Presenter


Biography
My research is used in Nvidia's middleware (e.g. neural denoiser) and ray tracing hardware, AAA game engines (UE4, Unity, CryEngine) and games, and in Pixar's RenderMan. My PhD is on light transport simulation, I am a former gamedev at Crytek.
Presentations
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
FC
FCS
V
VS
EFC
Technical Paper
Research & Education
Livestreamed
Recorded
Rendering
FC
FCS
V
VS
EFC
Chair of Sessions
Technical Paper
Research & Education
Image Processing
Real-Time
Rendering
Video
FC
FCS
V
VS
EFC