Presentation / Installation


Computer Graphics, VR and ML for Simulation
DescriptionThe goal of this BOF is to discuss the interdependence of Computer Graphics, VR and Machine Learning communities with the simulation community. These communities are complementary and are rapidly becoming dependent upon each other. Physically based simulations are increasingly becoming necessary in industry and academia. Such simulations require state of the art CG and VR visualizations. Machine Learning (ML) is becoming indispensable for reducing the complexity of physically based simulations. Also discussion of some of the logic and algebra underpinnings of ML. The organizer is on the board of directors of an international simulation society (SCS.org).
Event Type
Birds of a Feather
TimeTuesday, 8 August 202311am - 12:30pm PDT
LocationRoom 514
Session TimeTuesday, 8 August 202311am - 12:30pm PDT
LocationRoom 514
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Recordings
Not Livestreamed
Not Recorded
Keywords
Animation/Simulation
Artificial Intelligence/Machine Learning
Scientific Visualization
Registration Categories
FC
FCS
E
EFC
EE