Session
Sampling Volumes and Surfaces
Session Chair
Presentations
9:00am - 9:22am PDT | An Approximate Mie Scattering Function for Fog and Cloud Rendering | ||
9:22am - 9:45am PDT | Can You See the Heat? A Null-scattering Approach for Refractive Volume Rendering | ||
9:45am - 10:07am PDT | Beyond GGX and Beckmann: Practical Tools for Multiple-scattering BSDFs With General NDFs Contributor | ||
10:07am - 10:30am PDT | Volume Rendering for Pixar's Elemental Contributor |