Presenter


Andrew Schneider
Biography
Andrew Schneider is the Atmospherics Lead at Guerrilla. He spends his time developing the Nubis volumetric cloud system and driving cohesive solutions for all atmospherics in the Horizon franchise games. He has presented three talks about real-time cloud rendering in the Advances in Real Time Rendering Course and three SIGGRAPH talks before this on cloud and volumetric rendering for feature animation.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Livestreamed
Recorded
Games
Real-Time
Rendering
FC
FCS
V
VS
EFC