta provides both southern charm and the ebb and flow of an alpha city.

Minimum Qualifications:

Terminal degree in animation or in a relevant field
Academic and professional credentials to teach in a certain discipline
Experience in or knowledge of related professions
Preferred Qualifications:

Teaching experience at the collegiate level
Certificates, licenses, and registrations: Ability to be credentialed through SACS guidelines of justified to teach
sdeike@scad.edu
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Research Scientist - Speech Synthesis
·
Flawless AI
·
Los Angeles, CA
DescriptionFlawless is an award winning film technology company pioneering the generative AI revolution in filmmaking. Solving some of the biggest problems filmmakers face by empowering them with groundbreaking AI powered post production tools, allowing on screen dialogue to be visually changed without the need to reshoot or go back to set. The world’s first system has won multiple awards including TIME Best Inventions.
Founded in 2020 by Hollywood director, Scott Mann and serial technology entrepreneur Nick Lynes, Flawless is opening a world of new possibilities for filmmakers whilst ensuring the responsible adoption of generative AI. With headquarters in London and LA, Flawless has established an exceptional team of 100 world leaders in science, film and technology that have come from the likes of Adobe, Google, Lionsgate, NASA, Sony, Facebook, Microsoft and Apple (click here to find out more).
Flawless are looking for a Research Scientist - Speech Synthesis
You will be working in an environment based on trust, autonomy and collaboration, and this is a great opportunity for someone who wants to be part of a growing company in its most exciting stage of development. You can play a part in shaping the future of a company that’s caring, creative and collaborative.
As a Research Scientist on the science team at Flawless, you will work with and lead a close-knit, passionate group of world-class individuals to tackle some of the most challenging problems in generative speech synthesis.
Our work in automated visual translation is just the beginning, we’re developing countless exciting products based on the application of our proprietary, cornerstone research.
Qualifications
Minimum Qualifications
Ph.D. or Postdoctoral researcher in audio synthesis, speech processing, or related field.
3+ years of experience with audio synthesis techniques such as TTS (Text-to-Speech), SST (Speech-to-Speech translation), or voice conversion methods.
Demonstrable research experience with a strong publication record in major Speech Synthesis, Speech Processing at venues such as ICASSP, Interspeech, or NeurIPS.
Proficiency in linear algebra, deep learning, and numerical optimization.
Proficiency in Python, PyTorch, or Tensorflow.
Proficiency in compute platforms such as GCP or AWS.

Preferred Qualifications
Experience with audio identity embedding, accent modeling, style-transfer, multi-language audio synthesis.
Experience with attention, diffusion models and speech signal processing.
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Applied Scientist - Neural Rendering
·
Flawless AI
·
Los Angeles, CA
DescriptionFlawless is an award winning film technology company pioneering the generative AI revolution in filmmaking. Solving some of the biggest problems filmmakers face by empowering them with groundbreaking AI powered post production tools, allowing on screen dialogue to be visually changed without the need to reshoot or go back to set. The world’s first system has won multiple awards including TIME Best Inventions.
Founded in 2020 by Hollywood director, Scott Mann and serial technology entrepreneur Nick Lynes, Flawless is opening a world of new possibilities for filmmakers whilst ensuring the responsible adoption of generative AI. With headquarters in London and LA, Flawless has established an exceptional team of 100 world leaders in science, film and technology that have come from the likes of Adobe, Google, Lionsgate, NASA, Sony, Facebook, Microsoft and Apple (click here to find out more).
Flawless are looking for a Applied Scientist to Neural Rendering
You will be working in an environment based on trust, autonomy and collaboration, and this is a great opportunity for someone who wants to be part of a growing company in its most exciting stage of development. You can play a part in shaping the future of a company that’s caring, creative and collaborative.
As an applied scientist on the neural rendering team at Flawless, you will work with a close-knit, passionate group of world-class researchers tackling some of the most challenging problems in deep learning including multi-modal image synthesis, audio-visual data fusion, 3D computer vision, and the application of some of the most exciting works in generative AI. Our work in automated visual translation is just the beginning, we’re developing countless exciting products based on the application of our proprietary, cornerstone research. This is an unbelievable opportunity to join a team operating at the cutting edge of the generative revolution, don't hesitate, reach out today.
Requirements
MS or Ph.D. in Visual Computing, Computer Vision, Machine Learning, or related field3+ years of industry or research experience with deep learning and computer vision in one or more of the following:
Neural networks and transfer learning
Un-supervised or self-supervised learning
Few/zero-shot learning for image synthesis
Neural talking head synthesis
Domain adaptation techniques for image face synthesis
3D vision3+ years of experience in Python with proficiency in deep learning frameworks such as PyTorch or Tensorflow
Experience developing tools and solutions at scale for visual effects or real-world computer vision problems
Proficiency in statistical methods and numerical optimization

Preferred Qualifications
Experience with Multi-modal image synthesis with audio-visual data
Experience with 3D GANs for human synthesis
Publications in venues such as Siggraph, ICCV, CVPR, ICML, or NeurIPS
brian.prather@flawlessai.com
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Sr Data Engineer - Deep Learning
·
Flawless AI
·
Los Angeles, CA
DescriptionFlawless is an award winning film technology company pioneering the generative AI revolution in filmmaking. Solving some of the biggest problems filmmakers face by empowering them with groundbreaking AI powered post production tools, allowing on screen dialogue to be visually changed without the need to reshoot or go back to set. The world’s first system has won multiple awards including TIME Best Inventions.
Founded in 2020 by Hollywood director, Scott Mann and serial technology entrepreneur Nick Lynes, Flawless is opening a world of new possibilities for filmmakers whilst ensuring the responsible adoption of generative AI. With headquarters in London and LA, Flawless has established an exceptional team of 100 world leaders in science, film and technology that have come from the likes of Adobe, Google, Lionsgate, NASA, Sony, Facebook, Microsoft and Apple (click here to find out more).
Flawless are looking for a Sr Data Engineer - Deep Learning.
You will be working in an environment based on trust, autonomy and collaboration, and this is a great opportunity for someone who wants to be part of a growing company in its most exciting stage of development. You can play a part in shaping the future of a company that’s caring, creative and collaborative.
The data team is responsible for sourcing, annotating, curating, and deploying large multi-modal datasets within the film media domain. The data team works with core and applied ML, lighting, staging, engineering, and film innovation teams to understand data requirements and deliver high-quality datasets that power next-generation AI models. The team is also responsible for data versioning, data DevOps, and persistent storage.
Our work in automated visual translation is just the beginning, we’re developing countless exciting products based on the application of our proprietary, cornerstone research.
This is an unbelievable opportunity to join a team operating at the cutting edge of the generative revolution, don't hesitate, reach out today.
Qualifications
Minimum Requirements
Bachelor's degree in computer science, machine learning, computer vision, or a related field
4+ years of experience preparing large datasets for deep learning and neural network models
4+ years of experience writing and testing modularized, production-level Python code
Experience with deep learning frameworks such as PyTorch, Tensorflow, Keras, or MXNET
Experience building scalable ML pipelines for image and video modalities with tools such as Flyte, Prefect, AirFlow, or Kubeflow
Experience with data collection, labeling, cleaning, and generation with tools such as LabelBox, SuperAnnotate, Scale Ai, or V7

Preferred Requirements
MS or PhD in computer science, machine learning, computer vision, or a related field
Experience with CI / CD automation using tools such as GitHub Actions or GitLab
Experience setting up and configuring cloud infrastructure resources with tools such as Terraform or CloudFormation
Experience with various cloud data storage technologies on AWS, GCP, or Azure
Experience writing production-grade C++
Experience with audio, text, or 3D data modalities
brian.prather@flawlessai.com
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Visual Dubbing Supervisor
·
Flawless AI
·
Los Angeles, CA
DescriptionFlawless is an award winning film technology company pioneering the generative AI revolution in filmmaking. Solving some of the biggest problems filmmakers face by empowering them with groundbreaking AI powered post production tools, allowing on screen dialogue to be visually changed without the need to reshoot or go back to set. The world’s first system has won multiple awards including TIME Best Inventions.
Founded in 2020 by Hollywood director, Scott Mann and serial technology entrepreneur Nick Lynes, Flawless is opening a world of new possibilities for filmmakers whilst ensuring the responsible adoption of generative AI. With headquarters in London and LA, Flawless has established an exceptional team of 100 world leaders in science, film and technology that have come from the likes of Adobe, Google, Lionsgate, NASA, Sony, Facebook, Microsoft and Apple (click here to find out more).
Flawless are looking for a Visual Dubbing Supervisor to head up projects and lead a team of Post Production Specialists.
You will be working in an environment based on trust, autonomy and collaboration, and this is a great opportunity for someone who wants to be part of a growing company in its most exciting stage of development. You can play a part in shaping the future of a company that’s caring, creative and collaborative.
Detailed Responsibilities
Ingest/process media and set up projects while adhering to established organizational guidelines
Task and team management
Work closely with the Production Lead to ensure deadlines and high-quality standards are met
Gain a deep understanding of the entire Vubbing process to assist with problem-solving as necessary
QC and approval of every stage of the Vubbing process
Liaise with UK supervisors to streamline processes in an ongoing fashion
Shotgun / ShotGrid (preferable)
Requirements and Skills
Applicants should meet 5 or more of the following requirements:
DaVinci Resolve (as an editing tool, rather than color correction)
Fusion and knowledge of node-based tools
Shotgrid (/Shotgun) or other task management database
Experience in TV/film post-production workflow (from shot footage to final delivery)
Experience in picture QC/review processes.
Knowledge of file formats (esp. EXR)
Knowledge of colorspace (esp. ACES)
1yr+ experience overseeing a team of 3 or more people in a deadline-driven environment
Excellent attention to detail
Excellent time management
Ability to adapt to changing requirements
Good communication skills
(bonus) Interest in language/linguistics
brian.prather@flawlessai.com
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Lead Research Scientist - Neural Rendering
·
Flawless AI
·
Los Angeles, CA, London UK
DescriptionFlawless is an award winning film technology company pioneering the generative AI revolution in filmmaking. Solving some of the biggest problems filmmakers face by empowering them with groundbreaking AI powered post production tools, allowing on screen dialogue to be visually changed without the need to reshoot or go back to set. The world’s first system has won multiple awards including TIME Best Inventions.
Founded in 2020 by Hollywood director, Scott Mann and serial technology entrepreneur Nick Lynes, Flawless is opening a world of new possibilities for filmmakers whilst ensuring the responsible adoption of generative AI. With headquarters in London and LA, Flawless has established an exceptional team of 100 world leaders in science, film and technology that have come from the likes of Adobe, Google, Lionsgate, NASA, Sony, Facebook, Microsoft and Apple (click here to find out more).
Flawless are looking for a Lead Research Scientist - Neural Rendering
You will be working in an environment based on trust, autonomy and collaboration, and this is a great opportunity for someone who wants to be part of a growing company in its most exciting stage of development. You can play a part in shaping the future of a company that’s caring, creative and collaborative.
As a lead researcher on the science team at Flawless, you will work with and lead a close-knit, passionate group of world-class individuals to tackle some of the most challenging problems in neural rendering.
Our work in automated visual translation is the tip of the iceberg, we’re developing countless exciting products based on the application of our proprietary, cornerstone research.

We are open to hiring a Lead Research Scientist in either our UK or US Office
Qualifications
Minimum Qualifications
Ph.D. in Visual Computing, Computer Vision, Machine Learning, or related fields.
Demonstrable research experience with a strong publication record in major Computer Vision and Graphics at venues such as CVPR, SIGGRAPH, or NeurIPS.
Demonstrable 3+ years research experience (industry preferable) with Deep Learning and Computer Vision in the following:
Neural networks and transfer learning
Un-supervised/Self-supervised learning
Few/zero-shot learning esp. for image face synthesis
Neural talking head synthesis
Domain adaptation techniques esp. for image face synthesis
3D vision
Proficiency with DL frameworks such as PyTorch, or Tensorflow

Preferred Qualifications
2+ years of experience hiring, onboarding, and training team members ranging from new graduates to senior members of staff.
2+ years of experience leading research scientists ranging from new graduates to senior members of staff.
Developed tools or solutions at scale for visual effects or real-world computer vision problems.
Good communication skills to collaborate in a team with Researchers, ML engineers, and VFX artists.
Benefits
Working for Flawless:
Autonomy - You'll own your work from start to finish
Influence - You'll impact major research decisions
Publication - You’ll be encouraged to publish your work
Learning - You’ll push the state-of-the-art with the best in the world
Impact - Your input genuinely matters
Competitive Salary
Stock Options
Comprehensive medical, dental, and vision insurance
401(k) plan

Flawless is proud to emphasize an equal opportunity, safe environment for people to do their best work. We are committed to providing equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
brian.prather@flawlessai.com
2023-07-17
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Software Engineer - Openshift Platform
·
Sony Pictures Imageworks
·
Vancouver, British Columbia, Canada
DescriptionSony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
725 Granville Street, 5th Floor
Vancouver, British Columbia, Canada, V7K 1Y4
Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Sony Pictures Imageworks is seeking an Intermediate Software Engineer - Openshift Platform!

Job Summary

We are seeking an experienced and self-motivated Intermediate Software Engineer to join our team and play a key role in the adoption of the OpenShift platform. In this position, you will work closely with our Dev Infrastructure Software and Pipeline Architects, representing our Software Development Group in collaborations with the Systems Team (IT). Your expertise in OpenShift, software development, and collaboration will contribute to the successful integration and adoption of OpenShift within our organization.

Responsibilities:

Collaborate with the Software and Pipeline Architects to define and implement strategies for the adoption of OpenShift within our organization.
Represent the Software Development Group in multi-functional collaborations with the Systems Team (IT), ensuring effective communication, alignment of objectives, and successful integration of OpenShift with existing infrastructure and systems.
Use your software engineering experience to design, implement, and maintain the OpenShift infrastructure and deployment pipelines.
Improve and optimize Gitlab CI/CD pipelines, automating the deployment and release processes to ensure efficient and reliable application delivery.
Provide technical guidance and support to software engineers, helping them effectively use OpenShift and adopt standard processes.
Write and build continuous delivery pipelines to manage and automate the lifecycle of the different platform components.
Stay updated with the evolving features and capabilities of OpenShift, evaluating and recommending new functionalities that align with organizational needs.

Minimum Requirements:

Bachelor's degree in Computer Science, Software Engineering, or a related field.
5+ years of experience as a Software Engineer, with a solid focus on software development
Demonstrated proficiency in Kubernetes, with hands-on experience deploying and handling applications on the platform.
Solid grasp of containerization technologies, such as Docker, and container orchestration using Kubernetes.
Experience with CI/CD concepts and tools, such as Jenkins and GitLab CI/CD
Familiarity with infrastructure-as-code principles and experience with related tools, including GitOps, ArgoCD, Ansible, Terraform, or Helm charts.
Proficient in at least one programming language commonly used in software development (e.g., Java, Python, JavaScript).
Excellent problem-solving skills and the ability to solve complex technical issues.
Strong collaboration and communication skills, enabling effective interaction with multi-functional teams.

Nice to Have:

CKA Certified Kubernetes Administrator or Red Hat Certified Specialist in OpenShift Administration is a plus
Understanding of cloud computing space, specifically Azure
An understanding of VFX and animation pipelines
Experience in cloud/virtual technologies and management - OpenStack, AWS, Azure, VMware, etc.
Experience with building, deploying and handling applications and software on PaaS.
Knowledge, skills and abilities to manage container image repositories in support of Linux Containers.
Knowledge, skills and abilities to deploy OpenShift Container Platform in both public and private cloud.
Knowledge, skills and abilities to engineer and automate application deployment via CI/CD Pipelines using industry standard processes and open source software.
Knowledge, skills and abilities to automate the creation of Platform as a Services (PaaS) infrastructure using industry standard tools such as Ansible and Chef.
Experience with monitoring tools like Grafana, Prometheus, Splunk, Zabbix etc

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics
recruiting@imageworks.com
2023-07-19
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
3D Artist Manager
·
Mass Virtual
·
Orlando, FL
DescriptionAbout Mass Virtual:

At Mass Virtual, we enhance human performance using the power of XR. Our employees are the best in the business, creating augmented, Virtual, and Mixed-Reality experiences that are beyond words. We have a diverse and inclusive team with a fun, family-oriented culture that encourages collaboration, sparks creativity, and supports essential work-life balance.

If you are passionate about the future of XR, and enjoy working in a dynamic, agile, and fast-paced environment, you have found your home. At Mass Virtual, every member of our team makes a difference, join us as we take reality to the next level.

About the Role:

We are looking for a talented 3D Artist Manager to join our growing team. Our ideal candidate possesses a great eye for visual art including form, color, and composition, and demonstrates productivity and flexibility while accomplishing a wide range of tasks within our fast-paced, team-collaborative environment.

What you’ll be doing:

Manage a team of artists working on multiple concurrent projects
Creating efficient, photorealistic, textured models of props and environment assets
Configuring meshes and materials in-engine
Validating models and optimizing scenes for VR environments
Contributing to workflow documentation and process improvement
Leading teams of artists for photography trips and processing data
Effectively collaborating with peers as well as other teams
Research and development of new tools and techniques
Create training content, tools, and other resources for the team
Quality Assurance for art assets and VR environments
Managing art asset libraries and other support systems
Mentorship of other junior artists
Be involved with timesheet review, performance reviews, and hiring for artists
Manage schedules and maintain accountability for product deliveries
Creating and managing game engine environments, including lighting and post-process effects
What you bring to the role:

8+ years of experience in a professional studio environment
Experience leading teams in a production environment
Strong understanding of real time engines as pertinent to game and/or simulation development
Proficiency in a 3D modeling software package (Maya, 3dsmax, Blender)
High competency with texturing software (Substance Painter, Photoshop)
Ability to create realistic environments in a game engine (Unity and/or Unreal)
Excellent organizational, communication and interpersonal skills
Ability to adapt to new technologies
Ability to stay productive and complete tasks efficiently with high quality
Solid grasp of Physically Based Rendering (PBR) materials
A passion for XR technology and games
Strong problem-solving skills
Ability to constructively evaluate/critique work of peers
Excellent oral and written English language skills
Ability to gain a U.S. Security Clearance
Great to have:

XR production experience
Experience with additional relevant software packages
Understanding or experience within the training and simulation market
Adjacent skills such as rigging, graphic design, and video capture
Formal art education
Work Perks:

An open-minded, collaborative culture of enthusiastic creatives and technologists
We prioritize work/life balance by providing flexible schedules PLUS a competitive PTO and holiday package
Medical, Dental, Vision, Short-term, Long-term, Life, Disability and Accidental Insurance
401k
Spacious, ergonomic, and modern office space, equipped with a kitchen that is stocked with snacks, drinks, and access to delicious coffee
Fun and exciting team building activities
Job Location: On-Site – Orlando, Florida. (Not remote)

Direct Applicants Only. No recruiters please.

Mass Virtual is an Equal Opportunity employer. All qualified applicants will receive consideration for employment without regard to sex, gender identity, sexual orientation, race, color, religious creed, national origin, physical or mental disability, protected veteran status, or any other characteristic protected by law.

Mass Virtual values the service veterans and their family members have given to our country and supports the hiring of veterans, returning service members, and military spouses.
hr@massvirtual.com
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
3D Artist
·
Mass Virtual
·
Orlando, FL
DescriptionAbout Mass Virtual:

At Mass Virtual, we enhance human performance using the power of XR. Our employees are the best in the business, creating augmented, Virtual, and Mixed-Reality experiences that are beyond words. We have a diverse and inclusive team with a fun, family-oriented culture that encourages collaboration, sparks creativity, and supports essential work-life balance.

If you are passionate about the future of XR, and enjoy working in a dynamic, agile, and fast-paced environment, you have found your home. At Mass Virtual, every member of our team makes a difference, join us as we take reality to the next level.

About the Role:

We are looking for a talented 3D Artist to join our growing team. Our ideal candidate possesses a great eye for visual art including form, color, and composition, and demonstrates productivity and flexibility while accomplishing a wide range of tasks within our fast-paced, team-collaborative environment.

What you’ll be doing:

Creating efficient, photorealistic, textured models of props and environment assets
Configuring meshes and materials in-engine
Validating models and optimizing scenes for VR environments
Contributing to workflow documentation and process improvement
Assisting in data collection (Photography, 3D Scanning, etc.)
Working independently on art tasks
Effectively collaborating with peers and other teams
What you bring to the role:

2+ years of experience in a professional studio environment
Proficiency in a 3D modeling software package (Maya, 3dsmax, Blender)
High competency with software used in texturing (Substance Painter, Photoshop)
Ability to create realistic environments in a game engine (Unity and/or Unreal)
Excellent organizational, communication and interpersonal skills
Strong understanding of efficient UV layouts for low poly objects
Ability to adapt to new technologies
Ability to stay productive and complete tasks efficiently with high quality
Solid grasp of Physically Based Rendering (PBR) materials
A passion for XR technology and games
Strong problem-solving skills
Excellent oral and written English language skills
Ability to gain a U.S. Security Clearance
Great to have:

Experience working in a production environment (gaming or simulation)
Sculpting experience (Zbrush or Blender)
Lighting experience
Experience with texture baking workflows
Rigging/Animation experience
Experience building art for game engines
Formal art education
Work Perks:

An open-minded, collaborative culture of enthusiastic creatives and technologists
We prioritize work/life balance by providing flexible schedules PLUS a competitive PTO and holiday package
Medical, Dental, Vision, Short-term, Long-term, Life, and Accidental Insurance
401k after one year of service
Spacious, ergonomic, and modern office space, equipped with a kitchen that is stocked with snacks, drinks, and access to delicious coffee
Fun and exciting team building activities
Job Location: On-Site – Orlando, Florida. (Not remote)

Direct Applicants Only. No recruiters please.

Mass Virtual is an Equal Opportunity employer. All qualified applicants will receive consideration for employment without regard to sex, gender identity, sexual orientation, race, color, religious creed, national origin, physical or mental disability, protected veteran status, or any other characteristic protected by law.

Mass Virtual values the service veterans and their family members have given to our country and supports the hiring of veterans, returning service members, and military spouses.
hr@massvirtual.com
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
LAIKA - VFX Pipeline Supervisor
·
LAIKA
·
Hillsboro, OR
DescriptionGENERAL SUMMARY
The VFX Pipeline Supervisor ensures that the technical requirements of the VFX department are established and met both sustainably and on budget. This position will oversee a team of Technical Directors (TDs), managing their priorities and approach, providing technical guidance, and translating the needs of production supervision into an actionable plan, working with the Digital Pipeline Sr Manager to maximize the return on development investment for the Studio.

JOB FUNCTIONS
• Deliver technical solutions for challenges encountered by the production and the studio, working in concert with production and studio leadership.
• Oversee production TD assignments, collaborating with production leadership to ensure appropriate prioritization.
• Collaborate with TDs and production leadership to convey priorities and ensure harmonious development efforts.
• Design improved workflows in concert with production and studio leadership, managing production TDs to actualize the work.
• Provide concise and constructive feedback and ensure TDs are directed to reach milestones and production targets.
• Capture user requirements and translate them into actionable plans.
• Mentor TDs to help them to achieve their full potential.
• Articulate development plans and requirements of the production to the heads of departments and studio leadership to help ensure that production concerns are considered in long-term planning.
• Help resolve conflicting opinions on approach between team members.

QUALIFICATIONS
• 10+ years VFX post-production experience.
• Previous experience as a Sr TD, Supervisor and/or Department TD; experience as a Pipeline Supervisor, preferred.
• Strong technical skills, including expertise in Python, industry standard APIs, and one or more DCC APIs.
• Technical expertise in one or more DCCs, including Maya, Nuke, Houdini and/or Katana, required.
• Experience with industry standard tooling, such as USD, OpenImageIO, OpenColorIO, OpenAssetIo, etc., preferred.
• Ability to articulate complex problems and solutions in a clear manner, cognizant of the target audience.
• Thorough understanding of the complete VFX pipeline.
• Ability to meet deadlines under pressure.
• Proficiency in other industry standard software, a plus.

PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.

LOCATION
On-Site in Hillsboro, OR

SALARY
Salary is commensurate with skills and experience.

DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.

Please review our EMPLOYMENT DISCLAIMER and MATERIALS SUBMISSION AGREEMENT.
2023-08-02
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Head of Environment, North America
·
DNEG
·
Montreal
DescriptionAs our Head of Environments and Generalist, you will develop and support consistent workflows in your department, ensuring the right tools and technology are being used to delivery a variety of work to the highest standard, in an effective manner. You will be accountable and responsible for helping define these workflows and approach in order to maximise efficiency of the show teams. You will help designing and setting standards for the EnvGen Pipeline in order for your team to create the highest standard of work in the most optimised manner. You will engage in the creative process with positive & supportive attitude and can demonstrate an excellent aesthetic eye and ability to anticipate potential problems.

Working alongside the other Head of Departments at DNEG, you will be responsible for communicating on behalf of the EnvGen team, being the point of contact for collaboration for all shows and implementing strategies to improve operational efficiency on an on-going basis. A lot of this will consist of workflows in the handing off of assets between departments.

DNEG is a truly international company working with one pipeline and one vision to provide the very best visual effects and managing international communication across departments and shows is key to this role. Working closely with your Head of EnvGen counterparts in our other studios, you’ll contribute to planning the division of work between locations to maximize resources and productivity.

The line management of your EnvGen team, including Supervisors, is a core part of this role. You will be accountable for conducting probationary reviews, annual appraisals including salary discussions, performance management and succession planning alongside hiring for your team when required. You’ll be responsible for developing your team and fulfilling their potential providing mentorship and guidance.

Must Have

Deep understanding of the creation of Environments within visual effects for high-end film and television.
At least 10 years experience in the VFX industry.
Significant supervision and/or management experience in the VFX industry.
Previous experience in line management.
Must have extensive knowledge of tools and software such as Houdini, Nuke, Maya, Photoshop, Speedtree, Substance Suite, Mari, and other peripheral software used in the creation of environments.
Demonstrates superb problem-solving skills and takes initiative to propose ideas and suggestions.
Excellent artistic eye for the design of CG environments to push the levels of photorealism across all of our environment work.
Advanced understanding of 3D, 2.5D and Matte Painting techniques for efficient workflows.
Experienced in project management, able to prioritise tasks & time efficiently and can give accurate time estimates on work.
Experienced in coaching & mentoring artists in new techniques and efficiencies.
Excellent overall technical skills.
Talent to influence and build strong working relations within an organisation
Ability to understand the needs and demands of a production driven environment
Nice to Have

Previous knowledge of the DNEG pipeline.
Experience in Python and general programming.
Background in traditional art, and/or experience doing concept design.
Previous experience working in or with development teams.
About You

Highly motivated.
Pro-active, and a self-starter.
Organized.
Ability to work with competency, energy & enthusiasm with little supervision.
Excellent listening & communication skills, able to take direction and receive criticism.
A team player with clear communication, and a keenness for collaboration.
A team leader, approachable and personable, with strong motivational qualities.
Adaptable and with a willingness to learn new skills and techniques – including proprietary software.
Problem solver, with ability to think outside the box.
Flexible and easily adaptable to change.
Calm under pressure and committed to help productions meet deadlines.
Effective People Coach.
Show initiative to propose ideas and suggestions.

About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 10,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).
recruit-mtl@dneg.com
2023-08-02
Event Type
Job Posting
TimeSunday, 6 August 20238am - 9:30am PDT
Location
Senior Software Developer - Katana
·
DNEG
·
Canada
DescriptionAs a Lighting Software Developer for our Production Technology department, you will work as part of a team to develop, improve, maintain and support the tools used by our surfacing and lighting artists to produce our award-winning Visual Effects and Feature Animation work.

The core responsibilities for this position include:

● Designing/developing and maintaining Katana tooling for the surfacing and lighting teams.
● Collaboration with lighting artists and other software developers to establish pipeline and
workflow best practices.
● Producing technical specifications and documentation for the tools you develop.
● Ensure that bug reports and support requests are dealt with swiftly and efficiently.

As well as being technically proficient, you will also need to be a good communicator - you will be producing technical documentation, assessing and understanding the needs and requirements of our lighting artists, and communicating development timeframes to the team lead and your Project Manager. Your ability to articulate complex technical information to non-technical people will help you thrive in this role.

This is a great opportunity to join DNEG’s Production Technology department and work as part of a team of talented software developers, reporting to your Lead or Senior Lighting developer. You will have influence in all aspects of the software development life-cycle and will be contributing to the technology behind exceptional VFX work ranging from blockbuster epics to television dramas.

Must have:

● Degree in Computer Science or similar subject, or equivalent industry experience
● Software development experience in C++, PyQt and Python
● Experience using and/or developing for Katana and/or an equivalent lighting/rendering package.

Nice to have:

● Experience with automated software testing methodologies and tools
● Working knowledge of Open Shading Language
● Working knowledge of other specialisms within the Visual Effects pipeline
● Experience with one or more modern renderers: Renderman, Arnold, Mantra etc.
● Previous experience in surfacing and/or lighting for Films or Games.
● Experience using and/or developing for Houdini

We would not be able to produce award-winning work without our Production Technology department, which is committed to nurturing a diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.


About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 10,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).
recruit-mtl@dneg.com
2023-08-02
Product Manager, 3D and Immersive Technology
·
Adobe
·
San Francisco, CA
DescriptionOur Company

Changing the world through digital experiences is what Adobe’s all about. We give everyone—from emerging artists to global brands—everything they need to design and deliver exceptional digital experiences! We’re passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.

We’re on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!




The Opportunity

Do you want to help build the future of e-commerce experience?

3D is changing the way customers interact online, as customers now expect to be able to visualize and experience products when shopping online.

Adobe is looking for a product manager that will be part of a cross-functional product team with engineers and designers, empowered to solve both internal and external customer and business problems in e-commerce with 3D.

While we empower our product teams to figure out the best solutions to the problems that need to be solved, we also hold those teams accountable to the results. Shipping is a must, but not sufficient. We are seeking a product manager who is not afraid of signing up for results, even when this means they have to work through others to achieve the necessary results.

This is a key individual contributor role. You will need to be able to influence your teammates, as well as colleagues, partners, and key stakeholders, through your use of data, logic and creative thinking.

Responsibilities

Develop and define product feature requirements and work with x-functional partners on the development of joint solutions

Integrate feature development into the product roadmap based on data and input from customers, the business, stakeholders

Able to define and deliver features and components for both internal and external customers and partners

Able to communicate effectively with engineering technically and translate business requirements into solution specifications.

Lead the conversation with cross-functional teams, e.g., the user experience design, engineering, shared technology teams and project planning to deliver the right product to the market

Keep up to date with the market, including partner products and competitors

Conduct interviews, surveys, and other studies to understand customer behavior and needs

Highly engaged with users, customers, co-workers, and partners

Outcomes and metrics-oriented mentality that focuses on delivering measurable success

Be a customer advocate at every step, help the entire product team to see what makes the difference between just another feature and a customer delight

What is needed to succeed

Strong product management and technical background with a good understanding of what products do, how they are architected, and how they integrate with other products

BA/BS degree in Computer Science preferred

Strong knowledge of 3D computer graphics, 3D workflows, SaaS

3 years working with product management in a technical area

Curiosity and ability to see and consider out-of-the-box ideas

Proven ability to engage with engineers, designers, and stakeholders in a constructive and collaborative relationship

Our compensation reflects the cost of labor across several  U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $97,600 -- $187,500 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).

In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.

Adobe is proud to be an Equal Employment Opportunity and affirmative action employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.


Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call (408) 536-3015.

Adobe values a free and open marketplace for all employees and has policies in place to ensure that we do not enter into illegal agreements with other companies to not recruit or hire each other’s employees.
mamendoz@adobe.com
2023-08-01