Presenter


Sebastian Aaltonen
Biography
Sebastian Aaltonen has over 20 years of experience in graphics rendering technology. His main focus areas are engine architecture, low level rendering APIs, performance optimization and GPU compute. Sebastian was pioneering GPU-driven rendering development at Ubisoft and distance field ray-tracing at Second Order (Claybook). He was leading Unity’s DOTS rendering team until he joined HypeHype to rebuild their mobile rendering technology.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Livestreamed
Recorded
Games
Real-Time
Rendering
FC
FCS
V
VS
EFC