Presenter


Jake Mcpherson
Biography
I am an Unreal Engine artist who began studying game design, then found my way into the live industry by designing a previs tool to help integrate AR experiences in broadcast events. I am able to gamify the production process by making a visual timeline of the show that incorporates everything from performers, screen content, FX, audio, physical cameras, and stage automation. To me, there is nothing better than the feeling of watching a show that you spend 6 months crafting every second of with a stadium full of people.
Presentations
Production Session
Arts & Design
Gaming & Interactive
Production & Animation
Livestreamed
Recorded
Animation/Simulation
Dynamics/Simulation
Games
Industry Insight
Lighting
Modeling
Pipeline
Rendering
Video
Visual Effects
FC
FCS
V
VS
EFC