Connect with a diverse, welcoming, and dedicated global community of educators to elevate your professional development and discover innovative approaches to education. Educators across all levels will be enlightened by imaginative outcomes while engaging in the exchange of new ideas.
Submit To Educator's Forum
The SIGGRAPH 2023 Educator’s Forum aims to inspire those who teach, from K–12 through undergraduate and graduate programs. The Educator’s Forum supports a growing and dedicated community of computer graphics professionals committed to education across an inspiring diversity of disciplines and practice environments.
Do you have a unique way of teaching complicated subjects or have a ground-breaking curriculum? The SIGGRAPH 2023 Educator’s Forum is looking for submitters just like you! Submit to Engaging Education Techniques and Assignments (EETA).
Engaging Education Techniques and Assignments (EETA) are peer-reviewed course assignments focusing on computer graphics and interactive techniques. They are meant to be made available for educators to easily search, download, and use in their classrooms.
EETA submissions are welcome from educators, researchers, and industry professionals. EETAs do not necessarily need to be novel, but they do need to be innovative. They should be designed and tested for classes at any level, although they often are targeted for later in the CS curriculum (CS2 and beyond). They should be fun to teach and fun to do.
EETAs are meant to be accompanied by all materials needed to incorporate the assignments into the classroom. Accepted EETAs will be available in the ACM Digital Library.
Courses, Talks, and Panels from SIGGRAPH’s Unified Jury will be showcased in the Educator’s Forum. If you are interested in participating in the Educator’s Forum, submit your content to General Submissions and check the box that says: “If the jury finds your Course/Talk/Panel to be appropriate for educators, are you willing to have your submission scheduled as part of the Educator’s Forum sessions?”
Diversity, Equity and Inclusion
SIGGRAPH prioritizes conversations and industry contributions that spotlight how diversity, equity, and inclusion makes our communities, industries, and teams stronger. Conference programs provide a safe place to grow, discuss, and learn from one another and to bridge boundaries with the goal of making our community more inclusive and accessible to all. ACM SIGGRAPH encourages submissions that spotlight DEI content across every SIGGRAPH program.
How To Submit
SIGGRAPH 2023 will gather in person in Los Angeles. We look forward to celebrating 50 years of advancements in computer graphics and interactive techniques and are excited that you are considering submitting your work for consideration.
Log into the submission portal, select the “Make a New Submission” tab, select ”General Submissions,” and then select “Engaging Education Techniques and Assignments” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.
Below are the components you need to include in your submission:
- Presentation format. To propose an EETA, please select “Engaging Education Techniques and Assignments” as your presentation format. You will be taken to the forms specific to this presentation format. Please see below for more information about required information and materials for this presentation format.
- A representative image suitable for use on the conference website and in promotional materials. See the Representative Image Guidelines.
- A two-page abstract describing your work. Formatting instructions and examples are available here. Here is a well-formatted example. The two-page abstract should explain the assignment and contextualize the contribution for other educators who will be using it in their educational setting. The abstract must include metadata in tabular form (include a table that replicates the metadata table found here) and must provide classification of the assignment with respect to its content and level of study (undergraduate, graduate, etc.).
- Length of EETA talk: 20 minutes
- Supplementary text document (PDF). This material can include text and images to help the jury further understand any unique results of your EETA submission beyond the merits of your required abstract. This material is only for optional jury use and might not be reviewed. Critical information for your submission should be noted in your abstract.
What makes an assignment innovative? That’s up to you! Here are some thoughts:
Fun: EETAs often have a playful aspect. The best of these assignments have deep learning objectives wrapped in a fun, inviting way that encourages students to explore and play with the material.
Topical: To be broadly useful, these assignments should fit within a curriculum that makes sense for a wide range of programs. This may mean introductory computer graphics courses and the types of upper-division courses that many schools offer.
Platform/Language: Platform independence is desirable but not critical. EETAs that are independent of non-standard libraries and platforms are more widely useful. We understand, however, that the nature of computer graphics and interactive techniques makes some platform dependence inevitable.
Scalable: Many of the best assignments have multiple levels of engagement. There may be a core part of the assignment that all students undertake, for example, and then “stretch goals” for advanced students.
Adoptable: The grooviest of the EETAs will be easy for an instructor to adopt for their own course. This means including a wide variety of materials like documentation, starter code, data files, example solutions, and other ancillary materials.
Inspirational and Thought-Provoking: Some EETAs will be most interesting not through the exact assignment archived but by how they inspire educators to think in new directions and develop their own EETAs.
You will be notified of acceptance or rejection of your presentation in early May 2023 and receive an email from “firstname.lastname@example.org” with a link to your work’s rights permission form within 72 hours of notification of acceptance of your work to the conference. When your rights form has been delivered to ACM, you will then receive an email from “email@example.com” with information about the preparation and delivery of your material to TAPS for publication.
The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library. The TAPS-generated PDF of your abstract must be no more than two pages in length, including references.
You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by 26 May 2023. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2023.
Information about the preparation and delivery of your final material to TAPS also can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html.
After acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program. This information needs to be finalized two weeks after acceptance. Final versions of accepted work must be submitted before required deadlines (normally one week after acceptance notification). You will receive information on how to submit final versions of your accepted work and the deadlines for final updates.
Additional supplementary material will be submitted for archiving in the ACM Digital Library. This supplementary material will vary from assignment to assignment, but it typically includes handouts, documentation, starter code, data files, assets, and example solutions.
ACM Rights Management Form
If your work is accepted for presentation at SIGGRAPH 2023, you must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.
Your representative image and text may be used for promotional purposes.
ACM now requires that all accepted contributors register and provide ACM with valid ORCID identifiers prior to publication. Corresponding contributors are responsible for collecting these ORCID identifiers from co-contributors and providing them to ACM as part of the ACM eRights selection process.
You and your co-contributors can create and register your ORCID identifier at https://orcid.org/register. ACM only requires you to complete the initial ORCID registration process. However, ACM encourages you to take the additional step to claim ownership of all of your published works via the ORCID site.
If your Engaging Education Techniques and Assignments talk is accepted, the contributor must:
- Update submission information, including the final contributor names, affiliation, and emails (unique emails per contributor are required).
- Prepare and submit a revised, two-page abstract to TAPS by 26 May 2023 (required).
- Only present accepted, jury-reviewed content. Presenting new content is not allowed.
- Attend and present your talk on-site at SIGGRAPH 2023 in Los Angeles.
- Contributors should plan to present from their own personal laptops. SIGGRAPH will provide adapters needed to connect personal computers to the session projector.
To present your Engaging Education Techniques and Assignments talk at SIGGRAPH 2023, contributors must register at the appropriate registration level.
You can find a link to the contributor recognition policy here.
22 February 2023, 22:00 UTC/GMT
Early May 2023
Acceptance or rejection notices are sent to all submitters.
8 May 2023
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.
26 May 2023
Two-page abstract deadline. If we do not receive your two-page abstract by 26 May, you will not be allowed to present at SIGGRAPH 2023.
4 August 2023
Official publication date.
⚠Please Note: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)
6–10 August 2023