Presenter


Juan Miguel de Joya
Biography
Juan de Joya is a Software Developer Engineer for the Developer Support Program at Autodesk, specialising in support for the Arnold renderer. He's worked on various areas in computer graphics for DigitalFish at Oculus and Google ATAP, Pixar Animation Studios, Walt Disney Animation Studios, U.C. Berkeley Computer Graphics Research, and on AI for Good initiatives at the International Telecommunication Union, the UN agency on information and communication technologies. This is his 10th year as a SIGGRAPH volunteer, starting from being a student volunteer at SIGGRAPH 2012 to his current role as the Chair for Practitioner Career Development for the organisation.
Presentations
ACM SIGGRAPH Village In-Person
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Audio/Music
Capture/Scanning
Computer Vision
Display
Diversity Equity & Inclusion
Dynamics/Simulation
Health Care
Industry Insight
Modeling
Professional Development
Rendering
Robotics
Scientific Visualization
Streaming
Telepresence
Video
Visual Effects
FC
FCS
E
EFC
EE
Retrospective
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Livestreamed
Recorded
Animation/Simulation
Audio/Music
Dynamics/Simulation
Education
Games
History
Real-Time
Rendering
Robotics
Virtual Reality
Visual Effects
FC
FCS
V
VS
EFC
ACM SIGGRAPH Village In-Person
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Audio/Music
Capture/Scanning
Computer Vision
Display
Diversity Equity & Inclusion
Dynamics/Simulation
Games
Haptics
Health Care
Industry Insight
Lighting
Metaverse
Professional Development
Rendering
Robotics
Scientific Visualization
Streaming
Telepresence
Video
Visual Effects
FC
FCS
E
EFC
EE
ACM SIGGRAPH Village In-Person
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Not Livestreamed
Not Recorded
Animation/Simulation
Artificial Intelligence/Machine Learning
Audio/Music
Capture/Scanning
Computer Vision
Display
Diversity Equity & Inclusion
Dynamics/Simulation
Haptics
Health Care
Industry Insight
Lighting
Metaverse
Professional Development
Robotics
Scientific Visualization
Streaming
Telepresence
Visual Effects
FC
FCS
E
EFC
EE