At Your Fingertips

Labs

Get up close and personal with the most innovative technologies and techniques. Labs puts new research in the palms of participants’ hands in three different formats. Learn through workshops in the hands-on classroom, experiment with installations, and interact with demonstrations and tutorials from SIGGRAPH programs such as Technical Papers, Courses, and Art Gallery.

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Submit To Labs

The SIGGRAPH 2023 Labs program is where the most advanced computer graphics and interactive techniques combine with hands-on learning to create a unique experience both for presenters and participants alike.

Labs hands-on classes, installations, and demos will be presented in person at the conference and will allow participants to get their hands dirty and engage directly with research and creative projects. Potential submissions include (but are not limited to): working details from the Technical Papers, Art Papers, or other SIGGRAPH 2023 programs; discussions about prototyping and design in practice; technology overviews from experts in their field; use of AR/VR design tools; adaptive technology; high-speed imaging systems; motion-capture systems; animation techniques and processes; digital sculpting and modeling workflows; rapid-prototyping technologies; interactive drawing tools; physical computing devices or objects; and exploratory platforms.

Example Topics of Interest

  • Interactivity and engagement with virtual or physical displays
  • Practical or experimental techniques in experience design
  • New ways computer graphics and interactive techniques support adaptive technology to aid people in their day-to-day lives
  • Demonstrations of the use of handheld, wearable, or remote devices that explore relationships among the body, data capture, feedback, and usability
  • Demos from research projects — and code walkthroughs of same
  • 3D worlds design, including the processes, production, content generation, concepts, or strategies in 3D imaging, gaming, or wearables
  • AR/VR design tools and their application in interaction, usability, and playability relationships
  • Manufacturing technologies, including 3D printing and other techniques from the next wave of manufacturing technology
  • Audio and music software, hardware, and hacks at all levels
  • Small-scale electronics and technology projects and circuit bending that foster interactivity

Diversity, Equity and Inclusion
SIGGRAPH prioritizes conversations and industry contributions that spotlight how diversity, equity, and inclusion makes our communities, industries, and teams stronger. Conference programs provide a safe place to grow, discuss, and learn from one another and to bridge boundaries with the goal of making our community more inclusive and accessible to all. ACM SIGGRAPH encourages submissions that spotlight DEI content across every SIGGRAPH program.

How To Submit

SIGGRAPH 2023 will gather in person in Los Angeles. We look forward to celebrating 50 years of advancements in computer graphics and interactive techniques and are excited
that you are considering submitting your work for consideration.

Log into the submission portal, select the “Make a New Submission” tab, select ”General Submissions,” and then select “Labs” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.

Please note that all Emerging Technologies, Immersive Pavilion, and Labs submissions will be juried together, and the jury makes a final determination in which program the submission fits best.

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Submissions Formats

Labs seeks demos, installations, and hands-on classes that appeal to varying levels of expertise and bring an element of participation and fun.

To Submit a ‘Hands-On’ Class
To submit a “hands-on” class, go to the “Make a New Submission” page and select “Labs.” In the “Presentation Format,” select “Hands-On Classes.” All hands-on classes must have specific and well-defined learning objectives. Hands-on classes are typically one hour. If your class is supported by having participants preload applications or content on their own devices, or to have gathered a short list of materials, please make this very clear in your submission.

To Submit a Presentation or Demo
Along with a description of the content and form of the presentation, please include the following:

  • What is the technology (hardware, software, etc.)
  • At what stage is the technology (research, early prototype, on the market, etc.)
  • Who is the technology intended to support (artists, professional studios, etc.)

Presentations and demos typically run from 20 minutes to one hour in length with questions.

To Submit an Installation

  • If your installation is accepted, you are required to have at least one person present at all times during the conference.
  • Provides hands-on creation with optional take away

In particular, all Labs submissions require:

  • Contributor information. Full names of primary content creators/presenters. (Please note: Each contributor must be identified with their full name, affiliation, and a unique email address. Duplicate email addresses within a submission are not allowed.)
  • Title, a 50-word description of your project that we can use in promotional materials if your work is accepted, running length, genre.
  • Final representative image (.jpg, .jpeg, .png), with up to five additional images.
  • A two-page abstract describing the submission, its technical details, method of presentation, the intended audience, and the expected takeaways. See Author Instructions for more information. Please prepare your abstract using these templates and instructions.
  • A video or application (optional).
  • Website and URL for conference publicity and media/attendee inquiries.
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Evaluation

Labs installations, “hands-on” classes, and demos should all be designed to engage and teach while producing a digital (and, in some cases, tangible) result. They also may take the form of a tutorial exercise that you will lead. Successful project submissions will have some or all of these attributes:

  • Innovative: Pushes the boundaries of creative process; uses design, computer graphics, or interactivity in exciting new ways.
  • Participatory: Involves participants in a meaningful, hands-on, productive experience. The project is active and has a tangible or persistent digital output that participants can keep.
  • Collaborative: Requires working in pairs or teams of practitioners or educators, or enables collaboration among participants engaged in the project.
  • Core: Teaches foundational concepts in artistic or creative studio practice; gives participants practice in essential digital or traditional analog skills.

Note: Your submission should not require a participant to purchase hardware (circuit boards, micro controllers, etc.) in order to participate in the class, but presentations that show what can be done with limited technology resources will be considered.

Non-Disclosure Agreements
SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on patents and confidentiality, see the Submission FAQ.

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Upon Acceptance

You will be notified of acceptance or rejection around early May 2023.

Upon acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion on the website. You will receive information about how to submit final versions of your accepted work and the deadlines for final updates.

Publication
If your submission is accepted, you can prepare and submit a revised abstract for inclusion in the ACM Digital Library (two pages maximum). This abstract must be submitted by 26 May 2023. Please prepare your abstract using these templates and instructions.

You also will receive an email from “rightsreview@acm.org” with a link to your work’s rights form within 72 hours of notification of acceptance of your work to the conference. When your rights form has been delivered to ACM, you will then receive an email from “tapsadmin@aptaracorp.awsapps.com” with information about the preparation and delivery of your material to TAPS for publication.

Please make sure that emails from “rightsreview@acm.org” and “tapsadmin@aptaracorp.awsapps.com” are part of the “allow list” in your email program so that you do not miss these email messages.

The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library. The TAPS-generated PDF of your abstract must be no more than two pages in length, including references.

You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by 26 May 2023. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2023.

Information about the preparation and delivery of your final material to TAPS also can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html.

In-person Experience
If your installation, demo or hands-on class is accepted, you are required to:

  • Update your submission information, including the final contributor names, affiliation, and emails (unique emails per contributor are required).
  • Prepare and submit a revised, two-page abstract to TAPS by 26 May 2023.
  • Update your auxiliary images and video (required).
  • Attend and present in person at SIGGRAPH 2023 in Los Angeles.
  • For hands-on classes contributors should plan to present from their own personal laptops. SIGGRAPH will provide adapters needed to connect personal computers to the session projector.

Personnel Support
If your installation is accepted, you are required to have at least one person present at your installation during the published hours of the program to which you are accepted. This is inclusive of staffing your installation during lunch breaks and/or when you may be presenting an Experience Presentation (if applicable). Contributors will be able to take short breaks throughout the day.

Travel support is not provided. Limited conference registration is available for selected installation contributors.

Booth Staffing for Physical Installations Is Required for the Following Conference Hours:

Sunday, 6 August, 1:30–5 pm
Monday, 7 August, 11 am–5 pm
Tuesday, 8 August, 11 am–5 pm
Wednesday, 9 August, 11 am–5 pm
Thursday, 10 August, 11 am–3:30 pm

What’s Provided by SIGGRAPH for Your Installation Space
SIGGRAPH strives to support accepted contributors and artists with the display of installations at the conference. At a base level, SIGGRAPH will provide:

  • 8’ high black drape on three (3) sides of installation space
  • 6’L x 30”H black-skirted table
  • Two (2) Chairs
  • Wastebasket
  • Two (2) 20 AMP Outlet

SIGGRAPH and accepted contributors will work together to determine the exact needs of each installation. If specialized equipment, technology, furnishings, carpeting, or rigging is required beyond the list above, contributors may rent specialized items at a cost. If budgets allow, SIGGRAPH may be able to cover the cost of select specialized items.

Shipping of Equipment and Insuring Equipment
If your installation is accepted, you are responsible for bringing or shipping any necessary equipment to Los Angeles before the conference and for return shipment of the equipment. Some equipment may be rented at the conference.

Presenter Recognition
Contributor attendance is required to present in person at SIGGRAPH 2023, and the contributor must register at the appropriate registration level.

You can find a link to the contributor recognition policy here.

ACM Rights Management Form
If your work is accepted for presentation at SIGGRAPH 2023, you must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2023 programs — Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.

ORCID Mandate
ACM now requires that all accepted contributors register and provide ACM with valid ORCID identifiers prior to publication. Corresponding contributors are responsible for collecting these ORCID identifiers from co-contributors and providing them to ACM as part of the ACM eRights selection process.

You and your co-contributors can create and register your ORCID identifier at https://orcid.org/register. ACM only requires you to complete the initial ORCID registration process. However, ACM encourages you to take the additional step to claim ownership of all of your published works via the ORCID site.

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Timeline

22 February 2023, 22:00 UTC/GMT
Submission deadline

Early May 2023
Acceptance or rejection notices are sent to all submitters.

8 May 2023
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.

26 May 2023
Two-page abstract deadline. If we do not receive your two-page abstract by 26 May, you will not be allowed to present at SIGGRAPH 2023.

A 30-second video to be used for promotional purposes is due.

4 August 2023
Official publication date for the ACM Digital Library.

⚠Please Note: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

4–5 August 2023
Setup of installation

6–10 August 2023
SIGGRAPH 2023

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