Presentation / Installation
Building a Real-time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games
DescriptionThis course will teach state-of-the-art and production-proven techniques involved in building a real-time system on GPUs for simulation and rendering of realistic 3D liquid with millions of particles. After the course, one should be able to implement realistic water effects with real-time 3D liquid simulation.
Event Type
Course
TimeWednesday, 9 August 20232pm - 3:30pm PDT
LocationRoom 515 B
Session TimeWednesday, 9 August 20232pm - 3:30pm PDT
LocationRoom 515 B
Gaming & Interactive
Production & Animation
Research & Education
Livestreamed
Recorded
Animation/Simulation
Dynamics/Simulation
Games
Real-Time
Rendering
Visual Effects
FC
FCS
V
VS
EFC