An Animator-friendly Chain Simulator for In-game Animations at Blizzard Entertainment
DescriptionSimulation of cloth and hair of characters are represented using joint animation for in-game processing. Deducing joint rotations from simulated mesh using rivets or decomposition pose limitations to our animators. We present a custom solution that provides simpler setup to simulate joint chains and resolve collisions yielding optimized results.
TimeSunday, 6 August 20234:29pm - 4:51pm PDT
Session TimeSunday, 6 August 20233:45pm - 5:15pm PDT
Gaming & Interactive
Production & Animation