Labs Hands-On Class: Bringing Characters to Life With AI and OpenUSD: A Blender, NVIDIA Omniverse Audio2Face, and Unreal Engine Workflow
DescriptionJoin this workshop where 3D artists can see how to use Universal Scene Description (OpenUSD) and Omniverse in a multi-application workflow to speed up the character-animation process.
Working on NVIDIA Studio laptops that are purpose-built for 3D workflows, you’ll learn how to:
- Add blendshapes to a custom character using Blender and Omniverse Audio2Face
- Create facial expressions on a character using the new live-link connection between Omniverse Audio2Face and Unreal Engine
- Use Unreal Engine Pose Assets to dynamically connect a character to blendshapes
- Import animation clips from Omniverse Audio2Face to Unreal Engine
TimeMonday, 7 August 20233:45pm - 4:45pm PDT Session TimeMonday, 7 August 20233:45pm - 4:45pm PDT