Presenter


Charles de Rousiers
Biography
Charles de Rousiers is a Principal Rendering Engineer at Epic Games. He helps to drive advancement in lighting and materials. He developed a real-time hair and fur system for Unreal Engine. Previously, he worked within the Frostbite engine team at Electronic Arts, where he helped to move the Frostbite engine onto physically based rendering principles.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
Games
Industry Insight
Real-Time
Rendering
FC
FCS
V
VS
EFC