Presenter


Biography
Alexey is a principal research engineer at Weta Digital x Unity. Prior to that he was employed at Walt Disney Animation Studios. He is known for leading the development of water simulation technology behind "Avatar: The Way of Water" and implementing Disney's in-house distributed fluid solver Splash, used to create the majority of water effects in "Moana". He also pioneered Disney's in-house material point method engine Matterhorn, used for snow simulation in "Frozen". He does research in computational solid/fluid mechanics, multi-material interactions and parallel/high performance computing. He holds a Ph.D. degree in Mathematics from University of California, Los Angeles.
Presentations
Talk
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Animation/Simulation
Dynamics/Simulation
Visual Effects
FC
FCS
V
VS
EFC
Talk
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Deep Learning
Dynamics/Simulation
Modeling
FC
FCS
V
VS
EFC
Talk
New Technologies
Production & Animation
Not Livestreamed
Not Recorded
Animation/Simulation
Dynamics/Simulation
FC
FCS
V
VS
EFC