Presenter


Biography
Miguel Petersen is a Senior Rendering Engineer at Striking Distance Studios - Spain, where he leads the Raytraced Lighting solutions for The Callisto Protocol, additionally working on Character Rendering, VFX, and UI. Miguel is a driven engineer, focused on the convergence between technique, hardware, and aspirations within, continuously motivated by the seemingly endless stream of innovation. Prior to Striking Distance Studios, Miguel worked at Avalanche Studios as a Graphics Programmer on Central Tech, pushing the rendering architecture, next-generation hardware, and engine R&D. He has actively contributed to Rage 2, Contraband, Generation Zero and Second Extinction.
Presentations
Course
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
Games
Industry Insight
Real-Time
Rendering
FC
FCS
V
VS
EFC