Presenter


Andrew Glassner
Biography
Andrew Glassner is a Principal Research Scientist at Weta Digital+Unity.

Glassner served as Papers Chair of SIGGRAPH '94, Founding Editor of the Journal of Computer Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. Books he wrote or edited include "Principles of Digital Image Synthesis," the "Graphics Gems" series, "An Introduction to Ray Tracing," and "Deep Learning: A Visual Approach." He has written and/or directed several short films, animations, and online internet games. Andrew has given many SIGGRAPH presentations that share fascinating ideas in clear and approachable ways.

Andrew holds a PhD in Computer Science from UNC Chapel Hill.
Presentations
Frontiers
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Artificial Intelligence/Machine Learning
Augmented Reality
Deep Learning
Metaverse
Virtual Reality
FC
FCS
E
EFC
EE
Course
New Technologies
Research & Education
Livestreamed
Recorded
Artificial Intelligence/Machine Learning
Audio/Music
Augmented Reality
Computer Vision
Deep Learning
Dynamics/Simulation
Education
Games
Image Processing
Information Visualization
Lighting
Math/Theory
Metaverse
Modeling
Pipeline
Professional Development
Rendering
Telepresence
Video
Virtual Reality
Visual Effects
FC
FCS
V
VS
EFC